Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1995 - 1998 Microsoft Corporation. All Rights Reserved.
*
* File: d3di.h
* Content: Direct3D HAL driver include file
*
***************************************************************************/
#ifndef _HALDRV_H_
#define _HALDRV_H_
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3D HAL"
#define SURFACE_MEMORY(surf) \
(LPVOID)(((LPDDRAWI_DDRAWSURFACE_INT)(surf))->lpLcl->lpGbl->fpVidMem)
#ifdef TRACK_HAL_CALLS
#define RESET_HAL_CALLS(lpDevI) ((lpDevI)->hal_calls = 0)
#define TRACK_HAL_CALL(lpDevI) ((lpDevI)->hal_calls++)
#else
#define RESET_HAL_CALLS(lpDevI)
#define TRACK_HAL_CALL(lpDevI)
#endif
#define QUOTE(x) #x
#define QQUOTE(y) QUOTE(y)
#define REMIND(str) __FILE__ "(" QQUOTE(__LINE__) "):" str
#ifdef WIN95
extern void _stdcall GetpWin16Lock( LPVOID FAR *);
extern void _stdcall _EnterSysLevel( LPVOID );
extern void _stdcall _LeaveSysLevel( LPVOID );
extern LPVOID lpWin16Lock;
#define LOCK_HAL(ret, lpDevI) \
{ \
if (lpDevI->dwFEFlags & D3DFE_REALHAL) { \
_EnterSysLevel(lpWin16Lock); \
} \
ret = D3D_OK; \
}
#define UNLOCK_HAL(lpDevI) \
{ \
if (lpDevI->dwFEFlags & D3DFE_REALHAL) { \
_LeaveSysLevel(lpWin16Lock); \
} \
}
HRESULT D3DHAL_LockDibEngine(LPDIRECT3DDEVICEI lpDevI);
void D3DHAL_UnlockDibEngine(LPDIRECT3DDEVICEI lpDevI);
#define LOCK_DIBENGINE(ret, lpDevI) \
{ \
if (lpDevI->dwFEFlags & D3DFE_REALHAL) { \
ret = D3DHAL_LockDibEngine(lpDevI); \
} \
else { \
ret = D3D_OK; \
} \
}
#define UNLOCK_DIBENGINE(lpDevI) \
{ \
if (lpDevI->dwFEFlags & D3DFE_REALHAL) { \
D3DHAL_UnlockDibEngine(lpDevI); \
} \
}
#else // WIN95
#define LOCK_HAL(ret, lpDevI) ret = DD_OK
#define UNLOCK_HAL(lpDevI)
#define LOCK_DIBENGINE(ret, lpDevI) ret = DD_OK
#define UNLOCK_DIBENGINE(lpDevI)
#endif // WIN95
#define CALL_HALONLY_NOLOCK(ret, lpDevI, call, data) \
{ \
if (lpDevI->lpD3DHALCallbacks->call) { \
LOCK_DIBENGINE(ret, lpDevI); \
if (ret != DD_OK) { \
D3D_ERR("dibengine was busy, not calling HAL"); \
} else { \
ret = (*lpDevI->lpD3DHALCallbacks->call)(data); \
TRACK_HAL_CALL(lpDevI) \
UNLOCK_DIBENGINE(lpDevI); \
} \
} else { \
D3D_ERR("No HAL call available"); \
ret = DDHAL_DRIVER_NOTHANDLED; \
} \
}
#define CALL_HAL2ONLY_NOLOCK(ret, lpDevI, call, data) \
{ \
if (lpDevI->lpD3DHALCallbacks2->call) { \
LOCK_DIBENGINE(ret, lpDevI); \
if (ret != DD_OK) { \
D3D_ERR("dibengine was busy, not calling HAL"); \
} else { \
ret = (*lpDevI->lpD3DHALCallbacks2->call)(data); \
TRACK_HAL_CALL(lpDevI) \
UNLOCK_DIBENGINE(lpDevI); \
} \
} else { \
D3D_ERR("No HAL call available"); \
ret = DDHAL_DRIVER_NOTHANDLED; \
} \
}
#define CALL_HALCBONLY_NOLOCK(ret, lpDevI, call, data) \
{ \
if (lpDevI->lpD3DHALCommandBufferCallbacks->call) { \
LOCK_DIBENGINE(ret, lpDevI); \
if (ret != DD_OK) { \
D3D_ERR("dibengine was busy, not calling HAL"); \
} else { \
ret = (*lpDevI->lpD3DHALCommandBufferCallbacks->call)(data); \
TRACK_HAL_CALL(lpDevI) \
