Leaked source code of windows server 2003
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6.7 KiB

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1991 - 1995.
//
// File: UNIONCUR.CXX
//
// Contents: Merge Cursor. Computes union of multiple cursors.
//
// Classes: CUnionCursor
//
// History: 26-Sep-91 BartoszM Created
// 17-Jun-92 BartoszM Separated from OrCursor
//
//----------------------------------------------------------------------------
#include <pch.cxx>
#pragma hdrstop
#include "unioncur.hxx"
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::CUnionCursor, public
//
// Synopsis: Create a cursor that merges a number of cursors.
//
// Arguments: [cCursor] -- count of cursors
// [curStack] -- stack of cursors to be merged
//
// History: 26-Sep-91 BartoszM Created
//
// Notes: The cursors and the array will be deleted by destructor.
//
//----------------------------------------------------------------------------
CUnionCursor::CUnionCursor( int cCursor, CCurStack& curStack )
{
// Two step construction of the heap.
// We have to make sure that all cursors have a valid key
int count = 0;
CCursor** aCursor = curStack.AcqStack();
// remove empty cursors
for ( int i = 0; i < cCursor; i++ )
{
ciAssert ( aCursor[i] != 0 );
if ( aCursor[i]->WorkId() == widInvalid )
{
delete aCursor[i];
}
else if ( count != i )
aCursor[count++] = aCursor[i];
else
count++;
}
_widHeap.MakeHeap ( count, aCursor );
if ( !_widHeap.IsEmpty() )
{
_iid = _widHeap.Top()->IndexId();
_pid = _widHeap.Top()->Pid();
}
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::WorkId, public
//
// Synopsis: Get current work id.
//
// History: 26-Sep-91 BartoszM Created
//
//----------------------------------------------------------------------------
WORKID CUnionCursor::WorkId()
{
if ( _widHeap.IsEmpty() )
return widInvalid;
return _widHeap.Top()->WorkId();
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::NextWorkId, public
//
// Synopsis: Move to next work id
//
// Returns: Target work id or widInvalid if no more wid's for current key
//
// Effects: Changes current IndexId.
//
// History: 26-Sep-91 BartoszM Created
//
// Notes: The same work id may be returned multiple times,
// corresponding to multiple indexes. Fresh List
// will filter out the ones that are stale.
//
//----------------------------------------------------------------------------
WORKID CUnionCursor::NextWorkId()
{
if ( _widHeap.IsEmpty() )
return widInvalid;
_widHeap.Top()->NextWorkId();
_widHeap.Reheap();
WORKID wid = _widHeap.Top()->WorkId();
if ( wid != widInvalid )
{
_pid = _widHeap.Top()->Pid();
_iid = _widHeap.Top()->IndexId();
}
else
_pid = pidInvalid;
return wid;
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::RatioFinished, public
//
// Synopsis: return approximate ratio of documents processed to total
// documents.
//
// Notes: The ratio, while approximate, should not return 1/1 until
// all cursors are exhausted.
//
//----------------------------------------------------------------------------
void CUnionCursor::RatioFinished (ULONG& denom, ULONG& num)
{
WORKID widTop = WorkId();
if (widTop == widInvalid)
{
denom = num = 1;
return;
}
CCursor **vector = _widHeap.GetVector();
int count = _widHeap.Count();
denom = 0;
num = 0;
unsigned cValid = 1;
for (int i=0; i < count; i++)
{
ULONG d, n;
vector[i]->RatioFinished(d, n);
denom += d;
num += n;
Win4Assert( denom >= d && d > 0); // overflow?
if (n == d)
{
WORKID widCurrent = vector[i]->WorkId();
if (widCurrent != widInvalid && widCurrent != widTop)
cValid++;
}
}
if (num == denom && cValid > 1)
denom++;
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::WorkIdCount, public
//
// Synopsis: Do nothing
//
// History: 26-Sep-91 BartoszM Created
//
//----------------------------------------------------------------------------
ULONG CUnionCursor::WorkIdCount()
{
ciAssert (( FALSE && "UnionCursor::WorkIdCount called" ));
return(0);
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::HitCount, public
//
// Synopsis: return occurrence count
//
// History: 28-Feb-92 AmyA Created
//
// Notes: returns the occurrence count for the wid on top of _widHeap.
//
//----------------------------------------------------------------------------
ULONG CUnionCursor::HitCount()
{
ciAssert( !_widHeap.IsEmpty() );
return _widHeap.Top()->HitCount();
}
//+---------------------------------------------------------------------------
//
// Member: CUnionCursor::Rank, public
//
// Synopsis: return occurrence count
//
// History: 28-Feb-92 AmyA Created
//
// Notes: returns the occurrence count for the wid on top of _widHeap.
//
//----------------------------------------------------------------------------
LONG CUnionCursor::Rank()
{
ciAssert( !_widHeap.IsEmpty() );
return _widHeap.Top()->Rank();
}
//+-------------------------------------------------------------------------
//
// Member: CUnionCursor::GetRankVector, public
//
// Effects: Returns the weights from a vector cursor. No effect
// for non-vector cursors.
//
// Arguments: [pulVector] -- Pointer to array of ULONG into which the
// vector elements are returned.
//
// Returns: The number of elements stored in [pulVector].
//
// History: 15-Jul-92 KyleP Created
//
//--------------------------------------------------------------------------
ULONG CUnionCursor::GetRankVector( LONG * plVector, ULONG cElements )
{
ciAssert( !_widHeap.IsEmpty() );
return( _widHeap.Top()->GetRankVector( plVector, cElements ) );
}