Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1998-2002 Microsoft Corporation. All Rights Reserved.
*
* File: DnProt.h
* Content: This file contains structure definitions for the Direct Net protocol
*
* History:
* Date By Reason
* ==== == ======
* 11/06/98 ejs Created
* 07/01/2000 masonb Assumed Ownership
*
****************************************************************************/
#ifndef _DNPROT_INCLUDED_
#define _DNPROT_INCLUDED_
#define VOL volatile
/*
** Internal Constants
*/
//frames come in 1 of 2 forms, either data frames or cframes.
//cframes
//cframes come in 3 different sizes.
//connect, connected and hard disconnect are all just a single CFRAME header. If the link is signed then hard disconnect frames
//will also be followed by a signature value. On the wire these therefore look like:
//<CFRAME header><optional signature (8 bytes)>
//connected_signed frames extend the standard CFRAME with a fixed number of additional members. On the wire these frames look like:
//<CFRAME_CONNECTEDSIGNED header>
//sackframes have a fixed initial header and then between 0 and 4 ULONG values giving sack/send masks. If they're sent over
//a signed link they also have a signature value appended. On the wire these frames look like:
//<SACKFRAME header><optional sack/send masks (0 to 16 bytes)><optional signature (8 bytes)>
//These define the largest possible size of header for each cframe type
#define MAX_SEND_CFRAME_STANDARD_HEADER_SIZE (sizeof(CFRAME)+sizeof(ULONGLONG))
#define MAX_SEND_CFRAME_CONNECTEDSIGNED_HEADER_SIZE (sizeof(CFRAME_CONNECTEDSIGNED))
#define MAX_SEND_CFRAME_SACKFRAME_HEADER_SIZE (sizeof(SACKFRAME8)+sizeof(ULONG)*4+sizeof(ULONGLONG))
//These respectively define the size of the smallest and largest possible cframe header
#define MIN_SEND_CFRAME_HEADER_SIZE (_MIN(sizeof(SACKFRAME8), _MIN(sizeof(CFRAME), sizeof(CFRAME_CONNECTEDSIGNED))))
#define MAX_SEND_CFRAME_HEADER_SIZE (_MAX(MAX_SEND_CFRAME_CONNECTEDSIGNED_HEADER_SIZE, _MAX(MAX_SEND_CFRAME_STANDARD_HEADER_SIZE, MAX_SEND_CFRAME_SACKFRAME_HEADER_SIZE)))
//dframes
//All dframes have a single fixed initial header (DFRAME). Depending on the data encapsulated there may be a number of additional
//variable length data blocks following this.
//Firstly, there may be 0 to 4 ULONG values giving sack/send masks. The presence or absence of these is determined by
//the PACKET_CONTROL_SACK_MASK1/2 and PACKET_CONTROL_SEND_MASK1/2 bit flags within the bControl member of the DFRAME header
//For a non-coalesced data message, there may then follow a signature (for signed links), followed by all the use data.
//Hence, the packet on the wire looks like:
//<DFRAME header><optional sack/send masks (0 to 16 bytes)><optional signature (8 bytes)><user data>
//A coalesced data message is identified by the PACKET_CONTROL_COALESCE bit flag being set in the bControl member of the DFRAME header
//For a coalesced data message, following the optional masks is an optional signature field (for a signed link). After this
//is a set of coalesce headers. There are between 2 and MAX_USER_BUFFERS_IN_FRAME of these. Finally, at the end of the frame
//is the coalesced user data. If necessary padding is inserted before and between the user data to ensure each block of user data
//is DWORD aligned.
//Hence, on the wire a coalesced data packet looks like:
//<DFRAME header><optional sack/send masks (0 to 16 bytes)><optional signature (8 bytes)><coalesce header (2 bytes)>
// <coalesce header (2 bytes)>.......<padding (0 or 2 bytes)><user data><padding (0 to 3 bytes)><user data>........
//Finally, a dframe may be a keep alive, and not contain any user data at all. These frames are identified by the PACKET_CONTROL_KEEPALIVE
//flag being flipped on in the frames bControl field. A keep alive contains the optional sack/send masks, a signature if the link is signed
//and the session identity.
//On the wire a keep alive packet looks like:
//<DFRAME header><optional sack/send masks (0 to 16 bytes)><optional signature (8 bytes)><session identity (4 bytes)>
//This defines the maximum number of user buffers we can send in a coalesced dframe
#define MAX_USER_BUFFERS_IN_FRAME 32 // this number * sizeof(COALESCEHEADER) should stay DWORD aligned
//This defines the maximum size of a user buffer than can be placed in a coalesced message
//Anything larger than this can't be coalesced. For most SPs (i.e. IP) since we use an MTU smaller than this, we never
//get close to reaching this value anyway
#define MAX_COALESCE_SIZE 2047 // 1 byte + 3 bits = 11 bits worth of data
//These define the largest possible size of header for each dframe type
#define MAX_SEND_DFRAME_NOCOALESCE_HEADER_SIZE (sizeof(DFRAME)+sizeof(ULONG)*4+sizeof(ULONGLONG))
#define MAX_SEND_DFRAME_COALESCE_HEADER_SIZE (sizeof(DFRAME)+sizeof(ULONG)*4+(MAX_USER_BUFFERS_IN_FRAME * sizeof(COALESCEHEADER))+(MAX_USER_BUFFERS_IN_FRAME * 3)+sizeof(ULONGLONG))
#define MAX_SEND_DFRAME_KEEPALIVE_HEADER_SIZE (sizeof(DFRAME)+sizeof(ULONG)*4+sizeof(ULONG)+sizeof(ULONGLONG))
//These respectively define the size of the smallest and the largest possible dframe header.
