Leaked source code of windows server 2003
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// ContRot.cpp : Implementation of DLL Exports.
// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this
// project. This is because you will need MIDL 3.00.15 or higher and new
// headers and libs. If you have VC 4.2 installed, then everything should
// already be configured correctly.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f ContRotps.mak in the project directory.
#include "stdafx.h"
#include <new>
#include "resource.h"
#include "initguid.h"
#include "ContRot.h"
#include "RotObj.h"
#include "debug.h"
#include "Monitor.h"
#include "lock.h"
#define IID_DEFINED
#include "ContRot_i.c"
CMonitor* g_pMonitor = NULL;
extern HINSTANCE g_hModuleInstance;
CContRotModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_ContentRotator, CContentRotator)
END_OBJECT_MAP()
LONG
CContRotModule::Lock()
{
_ASSERT( g_pMonitor != NULL );
return CComModule::Lock();
}
LONG
CContRotModule::Unlock()
{
LONG lc;
CLock l(m_cs);
if ( ( lc = CComModule::Unlock() ) == 0 )
{
// final unlock
_ASSERT( g_pMonitor != NULL );
g_pMonitor->StopAllMonitoring();
}
return lc;
}
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DEBUG_START;
g_hModuleInstance = hInstance;
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
DEBUG_INIT();
_ASSERT( g_pMonitor == NULL );
try
{
g_pMonitor = new CMonitor();
}
catch ( std::bad_alloc& )
{
// nothing we can do about it here
}
}
else if (dwReason == DLL_PROCESS_DETACH)
{
_ASSERT( g_pMonitor != NULL );
delete g_pMonitor;
g_pMonitor = NULL;
DEBUG_TERM();
_Module.Term();
DEBUG_STOP;
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}