Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1999 - 1999 Microsoft Corporation. All Rights Reserved.
*
* File: vplayer.h
* Content: Voice Player Entry
*
* History:
* Date By Reason
* ==== == ======
* 03/26/00 rodtoll Created
* 03/29/2000 rodtoll Bug #30753 - Added volatile to the class definition
* 07/09/2000 rodtoll Added signature bytes
* 11/28/2000 rodtoll Bug #47333 - DPVOICE: Server controlled targetting - invalid targets are not removed automatically
* 09/05/2001 simonpow Bug #463972. Added constuct/destruct methods to enable
* allocations and de-allocations via CFixedPool objects
* 02/21/2002 simonpow Bug #549974. Added rate control for incoming speech pkts
***************************************************************************/
#ifndef __VPLAYER_H
#define __VPLAYER_H
#define VOICEPLAYER_FLAGS_DISCONNECTED 0x00000001 // Player has disconnected
#define VOICEPLAYER_FLAGS_INITIALIZED 0x00000002 // Player is initialized
#define VOICEPLAYER_FLAGS_ISRECEIVING 0x00000004 // Player is currently receiving audio
#define VOICEPLAYER_FLAGS_ISSERVERPLAYER 0x00000008 // Player is the server player
#define VOICEPLAYER_FLAGS_TARGETIS8BIT 0x00000010 // Is the target 8-bit?
#define VOICEPLAYER_FLAGS_ISAVAILABLE 0x00000020 // Is player available
//defines the maximum number of speech packets that
//can be received in a single speech packet bucket. Together
//with the VOICEPLAYER_SPEECHPKTS_BUCKET_WIDTH value below this
//defines the maximum rate speech packets can be received at
#define VOICEPLAYER_MAX_SPEECHPKTS_BUCKET 40ul
//defines how 'wide' (in msec) each bucket is when calculating
//a maximum rate for receiving speech packets.
//For example, a 1000 msec value means we count the number of
//packets over each second, and when it exceeds the value
//VOICEPLAYER_MAX_SPEECHPKTS_BUCKET we return false for any
//new speech packets in the remainder of that second
#define VOICEPLAYER_SPEECHPKTS_BUCKET_WIDTH 1000ul
typedef struct _VOICEPLAYER_STATISTICS
{
DWORD dwNumSilentFrames;
DWORD dwNumSpeechFrames;
DWORD dwNumReceivedFrames;
DWORD dwNumLostFrames;
QUEUE_STATISTICS queueStats;
} VOICEPLAYER_STATISTICS, *PVOICEPLAYER_STATISTICS;
#define VSIG_VOICEPLAYER 'YLPV'
#define VSIG_VOICEPLAYER_FREE 'YLP_'
#define ASSERT_VPLAYER(pv) DNASSERT((pv != NULL) && (pv->m_dwSignature == VSIG_VOICEPLAYER))
volatile class CVoicePlayer
{
public: // Init / destruct
//called from CFixedPool class to to build/destroy CVoicePlayer's
static BOOL PoolAllocFunction(void * pvItem, void * pvContext);
static void PoolDeallocFunction(void * pvItem);
HRESULT Initialize( const DVID dvidPlayer, const DWORD dwHostOrder, DWORD dwFlags,
PVOID pvContext, CFixedPool *pOwner );
HRESULT CreateQueue( PQUEUE_PARAMS pQueueParams );
HRESULT CreateInBoundConverter( const GUID &guidCT, PWAVEFORMATEX pwfxTargetFormat );
virtual HRESULT DeInitialize();
void FreeResources();
HRESULT SetPlayerTargets( PDVID pdvidTargets, DWORD dwNumTargets );
BOOL FindAndRemovePlayerTarget( DVID dvidTargetToRemove );
inline void AddRef()
{
InterlockedIncrement( &m_lRefCount );
}
inline void Release()
{
if( InterlockedDecrement( &m_lRefCount ) == 0 )
{
DeInitialize();
}
}
public: // Speech Handling
HRESULT HandleReceive( PDVPROTOCOLMSG_SPEECHHEADER pdvSpeechHeader, PBYTE pbData, DWORD dwSize );
HRESULT GetNextFrameAndDecompress( PVOID pvBuffer, PDWORD pdwBufferSize, BOOL *pfLost, BOOL *pfSilence, DWORD *pdwSeqNum, DWORD *pdwMsgNum );
HRESULT DeCompressInBound( CFrame *frCurrentFrame, PVOID pvBuffer, PDWORD pdwBufferSize );
CFrame *Dequeue(BOOL *pfLost, BOOL *pfSilence);
void GetStatistics( PVOICEPLAYER_STATISTICS pStats );
inline DVID GetPlayerID() const
{
return m_dvidPlayer;
}
inline DWORD GetFlags() const
{
return m_dwFlags;
}
inline BOOL IsInBoundConverterInitialized() const
{
return (m_lpInBoundAudioConverter != NULL);
}
inline BOOL Is8BitUnCompressed() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_TARGETIS8BIT );
}
inline BOOL IsReceiving() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_ISRECEIVING);
}
inline void SetReceiving( const BOOL fReceiving )
{
Lock();
if( fReceiving )
m_dwFlags |= VOICEPLAYER_FLAGS_ISRECEIVING;
else
m_dwFlags &= ~VOICEPLAYER_FLAGS_ISRECEIVING;
