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200 lines
4.7 KiB
200 lines
4.7 KiB
//
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// FHash.h
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//
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// This file contains a template class for a hash table.
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// The template has two arguments, the type of the Data Elements and the
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// type of the Key.
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//
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// The Data type must support the following :
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//
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// class Data {
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// Data() ;
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// Data( Data & ) ;
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// ~Data() ;
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// Key& GetKey() ;
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// int MatchKey() ; /* NOTE : MatchKey returns non-zero on equality
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// } ;
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//
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// The Key class has no requirements.
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//
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//
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#ifndef _FHASH_H_
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#define _FHASH_H_
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//#include "..\assert\assert.h"
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#ifndef Assert
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#define Assert _ASSERT
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#endif
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//------------------------------------------------------------
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template< class Data, class Key >
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class TFHash {
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//
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// This class defines a Hash table which can grow dynamically to
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// accomodate insertions into the table. The table only grows, and
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// does not shrink.
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//
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private :
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struct CFreeElement {
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struct CFreeElement* m_pNext ;
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} ;
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//
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// The CBucket structure defines the elements within the hash table.
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//
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struct CBucket {
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Data m_data ;
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CBucket* m_pNext ;
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CBucket( Data& d ) : m_data( d ), m_pNext( 0 ) {
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}
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CBucket( ) : m_pNext( 0 ) {
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}
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void* operator new( size_t size, void* pv ) {
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if( pv != 0 ) {
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return pv ;
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}
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//
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// Get memory which is DWORDLONG aligned !
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//
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return (void*) ::new DWORDLONG[ (size + sizeof( DWORDLONG ) - 1) / sizeof( DWORDLONG ) ] ;
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}
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void operator delete( void * pv ) {}
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#if _MSC_VER >= 1200
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void operator delete( void * p, void *pv ) {}
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#endif
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private :
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CBucket( CBucket& ) {}
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} ;
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//
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// Linked list of free memory we've cached to avoid always going
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// through C runtimes for allocations !
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//
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CFreeElement* m_pFreeStack ;
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//
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// Number of Free Blocks we've cached on the stack
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//
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int m_cFreeStack ;
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//
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// Maximum number of Free Blocks we should cache !
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//
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int m_cMaxFreeStack ;
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int m_cBuckets ; // Number of Buckets used in index computation
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int m_cActiveBuckets ; // Number of Buckets we are actually using
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// Assert( m_cBuckets >= m_cActiveBuckets ) always true.
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int m_cNumAlloced ; // Number of Buckets we have allocated
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// Assert( m_cNumAlloced >= m_cActiveBuckets ) must
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// always be true.
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int m_cIncrement ; // The amount we should grow the hash table when we
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// decide to grow it.
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int m_load ; // The number of CBuckets we should allow in each
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// collision chain (on average).
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long m_cInserts ; // A counter that we use to determine when to grow the
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// hash table.
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DWORD (* m_pfnHash)( const Key& k ) ; // The function we use to compute hash values.
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// (Provided by the Caller of Init())
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CBucket** m_ppBucket ; // An array of pointer to buckets.
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DWORD ComputeIndex( DWORD dw ) ; // The function we use to compute the
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// position of an element in the hash table given its
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// Hash Value.
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public :
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TFHash( ) ;
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~TFHash( ) ;
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BOOL Init( int cInitial,
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int cIncrement,
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DWORD (* pfnHash)( const Key& ),
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int load = 2,
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int cMaxFreeStack = 128
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) ;
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//
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// Check that the hash table is in a valid state
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// if fCheckHash == TRUE we will walk all the buckets and check that
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// the data hashes to the correct value !
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//
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BOOL IsValid( BOOL fCheckHash = FALSE ) ;
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//
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// Insert a piece of Data into the Hash Table
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//
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Data* InsertDataHash( DWORD dw,
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Data& d
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) ;
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//
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// Insert a piece of Data into the Hash Table
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//
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Data* InsertData( Data& d ) ;
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//
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// Search for a given Key in the Hash Table - return a pointer
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// to the Data within our Bucket object
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//
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Data* SearchKeyHash( DWORD dw,
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Key& k
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) ;
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//
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// Search for a given Key in the Hash Table - return a pointer
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// to the Data within our Bucket object
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//
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Data* SearchKey( Key& k ) ;
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//
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// Search for a given Key in the Hash Table and delete the
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// data if present. if pd != 0 then we will check that the key
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// we find is actually within the CBucket object which pd lies within.
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//
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BOOL DeleteData( Key& k,
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Data* pd = 0
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) ;
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//
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// Insert the given block of data into the hash table.
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// We will make a copy of the Data Object and store it in one
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// of our bucket objects.
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//
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BOOL Insert( Data& d ) ;
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//
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// Find the given key in the table and copy the Data object into
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// the out parameter 'd'
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//
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BOOL Search( Key& k,
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Data &d
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) ;
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//
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// Delete the key and associated data from the table.
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//
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BOOL Delete( Key k ) ;
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//
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// Discards any memory we have allocated - after this, you must
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// call Init() again!
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//
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void Clear( ) ;
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} ;
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#include "fhash.inl"
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#endif // _FHASH_H_
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