Leaked source code of windows server 2003
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// DMCompos.h : Declaration of the CDMCompos
//
// Copyright (c) 1997-1999 Microsoft Corporation
//
// @doc EXTERNAL
//
//
#ifndef __DMCOMPOS_H_
#define __DMCOMPOS_H_
#include "ComposIn.h"
#include "DMCompP.h"
#include "..\dmstyle\dmstyleP.h"
#include "..\shared\dmusicp.h"
#define SUBCHORD_STANDARD_CHORD 1
#define SUBCHORD_BASS 0
#define NC_SELECTED 1 // This is the active connector.
#define NC_PATH 2 // For walking the tree.
#define NC_NOPATH 4 // Failed tree walk.
#define NC_TREE 8 // For displaying a tree.
#define COMPOSEF_USING_DX8 1
inline WORD ClocksPerBeat(DMUS_TIMESIGNATURE& TimeSig)
{ return DMUS_PPQ * 4 / TimeSig.bBeat; }
inline DWORD ClocksPerMeasure(DMUS_TIMESIGNATURE& TimeSig)
{ return ClocksPerBeat(TimeSig) * TimeSig.bBeatsPerMeasure; }
inline WORD ClocksToMeasure(DWORD dwTotalClocks, DMUS_TIMESIGNATURE& TimeSig)
{ return (WORD) (dwTotalClocks / ClocksPerMeasure(TimeSig)); }
struct DMSignPostStruct
{
MUSIC_TIME m_mtTime;
DWORD m_dwChords;
WORD m_wMeasure;
};
struct DMExtendedChord
{
DMExtendedChord() { m_nRefCount = 0; }
void AddRef() { m_nRefCount++; }
BOOL Release() { m_nRefCount--; if (m_nRefCount <= 0) { delete this; return TRUE; } else return FALSE; }
BOOL Equals(DMExtendedChord& rhsChord);
DWORD m_dwChordPattern;
DWORD m_dwScalePattern;
DWORD m_dwInvertPattern;
BYTE m_bRoot;
BYTE m_bScaleRoot;
WORD m_wCFlags;
DWORD m_dwParts;
int m_nRefCount;
};
struct DMChordData
{
DMChordData() : m_pSubChords(NULL) {} // Default constructor
DMChordData(DMChordData& rChord); // Copy constructor
DMChordData(DMUS_CHORD_PARAM& DMC); // conversion from DMUS_CHORD_PARAM
HRESULT Read(IAARIFFStream* pIRiffStream, MMCKINFO* pckParent, DMExtendedChord** apChordDB);
void Release();
BOOL Equals(DMChordData& rhsChord);
DWORD GetChordPattern();
char GetRoot();
void SetRoot(char chNewRoot);
String m_strName; // Name of the chord
TListItem<DMExtendedChord*>* m_pSubChords; // List of pointers to subchords of the chord
};
struct DMChordEntry;
struct SearchInfo;
struct DMChordLink
{
BOOL Walk(SearchInfo *pSearch);
TListItem<DMChordEntry>* m_pChord; // pointer to an entry in the Chord Map list
DWORD m_dwFlags; // (?)
short m_nID; // ID for matching up pointers
WORD m_wWeight;
WORD m_wMinBeats;
WORD m_wMaxBeats;
};
struct DMChordEntry
{
TListItem<DMChordLink>* ChooseNextChord();
BOOL Walk(SearchInfo *pSearch);
DWORD m_dwFlags; // Flags (first chord in path, last chord in path, etc.)
short m_nID; // ID for matching up pointers
DMChordData m_ChordData; // Chord body
TList<DMChordLink> m_Links; // List of links from this chord
};
struct DMSignPost
{
DWORD m_dwChords; // Which kinds of signposts are supported.
DWORD m_dwFlags;
DWORD m_dwTempFlags;
DMChordData m_ChordData;
DMChordData m_aCadence[2];
};
struct PlayChord
{
HRESULT Save(IAARIFFStream* pRIFF, DMUS_TIMESIGNATURE& rTimeSig);
char GetRoot();
void SetRoot(char chNewRoot);
DMChordData* m_pChord; // Chord to perform.
