Leaked source code of windows server 2003
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#
# Copyright (c) 1998-2000 Microsoft Corporation
#
#
LIBS= \
..\..\..\public\sdk\lib16\libw.lib \
..\..\..\public\sdk\lib16\mmsystem.lib \
..\..\..\public\sdk\lib16\kernel.lib
!if $(FREEBUILD)
DEFS=
!else
DEFS=-DDEBUG_RETAIL=1 -DDEBUG=1
!endif
CL=$(DXROOT)\public\tools\c816\bin\cl
ML=$(BASEDIR)\tools\x86\ml
THUNK=$(BASEDIR)\tools\x86\thunk
LINK=$(DXROOT)\public\tools\c816\bin\link
MAPSYM=$(DXROOT)\public\tools\c816\bin\mapsym
RC=$(DXROOT)\public\tools\c816\bin\rc
C16FLAGS=-DWIN16 -DWINVER=0x0400 /Alnw /GD -G3s -Fd$* -Fo$@ -Fc -Fl -c $(DEFS) \
-I..\..\..\public\tools\c816\inc \
-I..\..\..\public\sdk\inc16
AFLAGS=-D?MEDIUM -D?QUIET -c -Zm -Fo$@ $(DEFS) \
-I..\..\..\public\sdk\inc16
RFLAGS=$(DEFS)
OBJS= \
$(O)\libentry.obj \
$(O)\alloc.obj \
$(O)\debug.obj \
$(O)\device.obj \
$(O)\dmthunk.obj \
$(O)\dmusic16.obj \
$(O)\equeue.obj \
$(O)\list.obj \
$(O)\locks.obj \
$(O)\midiin.obj \
$(O)\midiout.obj \
$(O)\dmhelp.obj \
$(O)\mmdevldr.obj
$(O)\dmusic16.res: ..\dmusic16.rc
$(DXROOT)\public\tools\c816\bin\rc \
-I..\..\..\inc \
-I..\..\..\public\sdk\inc16 \
$(RFLAGS) -r -fo $@ ..\dmusic16.rc
$(O)\dmusic16.dll: $(OBJS) $(O)\dmusic16.res
$(LINK) @<<
$(OBJS: =+
),
$(O)\dmusic16.dll /AL:16/onerror:noexe/NODEF,
$(O)\dmusic16.map,
$(LIBS),
..\dmusic16.def
<<
$(RC) $(O)\dmusic16.res $@
$(MAPSYM) -o $(@:dll=sym) $(O)\dmusic16.map
$(O)\alloc.obj: ..\alloc.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\debug.obj: ..\debug.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\device.obj: ..\device.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\dmusic16.obj: ..\dmusic16.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\equeue.obj: ..\equeue.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\list.obj: ..\list.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\locks.obj: ..\locks.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\midiin.obj: ..\midiin.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\midiout.obj: ..\midiout.c
$(CL) $(C16FLAGS) ..\$(@B).c
$(O)\dmhelp.obj: ..\dmhelp.asm
$(ML) $(AFLAGS) ..\$(@B).asm
$(O)\libentry.obj: ..\libentry.asm
$(ML) $(AFLAGS) ..\$(@B).asm
$(O)\mmdevldr.obj: ..\mmdevldr.asm
$(ML) $(AFLAGS) ..\$(@B).asm
$(O)\uldiv.obj: ..\uldiv.asm
$(ML) $(AFLAGS) ..\$(@B).asm
$(O)\dmthunk.obj: $(O)\dmthunk.asm
$(ML) -c -DIS_16 -Fo$(O)\dmthunk.obj $(O)\dmthunk.asm
$(O)\dmthunk.asm: ..\..\dmusic32\dmthunk.thk
$(THUNK) -o $(O)\dmthunk.asm ..\..\dmusic32\dmthunk.thk