Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: dnaddri.h
* Content: DirectPlay Address master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
*
***************************************************************************/
#ifndef __DNADDRI_H__
#define __DNADDRI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Public includes
//
#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
#include <xtl.h>
#else // ! _XBOX or XBOX_ON_DESKTOP
#include <windows.h>
#include <winsock.h>
#include <stdio.h>
#include <stdlib.h>
#endif // ! _XBOX or XBOX_ON_DESKTOP
#include <tchar.h>
#ifndef _XBOX
#include <wincrypt.h>
#endif
//
// DirectPlay public includes
//
#include "dplay8.h"
#include "dpaddr.h"
#ifndef DPNBUILD_NOVOICE
#include "dvoice.h"
#endif // !DPNBUILD_NOVOICE
//
// DirectPlay private includes
//
#include "osind.h"
#include "classbilink.h"
#include "fixedpool.h"
#include "dneterrors.h"
#include "dndbg.h"
#include "comutil.h"
#include "creg.h"
#include "strutils.h"
#include "ClassFactory.h"
//
// Addr private includes
//
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_ADDR
#include "addbase.h"
#include "addcore.h"
#include "addparse.h"
#include "addtcp.h"
#include "classfac.h"
#include "strcache.h"
#ifndef DPNBUILD_NOLEGACYDP
#include "dplegacy.h"
#endif // ! DPNBUILD_NOLEGACYDP
#include "dpnaddrextern.h"
#endif // __DNADDRI_H__