Leaked source code of windows server 2003
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3.5 KiB

/*++
Copyright (c) 1996,1997 Microsoft Corporation
Module Name:
RCVPOOL.CPP
Abstract:
Manages pool of send descriptors.
Author:
Aaron Ogus (aarono)
Environment:
Win32/COM
Revision History:
Date Author Description
====== ====== ============================================================
12/10/96 aarono Original
--*/
#include <windows.h>
#include <mmsystem.h>
#include <dplay.h>
#include <dplaysp.h>
#include <dplaypr.h>
#include "mydebug.h"
#include "arpd.h"
#include "arpdint.h"
#include "macros.h"
//
// Receive Descriptor Management.
//
VOID InitRcvDescs(PPROTOCOL this)
{
this->pRcvDescPool=NULL;
this->nRcvDescsAllocated=0;
this->nRcvDescsInUse=0;
this->nMaxRcvDescsInUse=0;
this->fInRcvDescTick=FALSE;
InitializeCriticalSection(&this->RcvDescLock);
}
VOID FiniRcvDescs(PPROTOCOL this)
{
PRECEIVE pReceive;
ASSERT(this->nRcvDescsInUse==0);
while(this->pRcvDescPool){
pReceive=this->pRcvDescPool;
ASSERT_SIGN(pReceive, RECEIVE_SIGN);
this->pRcvDescPool=this->pRcvDescPool->pNext;
DeleteCriticalSection(&pReceive->ReceiveLock);
My_GlobalFree(pReceive);
this->nRcvDescsAllocated--;
}
ASSERT(this->nRcvDescsAllocated==0);
DeleteCriticalSection(&this->RcvDescLock);
}
PRECEIVE GetRcvDesc(PPROTOCOL this)
{
PRECEIVE pReceive;
Lock(&this->RcvDescLock);
if(!this->pRcvDescPool){
Unlock(&this->RcvDescLock);
pReceive=(PRECEIVE)My_GlobalAlloc(GMEM_FIXED, sizeof(RECEIVE)+this->m_dwSPHeaderSize);
if(pReceive){
SET_SIGN(pReceive,RECEIVE_SIGN);
InitializeCriticalSection(&pReceive->ReceiveLock);
InitBilink(&pReceive->RcvBuffList);
}
Lock(&this->RcvDescLock);
if(pReceive){
this->nRcvDescsAllocated++;
}
} else {
pReceive=this->pRcvDescPool;
ASSERT_SIGN(pReceive, RECEIVE_SIGN);
this->pRcvDescPool=this->pRcvDescPool->pNext;
}
if(pReceive){
this->nRcvDescsInUse++;
if( this->nRcvDescsInUse > this->nMaxRcvDescsInUse ){
this->nMaxRcvDescsInUse = this->nRcvDescsInUse;
}
}
ASSERT(this->nRcvDescsAllocated >= this->nRcvDescsInUse);
Unlock(&this->RcvDescLock);
return pReceive;
}
VOID ReleaseRcvDesc(PPROTOCOL this, PRECEIVE pReceive)
{
Lock(&this->RcvDescLock);
this->nRcvDescsInUse--;
ASSERT(!(this->nRcvDescsInUse&0x80000000));
pReceive->pNext=this->pRcvDescPool;
this->pRcvDescPool=pReceive;
Unlock(&this->RcvDescLock);
}
#if 0
// few enough of these, that we can just let virtual memory handle it. - switched off
VOID RcvDescTick(PPROTOCOL this)
{
PRECEIVE pReceive;
#ifdef DEBUG
LONG fLast;
#endif
// Adjusts Number of allocated buffers to
// highwater mark over the last ticks.
// Call once per delta t (around a minute).
DEBUG_BREAK(); //TRACE all paths.
if(!InterlockedExchange(&this->fInRcvDescTick, 1)){
Lock(&this->RcvDescLock);
while((this->nRcvDescsAllocated > this->nMaxRcvDescsInUse) && this->pRcvDescPool){
pReceive=this->pRcvDescPool;
ASSERT_SIGN(pReceive,RECEIVE_SIGN);
this->pRcvDescPool=this->pRcvDescPool->pNext;
Unlock(&this->RcvDescLock);
DeleteCriticalSection(&pReceive->ReceiveLock);
My_GlobalFree(pReceive);
Lock(&this->RcvDescLock);
this->nRcvDescsAllocated--;
}
this->nMaxRcvDescsInUse=this->nRcvDescsInUse;
ASSERT(this->nMaxRcvDescsInUse <= this->nRcvDescsAllocated);
Unlock(&this->RcvDescLock);
#ifdef DEBUG
fLast=
#endif
InterlockedExchange(&this->fInRcvDescTick, 0);
#ifdef DEBUG
ASSERT(fLast==1);
#endif
}
}
#endif