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65 lines
1.5 KiB
65 lines
1.5 KiB
/***************************************************************************
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*
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* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
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*
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* File: DNCOMMONi.h
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* Content: DirectPlay Common master internal header file.
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* History:
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* Date By Reason
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* ==== == ======
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* 03/28/01 masonb Created.
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*
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***************************************************************************/
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#ifndef __DNCOMMONI_H__
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#define __DNCOMMONI_H__
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// Voice doesn't use dpnbuild.h like DirectPlay and NatHelp so define this here
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#define DPNBUILD_ENV_NT
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//
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// Public includes
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//
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#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
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#include <xtl.h>
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#else // ! _XBOX or XBOX_ON_DESKTOP
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#include <windows.h>
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#include <mmsystem.h>
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#ifndef WINCE
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#include <inetmsg.h>
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#endif // ! WINCE
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#include <tapi.h>
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#include <stdio.h> // swscanf being used by guidutil.cpp
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#ifdef WINNT
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#include <accctrl.h>
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#include <aclapi.h>
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#endif // WINNT
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#include <winsock.h>
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#endif // ! _XBOX or XBOX_ON_DESKTOP
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#include <tchar.h>
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//
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// DirectPlay public includes
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//
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#include "dplay8.h"
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//
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// Common private includes
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//
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#include "dndbg.h"
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#include "osind.h"
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#include "FixedPool.h"
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#include "classbilink.h"
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#include "creg.h"
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#include "strutils.h"
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#include "CallStack.h"
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#include "dnslist.h"
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#include "CritsecTracking.h"
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#include "HandleTracking.h"
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#include "MemoryTracking.h"
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#undef DPF_SUBCOMP
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#define DPF_SUBCOMP DN_SUBCOMP_COMMON
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#endif // __DNCOMMONI_H__
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