TListItem<DMChordLink>* m_pNext; // Next chord
DWORD m_dwFlags;
short m_nMeasure;
short m_nBeat;
short m_nMinbeats;
short m_nMaxbeats;
bool m_fSilent;
};
struct FailSearch
{
FailSearch() :
m_nTooManybeats(0), m_nTooFewbeats(0), m_nTooManychords(0), m_nTooFewchords(0)
{}
short m_nTooManybeats;
short m_nTooFewbeats;
short m_nTooManychords;
short m_nTooFewchords;
};
struct SearchInfo
{
SearchInfo() : m_pFirstChord(NULL), m_pPlayChord(NULL) {}
//DMChordEntry m_Start;
//DMChordEntry m_End;
DMChordData m_Start;
DMChordData m_End;
TListItem<PlayChord>* m_pPlayChord;
TListItem<DMChordEntry>* m_pFirstChord;
short m_nBeats;
short m_nMinBeats;
short m_nMaxBeats;
short m_nChords;
short m_nMinChords;
short m_nMaxChords;
short m_nActivity;
FailSearch m_Fail;
};
struct TemplateCommand
{
TemplateCommand() : m_nMeasure(0), m_dwChord(0)
{
m_Command.bCommand = m_Command.bGrooveLevel = m_Command.bGrooveRange = 0;
m_Command.bRepeatMode = DMUS_PATTERNT_RANDOM;
}
short m_nMeasure; // Which measure
DMUS_COMMAND_PARAM m_Command; // Command type
DWORD m_dwChord; // Signpost flags
};
struct CompositionCommand : TemplateCommand
{
TListItem<DMSignPost>* m_pSignPost;
TListItem<DMChordEntry>* m_pFirstChord;
TList<PlayChord> m_PlayList;
SearchInfo m_SearchInfo;
};
/*
@interface IDirectMusicComposer |
The <i IDirectMusicComposer> interface permits access to the Direct Music composition
engine which
composes chord progression to generate section segments. In addition to building new
section segments from templates and personalities, it can generate transition segments to
transition between different section segments. And, it can apply a ChordMap to an
existing section segment to convert the chord progression to match the harmonic behavior
of the ChordMap, a great way to alter the mood of a section while it plays.
The composition engine uses template segments or predefined shapes to determine the
structure of the composed section segment and personalities to determine the content of
the segment.
@base public | IUnknown
@meth HRESULT | ComposeSegmentFromTemplate | Creates an original section segment from a
style, ChordMap and template.
@meth HRESULT | ComposeSegmentFromShape | Creates an original section segment from a
style and ChordMap based on a predefined shape.
@meth HRESULT | ComposeTransition | Composes a transition from a measure inside one
Section Segment to another.
@meth HRESULT | AutoTransition | Composes and performs a transition from one
Section Segment to another.
@meth HRESULT | ComposeTemplateFromShape | Allocates and composes a new template segment
based on a predefined shape.
@meth HRESULT | ChangeChordMap | Modifies the chords and scale pattern of an existing
section segment to reflect the new ChordMap.
*/
/////////////////////////////////////////////////////////////////////////////
// CDMCompos
class CDMCompos :
public IDirectMusicComposer8,
public IDirectMusicComposer8P
{
friend class CSPstTrk;
public:
CDMCompos();
~CDMCompos();
// IUnknown
//
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
virtual STDMETHODIMP_(ULONG) AddRef();
virtual STDMETHODIMP_(ULONG) Release();
// IDirectMusicComposer
HRESULT STDMETHODCALLTYPE ComposeSegmentFromTemplate(
IDirectMusicStyle* pStyle,
IDirectMusicSegment* pTempSeg,
WORD wActivity,
IDirectMusicChordMap* pChordMap,
IDirectMusicSegment** ppSectionSeg
);
HRESULT STDMETHODCALLTYPE ComposeSegmentFromShape(
IDirectMusicStyle* pStyle,
WORD wNumMeasures,
WORD wShape,
WORD wActivity,
BOOL fComposeIntro,
BOOL fComposeEnding,
IDirectMusicChordMap* pChordMap,
IDirectMusicSegment** ppSectionSeg
);
HRESULT STDMETHODCALLTYPE ComposeTransition(
IDirectMusicSegment* pFromSeg,
IDirectMusicSegment* pToSeg,
MUSIC_TIME mtTime,
WORD wCommand,
DWORD dwFlags,
IDirectMusicChordMap* pChordMap,
IDirectMusicSegment** ppSectionSeg
);
HRESULT STDMETHODCALLTYPE AutoTransition(
IDirectMusicPerformance* pPerformance,
IDirectMusicSegment* pToSeg,
WORD wCommand,
DWORD dwFlags,
IDirectMusicChordMap* pChordMap,
IDirectMusicSegment** ppTransSeg,
IDirectMusicSegmentState** ppToSegState,
IDirectMusicSegmentState** ppTransSegState
);
HRESULT STDMETHODCALLTYPE ComposeTemplateFromShape(
WORD wNumMeasures,
WORD wShape,
BOOL fComposeIntro,
BOOL fComposeEnding,
WORD wEndLength,
IDirectMusicSegment** ppTempSeg
);
HRESULT STDMETHODCALLTYPE ChangeChordMap(
IDirectMusicSegment* pSectionSeg,
BOOL fTrackScale,
IDirectMusicChordMap* pChordMap
);
// IDirectMusicComposer8
HRESULT STDMETHODCALLTYPE ComposeSegmentFromTemplateEx(
IDirectMusicStyle* pStyle,
IDirectMusicSegment* pTempSeg,
DWORD dwFlags, // are we using activity levels?