UNLOCK_DIBENGINE(lpDevI); \
} \
} else { \
D3D_ERR("No HAL call available"); \
ret = DDHAL_DRIVER_NOTHANDLED; \
} \
}
#define CALL_HAL3ONLY_NOLOCK(ret, lpDevI, call, data) \
{ \
if (lpDevI->lpD3DHALCallbacks3->call) { \
LOCK_DIBENGINE(ret, lpDevI); \
if (ret != DD_OK) { \
D3D_ERR("dibengine was busy, not calling HAL"); \
} else { \
ret = (*lpDevI->lpD3DHALCallbacks3->call)(data); \
TRACK_HAL_CALL(lpDevI) \
UNLOCK_DIBENGINE(lpDevI); \
} \
} else { \
D3D_ERR("No HAL call available"); \
ret = DDHAL_DRIVER_NOTHANDLED; \
} \
}
#define CALL_HALONLY(ret, lpDevI, call, data) \
{ \
BOOL locked; \
ret = DD_OK; \
LOCK_HAL(ret, lpDevI); \
if (ret == DD_OK) \
locked = TRUE; \
if (ret == DD_OK) { \
CALL_HALONLY_NOLOCK(ret, lpDevI, call, data); \
} \
if (locked) { \
UNLOCK_HAL(lpDevI); \
} \
}
#define CALL_HALCBONLY(ret, lpDevI, call, data) \
{ \
BOOL locked; \
ret = DD_OK; \
LOCK_HAL(ret, lpDevI); \
if (ret == DD_OK) \
locked = TRUE; \
if (ret == DD_OK) { \
CALL_HALCBONLY_NOLOCK(ret, lpDevI, call, data); \
} \
if (locked) { \
UNLOCK_HAL(lpDevI); \
} \
}
#define CALL_HAL2ONLY(ret, lpDevI, call, data) \
{ \
BOOL locked; \
ret = DD_OK; \
LOCK_HAL(ret, lpDevI); \
if (ret == DD_OK) \
locked = TRUE; \
if (ret == DD_OK) { \
CALL_HAL2ONLY_NOLOCK(ret, lpDevI, call, data); \
} \
if (locked) { \
UNLOCK_HAL(lpDevI); \
} \
}
//-----------------------------------------------------------------------
// Call for callbacks that are not required to be implemented
//
#define CALL_HAL3ONLY_OPTIONAL(ret, lpDevI, call, data) \
{ \
BOOL locked; \
ret = DD_OK; \
if (lpDevI->lpD3DHALCallbacks3->call) \
{ \
CALL_HAL3ONLY(ret, lpDevI, call, data); \
} \
}
//-----------------------------------------------------------------------
#define CALL_HAL3ONLY(ret, lpDevI, call, data) \
{ \
BOOL locked; \
ret = DD_OK; \
LOCK_HAL(ret, lpDevI); \
if (ret == DD_OK) \
locked = TRUE; \
if (ret == DD_OK) { \
CALL_HAL3ONLY_NOLOCK(ret, lpDevI, call, data); \
} \
if (locked) { \
UNLOCK_HAL(lpDevI); \
} \
}
HRESULT D3DHAL_AllocateBuffer(LPDIRECT3DDEVICEI, LPD3DI_BUFFERHANDLE, LPD3DEXECUTEBUFFERDESC, LPDIRECTDRAWSURFACE*);
HRESULT D3DHAL_DeallocateBuffer(LPDIRECT3DDEVICEI, D3DI_BUFFERHANDLE);
HRESULT D3DHAL_DeallocateBuffers(LPDIRECT3DDEVICEI);
HRESULT D3DHAL_LockBuffer(LPDIRECT3DDEVICEI, D3DI_BUFFERHANDLE, LPD3DEXECUTEBUFFERDESC, LPDIRECTDRAWSURFACE*);
HRESULT D3DHAL_UnlockBuffer(LPDIRECT3DDEVICEI, D3DI_BUFFERHANDLE);
HRESULT D3DHAL_ExecuteClipped(LPDIRECT3DDEVICEI, LPD3DI_EXECUTEDATA);
HRESULT D3DHAL_ExecuteUnclipped(LPDIRECT3DDEVICEI, LPD3DI_EXECUTEDATA);
HRESULT D3DHAL_ExecutePick(LPDIRECT3DDEVICEI, LPD3DI_PICKDATA);
HRESULT D3DHAL_TextureCreate(LPDIRECT3DDEVICEI, LPD3DTEXTUREHANDLE, LPDIRECTDRAWSURFACE);
HRESULT D3DHAL_TextureDestroy(LPD3DI_TEXTUREBLOCK);
HRESULT D3DHAL_TextureSwap(LPDIRECT3DDEVICEI, D3DTEXTUREHANDLE, D3DTEXTUREHANDLE);
