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431 lines
14 KiB
431 lines
14 KiB
/*
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* $Id: gensym.cpp,v 1.7 1995/11/21 14:45:51 sjl Exp $
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*
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* Copyright (c) Microsoft Corp. 1993-1997
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*
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* All rights reserved.
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*
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* This file contains private, unpublished information and may not be
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* copied in part or in whole without express permission of
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* Microsoft Corp.
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*
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*/
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#include <stdio.h>
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#include "d3di.hpp"
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#define DEFINE(type, member) \
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printf(#type "_" #member " equ 0%xh\n", ((LONG)(&((type *)0)->member)))
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#define MACRO(name) \
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printf(#name " equ 0%xh\n", name)
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// pcomment prints a comment.
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#define pcomment(s) printf("; %s\n",s)
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// pequate prints an equate statement.
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#define pequate(name, value) printf("%s equ 0%lXH\n",name,value);
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#define OFFSET(type, field) ((LONG)(&((type *)0)->field))
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// pblank prints a blank line.
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#define pblank() printf("\n")
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#define printVCACHE(name) \
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{ \
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printf("%-30s equ 0%LXH\n", "PV_LIGHTING_"#name, OFFSET(D3DFE_PROCESSVERTICES, vcache.##name)); \
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}
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#define printD3DI_LIGHT(name) \
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{ \
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printf("%-30s equ 0%LXH\n", "D3DI_LIGHT_"#name, OFFSET(D3DI_LIGHT, name)); \
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}
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#define printD3DFE_LIGHTING(name) \
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{ \
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printf("%-30s equ 0%LXH\n", "PV_LIGHTING_"#name, OFFSET(D3DFE_PROCESSVERTICES, lighting.##name)); \
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}
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#define printDevice(name) \
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{ \
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printf("%-30s equ 0%LXH\n", "DEVI_"#name, OFFSET(DIRECT3DDEVICEI, name)); \
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}
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#define printDeviceDP2(name) \
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{ \
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printf("%-30s equ 0%LXH\n", #name, OFFSET(CDirect3DDeviceIDP2, name)); \
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}
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int main()
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{
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pcomment("------------------------------------------------------------------");
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pcomment(" Module Name: offsets.asm");
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pcomment("");
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pcomment(" Defines D3D assembly-language structures.");
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pcomment(" This file is generated");
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pcomment("");
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pcomment(" Copyright (c) 1998, 1995 Microsoft Corporation");
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pcomment("------------------------------------------------------------------");
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pblank();
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pblank();
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DEFINE(D3DINSTRUCTION, wCount);
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DEFINE(D3DINSTRUCTION, bSize);
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DEFINE(D3DINSTRUCTION, bOpcode);
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DEFINE(D3DVERTEX, x);
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DEFINE(D3DVERTEX, y);
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DEFINE(D3DVERTEX, z);
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DEFINE(D3DVERTEX, tu);
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DEFINE(D3DVERTEX, tv);
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DEFINE(D3DLVERTEX, color);
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DEFINE(D3DLVERTEX, specular);
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DEFINE(D3DTLVERTEX, sx);
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DEFINE(D3DTLVERTEX, sy);
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DEFINE(D3DTLVERTEX, sz);
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DEFINE(D3DTLVERTEX, rhw);
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DEFINE(D3DTLVERTEX, color);
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DEFINE(D3DTLVERTEX, specular);
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DEFINE(D3DTLVERTEX, tu);
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DEFINE(D3DTLVERTEX, tv);
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printf("D3DTLVERTEX_size equ %d\n", sizeof(D3DTLVERTEX));
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DEFINE(D3DHVERTEX, dwFlags);
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DEFINE(D3DHVERTEX, hx);
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DEFINE(D3DHVERTEX, hy);
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DEFINE(D3DHVERTEX, hz);
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printf("D3DHVERTEX_size equ %d\n", sizeof(D3DHVERTEX));
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DEFINE(D3DTRIANGLE, v1);
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DEFINE(D3DTRIANGLE, v2);
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DEFINE(D3DTRIANGLE, v3);
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DEFINE(D3DTRIANGLE, wFlags);
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printf("D3DTRIANGLE_size equ %d\n", sizeof(D3DTRIANGLE));
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DEFINE(D3DMATRIXI, _11);
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DEFINE(D3DMATRIXI, _12);
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DEFINE(D3DMATRIXI, _13);
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DEFINE(D3DMATRIXI, _14);
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DEFINE(D3DMATRIXI, _21);
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DEFINE(D3DMATRIXI, _22);
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DEFINE(D3DMATRIXI, _23);
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DEFINE(D3DMATRIXI, _24);
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DEFINE(D3DMATRIXI, _31);
