Leaked source code of windows server 2003
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// Copyright (c) 2000 Microsoft Corporation
#ifdef DEBUG
#define DESCRIPTION_STRING "DirectSound3D LUT (internal)\0"
#elif defined(RDEBUG)
#define DESCRIPTION_STRING "DirectSound3D LUT (debug)\0"
#else
#define DESCRIPTION_STRING "DirectSound3D LUT\0"
#endif
// In any debug build, DBG must be defined as 1, to make ntverp.h
// set up the version resource correctly with the VS_FF_DEBUG flag:
#if (defined(DEBUG) || defined(RDEBUG)) && !defined(DBG)
#define DBG 1
#endif
#include <winver.h>
#ifdef WINNT
#include <ntverp.h>
#define VER_FILETYPE VFT_DLL
#define VER_FILESUBTYPE VFT2_UNKNOWN
#define VER_FILEDESCRIPTION_STR DESCRIPTION_STRING
#define VER_INTERNALNAME_STR VER_FILEDESCRIPTION_STR
#define VER_ORIGINALFILENAME_STR "dsound3d.dll"
#include "common.ver"
#else // Win9x
#include <verinfo.h>
#define VERSIONNAME "dsound3d.dll\0"
#define VERSIONDESCRIPTION DESCRIPTION_STRING
#define VERSIONTYPE VFT_DLL
#define VERSIONSUBTYPE VFT2_UNKNOWN
#include "verinfo.ver"
#endif