#define MIN_SEND_DFRAME_HEADER_SIZE (sizeof(DFRAME))
#define MAX_SEND_DFRAME_HEADER_SIZE (_MAX(MAX_SEND_DFRAME_NOCOALESCE_HEADER_SIZE, _MAX(MAX_SEND_DFRAME_COALESCE_HEADER_SIZE, MAX_SEND_DFRAME_KEEPALIVE_HEADER_SIZE)))
//This defines the largest protocol header we can create.
//Its the largest value out of the biggest possible cframe header and the biggest possible dframe header
#define MAX_SEND_HEADER_SIZE (_MAX(MAX_SEND_DFRAME_HEADER_SIZE, MAX_SEND_CFRAME_HEADER_SIZE))
//We must be able to send our largest cframe as a single packet and a keep alive as a single packet
//N.B. since a keep alive is a standard DFRAME with a 4 byte payload this also guarantees we can send a none coalesced dframe
#define MIN_SEND_MTU (_MAX(MAX_SEND_CFRAME_HEADER_SIZE, MAX_SEND_DFRAME_KEEPALIVE_HEADER_SIZE))
#define SMALL_BUFFER_SIZE (1024 * 2)
#define MEDIUM_BUFFER_SIZE (1024 * 4)
#define LARGE_BUFFER_SIZE (1024 * 16)
/*
** Signatures for data structures
*/
#define PPD_SIGN ' DPP' // Protocol Data
#define SPD_SIGN ' DPS' // Service Provider Descriptor
#define EPD_SIGN ' DPE' // End Point Descriptor
#define MSD_SIGN ' DSM' // Message Descriptor
#define FMD_SIGN ' DMF' // Frame Descriptor
#define RCD_SIGN ' DCR' // Receive Descriptor
/*
** Internal Data Structures
**
*/
typedef struct protocoldata ProtocolData, *PProtocolData;
typedef struct spdesc SPD, *PSPD;
typedef struct endpointdesc EPD, *PEPD;
typedef struct checkptdata CHKPT, *PCHKPT;
typedef struct messagedesc MSD, *PMSD;
typedef struct framedesc FMD, *PFMD;
typedef struct recvdesc RCD, *PRCD;
typedef struct _DN_PROTOCOL_INTERFACE_VTBL DN_PROTOCOL_INTERFACE_VTBL, *PDN_PROTOCOL_INTERFACE_VTBL;
/*
** Protocol Data
**
** This structure contains all of the global state information for the
** operating protocol. It is grouped into a structure for (in)convenience
** against the unlikely possibility that we ever need to run multiple instances
** out of the same code.
*/
#define PFLAGS_PROTOCOL_INITIALIZED 0x00000001
#define PFLAGS_FAIL_SCHEDULE_TIMER 0x00000002 //DEBUG flag. Allows scheduling of timers to be failed
struct protocoldata
{
ULONG ulProtocolFlags; // State info about DN protocol
PVOID Parent; // Direct Play Object
UINT Sign;
LONG lSPActiveCount; // Number of SPs currently bound to protocol
DWORD tIdleThreshhold; // How long will we allow a link to be idle before Checkpointing
DWORD dwConnectTimeout; // These two parameter control new connection commands
DWORD dwConnectRetries;
DWORD dwMaxRecvMsgSize; //largest message we accept on a receive
DWORD dwSendRetriesToDropLink; //number of send retry attempts before
//we decide link has died
DWORD dwSendRetryIntervalLimit; //limit for the period between send retries
DWORD dwDropThresholdRate; // Percentage of frames allowed to drop before throttling
DWORD dwDropThreshold; // Actual number of frames allowed to drop before throttling
DWORD dwThrottleRate; // Percentage backoff when throttling
FLOAT fThrottleRate; // Actual backoff when throttling (0.0 - 1.0)
DWORD dwNumHardDisconnectSends; // Number of hard disconnect frames sent when hard closing
DWORD dwMaxHardDisconnectPeriod; // Maximum period between hard disconnect sends
DWORD dwInitialFrameWindowSize; // Size of the initial frame window for a connection
PDN_PROTOCOL_INTERFACE_VTBL pfVtbl; // Table of indication entry points in CORE
IDirectPlay8ThreadPoolWork *pDPThreadPoolWork; // Pointer to thread pool interface
#ifdef DBG
// For Debugging we will track the total number of receives outstanding in the higher layers
// at all times.