// Are we creating a new seg. or composing into the current one?
DWORD dwActivity,
IDirectMusicChordMap* pChordMap,
IDirectMusicSegment** ppSectionSeg
);
HRESULT STDMETHODCALLTYPE ComposeTemplateFromShapeEx(
WORD wNumMeasures, // Number of measures in template
WORD wShape, // Shape for composition
BOOL fIntro, // Compose an intro?
BOOL fEnd, // Compose an ending?
IDirectMusicStyle* pStyle, // Style used for embellishment lengths
IDirectMusicSegment** ppTemplate // Template containing chord and command tracks
);
protected: // member functions
void CleanUp();
void AddChord(DMChordData* pChord);
TListItem<PlayChord> *AddChord(TList<PlayChord>& rList, DMChordData *pChord, int nMeasure,int nBeat);
TListItem<PlayChord> *AddCadence(TList<PlayChord>& rList, DMChordData *pChord, int nMax);
void ChordConnections(TList<DMChordEntry>& ChordMap,
CompositionCommand& rCommand,
SearchInfo *pSearch,
short nBPM,
DMChordData *pCadence1,
DMChordData *pCadence2);
void ChordConnections2(TList<DMChordEntry>& ChordMap,
CompositionCommand& rCommand,
SearchInfo *pSearch,
short nBPM,
DMChordData *pCadence1,
DMChordData *pCadence2);
void ComposePlayList(TList<PlayChord>& PlayList,
IDirectMusicStyle* pStyle,
IDirectMusicChordMap* pPersonality,
TList<TemplateCommand>& rCommandList,
WORD wActivity);
void ComposePlayList2(TList<PlayChord>& PlayList,
IDirectMusicStyle* pStyle,
IDirectMusicChordMap* pPersonality,
TList<TemplateCommand>& rCommandList);
HRESULT ComposePlayListFromShape(
long lNumMeasures,
WORD wShape,
BOOL fComposeIntro,
BOOL fComposeEnding,
int nIntroLength,
int nFillLength,
int nBreakLength,
int nEndLength,
IDirectMusicStyle* pStyle,
WORD wActivity,
IDirectMusicChordMap* pPersonality,
TList<TemplateCommand>& CommandList,
TList<PlayChord>& PlayList
);
BOOL Compose(TList<DMChordEntry>& ChordMap,
SearchInfo *pSearch,
CompositionCommand& rCommand);
void JostleBack(TList<PlayChord>& rList, TListItem<PlayChord> *pChord, int nBeats);
BOOL AlignChords(TListItem<PlayChord> *pChord,int nLastbeat,int nRes);
void ChooseSignPosts(TListItem<DMSignPost> *pSignPostHead,
TListItem<CompositionCommand> *pTempCommand, DWORD dwType,
bool fSecondPass);
TListItem<CompositionCommand> *GetNextChord(TListItem<CompositionCommand> *pCommand);
void FindEarlierSignpost(TListItem<CompositionCommand> *pCommand,
TListItem<CompositionCommand> *pThis,
SearchInfo *pSearch);
void CleanUpBreaks(TList<PlayChord>& PlayList, TListItem<CompositionCommand> *pCommand);
HRESULT GetStyle(IDirectMusicSegment* pFromSeg, MUSIC_TIME mt, DWORD dwGroupBits, IDirectMusicStyle*& rpStyle, bool fTryPattern);
HRESULT GetPersonality(IDirectMusicSegment* pFromSeg, MUSIC_TIME mt, DWORD dwGroupBits, IDirectMusicChordMap*& rpPers);
HRESULT ExtractCommandList(TList<TemplateCommand>& CommandList,
IDirectMusicTrack* pSignPostTrack,
IDirectMusicTrack* pCommandTrack,
DWORD dwGroupBits);
HRESULT AddToSegment(IDirectMusicSegment* pTempSeg,
TList<PlayChord>& PlayList,
IDirectMusicStyle* pStyle,
DWORD dwGroupBits,
BYTE bRoot, DWORD dwScale);
HRESULT CopySegment(IDirectMusicSegment* pTempSeg,
IDirectMusicSegment** ppSectionSeg,
TList<PlayChord>& PlayList,
IDirectMusicStyle* pStyle,
IDirectMusicChordMap* pChordMap,
