Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

92 lines
2.3 KiB

/*===================================================================
Microsoft Denali
Microsoft Confidential.
Copyright 1997 Microsoft Corporation. All Rights Reserved.
Component: MetaUtil object
File: MetaUtil.cpp
Owner: t-BrianM
This file contains the DLL interface. Generated by the ATL wizard.
I just added the debugging stuff.
===================================================================*/
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "MetaUtil.h"
#include "MetaUtil_i.c"
#include "MUtilObj.h"
#include "propcol.h"
#include "ChkError.h"
#include "MetaSchm.h"
#ifdef _NO_TRACING_
DECLARE_DEBUG_PRINTS_OBJECT();
#endif
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_MetaUtil, CMetaUtil)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
IRTL_DEBUG_INIT();
}
else if (dwReason == DLL_PROCESS_DETACH)
{
IRTL_DEBUG_TERM();
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}