Leaked source code of windows server 2003
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/*===================================================================
Microsoft Denali
Microsoft Confidential.
Copyright 1996 Microsoft Corporation. All Rights Reserved.
Component: misc
File: debugger.h
Owner: DGottner, DmitryR
This file contains debugger useful utility prototypes.
===================================================================*/
#ifndef _DEBUGGER_H
#define _DEBUGGER_H
#include "activdbg.h"
#include "dbgcxt.h" // Convienence for users of debugger.h
/*
* Globals that we advertise
*/
class CViperActivity;
extern IProcessDebugManager *g_pPDM;
extern IDebugApplication *g_pDebugApp;
extern IDebugApplicationNode *g_pDebugAppRoot;
extern CViperActivity *g_pDebugActivity;
extern DWORD g_dwDebugThreadId;
/*
* Initialize/Uninitialize debugging
*/
extern HRESULT InitDebugging(CIsapiReqInfo *pIReq);
extern HRESULT UnInitDebugging();
/*
* Get the application node for the virtual server
*/
extern HRESULT GetServerDebugRoot(CIsapiReqInfo *pIReq, IDebugApplicationNode **ppDebugRoot);
/*
* Query debugging client
*/
BOOL FCaesars(); // TRUE if default JIT debugger is Script Debugger
/*
* Debugger (or Debugger UI) invocation from a correct thread
*/
#define DEBUGGER_UI_BRING_DOCUMENT_TO_TOP 0x00000001
#define DEBUGGER_UI_BRING_DOC_CONTEXT_TO_TOP 0x00000002
#define DEBUGGER_EVENT_ON_PAGEBEGIN 0x00000010
#define DEBUGGER_EVENT_ON_PAGEEND 0x00000020
#define DEBUGGER_EVENT_ON_REFRESH_BREAKPOINT 0x00000040
#define DEBUGGER_ON_REMOVE_CHILD 0x00000100
#define DEBUGGER_ON_DESTROY 0x00000200
#define DEBUGGER_UNUSED_RECORD 0x80000000 // can reclaim argument space
HRESULT InvokeDebuggerWithThreadSwitch(IDebugApplication *pDebugAppln, DWORD iMethod, void *Arg = NULL);
/*
* Create/Destroy entire document trees (debugger)
*/
HRESULT CreateDocumentTree(wchar_t *szDocPath, IDebugApplicationNode *pDocParent, IDebugApplicationNode **ppDocRoot, IDebugApplicationNode **ppDocLeaf, wchar_t **pwszLeaf);
void DestroyDocumentTree(IDebugApplicationNode *pDocRoot);
/*===================================================================
C F i l e N o d e
These are used to provide directory nodes in debugger
Used by application mgr & by CreateDocumentTree
===================================================================*/
extern const GUID IID_IFileNode;
struct IFileNode : IDebugDocumentProvider
{
//
// This private interface provides two functions:
//
// * An extra method to retrieve/set the count of documents in
// a directory (used to know when we can detach a folder from
// the UI
//
// * A way of verifying that an IDebugDocumentProvider is a CFileNode
//
STDMETHOD_(DWORD, IncrementDocumentCount)() = 0;
STDMETHOD_(DWORD, DecrementDocumentCount)() = 0;
};
class CFileNode : public IFileNode
{
private:
DWORD m_cRefs; // Reference Count
DWORD m_cDocuments; // # of CTemplates in the directory (and recursively in subdirectories)
wchar_t *m_wszName;
public:
CFileNode();
~CFileNode();
HRESULT Init(wchar_t *wszName);
// IUnknown methods
STDMETHOD(QueryInterface)(const GUID &, void **);
STDMETHOD_(ULONG, AddRef)();
STDMETHOD_(ULONG, Release)();
// IDebugDocumentProvider methods
STDMETHOD(GetDocument)(/* [out] */ IDebugDocument **ppDebugDoc);
// IDebugDocumentInfo (also IDebugDocumentProvider) methods
STDMETHOD(GetName)(
/* [in] */ DOCUMENTNAMETYPE dnt,
/* [out] */ BSTR *pbstrName);
STDMETHOD(GetDocumentClassId)(/* [out] */ CLSID *)
{
return E_NOTIMPL;
}
STDMETHOD_(DWORD, IncrementDocumentCount)()
{
return ++m_cDocuments;
}
STDMETHOD_(DWORD, DecrementDocumentCount)()
{
return --m_cDocuments;
}
};
#endif // _DEBUGGER_H