BOOL fStyleFromTrack,
BOOL fChordMapFromTrack,
DWORD dwGroupBits,
BYTE bRoot, DWORD dwScale);
HRESULT BuildSegment(TList<TemplateCommand>& CommandList,
TList<PlayChord>& PlayList,
IDirectMusicStyle* pStyle,
IDirectMusicChordMap* pChordMap,
long lMeasures,
IDirectMusicSegment** ppSectionSeg,
BYTE bRoot, DWORD dwScale,
double* pdblTempo = NULL,
IDirectMusicBand* pCurrentBand = NULL,
bool fAlign = false,
IDirectMusicGraph* pGraph = NULL,
IUnknown* pPath = NULL);
HRESULT SaveChordList( IAARIFFStream* pRIFF, TList<PlayChord>& rPlayList,
BYTE bRoot, DWORD dwScale, DMUS_TIMESIGNATURE& rTimeSig);
HRESULT TransitionCommon(
IDirectMusicStyle* pFromStyle,
IDirectMusicBand* pCurrentBand,
double* pdblFromTempo,
DMUS_COMMAND_PARAM_2& rFromCommand,
DMUS_CHORD_PARAM& rLastChord,
DMUS_CHORD_PARAM& rNextChord,
IDirectMusicSegment* pToSeg,
WORD wCommand,
DWORD dwFlags,
IDirectMusicChordMap* pChordMap,
IDirectMusicGraph* pFromGraph,
IDirectMusicGraph* pToGraph,
IUnknown* pFromPath,
IUnknown* pToPath,
IDirectMusicSegment** ppSectionSeg
);
HRESULT ComposeTemplateFromShapeInternal(
WORD wNumMeasures,
WORD wShape,
BOOL fComposeIntro,
BOOL fComposeEnding,
int nIntroLength,
int nBreakLength,
int nFillLength,
int nEndLength,
IDirectMusicSegment** ppTempSeg
);
bool HasDX8Content(IDirectMusicStyle* pFromStyle,
IDirectMusicChordMap* pFromChordMap = NULL,
IDirectMusicSegment* pFromSegment = NULL,
DMUS_COMMAND_PARAM_2* pCommand = NULL,
DMUS_CHORD_PARAM* pLastChord = NULL)
{
// Currently this will return true if the Style is DX8. Should be sufficient (when called from
// AutoTransition, at least), since the style is primarily responsible for the way the transition
// will sound.
bool fResult = false;
IDMStyle* pDMStyle = NULL;
if (pFromStyle && SUCCEEDED(pFromStyle->QueryInterface(IID_IDMStyle, (void**) &pDMStyle)))
{
if (pDMStyle->IsDX8() == S_OK) fResult = true;
pDMStyle->Release();
}
return fResult;
}
bool UsingDX8(IDirectMusicStyle* pFromStyle = NULL,
IDirectMusicChordMap* pFromChordMap = NULL,
IDirectMusicSegment* pFromSegment = NULL,
DMUS_COMMAND_PARAM_2* pCommand = NULL,
DMUS_CHORD_PARAM* pLastChord = NULL)
{
return
(m_dwFlags & COMPOSEF_USING_DX8) ||
HasDX8Content(pFromStyle, pFromChordMap, pFromSegment, pCommand, pLastChord);
}
TListItem<DMSignPost>* ChooseSignPost(
IDirectMusicChordMap* pChordMap,
DMChordData* pNextChord,
bool fEnding,
DWORD dwScale,
BYTE bRoot);
HRESULT ComposePlayListFromTemplate(IDirectMusicStyle* pStyle,
IDirectMusicChordMap* pChordMap,
IDirectMusicTrack* pChordMapTrack,
IDirectMusicTrack* pSignPostTrack,
IDirectMusicTrack* pCommandTrack,
DWORD dwGroupBits,
MUSIC_TIME mtLength,
bool fUseActivity,
DWORD dwActivity,
TList<PlayChord>& rPlayList,
BYTE& rbRoot,
DWORD& rdwScale);
IDirectMusicGraph* CloneSegmentGraph(IDirectMusicSegment* pSegment);
IUnknown* GetSegmentAudioPath(IDirectMusicSegment* pSegment, DWORD dwFlags, DWORD* pdwAudioPath = NULL);
protected: // attributes
long m_cRef;
TListItem<DMChordData*>* m_pChords;
DWORD m_dwFlags; // variaous flags
CRITICAL_SECTION m_CriticalSection; // for i/o
BOOL m_fCSInitialized;
};
void ChangeCommand(DMUS_COMMAND_PARAM& rResult, DMUS_COMMAND_PARAM& rCommand, int nDirection);
#endif //__DMCOMPOS_H_