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93 lines
2.9 KiB
93 lines
2.9 KiB
/*==========================================================================
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*
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* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: DPLConset.h
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* Content: DirectPlay Lobby Connection Settings Utility Functions
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*@@BEGIN_MSINTERNAL
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* History:
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* Date By Reason
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* ==== == ======
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* 06/13/00 rmt Created
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* 02/06/2001 rodtoll WINBUG #293871: DPLOBBY8: [IA64] Lobby launching a 64-bit
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* app from 64-bit lobby launcher crashes with unaligned memory error.
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#ifndef __DPLCONSET_H__
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#define __DPLCONSET_H__
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typedef UNALIGNED struct _DPL_INTERNAL_CONNECTION_SETTINGS DPL_INTERNAL_CONNECTION_SETTINGS;
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#define DPLSIGNATURE_LOBBYCONSET 'BSCL'
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#define DPLSIGNATURE_LOBBYCONSET_FREE 'BSC_'
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// CConnectionSettings
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//
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// This class is responsible for managing connection settings data.
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//
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class CConnectionSettings
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{
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public:
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CConnectionSettings( );
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~CConnectionSettings();
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// Initialize (DPL_CONNECTION_SETTINGS version)
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//
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// This function tells this class to take the specified connection settings and
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// work with it.
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//
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HRESULT Initialize( DPL_CONNECTION_SETTINGS * pdplSettings );
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// Initialize (Wire Version)
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//
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// THis function initializes this object to contain a connection settings structure
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// that mirrors the values of the wire message.
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HRESULT Initialize( UNALIGNED DPL_INTERNAL_CONNECTION_SETTINGS *pdplSettingsMsg, UNALIGNED BYTE * pbBufferStart );
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// InitializeAndCopy
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//
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// This function initializes this class to contain a copy of the specified
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// connection settings structure.
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HRESULT InitializeAndCopy( const DPL_CONNECTION_SETTINGS * const pdplSettings );
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// SetEqual
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//
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// This function provides a deep copy of the specified class into this object
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HRESULT SetEqual( CConnectionSettings * pdplSettings );
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// CopyToBuffer
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//
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// This function copies the contents of the connection settings to the specified
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// buffer (if it fits).
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//
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HRESULT CopyToBuffer( BYTE *pbBuffer, DWORD *pdwBufferSize );
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// BuildWireStruct
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//
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// This function fills the packed buffer with the wire representation of the
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// connection settings structure.
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HRESULT BuildWireStruct( CPackedBuffer * pPackedBuffer );
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PDPL_CONNECTION_SETTINGS GetConnectionSettings() { return m_pdplConnectionSettings; };
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protected:
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void Lock() { DNEnterCriticalSection( &m_csLock ); };
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void UnLock() { DNLeaveCriticalSection( &m_csLock ); };
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static void FreeConnectionSettings( DPL_CONNECTION_SETTINGS *pConnectionSettings );
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DWORD m_dwSignature;
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#ifndef DPNBUILD_ONLYONETHREAD
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DNCRITICAL_SECTION m_csLock;
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#endif // !DPNBUILD_ONLYONETHREAD
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BOOL m_fManaged;
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DPL_CONNECTION_SETTINGS *m_pdplConnectionSettings;
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BOOL m_fCritSecInited;
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};
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#endif // __DPLCONSET_H__
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