Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

81 lines
3.1 KiB

/*==========================================================================
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: DPLCommon.h
* Content: DirectPlay Lobby Common Functions Header File
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 02/21/00 mjn Created
* 04/26/00 mjn Removed dwTimeOut from Send() API call
* 06/15/00 rmt Bug #33617 - Must provide method for providing automatic launch of DirectPlay instances
* 02/06/2001 rodtoll WINBUG #293871: DPLOBBY8: [IA64] Lobby launching a 64-bit
* app from 64-bit lobby launcher crashes with unaligned memory error.
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DPLCOMMON_H__
#define __DPLCOMMON_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
HRESULT DPLSendConnectionSettings( DIRECTPLAYLOBBYOBJECT * const pdpLobbyObject,
DPNHANDLE hConnection );
STDMETHODIMP DPL_GetConnectionSettings(LPVOID lpv,const DPNHANDLE hLobbyClient, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags );
STDMETHODIMP DPL_SetConnectionSettings(LPVOID lpv,const DPNHANDLE hLobbyClient, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags );
STDMETHODIMP DPL_RegisterMessageHandler(PVOID pv,
const PVOID pvUserContext,
const PFNDPNMESSAGEHANDLER pfn,
DPNHANDLE * const pdpnhConnection,
const DWORD dwFlags);
STDMETHODIMP DPL_RegisterMessageHandlerClient(PVOID pv,
void * const pvUserContext,
const PFNDPNMESSAGEHANDLER pfn,
const DWORD dwFlags);
STDMETHODIMP DPL_Close(PVOID pv, const DWORD dwFlags );
STDMETHODIMP DPL_Send(PVOID pv,
const DPNHANDLE hTarget,
BYTE *const pBuffer,
const DWORD pBufferSize,
const DWORD dwFlags);
HRESULT DPLReceiveUserMessage(DIRECTPLAYLOBBYOBJECT *const pdpLobbyObject,
const DPNHANDLE hSender,
BYTE *const pBuffer,
const DWORD dwBufferSize);
HRESULT DPLMessageHandler(PVOID pvContext,
const DPNHANDLE hSender,
DWORD dwMessageFlags,
BYTE *const pBuffer,
const DWORD dwBufferSize);
#endif // __DPLCOMMON_H__