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171 lines
7.4 KiB
171 lines
7.4 KiB
/*==========================================================================;
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*
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* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: fdtcfg.cpp
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* Content: Configuration of the full duplex test app
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* History:
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* Date By Reason
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* ============
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* 08/20/99 pnewson created
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* 10/28/99 pnewson Bug #114176 updated DVSOUNDDEVICECONFIG struct
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* 11/04/99 pnewson Bug #115279 removed unused const global
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* fixed infinite timeouts
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* 11/30/99 pnewson default device mapping support
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* 01/21/2000 pnewson changed registry key names
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* 03/03/2000 rodtoll Updated to handle alternative gamevoice build.
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* 04/18/2000 rodtoll Bug #32649 Voice wizard failing
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* Changed secondary format for tests from stereo --> mono
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* 03/01/2002 simonpow Added gc_szLaunchAppName to support fully specifying
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* exe path when calling CreateProcess
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***************************************************************************/
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#include "dxvtlibpch.h"
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// the name of the DLL where the direct voice functions reside
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#if !defined(DBG) || !defined( DIRECTX_REDIST )
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const char gc_szDVoiceDLLName[] = "dpvoice.dll";
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#else
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// For redist debug builds we append a 'd' to the name to allow both debug and retail to be installed on the system
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const char gc_szDVoiceDLLName[] = "dpvoiced.dll";
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#endif // !defined(DBG) || !defined( DIRECTX_REDIST )
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// the name of the DLL where the required resources are (could be different
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// from the DLL above, hence the second name...)
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#if !defined(DBG) || !defined( DIRECTX_REDIST )
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const char gc_szResDLLName[] = "dpvoice.dll";
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#else
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// For redist debug builds we append a 'd' to the name to allow both debug and retail to be installed on the system
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const char gc_szResDLLName[] = "dpvoiced.dll";
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#endif // !defined(DBG) || !defined( DIRECTX_REDIST )
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// the name of the DirectSound DLL
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const char gc_szDSoundDLLName[] = "dsound.dll";
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// the name of the GetDeviceID DirectSound function
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const char gc_szGetDeviceIDFuncName[] = "GetDeviceID";
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// command line related definitions
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const TCHAR gc_szLaunchAppName[] = _T("dpvsetup.exe");
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const TCHAR gc_szPriorityCommand[] = _T("dpvsetup.exe -p");
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const TCHAR gc_szFullDuplexCommand[] = _T("dpvsetup.exe -f");
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// registry related definitions
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const WCHAR gc_wszKeyName_AudioConfig[] = DPVOICE_REGISTRY_BASE DPVOICE_REGISTRY_AUDIOCONFIG;
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const WCHAR gc_wszValueName_Started[] = L"Started";
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const WCHAR gc_wszValueName_FullDuplex[] = L"FullDuplex";
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const WCHAR gc_wszValueName_HalfDuplex[] = L"HalfDuplex";
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const WCHAR gc_wszValueName_MicDetected[] = L"MicDetected";
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// the name of the mutex used to ensure only one app instance
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// uses a GUID to ensure uniqueness
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const TCHAR gc_szMutexName[] = _T("A5EBE0E0-57B5-4e8f-AE94-976EAD62355C");
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// the event names
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// uses GUIDs to ensure uniqueness
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const TCHAR gc_szPriorityEventName[] = _T("85D97F8C-7131-4d14-95E2-056843FADC34");
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const TCHAR gc_szFullDuplexEventName[] = _T("CB6DD850-BA0A-4e9f-924A-8FECAFCF502F");
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const TCHAR gc_szPriorityReplyEventName[] = _T("C4AEDED9-7B39-46db-BFF2-DE19A766B42B");
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const TCHAR gc_szFullDuplexReplyEventName[] = _T("53E6CF94-CE39-40a5-9BEF-EB5DE9307A77");
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// The shared memory names and sizes. Again, guids for names
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// Shared memory sizes do not need to be big. We're just passing
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// back and forth some WAVEFORMATEX structures and return codes.
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// 1 k should be more than adequate.
