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43 lines
1.1 KiB
43 lines
1.1 KiB
// Copyright (c) 2000 Microsoft Corporation
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#ifdef DEBUG
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#define DESCRIPTION_STRING "DirectSound3D LUT (internal)\0"
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#elif defined(RDEBUG)
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#define DESCRIPTION_STRING "DirectSound3D LUT (debug)\0"
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#else
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#define DESCRIPTION_STRING "DirectSound3D LUT\0"
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#endif
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// In any debug build, DBG must be defined as 1, to make ntverp.h
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// set up the version resource correctly with the VS_FF_DEBUG flag:
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#if (defined(DEBUG) || defined(RDEBUG)) && !defined(DBG)
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#define DBG 1
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#endif
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#include <winver.h>
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#ifdef WINNT
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#include <ntverp.h>
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#define VER_FILETYPE VFT_DLL
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#define VER_FILESUBTYPE VFT2_UNKNOWN
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#define VER_FILEDESCRIPTION_STR DESCRIPTION_STRING
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#define VER_INTERNALNAME_STR VER_FILEDESCRIPTION_STR
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#define VER_ORIGINALFILENAME_STR "dsound3d.dll"
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#include "common.ver"
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#else // Win9x
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#include <verinfo.h>
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#define VERSIONNAME "dsound3d.dll\0"
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#define VERSIONDESCRIPTION DESCRIPTION_STRING
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#define VERSIONTYPE VFT_DLL
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#define VERSIONSUBTYPE VFT2_UNKNOWN
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#include "verinfo.ver"
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#endif
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