Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 1997-1999 Microsoft Corporation. All Rights Reserved.
*
* File: dxvutilspch.h
* Content: DirectPlayVoice DXVUTILS master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
* 02/28/2002 rodtoll WINBUG #550105 SECURITY: DPVOICE: Dead code
* - Remove unused files from precompiled header
*
***************************************************************************/
#ifndef __DXVUTILSPCH_H__
#define __DXVUTILSPCH_H__
//
// Public includes
//
#include <windows.h>
#include <string>
#include <mmsystem.h>
#include <tchar.h>
#include <string>
#include <list>
#include <vector>
#include <math.h>
#include <mmddk.h>
//
// DirectX public includes
//
#include <dsoundp.h>
#include <dsprv.h>
//
// DirectPlay public includes
//
#include "dvoice.h"
#include "dpvcp.h"
#include "dplay8.h"
//
// DirectPlay private includes
//
#include "osind.h"
#include "dndbg.h"
#include "comutil.h"
#include "creg.h"
#include "strutils.h"
//
// DirectPlay Voice private includes
//
//#include "fdtcfg.h"
//
// DirectPlay Voice Utils includes
//
#include "mixline.h"
#include "dvcdb.h"
#include "aplayb.h"
#include "aplayd.h"
#include "arecb.h"
#include "dsplayb.h"
#include "diagnos.h"
#include "sndutils.h"
#include "dsplayd.h"
#include "dsprvobj.h"
#include "inqueue2.h"
#include "innerque.h"
#include "bfcsynch.h"
#include "wiutils.h"
#include "arecd.h"
#include "dscrecd.h"
#include "devmap.h"
#include "dscrecb.h"
#include "decibels.h"
#include "frame.h"
#include "agcva.h"
#include "agcva1.h"
#include "wavformat.h"
#include "dvtimer.h"
#include "resource.h"
#endif // __DXVUTILSPCH_H__