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64 lines
3.3 KiB
64 lines
3.3 KiB
DirectInput 5.0 Beta 2 release notes
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What's new in DirectInput for this release
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==========================================
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-New game controller control panel. This new control panel replaces joy.cpl.
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It allows hardware manufacturers to create property sheets for testing and
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calibrating their devices. The default property sheet allows calibration
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and testing for a devices with up to 6 axes, 1 POV control, and up to 32 buttons.
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-DirectInput now supports joysticks and other gaming devices using the same IDirectInput
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and IDirectInputDevice interfaces. Take a look at the DirectInput documentation as well
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as the Space Donuts sample to see samples of using DirectInput to read joystick data.
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-Force feedback support. Support for force feedback controllers is new for DX 5.
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In order to support force feedback, a new interface called IDirectEffect was created
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as well as IDirectInputDevice2. IDirectInputDevice2 contains the functionality of
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IDirectInputDevice as well as changes needed specifically to support force feedback devices.
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-Driver support for force feedback devices. DirectInput supports force feedback devices
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with either user or kernel mode drivers.
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-VJOYD enhancements and bug fixes.
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The analog polling part of VJOYD has now been placed in a new mini-driver called
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msanalog.vxd. Therefore, VJOYD no longer requires any I/O resources.
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Mini-drivers using configuration manager resources are now informed of its resources
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through a CM_START message when selected as the current driver in control panel.
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Restart no longer required.
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msanalog can do standard analog polling at addresses other than the standard range
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of 200h to 20Fh. Also, if two port ranges are given, the second one is no longer
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required to be a one byte length.
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A reboot is no longer required if the first four joystick IDs were previously assigned
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to devices using mini-drivers but were changed to be assigned to analog devices.
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VJOYD will no longer continue polling a mini-driver on a particular joystick id
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after the mini-driver has failed the JoyId callback for that id.
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VJOYD will only call the mini-driver configuration manager callbacks for one driver
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for a particular set of resources so the resources a mini-driver is given can be assumed
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to private.
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-Improved documentation. The documentation contains all of the DirectInput API,
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method, and structure information as well as examples of using DirectInput to communicate
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with keyboards, mice and gaming devices. Please report any problems with the documentation
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as bugs against DirectInput.
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Force Feedback
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==============
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As mentioned above, this release is the first containing support for force feedback
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devices. We have created a new interface called IDirectInputEffect that represents a
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force feedback effect. We have also created a new interface called IDirectInputDevice2.
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This interface contains all of the methods and functionality of IDirectInputDevice, as well
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as new methods and functionality added to support force feedback devices.
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INITGUID vs. DXGUID.LIB
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=======================
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You can generate the DirectInput GUIDs yourself by defining INITGUID. However,
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if you want to avoid generating all of the DirectInput GUIDs (including the ones you
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don't use), link to DXGUID.LIB instead of defining INITGUID.
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