long ThreadsInReceive;
long BuffersInReceive;
#endif // DBG
};
/*
** Service Provider Descriptor
**
** This structure describes a Service Provider that we are bound to. It
** contains at a minimum the vector table to call the SP, and the SPID that
** is combined with player IDs to make external DPIDs. The SPID should also
** be the index in the SPTable where this descriptor lives.
**
** We will have one send thread per service provider, so the thread handle
** and its wait-event will live in this structure too.
**
** Lower Edge Protocol Object
**
** We will also use the SPD as the COM Object given to SP for our lower edge
** interface. This means that our Lower Vector Table must be the first field in
** this structure, and ref count must be second.
*/
// The following are functions that the Service Providers can call in the Protocol
extern HRESULT WINAPI DNSP_IndicateEvent(IDP8SPCallback*, SP_EVENT_TYPE, PVOID);
extern HRESULT WINAPI DNSP_CommandComplete(IDP8SPCallback*, HANDLE, HRESULT, PVOID);
#define SPFLAGS_SEND_THREAD_SCHEDULED 0x0001 // SP has scheduled a thread to service command frames
#define SPFLAGS_TERMINATING 0x4000 // SP is being removed
struct spdesc
{
IDP8SPCallbackVtbl *LowerEdgeVtable; // table used by this SP to call into us, MUST BE FIRST!!!
UINT Sign;
ULONG ulSPFlags; // Flags describing this service provider
IDP8ServiceProvider *IISPIntf; // ptr to SP Object
PProtocolData pPData; // Ptr to owning protocol object
UINT uiFrameLength; // Frame size available to us
UINT uiUserFrameLength; // Frame size available to application
UINT uiLinkSpeed; // Local link speed in BPS
CBilink blSendQueue; // List of wire-ready packets to transmit over this SP
CBilink blPendingQueue; // List of packets owned by SP - Shares Lock w/SendQ
CBilink blEPDActiveList; // List of in use End Point Descriptors for this SP
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION SPLock; // Guard access to sendQ
#endif // !DPNBUILD_ONLYONETHREAD
#ifdef DBG
CBilink blMessageList; // List of in use Message Descriptors
#endif // DBG
};
/*
** End Point Descriptor
**
** An 'EPD' describes a Direct Network instance that we can communicate with.
** This structure includes all session related information, statistics, queues, etc.
** It will manage any of the three types of service simultaneously.
*/
#define EPFLAGS_END_POINT_IN_USE 0x0001 // This EndPoint is allocated
// We are always in exactly one of these 4 states
#define EPFLAGS_STATE_DORMANT 0x0002 // Connection protocol has not yet run
#define EPFLAGS_STATE_CONNECTING 0x0004 // Attempting to establish reliable link
#define EPFLAGS_STATE_CONNECTED 0x0008 // Reliable link established
#define EPFLAGS_STATE_TERMINATING 0x0010 // This end point is being closed down
#define EPFLAGS_SP_DISCONNECTED 0x0020 // Set when the SP has called ProcessSPDisconnect
#define EPFLAGS_IN_RECEIVE_COMPLETE 0x0040 // A thread is running in ReceiveComplete routine
#define EPFLAGS_LINKED_TO_LISTEN 0x0080 // During CONNECT this EPD is linked into the Listen MSD's queue
#define EPFLAGS_LINK_STABLE 0x0100 // We think we have found the best current transmit parameters
#define EPFLAGS_STREAM_UNBLOCKED 0x0200 // Reliable traffic is stopped (window or throttle)
#define EPFLAGS_SDATA_READY 0x0400 // Reliable traffic in the pipe
#define EPFLAGS_IN_PIPELINE 0x0800 // Indicates that EPD is in the SPD pipeline queue
#define EPFLAGS_CHECKPOINT_INIT 0x1000 // Need to send a check point packet
#define EPFLAGS_DELAYED_SENDMASK 0x2000 // unacked check point on wire
#define EPFLAGS_DELAYED_NACK 0x4000 // Need to send masks for missing receives
#define EPFLAGS_DELAY_ACKNOWLEDGE 0x8000 // We are waiting for back-traffic before sending ACK frame
#define EPFLAGS_KEEPALIVE_RUNNING 0x00010000 // Checkpoint is running (borrowed in debug to turn off keepalives)
#define EPFLAGS_SENT_DISCONNECT 0x00020000 // We have sent a DISCONNECT and are waiting for confirm
#define EPFLAGS_RECEIVED_DISCONNECT 0x00040000 // We have received a DISCONNECT and will send confirm when done sending
#define EPFLAGS_DISCONNECT_ACKED 0x00080000 // We sent a DISCONNECT and it has been confirmed
#define EPFLAGS_COMPLETE_SENDS 0x00100000 // There are Reliable MSDs waiting to be called back
#define EPFLAGS_FILLED_WINDOW_BYTE 0x00200000 // Filled Byte-Based send window
#define EPFLAGS_FILLED_WINDOW_FRAME 0x00400000 // We have filled the frame-based SendWindow at least once during last period
#ifndef DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS_NO_DELAYED_ACKS 0x00800000 // DEBUG_FLAG -- Turn off DelayedAckTimeout
#endif // !DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS_ACKED_DISCONNECT 0x01000000 // Partner sent a DISCONNECT and we have confirmed it
#define EPFLAGS_RETRIES_QUEUED 0x02000000 // Frames are waiting for retransmission
#define EPFLAGS_THROTTLED_BACK 0x04000000 // temporary throttle is engaged to relieve congestion
#ifndef DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS_LINK_FROZEN 0x08000000 // DEBUG FLAG -- Do not run dynamic algorithm on this link
#endif // !DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS_INDICATED_DISCONNECT 0x10000000 // Ensure that we onlly call CORE once to indicate disconnection