__declspec(dllexport) HRESULT D3DHAL_TextureGetSurf(LPDIRECT3DDEVICEI, D3DTEXTUREHANDLE, LPDIRECTDRAWSURFACE*);
HRESULT D3DHAL_MatrixCreate(LPDIRECT3DDEVICEI, LPD3DMATRIXHANDLE);
HRESULT D3DHAL_MatrixDestroy(LPDIRECT3DDEVICEI, D3DMATRIXHANDLE);
HRESULT D3DHAL_MatrixSetData(LPDIRECT3DDEVICEI, D3DMATRIXHANDLE, LPD3DMATRIX);
HRESULT D3DHAL_MatrixGetData(LPDIRECT3DDEVICEI, D3DMATRIXHANDLE, LPD3DMATRIX);
HRESULT D3DFE_SetViewportData(LPDIRECT3DDEVICEI, DWORD, LPD3DVIEWPORT2);
HRESULT D3DHAL_MaterialCreate(LPDIRECT3DDEVICEI, LPD3DMATERIALHANDLE, LPD3DMATERIAL);
HRESULT D3DHAL_MaterialDestroy(LPDIRECT3DDEVICEI, D3DMATERIALHANDLE);
HRESULT D3DHAL_MaterialSetData(LPDIRECT3DDEVICEI, D3DMATERIALHANDLE, LPD3DMATERIAL);
HRESULT D3DHAL_MaterialGetData(LPDIRECT3DDEVICEI, D3DMATERIALHANDLE, LPD3DMATERIAL);
HRESULT D3DHAL_LightSet(LPDIRECT3DDEVICEI, DWORD, LPD3DI_LIGHT);
HRESULT D3DHAL_SceneCapture(LPDIRECT3DDEVICEI, BOOL);
HRESULT D3DHAL_GetState(LPDIRECT3DDEVICEI, DWORD, LPD3DSTATE);
/*********************
* HEL Calls
*********************/
/*
* Calls to emulate instructions.
*/
extern HRESULT D3DHELInst_D3DOP_STATELIGHT(LPDIRECT3DDEVICEI, DWORD, LPD3DSTATE);
extern HRESULT D3DHELInst_D3DOP_TEXTURELOAD(LPDIRECT3DDEVICEI, DWORD, LPD3DTEXTURELOAD);
extern HRESULT D3DFE_Create(LPDIRECT3DDEVICEI lpDevI,
LPDIRECTDRAW lpDD,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECTDRAWSURFACE lpZ,
LPDIRECTDRAWPALETTE lpPal);
extern void D3DFE_Destroy(LPDIRECT3DDEVICEI lpDevI);
/*
* Transform calls.
*/
extern HRESULT D3DFE_TransformUnclippedVp(D3DFE_PROCESSVERTICES*, DWORD, D3DTRANSFORMDATAI*);
extern HRESULT D3DFE_TransformClippedVp(D3DFE_PROCESSVERTICES*, DWORD, D3DTRANSFORMDATAI*);
/*
* Lighting calls.
*/
extern HRESULT D3DFE_InitRGBLighting(LPDIRECT3DDEVICEI);
extern void D3DFE_DestroyRGBLighting(LPDIRECT3DDEVICEI);
DWORD D3DFE_QueryTextureFormat (LPDIRECT3DDEVICEI, LPDDSURFACEDESC*);
HRESULT D3DFE_UpdateTexture (LPDIRECT3DDEVICEI, DWORD, D3DTEXTUREHANDLE);
HRESULT D3DFE_Clear(LPDIRECT3DDEVICEI lpDevI, DWORD dwFlags, DWORD numRect, LPD3DRECT lpRect, D3DCOLORVALUE *pFillColor, D3DTEXTUREHANDLE dwTexture);
HRESULT D3DFE_Clear2(LPDIRECT3DDEVICEI lpDevI, DWORD dwFlags,DWORD numRect, LPD3DRECT lpRect, D3DCOLOR dwColor, D3DVALUE dvZ, DWORD dwStencil);
HRESULT D3DFE_SetMatrixProj(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
HRESULT D3DFE_SetMatrixView(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
HRESULT D3DFE_SetMatrixWorld(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
HRESULT D3DFE_MultMatrixProj(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
HRESULT D3DFE_MultMatrixView(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
HRESULT D3DFE_MultMatrixWorld(LPDIRECT3DDEVICEI lpDevI, D3DMATRIX *mat);
//---------------------------------------------------------------------
// This function is called from HALEXE.CPP and from device::SetRenderState
// Always use this function to update RSTATES.