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DEFINE(D3DMATRIXI, _32);
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DEFINE(D3DMATRIXI, _33);
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DEFINE(D3DMATRIXI, _34);
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DEFINE(D3DMATRIXI, _41);
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DEFINE(D3DMATRIXI, _42);
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DEFINE(D3DMATRIXI, _43);
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DEFINE(D3DMATRIXI, _44);
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DEFINE(D3DMATRIXI, type);
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DEFINE(D3DLIGHTINGELEMENT, dvPosition);
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DEFINE(D3DLIGHTINGELEMENT, dvNormal);
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printf("D3DMATRIXI_size equ %d\n", sizeof(D3DMATRIXI));
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printf("D3DFE_LIGHTING_size equ %d\n", sizeof(D3DFE_LIGHTING));
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printf("D3DFE_VIEWPORTCACHE_size equ %d\n", sizeof(D3DFE_VIEWPORTCACHE));
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MACRO(D3DOP_TRIANGLE);
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MACRO(D3DCLIP_LEFT);
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MACRO(D3DCLIP_RIGHT);
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MACRO(D3DCLIP_TOP);
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MACRO(D3DCLIP_BOTTOM);
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MACRO(D3DCLIP_FRONT);
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MACRO(D3DCLIP_BACK);
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MACRO(D3DTBLEND_COPY);
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MACRO(D3DSHADE_FLAT);
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MACRO(D3DCMP_LESSEQUAL);
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MACRO(D3DCMP_GREATEREQUAL);
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MACRO(D3DCMP_ALWAYS);
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MACRO(D3DSTATUS_ZNOTVISIBLE);
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MACRO(D3DDP_DONOTUPDATEEXTENTS);
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// Geometry pipeline
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pcomment("-------------------- VCACHE ------------------------------------");
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printVCACHE(scaleX);
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printVCACHE(scaleY);
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printVCACHE(offsetX);
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printVCACHE(offsetY);
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printVCACHE(minXgb);
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printVCACHE(minYgb);
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printVCACHE(maxXgb);
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printVCACHE(maxYgb);
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printVCACHE(minX);
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printVCACHE(minY);
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printVCACHE(maxX);
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printVCACHE(maxY);
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printVCACHE(gb11);
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printVCACHE(gb22);
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printVCACHE(gb41);
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printVCACHE(gb42);
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printVCACHE(Kgbx1);
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printVCACHE(Kgby1);
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printVCACHE(Kgbx2);
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printVCACHE(Kgby2);
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printVCACHE(dvX);
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printVCACHE(dvY);
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printVCACHE(dvWidth);
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printVCACHE(dvHeight);
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printVCACHE(scaleXi);
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printVCACHE(scaleYi);
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printVCACHE(minXi);
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printVCACHE(minYi);
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printVCACHE(maxXi);
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printVCACHE(maxYi);
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printVCACHE(mclip11);
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printVCACHE(mclip41);
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printVCACHE(mclip22);
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printVCACHE(mclip42);
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printVCACHE(mclip33);
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printVCACHE(mclip43);
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pcomment("---------------- D3DFE_LIGHTING ------------------------------------");
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printD3DFE_LIGHTING(diffuse);
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printD3DFE_LIGHTING(alpha);
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printD3DFE_LIGHTING(diffuse0);
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printD3DFE_LIGHTING(currentSpecTable);
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printD3DFE_LIGHTING(specular);
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printD3DFE_LIGHTING(outDiffuse);
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printD3DFE_LIGHTING(vertexDiffuse);
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printD3DFE_LIGHTING(outSpecular);
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printD3DFE_LIGHTING(vertexSpecular);
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printD3DFE_LIGHTING(specularComputed);
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printD3DFE_LIGHTING(activeLights);
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printD3DFE_LIGHTING(material);
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printD3DFE_LIGHTING(hMat);
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printD3DFE_LIGHTING(ambient_red);
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printD3DFE_LIGHTING(ambient_green);
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printD3DFE_LIGHTING(ambient_blue);
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printD3DFE_LIGHTING(fog_mode);
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printD3DFE_LIGHTING(fog_density);
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printD3DFE_LIGHTING(fog_start);
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printD3DFE_LIGHTING(fog_end);
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printD3DFE_LIGHTING(fog_factor);
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printD3DFE_LIGHTING(fog_factor_ramp);
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printD3DFE_LIGHTING(specThreshold);
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printD3DFE_LIGHTING(color_model);
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printD3DFE_LIGHTING(ambient_save);
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pcomment("---------------- D3DI_LIGHT ------------------------------------");
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printD3DI_LIGHT(model_position);
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printD3DI_LIGHT(type);
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printD3DI_LIGHT(model_direction);
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printD3DI_LIGHT(version);
