Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
*
* File: fdtcfg.cpp
* Content: Configuration of the full duplex test app
* History:
* Date By Reason
* ============
* 08/20/99 pnewson created
* 10/28/99 pnewson Bug #114176 updated DVSOUNDDEVICECONFIG struct
* 11/04/99 pnewson Bug #115279 removed unused const global
* fixed infinite timeouts
* 11/30/99 pnewson default device mapping support
* 01/21/2000 pnewson changed registry key names
* 03/03/2000 rodtoll Updated to handle alternative gamevoice build.
* 04/18/2000 rodtoll Bug #32649 Voice wizard failing
* Changed secondary format for tests from stereo --> mono
* 03/01/2002 simonpow Added gc_szLaunchAppName to support fully specifying
* exe path when calling CreateProcess
***************************************************************************/
#include "dxvtlibpch.h"
// the name of the DLL where the direct voice functions reside
#if !defined(DBG) || !defined( DIRECTX_REDIST )
const char gc_szDVoiceDLLName[] = "dpvoice.dll";
#else
// For redist debug builds we append a 'd' to the name to allow both debug and retail to be installed on the system
const char gc_szDVoiceDLLName[] = "dpvoiced.dll";
#endif // !defined(DBG) || !defined( DIRECTX_REDIST )
// the name of the DLL where the required resources are (could be different
// from the DLL above, hence the second name...)
#if !defined(DBG) || !defined( DIRECTX_REDIST )
const char gc_szResDLLName[] = "dpvoice.dll";
#else
// For redist debug builds we append a 'd' to the name to allow both debug and retail to be installed on the system
const char gc_szResDLLName[] = "dpvoiced.dll";
#endif // !defined(DBG) || !defined( DIRECTX_REDIST )
// the name of the DirectSound DLL
const char gc_szDSoundDLLName[] = "dsound.dll";
// the name of the GetDeviceID DirectSound function
const char gc_szGetDeviceIDFuncName[] = "GetDeviceID";
// command line related definitions
const TCHAR gc_szLaunchAppName[] = _T("dpvsetup.exe");
const TCHAR gc_szPriorityCommand[] = _T("dpvsetup.exe -p");
const TCHAR gc_szFullDuplexCommand[] = _T("dpvsetup.exe -f");
// registry related definitions
const WCHAR gc_wszKeyName_AudioConfig[] = DPVOICE_REGISTRY_BASE DPVOICE_REGISTRY_AUDIOCONFIG;
const WCHAR gc_wszValueName_Started[] = L"Started";
const WCHAR gc_wszValueName_FullDuplex[] = L"FullDuplex";
const WCHAR gc_wszValueName_HalfDuplex[] = L"HalfDuplex";
const WCHAR gc_wszValueName_MicDetected[] = L"MicDetected";
// the name of the mutex used to ensure only one app instance
// uses a GUID to ensure uniqueness
const TCHAR gc_szMutexName[] = _T("A5EBE0E0-57B5-4e8f-AE94-976EAD62355C");
// the event names
// uses GUIDs to ensure uniqueness
const TCHAR gc_szPriorityEventName[] = _T("85D97F8C-7131-4d14-95E2-056843FADC34");
const TCHAR gc_szFullDuplexEventName[] = _T("CB6DD850-BA0A-4e9f-924A-8FECAFCF502F");
const TCHAR gc_szPriorityReplyEventName[] = _T("C4AEDED9-7B39-46db-BFF2-DE19A766B42B");
const TCHAR gc_szFullDuplexReplyEventName[] = _T("53E6CF94-CE39-40a5-9BEF-EB5DE9307A77");
// The shared memory names and sizes. Again, guids for names
// Shared memory sizes do not need to be big. We're just passing
// back and forth some WAVEFORMATEX structures and return codes.