#define EPFLAGS_TESTING_GROWTH 0x20000000 // We are currently taking a growth sample
#define EPFLAGS_HARD_DISCONNECT_SOURCE 0x40000000 // We're the source for a hard disconnect sequence
// i.e. Core has instigated a hard close on this ep
#define EPFLAGS_HARD_DISCONNECT_TARGET 0x80000000 // We're the target for a hard disconnect sequence
// i.e. We're received a hard disconnect request from remote ep
#define MAX_RECEIVE_RANGE 64 // largest # of frames we will retain past a missing frame
#define MAX_FRAME_OFFSET (MAX_RECEIVE_RANGE - 1)
//sequence window as split into 4 quarters
#define SEQ_WINDOW_1Q 64
#define SEQ_WINDOW_2Q 128
#define SEQ_WINDOW_3Q 192
#define SEQ_WINDOW_4Q 256
#define INITIAL_STATIC_PERIOD (10 * 1000) // How long does link remain static after finding set-point.
// This value will double every time link finds the same set-point.
#ifndef DPNBUILD_NOMULTICAST
#define EPFLAGS2_MULTICAST_SEND 0x00000001 // multicast send placeholder endpoint
#define EPFLAGS2_MULTICAST_RECEIVE 0x00000002 // multicast receive placeholder endpoint
#endif // DPNBUILD_NOMULTICAST
#ifndef DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS2_DEBUG_NO_RETRIES 0x00000004
#endif // !DPNBUILD_NOPROTOCOLTESTITF
#define EPFLAGS2_NOCOALESCENCE 0x00000008 // We are talking to an older partner and must not use coalescence
#define EPFLAGS2_KILLED 0x00000010 // Someone has removed the 'base' reference to make this go away
// We dont want to let this happen twice...
#define EPFLAGS2_HARD_DISCONNECT_COMPLETE 0x00000020
#define EPFLAGS2_SUPPORTS_SIGNING 0x00000040 // Remote partner supports signing on packets
// This doesn't mean packets actually are signed, it just means
// that their protocol version would support it
#define EPFLAGS2_FAST_SIGNED_LINK 0x00000080 // Packets over link should be fast signed
#define EPFLAGS2_FULL_SIGNED_LINK 0x00000100 // Packets over link should be fully signed
#define EPFLAGS2_SIGNED_LINK 0x00000180 // Combination of both above flags
struct endpointdesc
{
HANDLE hEndPt; // Together with SP index uniquely defines an End Point we can reach
LONG lRefCnt; // Reference count
UINT Sign; // Signature to validate data structure
PSPD pSPD; // specifies the SP on which this remote instance lives
ULONG VOL ulEPFlags; // End Point Flags
ULONG VOL ulEPFlags2; // Extra endpoint flags
PVOID Context; // Context value returned with all indications
PMSD pCommand; // Connect or Listen command with which this end point was created or Disconnect cmd
CBilink blActiveLinkage; // linkage for SPD list of active EndPoints
CBilink blSPLinkage; // linkage to listen command during connect
CBilink blChkPtQueue; // linkage for active CheckPoints
UINT uiUserFrameLength; // Largest frame we can transmit
UINT uiRTT; // Current RTT -- Integer portion
UINT fpRTT; // Fixed Point 16.16 RTT
UINT uiDropCount; // localized packet drop count (recent drops)
DWORD dwDropBitMask; // bit mask of dropped frames (32 frame max)
DWORD tThrottleTime; // Timestamp when last Checking occured
UINT uiThrottleEvents; // count of temporary backoffs for all reasons
UINT uiAdaptAlgCount; // Acknowledge count remaining before running adaptive algorithm
DWORD tLastPacket; // Timestamp when last packet arrived
UINT uiWindowFilled; // Count of times we fill the send window
UINT uiPeriodAcksBytes; // frames acked since change in tuning
UINT uiPeriodXmitTime; // time link has been transmitting since change in tuning
UINT uiPeriodRateB;
UINT uiPeakRateB; // Largest sample we ever measure
PVOID pvHardDisconnectContext; //The context value passed down to us when a hard disconnect has been requested
//For a normal disconnect this is stored as part of the disconnect MSD, but since
//we don't have one of those for a hard disconnect it has to be added here
//Signing. We store 2 secret values for signing, the local one for us to use when signing our packets, and the remote one
//we use to check incoming packets. The type of signing is controlled by the EPFLAGS2_FAST/FULL_SIGNED_LINK flags
//For full signing, where we update the secret's each time the sequence space wraps, we also store the values of the old
//secret. This is needed when we send retries (old local secret) or we received delayed incoming packets (old remote secret)
//We also track modifier values for the secrets. These are derived from the signatures of reliable messages we've sent (for local
//modifier) or received (for remote modifier). Each time the sequence space is wrapped we update the secrets using the modifiers
//to prevent replay attacks
ULONGLONG ullCurrentLocalSecret;
ULONGLONG ullOldLocalSecret;
ULONGLONG ullCurrentRemoteSecret;
ULONGLONG ullOldRemoteSecret;
ULONGLONG ullLocalSecretModifier;
ULONGLONG ullRemoteSecretModifier;
BYTE byLocalSecretModifierSeqNum;
BYTE byRemoteSecretModifierSeqNum;
// While we are in DYNAMIC state we want to remember stats from our previous xmit parameters, at this
// point that means RTT and AvgSendRate. This lets us compare the measurements at our new rate so we can
// ensure that thruput increases with sendrate, and that RTT is not growing out of proportion.
