Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: DPLConset.h
* Content: DirectPlay Lobby Connection Settings Utility Functions
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 06/13/00 rmt Created
* 02/06/2001 rodtoll WINBUG #293871: DPLOBBY8: [IA64] Lobby launching a 64-bit
* app from 64-bit lobby launcher crashes with unaligned memory error.
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DPLCONSET_H__
#define __DPLCONSET_H__
typedef UNALIGNED struct _DPL_INTERNAL_CONNECTION_SETTINGS DPL_INTERNAL_CONNECTION_SETTINGS;
#define DPLSIGNATURE_LOBBYCONSET 'BSCL'
#define DPLSIGNATURE_LOBBYCONSET_FREE 'BSC_'
// CConnectionSettings
//
// This class is responsible for managing connection settings data.
//
class CConnectionSettings
{
public:
CConnectionSettings( );
~CConnectionSettings();
// Initialize (DPL_CONNECTION_SETTINGS version)
//
// This function tells this class to take the specified connection settings and
// work with it.
//
HRESULT Initialize( DPL_CONNECTION_SETTINGS * pdplSettings );
// Initialize (Wire Version)
//
// THis function initializes this object to contain a connection settings structure
// that mirrors the values of the wire message.
HRESULT Initialize( UNALIGNED DPL_INTERNAL_CONNECTION_SETTINGS *pdplSettingsMsg, UNALIGNED BYTE * pbBufferStart );
// InitializeAndCopy
//
// This function initializes this class to contain a copy of the specified
// connection settings structure.
HRESULT InitializeAndCopy( const DPL_CONNECTION_SETTINGS * const pdplSettings );
// SetEqual
//
// This function provides a deep copy of the specified class into this object
HRESULT SetEqual( CConnectionSettings * pdplSettings );
// CopyToBuffer
//
// This function copies the contents of the connection settings to the specified
// buffer (if it fits).
//
HRESULT CopyToBuffer( BYTE *pbBuffer, DWORD *pdwBufferSize );
// BuildWireStruct
//
// This function fills the packed buffer with the wire representation of the
// connection settings structure.
HRESULT BuildWireStruct( CPackedBuffer * pPackedBuffer );
PDPL_CONNECTION_SETTINGS GetConnectionSettings() { return m_pdplConnectionSettings; };
protected:
void Lock() { DNEnterCriticalSection( &m_csLock ); };
void UnLock() { DNLeaveCriticalSection( &m_csLock ); };
static void FreeConnectionSettings( DPL_CONNECTION_SETTINGS *pConnectionSettings );
DWORD m_dwSignature;
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_csLock;
#endif // !DPNBUILD_ONLYONETHREAD
BOOL m_fManaged;
DPL_CONNECTION_SETTINGS *m_pdplConnectionSettings;
BOOL m_fCritSecInited;
};
#endif // __DPLCONSET_H__