// 1 k should be more than adequate.
const TCHAR gc_szPriorityShMemName[] = _T("E814F4FC-5DAC-4149-8B98-8899A1BF66A7");
const DWORD gc_dwPriorityShMemSize = 1024;
const TCHAR gc_szFullDuplexShMemName[] = _T("3CBCA2AD-C462-4f3a-85FE-9766D02E5E53");
const DWORD gc_dwFullDuplexShMemSize = 1024;
// the send mutex names
const TCHAR gc_szPrioritySendMutex[] = _T("855EF6EE-48D4-4968-8D3D-8D29E865E370");
const TCHAR gc_szFullDuplexSendMutex[] = _T("05DACF95-EFE9-4f3c-9A92-2A7F5C2A7A51");
// the error message and caption to use if the FormatMessage function fails
const TCHAR gc_szUnknownMessage[]
= _T("An error has occured, but the program was unable to retrive the text of the error message");
const TCHAR gc_szUnknownMessageCaption[]
= _T("Error");
// While there is officially a global for each timeout, they are all
// the same value right now. This define is here to make it simple
// to change the timeouts to INFINITE and back for debugging.
//
// Uncomment the timeout you want to use.
#ifdef DEBUG
#define GENERIC_TIMEOUT 10000
//#define GENERIC_TIMEOUT INFINITE
#else
#define GENERIC_TIMEOUT 10000
#endif
// The number of milliseconds we will wait for the child processes
// to exit before we timeout.
const DWORD gc_dwChildWaitTimeout = GENERIC_TIMEOUT;
// The number of milliseconds we will wait for the child processes
// to startup and signal the supervisor before we timeout.
const DWORD gc_dwChildStartupTimeout = GENERIC_TIMEOUT;
// The number of milliseconds a process will wait to receive a command,
// or wait for the reply from a command.
const DWORD gc_dwCommandReceiveTimeout = GENERIC_TIMEOUT;
const DWORD gc_dwCommandReplyTimeout = GENERIC_TIMEOUT;
// The number of milliseconds a process will wait to acquire the
// mutex used to make a SendCommand() call.
const DWORD gc_dwSendMutexTimeout = GENERIC_TIMEOUT;
// The number of milliseconds to wait for a dialog box to spawn
const DWORD gc_dwDialogTimeout = GENERIC_TIMEOUT;
// In the loopback test, how long to wait for the loopback test
// thread proc to exit.
const DWORD gc_dwLoopbackTestThreadTimeout = GENERIC_TIMEOUT;
// The number of milliseconds of audio in a DirectSound buffer
const DWORD gc_dwFrameSize = 50;
// The array of wave formats to try
const WAVEFORMATEX gc_rgwfxPrimaryFormats[] =
{
{ WAVE_FORMAT_PCM, 2, 44100, 4*44100, 4, 16, 0 },
{ WAVE_FORMAT_PCM, 2, 22050, 4*22050, 4, 16, 0 },
{ WAVE_FORMAT_PCM, 2, 11025, 4*11025, 4, 16, 0 },
{ WAVE_FORMAT_PCM, 2, 8000, 4* 8000, 4, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 44100, 2*44100, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 22050, 2*22050, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 11025, 2*11025, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 8000, 2* 8000, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 2, 44100, 2*44100, 2, 8, 0 },
{ WAVE_FORMAT_PCM, 2, 22050, 2*22050, 2, 8, 0 },
{ WAVE_FORMAT_PCM, 2, 11025, 2*11025, 2, 8, 0 },
{ WAVE_FORMAT_PCM, 2, 8000, 2* 8000, 2, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 44100, 1*44100, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 22050, 1*22050, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 11025, 1*11025, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 8000, 1* 8000, 1, 8, 0 },
{ 0, 0, 0, 0, 0, 0, 0 } // Note: make sure this remains the last format!
};
const WAVEFORMATEX gc_wfxSecondaryFormat =
{ WAVE_FORMAT_PCM, 1, 22050, 2* 22050, 2, 16, 0 };
const WAVEFORMATEX gc_rgwfxCaptureFormats[] =
{
{ WAVE_FORMAT_PCM, 1, 8000, 2* 8000, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 11025, 2*11025, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 22050, 2*22050, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 44100, 2*44100, 2, 16, 0 },
{ WAVE_FORMAT_PCM, 1, 8000, 1* 8000, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 11025, 1*11025, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 22050, 1*22050, 1, 8, 0 },
{ WAVE_FORMAT_PCM, 1, 44100, 1*44100, 1, 8, 0 },
{ 0, 0, 0, 0, 0, 0, 0 } // Note: make sure this remains the last format!
};
// the devices to test if the user passes null to CheckAudioSetup
const GUID gc_guidDefaultCaptureDevice = GUID_NULL;
const GUID gc_guidDefaultRenderDevice = GUID_NULL;