//
// If either thru-put stops improving or RTT grows unreasonably then we can plateau our xmit parameters
// and transition to STABLE state.
UINT uiLastRateB;
UINT uiLastBytesAcked;
DWORD tLastThruPutSample;
// Connection State - State of reliable connection
//
// Send Queuing is getting somewhat complex. Let me spell it out in Anglish.
//
// blXPriSendQ is the list of MSDs awaiting shipment (and being shipped)
// CurrentSend pts to the MSD we are currently pulling frames out of.
// CurrentFrame pts to the next FMD that we will put on the wire.
// blSendWindow is a bilinked list of transmitted but unacknowledged frames. This list may span multi MSDs
//
// WindowF is our current MAX window size expressed in frames
// WindowB is our current MAX window size expressed in bytes
//
// UnAckedFrames is the count of unacknowledged frames on the wire (actual window size)
// UnAckedBytes is the count of unacknowledged bytes on the wire
DWORD uiQueuedMessageCount; // How many MSDs are waiting on all three send queues
CBilink blHighPriSendQ; // These are now mixed Reliable and Datagram traffic
CBilink blNormPriSendQ;
CBilink blLowPriSendQ;
CBilink blCompleteSendList; // Reliable messages completed and awaiting indication to user
DWORD dwSessID; // Session ID so we can detect re-started links
PMSD pCurrentSend; // Head of queue is lead edge of window. window can span multiple frames.
PFMD pCurrentFrame; // frame currently transmitting. this will be trailing edge of window
CBilink blSendWindow;
CBilink blRetryQueue; // Packets waiting for re-transmission
// Lost Packet Lists
//
// When we need to retry a packet and we discover that it is not reliable, then we need to inform partner
// that he can stop waiting for the data. We will piggyback this info on another frame if possible
// Current Transmit Parameters:
UINT uiWindowF; // window size (frames)
UINT uiWindowB; // window size (bytes)
UINT uiWindowBIndex; // index (scaler) for byte-based window
UINT uiUnackedFrames; // outstanding frame count
UINT uiUnackedBytes; // outstanding byte count
UINT uiBurstGap; // number of ms to wait between bursts
INT iBurstCredit; // Either credit or deficit from previous Transmit Burst
// Last Known Good Transmit Parameters -- Values which we believe are safe...
UINT uiGoodWindowF;
UINT uiGoodWindowBI;
UINT uiGoodBurstGap;
UINT uiGoodRTT;
UINT uiRestoreWindowF;
UINT uiRestoreWindowBI;
UINT uiRestoreBurstGap;
DWORD tLastDelta; // Timestamp when we last modified xmit parms
// Reliable Link State
BYTE VOL bNextSend; // Next serial number to assign
BYTE VOL bNextReceive; // Next frame serial we expect to receive
// Group BYTE members for good packing
BYTE VOL bNextMsgID; // Next ID for datagram frames ! NOW USED FOR CFRAMES ONLY
BYTE bLastDataRetry; // Retry count on frame N(R) - 1
BYTE bHighestAck; // The highest sequence number that has been ACK'd. This may not be the first frame in the SendWindow due to masks.
// The following fields are all for tracking reliable receives
// The next two fields allow us to return more state with every ACK packet. Since each ack explicitly
// names one frame, the highest in-sequenced packet received so far, we want to remember the arrival time
// and the Retry count of this packet so we can report it in each ACK. It will be the transmitter's
// responsibility to ensure that a single data-point never gets processed more then once, skewing our calcs.
DWORD tLastDataFrame; // Timestamp from the arrival of N(R) - 1
ULONG ulReceiveMask; // mask representing first 32 frames in our rcv window
ULONG ulReceiveMask2; // second 32 frames in our window
DWORD tReceiveMaskDelta; // timestamp when a new bit was last set in ReceiveMask (full 64-bit mask)
ULONG ulSendMask; // mask representing unreliable send frames that have timed out and need
ULONG ulSendMask2; // to be reported to receiver as missing.