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printD3DI_LIGHT(model_eye);
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printD3DI_LIGHT(flags);
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printD3DI_LIGHT(model_scale);
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printD3DI_LIGHT(falloff);
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printD3DI_LIGHT(local_diffR);
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printD3DI_LIGHT(local_diffG);
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printD3DI_LIGHT(local_diffB);
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printD3DI_LIGHT(valid);
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printD3DI_LIGHT(local_specR);
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printD3DI_LIGHT(local_specG);
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printD3DI_LIGHT(local_specB);
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printD3DI_LIGHT(inv_theta_minus_phi);
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printD3DI_LIGHT(halfway);
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printD3DI_LIGHT(next);
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printD3DI_LIGHT(red);
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printD3DI_LIGHT(green);
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printD3DI_LIGHT(blue);
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printD3DI_LIGHT(shade);
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printD3DI_LIGHT(range_squared);
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printD3DI_LIGHT(attenuation0);
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printD3DI_LIGHT(attenuation1);
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printD3DI_LIGHT(attenuation2);
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printD3DI_LIGHT(cos_theta_by_2);
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printD3DI_LIGHT(cos_phi_by_2);
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printD3DI_LIGHT(position);
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printD3DI_LIGHT(direction);
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printD3DI_LIGHT(range);
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pcomment("---------------- DIRECT3DDEVICEI ------------------------------------");
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printDevice(dwVersion);
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printDevice(dwRampBase);
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printDevice(dvRampScale);
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printDevice(lpvRampTexture);
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printDevice(mCTM);
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printDevice(dwMaxTextureIndices);
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printDevice(lighting);
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printDevice(vcache);
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printDevice(dvExtentsAdjust);
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printDevice(lpdwRStates);
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printDevice(pD3DMappedTexI);
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printDevice(ClipperState);
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printDevice(dwVertexBase);
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printDevice(dwFlags);
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printDevice(dwDeviceFlags);
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printDevice(dwNumVertices);
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printDevice(dwNumPrimitives);
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printDevice(dwNumIndices);
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printDevice(lpwIndices);
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printDevice(primType);
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printDevice(nTexCoord);
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printDevice(position);
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printDevice(normal);
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printDevice(diffuse);
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printDevice(specular);
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printDevice(textures);
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printDevice(dwVIDIn);
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printDevice(dwVIDOut);
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printDevice(dwOutputSize);
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printDevice(lpvOut);
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printDevice(lpClipFlags);
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printDevice(rExtents);
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printDevice(dwClipUnion);
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printDevice(dwClipIntersection);
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printDevice(pfnFlushStates );
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printDevice(deviceType );
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printDevice(lpDirect3DI );
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printDevice(list );
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printDevice(texBlocks );
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printDevice(buffers );
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printDevice(numViewports );
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printDevice(viewports );
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printDevice(lpCurrentViewport );
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printDevice(matBlocks );
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printDevice(mDevUnk );
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printDevice(guid );
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printDevice(matBlocks );
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printDevice(mDevUnk );
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printDevice(guid );
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printDevice(lpD3DHALCallbacks );
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printDevice(lpD3DHALGlobalDriverData );
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printDevice(lpD3DHALCallbacks2 );
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printDevice(lpD3DHALCallbacks3 );
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printDevice(lpDD );
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printDevice(lpDDGbl );
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printDevice(lpDDSTarget );
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printDevice(lpDDSZBuffer );
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printDevice(lpDDPalTarget );
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printDevice(lpDDSTarget_DDS4 );
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printDevice(lpDDSZBuffer_DDS4 );
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printDevice(dwWidth );
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printDevice(dwHeight );
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printDevice(transform );
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printDevice(dwhContext );
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printDevice(bufferHandles );
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printDevice(pfnDrawPrim );
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printDevice(pfnDrawIndexedPrim );
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printDevice(red_mask );
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printDevice(red_scale );
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printDevice(red_shift );
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printDevice(green_mask);