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const TCHAR gc_szPriorityShMemName[] = _T("E814F4FC-5DAC-4149-8B98-8899A1BF66A7");
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const DWORD gc_dwPriorityShMemSize = 1024;
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const TCHAR gc_szFullDuplexShMemName[] = _T("3CBCA2AD-C462-4f3a-85FE-9766D02E5E53");
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const DWORD gc_dwFullDuplexShMemSize = 1024;
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// the send mutex names
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const TCHAR gc_szPrioritySendMutex[] = _T("855EF6EE-48D4-4968-8D3D-8D29E865E370");
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const TCHAR gc_szFullDuplexSendMutex[] = _T("05DACF95-EFE9-4f3c-9A92-2A7F5C2A7A51");
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// the error message and caption to use if the FormatMessage function fails
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const TCHAR gc_szUnknownMessage[]
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= _T("An error has occured, but the program was unable to retrive the text of the error message");
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const TCHAR gc_szUnknownMessageCaption[]
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= _T("Error");
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// While there is officially a global for each timeout, they are all
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// the same value right now. This define is here to make it simple
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// to change the timeouts to INFINITE and back for debugging.
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//
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// Uncomment the timeout you want to use.
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#ifdef DEBUG
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#define GENERIC_TIMEOUT 10000
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//#define GENERIC_TIMEOUT INFINITE
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#else
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#define GENERIC_TIMEOUT 10000
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#endif
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// The number of milliseconds we will wait for the child processes
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// to exit before we timeout.
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const DWORD gc_dwChildWaitTimeout = GENERIC_TIMEOUT;
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// The number of milliseconds we will wait for the child processes
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// to startup and signal the supervisor before we timeout.
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const DWORD gc_dwChildStartupTimeout = GENERIC_TIMEOUT;
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// The number of milliseconds a process will wait to receive a command,
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// or wait for the reply from a command.
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const DWORD gc_dwCommandReceiveTimeout = GENERIC_TIMEOUT;
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const DWORD gc_dwCommandReplyTimeout = GENERIC_TIMEOUT;
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// The number of milliseconds a process will wait to acquire the
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// mutex used to make a SendCommand() call.
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const DWORD gc_dwSendMutexTimeout = GENERIC_TIMEOUT;
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// The number of milliseconds to wait for a dialog box to spawn
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const DWORD gc_dwDialogTimeout = GENERIC_TIMEOUT;
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// In the loopback test, how long to wait for the loopback test
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// thread proc to exit.
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const DWORD gc_dwLoopbackTestThreadTimeout = GENERIC_TIMEOUT;
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// The number of milliseconds of audio in a DirectSound buffer
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const DWORD gc_dwFrameSize = 50;
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// The array of wave formats to try
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const WAVEFORMATEX gc_rgwfxPrimaryFormats[] =
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{
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{ WAVE_FORMAT_PCM, 2, 44100, 4*44100, 4, 16, 0 },
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{ WAVE_FORMAT_PCM, 2, 22050, 4*22050, 4, 16, 0 },
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{ WAVE_FORMAT_PCM, 2, 11025, 4*11025, 4, 16, 0 },
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{ WAVE_FORMAT_PCM, 2, 8000, 4* 8000, 4, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 44100, 2*44100, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 22050, 2*22050, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 11025, 2*11025, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 8000, 2* 8000, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 2, 44100, 2*44100, 2, 8, 0 },
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{ WAVE_FORMAT_PCM, 2, 22050, 2*22050, 2, 8, 0 },
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{ WAVE_FORMAT_PCM, 2, 11025, 2*11025, 2, 8, 0 },
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{ WAVE_FORMAT_PCM, 2, 8000, 2* 8000, 2, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 44100, 1*44100, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 22050, 1*22050, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 11025, 1*11025, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 8000, 1* 8000, 1, 8, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 } // Note: make sure this remains the last format!
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};
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const WAVEFORMATEX gc_wfxSecondaryFormat =
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{ WAVE_FORMAT_PCM, 1, 22050, 2* 22050, 2, 16, 0 };
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const WAVEFORMATEX gc_rgwfxCaptureFormats[] =
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{
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{ WAVE_FORMAT_PCM, 1, 8000, 2* 8000, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 11025, 2*11025, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 22050, 2*22050, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 44100, 2*44100, 2, 16, 0 },
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{ WAVE_FORMAT_PCM, 1, 8000, 1* 8000, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 11025, 1*11025, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 22050, 1*22050, 1, 8, 0 },
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{ WAVE_FORMAT_PCM, 1, 44100, 1*44100, 1, 8, 0 },
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{ 0, 0, 0, 0, 0, 0, 0 } // Note: make sure this remains the last format!
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};
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// the devices to test if the user passes null to CheckAudioSetup
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const GUID gc_guidDefaultCaptureDevice = GUID_NULL;
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const GUID gc_guidDefaultRenderDevice = GUID_NULL;
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