PRCD pNewMessage; // singly linked list of message elements
PRCD pNewTail; // tail pointer for singly linked list of msg elements
CBilink blOddFrameList; // Out Of Order frames
CBilink blCompleteList; // List of MESSAGES ready to be indicated
UINT uiCompleteMsgCount; // Count of messages on the CompleteList
PVOID SendTimer; // Timer for next send-burst opportunity
UINT SendTimerUnique;
UINT uiNumRetriesRemaining; // This is used during CONNECT and HARD_DISCONNECT processing
//to track how many more times we should retry either the connect or
//hard disconnect
UINT uiRetryTimeout; // Current T1 timer value
PVOID LinkTimer; // Used to generate timer events when link is connecting and hard disconnecting
UINT LinkTimerUnique;
PVOID RetryTimer; // window to receive Ack
UINT RetryTimerUnique;
PVOID DelayedAckTimer; // wait for piggyback opportunity before sending Ack
UINT DelayedAckTimerUnique;
PVOID DelayedMaskTimer; // wait for piggyback opportunity before sending
UINT DelayedMaskTimerUnique;
PVOID BGTimer; // Periodic background timer
UINT BGTimerUnique; // serial for background timer
UINT uiBytesAcked;
// Link statistics
//
// All of the following stuff is calculated and stored here for the purpose of reporting in the ConnectionInfo structure
UINT uiMsgSentHigh;
UINT uiMsgSentNorm;
UINT uiMsgSentLow;
UINT uiMsgTOHigh;
UINT uiMsgTONorm;
UINT uiMsgTOLow;
UINT uiMessagesReceived;
UINT uiGuaranteedFramesSent;
UINT uiGuaranteedBytesSent;
UINT uiDatagramFramesSent;
UINT uiDatagramBytesSent;
UINT uiGuaranteedFramesReceived;
UINT uiGuaranteedBytesReceived;
UINT uiDatagramFramesReceived;
UINT uiDatagramBytesReceived;
UINT uiDatagramFramesDropped; // datagram frame we failed to deliver
UINT uiDatagramBytesDropped; // datagram bytes we didnt deliver
UINT uiGuaranteedFramesDropped;
UINT uiGuaranteedBytesDropped;
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION EPLock; // Serialize all access to Endpoint
#endif // !DPNBUILD_ONLYONETHREAD
#ifdef DBG
UINT uiTotalThrottleEvents;
BYTE bLastDataSeq; // for DEBUG porpoises
CHAR LastPacket[MAX_SEND_HEADER_SIZE + 4]; // record first portion of last packet received on EPD
#endif // DBG
};
/*
** Check Point Data
**
** Keeps track of local-end info about a checkpoint in-progress.
*/
struct checkptdata
{
CBilink blLinkage; // Linkage for list of CPs on an EndPoint
DWORD tTimestamp; // Local time at start of checkpoint
UCHAR bMsgID; // Msg ID expected in CP response
};
/*
** Descriptor IDs
**
** Any Descriptor that may be submitted to an SP as a context must have
** a field which allows us to determine which structure is returned in a
** completion call. This field must obviously be in a uniform place in all
** structures, and could be expanded to be a command specifier as well.
** Done! Lets call it a command ID.
*/
typedef enum CommandID
{
COMMAND_ID_NONE,
COMMAND_ID_SEND_RELIABLE,
COMMAND_ID_SEND_DATAGRAM,
COMMAND_ID_SEND_COALESCE,
COMMAND_ID_CONNECT,
COMMAND_ID_LISTEN,
COMMAND_ID_ENUM,
COMMAND_ID_ENUMRESP,
COMMAND_ID_DISCONNECT,
COMMAND_ID_DISC_RESPONSE,
COMMAND_ID_CFRAME,
COMMAND_ID_KEEPALIVE,
COMMAND_ID_COPIED_RETRY,
COMMAND_ID_COPIED_RETRY_COALESCE,
#ifndef DPNBUILD_NOMULTICAST
COMMAND_ID_LISTEN_MULTICAST,
COMMAND_ID_CONNECT_MULTICAST_SEND,
COMMAND_ID_CONNECT_MULTICAST_RECEIVE,
#endif // DPNBUILD_NOMULTICAST
} COMMANDID;
