Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: DNCOMMONi.h
* Content: DirectPlay Common master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
*
***************************************************************************/
#ifndef __DNCOMMONI_H__
#define __DNCOMMONI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Public includes
//
#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
#include <xtl.h>
#else // ! _XBOX or XBOX_ON_DESKTOP
#include <windows.h>
#include <mmsystem.h>
#ifndef WINCE
#include <inetmsg.h>
#endif // ! WINCE
#include <tapi.h>
#include <stdio.h> // swscanf being used by guidutil.cpp
#ifdef WINNT
#include <accctrl.h>
#include <aclapi.h>
#endif // WINNT
#include <winsock.h>
#endif // ! _XBOX or XBOX_ON_DESKTOP
#include <tchar.h>
//
// Common private includes
//
#include "dndbg.h"
#include "osind.h"
#include "classbilink.h"
#include "creg.h"
#include "strutils.h"
#include "CallStack.h"
#include "CritsecTracking.h"
#include "HandleTracking.h"
#include "MemoryTracking.h"
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_COMMON
#endif // __DNCOMMONI_H__