Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: texiunk.c
* Content: Direct3DViewport IUnknown implementation
*@@BEGIN_MSINTERNAL
*
* History:
* Date By Reason
* ==== == ======
* 10/12/95 stevela Initial rev with this header.
*@@END_MSINTERNAL
*
***************************************************************************/
#include "pch.cpp"
#pragma hdrstop
/*
* D3DVwp_QueryInterface
*/
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DViewport::QueryInterface"
HRESULT D3DAPI DIRECT3DVIEWPORTI::QueryInterface(REFIID riid, LPVOID* ppvObj)
{
HRESULT ret;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
/*
* validate parms
*/
TRY
{
if (!VALID_DIRECT3DVIEWPORT3_PTR(this)) {
D3D_ERR( "Invalid Direct3DViewport pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_OUTPTR(ppvObj)) {
D3D_ERR( "Invalid pointer to pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
*ppvObj = NULL;
if(IsEqualIID(riid, IID_IUnknown) ||
IsEqualIID(riid, IID_IDirect3DViewport) ||
IsEqualIID(riid, IID_IDirect3DViewport2) ||
IsEqualIID(riid, IID_IDirect3DViewport3))
{
AddRef();
*ppvObj = (LPVOID)this;
ret = D3D_OK;
}
else
ret = E_NOINTERFACE;
return ret;
} /* D3DVwp_QueryInterface */
/*
* D3DVwp_AddRef
*/
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DViewport::AddRef"
ULONG D3DAPI DIRECT3DVIEWPORTI::AddRef()
{
DWORD rcnt;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
/*
* validate parms
*/
TRY
{
if (!VALID_DIRECT3DVIEWPORT3_PTR(this)) {
D3D_ERR( "Invalid Direct3DViewport pointer" );
return 0;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return 0;
}
this->refCnt++;
rcnt = this->refCnt;
return (rcnt);
} /* D3DVwp_AddRef */
/*
* D3DVwp_Release
*
*/
ULONG D3DAPI DIRECT3DVIEWPORTI::Release()
{
DWORD lastrefcnt;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
/*
* validate parms
*/
TRY
{
if (!VALID_DIRECT3DVIEWPORT3_PTR(this)) {
D3D_ERR( "Invalid Direct3DViewport pointer" );
return 0;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return 0;
}
/*
* decrement the ref count. if we hit 0, free the object
*/
this->refCnt--;
lastrefcnt = this->refCnt;
if( lastrefcnt == 0 ) {
delete this;
return 0;
}
return lastrefcnt;
} /* D3DVwp_Release */
DIRECT3DVIEWPORTI::~DIRECT3DVIEWPORTI()
{
LPDIRECT3DLIGHTI lpLightI;
/*
* Drop all the lights currently associated with the viewport.
*/
while ((lpLightI = CIRCLE_QUEUE_FIRST(&this->lights)) &&
(lpLightI != (LPDIRECT3DLIGHTI)&this->lights)) {
DeleteLight((LPDIRECT3DLIGHT)lpLightI);
}
/*
* Deallocate rects used for clearing.
*/
if (this->clrRects) {
D3DFree(this->clrRects);
}
// remove us from our device
if (this->lpDevI)
this->lpDevI->DeleteViewport(this);
/* remove us from the Direct3D object list of viewports */
LIST_DELETE(this, list);
this->lpDirect3DI->numViewports--;
}