/* Message Descriptor
**
** An 'MSD' describes a message being sent or received by the protocol. It keeps track
** of the message elements, tracking which have been sent/received/acknowledged.
*/
// Flags ONE field is protected by the MSD->CommandLock
#define MFLAGS_ONE_IN_USE 0x0001
#define MFLAGS_ONE_IN_SERVICE_PROVIDER 0x0002 // This MSD is inside an SP call
#define MFLAGS_ONE_CANCELLED 0x0004 // command was cancelled while owned by SP
#define MFLAGS_ONE_TIMEDOUT 0x0008 // sends only: timed out while event was scheduled
#define MFLAGS_ONE_COMPLETE 0x0010 // connect only: operation is complete and indicated to Core
#define MFLAGS_ONE_FAST_SIGNED 0x0020 // listen only. Links should be established with fast signing
#define MFLAGS_ONE_FULL_SIGNED 0x0040 // listen only. Links should be established with full signing
#define MFLAGS_ONE_SIGNED (MFLAGS_ONE_FULL_SIGNED |MFLAGS_ONE_FAST_SIGNED)
// combination of above two flags. Allows to check for signing easily
#ifdef DBG
#define MFLAGS_ONE_COMPLETED_TO_CORE 0x4000
#define MFLAGS_ONE_ON_GLOBAL_LIST 0x8000
#endif // DBG
// Flags TWO field is protected by the EPD->EPLock
#define MFLAGS_TWO_TRANSMITTING 0x0001
#define MFLAGS_TWO_SEND_COMPLETE 0x0002 // send command completed
#define MFLAGS_TWO_ABORT 0x0004 // Send/Disconnect has been aborted. Do no further processing
#define MFLAGS_TWO_END_OF_STREAM 0x0008 // This MSD is an EOS frame. Could be a user cmd or a response
#define MFLAGS_TWO_KEEPALIVE 0x0010 // This MSD is an empty frame to exercise the reliable engine
#define MFLAGS_TWO_ABORT_WILL_COMPLETE 0x0020 // AbortSendsOnConnection intends to complete this to the core, other functions can clear it
#ifdef DBG
#define MFLAGS_TWO_ENQUEUED 0x1000 // This MSD is on one of the EPD SendQs
#endif // DBG
#pragma TODO(simonpow, "Should union some members of the structure below to share memory between those used in sends, connects and listen")
struct messagedesc
{
COMMANDID CommandID; // THIS MUST BE FIRST FIELD
LONG lRefCnt; // Reference count
UINT Sign; // Signature
ULONG VOL ulMsgFlags1; // State info serialized by MSD->CommandLock
ULONG VOL ulMsgFlags2; // State info serialized by EPD->EPLock
PEPD pEPD; // Destination End Point
PSPD pSPD; // SP fielding this command
PVOID Context; // User provided context value
ULONG VOL ulSendFlags; // Flags submitted by User in send call
INT iMsgLength; // Total length of user data
UINT VOL uiFrameCount; // Number of frames needed to xmit data, protected by EPLock for reliables
CBilink blFrameList; // List of frames to transport this message, or for a Listen, endpoints that are connecting
CBilink blQLinkage; // linkage for various sendQs
CBilink blSPLinkage; // linkage for SP command list, protected by SP->SPLock
HANDLE hCommand; // handle when submitted to SP (used for connect & listen)
DWORD dwCommandDesc; // Descriptor associated with hCommand
HANDLE hListenEndpoint;
PVOID TimeoutTimer;
UINT TimeoutTimerUnique;
//used for listen commands when signing is enabled
//we periodically change the connect secret and hence have to keep the last one in case
//an incoming connection straddles this change
ULONGLONG ullCurrentConnectSecret;
ULONGLONG ullLastConnectSecret;
DWORD dwTimeConnectSecretChanged;
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION CommandLock;
#endif // !DPNBUILD_ONLYONETHREAD
#ifdef DBG
CCallStack CallStackCoreCompletion;
#endif // DBG
};
/*
** Frame Descriptor
**
** There are two non-obvious things about the FMD structure. First is that the built-in Buffer Descriptor array
** has two elements defined in front of it. The first element, Reserved1 and Reserved2 are present to allow the Service
** Provider to pre-pend a header buffer, and the second element, ImmediateLength and ImmediatePointer are for this
** protocol to prepend its header. The ImmediatePointer is initialized to point to the ImmediateData field.
**
** The second thing is that the ulFFlags field is serialized with the ENDPOINTLOCK of the EPD which this frame is linked to.
** This is good because every time the FFlags fields is modified we have already taken the EPLock already. The exception to this
** rule is when we are initializing the FMD. In this case the FMD has not been loosed on the world yet so there cannot be any
** contention for it. We have seperated out the one flag, FRAME_SUBMITTED, into its own BOOL variable because this one is
** protected by the SP's SPLock, and like the EPLock above, it is already claimed when this flag gets modified.
*/
//#define FFLAGS_IN_USE 0x0001
#define FFLAGS_TRANSMITTED 0x0002
#define FFLAGS_END_OF_MESSAGE 0x0004
#define FFLAGS_END_OF_STREAM 0x0008
//#define FFLAGS_FRAME_SUBMITTED 0x0010 // SP Currently owns this frame
#define FFLAGS_RETRY_TIMER_SET 0x0020 // Just what it sounds like
//#define FFLAGS_NACK_RETRANSMIT_SENT 0x0040 // We sent a NACK initiated retry.