UnLock();
}
inline void SetAvailable( const BOOL fAvailable )
{
Lock();
if( fAvailable )
m_dwFlags |= VOICEPLAYER_FLAGS_ISAVAILABLE;
else
m_dwFlags &= ~VOICEPLAYER_FLAGS_ISAVAILABLE;
UnLock();
}
inline BOOL IsAvailable() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_ISAVAILABLE);
}
inline BOOL IsInitialized() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_INITIALIZED);
}
inline BOOL IsServerPlayer() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_ISSERVERPLAYER);
}
inline void SetServerPlayer()
{
Lock();
m_dwFlags |= VOICEPLAYER_FLAGS_ISSERVERPLAYER;
UnLock();
}
inline BOOL IsDisconnected() const
{
return (m_dwFlags & VOICEPLAYER_FLAGS_DISCONNECTED);
}
inline void SetDisconnected()
{
Lock();
m_dwFlags |= VOICEPLAYER_FLAGS_DISCONNECTED;
UnLock();
}
inline void SetHostOrder( const DWORD dwHostOrder )
{
Lock();
m_dwHostOrderID = dwHostOrder;
UnLock();
}
inline DWORD GetHostOrder() const
{
return m_dwHostOrderID;
}
inline void Lock()
{
DNEnterCriticalSection( &m_csLock );
}
inline void UnLock()
{
DNLeaveCriticalSection( &m_csLock );
}
inline void *GetContext()
{
return m_pvPlayerContext;
}
inline void SetContext( void *pvContext )
{
Lock();
m_pvPlayerContext = pvContext;
UnLock();
}
inline BYTE GetLastPeak() const
{
return m_bLastPeak;
}
inline DWORD GetTransportFlags() const
{
return m_dwTransportFlags;
}
inline void AddToPlayList( CBilink *pblBilink )
{
m_blPlayList.InsertAfter( pblBilink );
}
inline void AddToNotifyList( CBilink *pblBilink )
{
m_blNotifyList.InsertAfter( pblBilink );
}
inline void RemoveFromNotifyList()
{
m_blNotifyList.RemoveFromList();
}
inline void RemoveFromPlayList()
{
m_blPlayList.RemoveFromList();
}
inline DWORD_PTR GetLastPlayback() const
{
return m_dwLastPlayback;
}
inline DWORD GetNumTargets() const
{
return m_dwNumTargets;
}
inline PDVID GetTargetList()
{
return m_pdvidTargets;
}
//returns true if receiving a speech packet at this point
//in time would not exceed the allowable data rate
//from this player (see #defs for pkt buckets at top of file
//for defintion of allowable rate)
inline BOOL ValidateSpeechPacketForDataRate();
DWORD m_dwSignature;
CBilink m_blNotifyList;
CBilink m_blPlayList;
protected:
//protected to ensure all allocations done via fixed pool objects
CVoicePlayer();
virtual ~CVoicePlayer();
virtual void Reset();
PDVID m_pdvidTargets; // The player's current target
DWORD m_dwNumTargets;
DWORD m_dwTransportFlags;
DWORD m_dwFlags;
DWORD m_dwNumSilentFrames;
DWORD m_dwNumSpeechFrames;
DWORD m_dwNumReceivedFrames;
DWORD m_dwNumLostFrames;
DVID m_dvidPlayer; // Player's ID
DWORD m_dwHostOrderID; // Host ORDER ID
LONG m_lRefCount; // Reference count on the player
PDPVCOMPRESSOR m_lpInBoundAudioConverter; // Converter for this player's audio
CInputQueue2 *m_lpInputQueue; // Input queue for this player's audio
PVOID m_pvPlayerContext;
CFixedPool *m_pOwner;
DWORD_PTR m_dwLastData; // GetTickCount() value when last data received
DWORD_PTR m_dwLastPlayback; // GetTickCount() when last non-silence from this player
DNCRITICAL_SECTION m_csLock;
BYTE m_bLastPeak; // Last peak value for this player.
//used to track the rate at which speech packets are being
//received from this player.
long m_lSpeechPktsInCurrentBucket;
long m_lCurrentSpeechPktBucket;
};
/*
* Inline methods from CVoicePlayer
*/
#undef DPF_MODNAME
#define DPF_MODNAME "CVoicePlayer::ValidateSpeechPacketForDataRate"
BOOL CVoicePlayer::ValidateSpeechPacketForDataRate()
{
//calculate pkt bucket number
long lPktBucket=(long ) (GETTIMESTAMP() / VOICEPLAYER_SPEECHPKTS_BUCKET_WIDTH);
//if this packet falls into the current bucket then check
//if we've reached our maximum limit for that bucket
if (lPktBucket==m_lCurrentSpeechPktBucket)
{
if (m_lSpeechPktsInCurrentBucket==VOICEPLAYER_MAX_SPEECHPKTS_BUCKET)
{
//hit rate limit so don't validate this packet
return FALSE;
}
//bucket isn't full yet so we can confirm packet is good to use
InterlockedIncrement(&m_lSpeechPktsInCurrentBucket);
return TRUE;
}
//new bucket, reset state to start filling it and confirm
//this packet is good to use
InterlockedExchange(&m_lSpeechPktsInCurrentBucket, 1);
InterlockedExchange(&m_lCurrentSpeechPktBucket, lPktBucket);
return TRUE;
}
#endif