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printDevice(green_scale);
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printDevice(green_shift);
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printDevice(blue_mask);
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printDevice(blue_scale);
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printDevice(blue_shift);
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printDevice(zmask_shift);
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printDevice(stencilmask_shift);
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printDevice(bDDSTargetIsPalettized);
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printDevice(pick_data);
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printDevice(lpbClipIns_base);
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printDevice(dwClipIns_offset);
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printDevice(renderstate_overrides);
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printDevice(transformstate_overrides);
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printDevice(lightstate_overrides);
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printDevice(iClipStatus);
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printDevice(D3DStats);
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printDevice(dwFVFLastIn);
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printDevice(dwFVFLastOut);
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printDevice(dwFVFLastTexCoord);
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printDevice(dwFVFLastOutputSize);
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printDevice(dwFEFlags);
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printDevice(dwDebugFlags);
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printDevice(v_id);
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printDevice(numLights);
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printDevice(specular_tables);
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printDevice(specular_table);
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printDevice(materials);
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printDevice(lightVertexFuncTable);
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printDevice(pHalProv);
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printDevice(hDllProv);
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printDevice(pfnDoFlushBeginEnd);
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printDevice(d3dHWDevDesc);
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printDevice(d3dHELDevDesc);
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printDevice(lpOwningIUnknown);
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printDevice(lpD3DMappedTexI);
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printDevice(lpD3DMappedBlock);
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printDevice(lpClipper);
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printDevice(dwHintFlags);
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printDevice(lpcCurrentPtr);
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printDevice(BeginEndCSect);
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printDevice(lpvVertexBatch);
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printDevice(lpIndexBatch);
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printDevice(lpvVertexData);
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printDevice(dwBENumVertices);
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printDevice(dwMaxVertexCount);
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printDevice(lpVertexIndices);
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printDevice(dwBENumIndices);
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printDevice(dwMaxIndexCount);
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printDevice(wFlushed);
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printDevice(lpTextureBatched);
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printDevice(lpwDPBuffer);
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printDevice(dwCurrentBatchVID);
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printDevice(lpDPPrimCounts);
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printDevice(lpHWCounts);
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printDevice(lpHWTris);
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printDevice(lpHWVertices);
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printDevice(dwHWOffset);
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printDevice(dwHWMaxOffset);
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printDevice(dwHWTriIndex);
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printDevice(dwHWNumCounts);
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printDevice(dwDPOffset);
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printDevice(dwDPMaxOffset);
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printDevice(wTriIndex);
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printDevice(TLVbuf);
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printDevice(HVbuf);
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printDevice(lpD3DExtendedCaps);
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printDevice(rstates);
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printDevice(tsstates);
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printDevice(pfnRampService);
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printDevice(pfnRastService);
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printDevice(pGeometryFuncs);
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printDevice(mWV);
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pcomment("---------------- CDirect3DDeviceIDP2 ----------------------");
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printDeviceDP2(lpDDSCB1);
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printDeviceDP2(lpvDP2Commands);
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printDeviceDP2(lpDP2CurrCommand);
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printDeviceDP2(dp2data);
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printDeviceDP2(dwDP2CommandLength);
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printDeviceDP2(dwDP2CommandBufSize);
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printDeviceDP2(bDP2CurrCmdOP);
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printDeviceDP2(wDP2CurrCmdCnt);
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printDeviceDP2(dwDP2Flags);
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pcomment("---------------- MISC ------------------------------------");
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/*
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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pequate("DEVI_ ", OFFSET(DIRECT3DDEVICEI, ));
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*/
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pequate("_R_", 0);
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pequate("_G_", 4);
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pequate("_B_", 8);
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pequate("_X_", 0);
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pequate("_Y_", 4);
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pequate("_Z_", 8);
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pequate("_W_", 12);
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pequate("D3DLIGHTI_COMPUTE_SPECULAR ", D3DLIGHTI_COMPUTE_SPECULAR);
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return 0;
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}
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