//
HRESULT
SetDeviceRenderState(LPDIRECT3DDEVICEI lpDevI, D3DRENDERSTATETYPE type,
DWORD value);
#ifndef WIN95
__inline HRESULT CheckContextSurface(LPDIRECT3DDEVICEI lpDevI)
{
if(lpDevI->hSurfaceTarget != ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl->hDDSurface)
{
D3DHAL_SETRENDERTARGETDATA rtData;
HRESULT ret;
rtData.dwhContext = lpDevI->dwhContext;
if (lpDevI->dwFEFlags & D3DFE_REALHAL)
{
if (lpDevI->lpDDSTarget)
rtData.lpDDSLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl;
else
rtData.lpDDSLcl = NULL;
if (lpDevI->lpDDSZBuffer)
rtData.lpDDSZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSZBuffer)->lpLcl;
else
rtData.lpDDSZLcl = NULL;
}
else
{
rtData.lpDDS = lpDevI->lpDDSTarget;
rtData.lpDDSZ = lpDevI->lpDDSZBuffer;
}
rtData.ddrval = 0;
CALL_HAL2ONLY(ret, lpDevI, SetRenderTarget, &rtData);
if (ret != DDHAL_DRIVER_HANDLED)
{
D3D_ERR ( "Driver did not handle SetRenderTarget" );
// Need sensible return value in this case,
// currently we return whatever the lpDevI stuck in here.
return rtData.ddrval;
}
lpDevI->hSurfaceTarget = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl->hDDSurface;
}
return(D3D_OK);
}
__inline HRESULT CheckContextSurfaceNOLOCK (LPDIRECT3DDEVICEI lpDevI)
{
if(lpDevI->hSurfaceTarget != ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl->hDDSurface)
{
D3DHAL_SETRENDERTARGETDATA rtData;
HRESULT ret;
rtData.dwhContext = lpDevI->dwhContext;
if (lpDevI->dwFEFlags & D3DFE_REALHAL)
{
if (lpDevI->lpDDSTarget)
rtData.lpDDSLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl;
else
rtData.lpDDSLcl = NULL;
if (lpDevI->lpDDSZBuffer)
rtData.lpDDSZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSZBuffer)->lpLcl;
else
rtData.lpDDSZLcl = NULL;
}
else
{
rtData.lpDDS = lpDevI->lpDDSTarget;
rtData.lpDDSZ = lpDevI->lpDDSZBuffer;
}
rtData.ddrval = 0;
CALL_HAL2ONLY_NOLOCK(ret, lpDevI, SetRenderTarget, &rtData);
if (ret != DDHAL_DRIVER_HANDLED)
{
D3D_ERR( "Driver did not handle SetRenderTarget" );
// Need sensible return value in this case,
// currently we return whatever the lpDevI stuck in here.
return rtData.ddrval;
}
lpDevI->hSurfaceTarget = ((LPDDRAWI_DDRAWSURFACE_INT)lpDevI->lpDDSTarget)->lpLcl->hDDSurface;
}
return(D3D_OK);
}
#endif //WIN95
// This struct is used for FindLightingRange RampService
typedef struct tagRAMP_RANGE_INFO
{
DWORD base;
DWORD size;
LPVOID pTexRampMap;
BOOL specular;
}RAMP_RANGE_INFO;
// This inline is for calling RastService when nothing special is required.
inline HRESULT CallRastService(LPDIRECT3DDEVICEI lpDevI,
RastServiceType ServiceType,
DWORD arg1,
LPVOID arg2)
{
if (lpDevI->pfnRastService != NULL)
{
return lpDevI->pfnRastService(lpDevI->dwhContext,
ServiceType, arg1, arg2);
}
else
{
return D3D_OK;
}
}
// This inline is for calling RampService.
// bFlush is set to TRUE when DrawPrims needs to be flushed.
// Right now, it is set for SetMat and LightState-SetMat.
inline HRESULT CallRampService(LPDIRECT3DDEVICEI lpDevI,
RastRampServiceType ServiceType,
ULONG_PTR arg1,
LPVOID arg2,
BOOL bFlush = FALSE)
{
if (lpDevI->pfnRampService != NULL)
{
if (bFlush)
{
//time to flush DrawPrimitives
(*lpDevI->pfnFlushStates)( lpDevI );
}
// Call the service
return lpDevI->pfnRampService(lpDevI->dwhContext,
ServiceType, arg1, arg2);
}
else
{
return D3D_OK;
}
}
#endif /* _HALDRV_H_ */