#define FFLAGS_IN_SEND_WINDOW 0x0080 // This reliable frame has been transmitted and is waiting for Ack
#define FFLAGS_CHECKPOINT 0x0100 // We are asking for a response
//#define FFLAGS_KEEPALIVE 0x0200
//#define FFLAGS_ACKED_BY_MASK 0x0400 // This has been acked out-of-order so its still in the SendWindow
#define FFLAGS_RETRY_QUEUED 0x0800 // Frame currently sitting on the retry queue
//#define FFLAGS_NEW_MESSAGE 0x00010000
#define FFLAGS_RELIABLE 0x00020000
//#define FFLAGS_SEQUENTIAL 0x00040000
#define FFLAGS_FINAL_ACK 0x00080000
#define FFLAGS_DONT_COALESCE 0x00100000
#define FFLAGS_FINAL_HARD_DISCONNECT 0x00200000
struct framedesc
{
COMMANDID CommandID; // THIS MUST BE FIRST FIELD to match MSD
LONG lRefCnt; // Reference count
UINT Sign;
UINT uiFrameLength;
ULONG VOL ulFFlags; // Protected by EPLock
BOOL VOL bSubmitted; // Pull out this one flag for protection by EPLock (data frames only)
PMSD pMSD; // owning message
PEPD pEPD; // owning link; ONLY VALID ON COMMAND FRAMES!
BYTE bPacketFlags;
CBilink blMSDLinkage;
CBilink blQLinkage;
CBilink blWindowLinkage;
CBilink blCoalesceLinkage;
PFMD pCSD; // pointer to containing coalesce header frame descriptor (non-retry coalesced frames only)
UINT uiRetry; // number of times this frame has been transmitted
DWORD dwFirstSendTime; // time when we first send the frame
DWORD dwLastSendTime; // time when we last sent the frame (starts == to dwFirstSendTime and
// updates on each resend)
DWORD tAcked;
SPSENDDATA SendDataBlock; // Block to submit frame to SP
CHAR ImmediateData[MAX_SEND_HEADER_SIZE];
// DO NOT MODIFY LAST FIVE FIELDS IN FRAME STRUCTURE
UINT uiReserved1; // two resv fields are buf..
LPVOID lpReserved2; // ..desc for SP to add header
UINT uiImmediateLength; // These two lines constitute buffer descriptor
LPVOID lpImmediatePointer; // for immediate data (our protocol headers)
BUFFERDESC rgBufferList[MAX_USER_BUFFERS_IN_FRAME]; // KEEP THIS FIELD AT END SO WE CAN ADD BUFFERS DYNAMICALLY
};
/*
** Receive Descriptor
**
** This data structure tracks a single buffer received from the network.
** It may or may not constitute an entire message.
*/
typedef enum
{
RBT_SERVICE_PROVIDER_BUFFER,
RBT_SERVICE_PROVIDER_BUFFER_COALESCE,
RBT_PROTOCOL_NORM_BUFFER,
RBT_PROTOCOL_MED_BUFFER,
RBT_PROTOCOL_BIG_BUFFER,
RBT_DYNAMIC_BUFFER
} BUFFER_TYPE;
//#define RFLAGS_FRAME_OUT_OF_ORDER 0x0001 // This buffer was received out-of-order
#define RFLAGS_FRAME_INDICATED_NONSEQ 0x0002 // This buffer was indicated out of order, but is still in Out of Order list
//#define RFLAGS_ON_OUT_OF_ORDER_LIST 0x0004 //
//#define RFLAGS_IN_COMPLETE_PROCESS 0x0008
#define RFLAGS_FRAME_LOST 0x0010 // This RCD represents and Unreliable frame that has been lost
struct recvdesc
{
DWORD tTimestamp; // timestamp upon packets arrival
LONG lRefCnt;
UINT Sign; // Signature to identify data structure
UINT uiDataSize; // data in this frame
UINT uiFrameCount; // frames in message
UINT uiMsgSize; // total byte count of message
BYTE bSeq; // Sequence number of this frame
BYTE bFrameFlags; // Flag field from actual frame
BYTE bFrameControl;
PBYTE pbData; // pointer to actual data
UINT ulRFlags; // Receive flags
CBilink blOddFrameLinkage; // BILINKage for queues
CBilink blCompleteLinkage; // 2nd Bilink so RCD can remain in Out Of Order Queue after indication
PRCD pMsgLink; // Single link for frame in message
DWORD dwNumCoalesceHeaders; // number of coalesce headers in message
PSPRECEIVEDBUFFER pRcvBuff; // ptr to SP's receive data structure
};
typedef struct buf BUF, *PBUF;
typedef struct medbuf MEDBUF, *PMEDBUF;
typedef struct bigbuf BIGBUF, *PBIGBUF;
typedef struct dynbuf DYNBUF, *PDYNBUF;
// NOTE: These structures Type members must stay lined up with the dwProtocolData member
// of an SPRECEIVEDBUFFER!!!
struct buf
{
PVOID pvReserved;
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
BYTE data[SMALL_BUFFER_SIZE]; // 2K small buffer for combining multi-frame sends
};
struct medbuf
{
PVOID pvReserved;
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
BYTE data[MEDIUM_BUFFER_SIZE]; // 4K mid size buffer
};
struct bigbuf
{
PVOID pvReserved;
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
BYTE data[LARGE_BUFFER_SIZE]; // ARBITRARY SIZE OF MAX SEND (16K)
};
struct dynbuf
{
PVOID pvReserved;
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
};
#endif // _DNPROT_INCLUDED_