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175 lines
5.9 KiB
175 lines
5.9 KiB
/*==========================================================================;
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*
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* Copyright (C) 1998 Microsoft Corporation. All Rights Reserved.
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*
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* File: haltrans.cpp
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* Content: Direct3D HAL transform handler
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*
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***************************************************************************/
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#include "pch.cpp"
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#pragma hdrstop
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//---------------------------------------------------------------------
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// Update pre-computed constants related to viewport
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//
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// This functions should be called every time the viewport parameters are
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// changed
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//
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// Notes:
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// 1. scaleY and offsetY are computed to flip Y axes from up to down.
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// 2. Mclip matrix is computed multiplied by Mshift matrix
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//
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const D3DVALUE SMALL_NUMBER = 0.000001f;
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void UpdateViewportCache(LPDIRECT3DDEVICEI device, D3DVIEWPORT2 *data)
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{
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// Bail if we are going to cause any divide by zero exceptions.
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// The likely reason is that we have a bogus viewport set by
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// TLVertex execute buffer app.
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if(data->dwWidth == 0 ||
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data->dwHeight == 0 ||
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FLOAT_EQZ(data->dvClipWidth) ||
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FLOAT_EQZ(data->dvClipHeight) ||
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data->dvMaxZ - data->dvMinZ == D3DVAL(0.f))
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return;
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D3DFE_VIEWPORTCACHE *cache = &device->vcache;
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cache->dvX = D3DVAL(data->dwX);
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cache->dvY = D3DVAL(data->dwY);
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cache->dvWidth = D3DVAL(data->dwWidth);
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cache->dvHeight = D3DVAL(data->dwHeight);
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cache->mclip11 = D3DVAL(1.0) / data->dvClipWidth;
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cache->mclip41 = - cache->mclip11 * data->dvClipX;
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cache->mclip22 = D3DVAL(1) / data->dvClipHeight;
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cache->mclip42 = D3DVAL(1) - cache->mclip22 * data->dvClipY;
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cache->mclip33 = D3DVAL(1) / (data->dvMaxZ - data->dvMinZ);
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cache->mclip43 = - data->dvMinZ * cache->mclip33;
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cache->scaleX = cache->dvWidth;
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cache->scaleY = - cache->dvHeight;
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cache->offsetX = cache->dvX;
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cache->offsetY = cache->dvY + cache->dvHeight;
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// Small offset is added to prevent generation of negative screen
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// coordinates (this could happen because of precision errors).
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// Not needed (or wanted) for devices which do guardband.
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if (IS_HW_DEVICE(device))
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{
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cache->offsetX += SMALL_NUMBER;
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cache->offsetY += SMALL_NUMBER;
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}
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device->dwFEFlags |= D3DFE_VIEWPORT_DIRTY | D3DFE_INVERSEMCLIP_DIRTY;
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cache->scaleXi = D3DVAL(1) / cache->scaleX;
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cache->scaleYi = D3DVAL(1) / cache->scaleY;
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cache->minX = cache->dvX;
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cache->maxX = cache->dvX + cache->dvWidth;
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cache->minY = cache->dvY;
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cache->maxY = cache->dvY + cache->dvHeight;
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cache->minXi = FTOI(cache->minX);
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cache->maxXi = FTOI(cache->maxX);
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cache->minYi = FTOI(cache->minY);
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cache->maxYi = FTOI(cache->maxY);
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if (device->dwDeviceFlags & D3DDEV_GUARDBAND)
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{
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LPD3DHAL_D3DEXTENDEDCAPS lpCaps = device->lpD3DExtendedCaps;
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// Because we clip by guard band window we have to use its extents
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cache->minXgb = lpCaps->dvGuardBandLeft;
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cache->maxXgb = lpCaps->dvGuardBandRight;
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cache->minYgb = lpCaps->dvGuardBandTop;
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cache->maxYgb = lpCaps->dvGuardBandBottom;
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D3DVALUE w = 2.0f / cache->dvWidth;
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D3DVALUE h = 2.0f / cache->dvHeight;
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D3DVALUE ax1 = -lpCaps->dvGuardBandLeft * w + 1.0f;
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D3DVALUE ax2 = lpCaps->dvGuardBandRight * w - 1.0f;
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D3DVALUE ay1 = lpCaps->dvGuardBandBottom * h - 1.0f;
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D3DVALUE ay2 = -lpCaps->dvGuardBandTop * h + 1.0f;
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cache->gb11 = 2.0f / (ax1 + ax2);
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cache->gb41 = cache->gb11 * (ax1 - 1.0f) * 0.5f;
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cache->gb22 = 2.0f / (ay1 + ay2);
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cache->gb42 = cache->gb22 * (ay1 - 1.0f) * 0.5f;
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cache->Kgbx1 = 0.5f * (1.0f - ax1);
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cache->Kgbx2 = 0.5f * (1.0f + ax2);
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cache->Kgby1 = 0.5f * (1.0f - ay1);
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cache->Kgby2 = 0.5f * (1.0f + ay2);
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}
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else
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{
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cache->minXgb = cache->minX;
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cache->maxXgb = cache->maxX;
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cache->minYgb = cache->minY;
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cache->maxYgb = cache->maxY;
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}
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}
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//---------------------------------------------------------------------
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HRESULT
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D3DHAL_MatrixCreate(LPDIRECT3DDEVICEI lpDevI, LPD3DMATRIXHANDLE lphMat)
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{
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LPD3DMATRIXI lpMat;
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HRESULT ret;
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if ((ret = D3DMalloc((void**)&lpMat, sizeof(D3DMATRIXI))) != DD_OK)
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{
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return ret;
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}
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setIdentity(lpMat);
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LIST_INSERT_ROOT(&lpDevI->transform.matrices, lpMat, link);
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*lphMat = (DWORD)((ULONG_PTR)lpMat);
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return (D3D_OK);
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}
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//---------------------------------------------------------------------
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HRESULT
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D3DHAL_MatrixDestroy(LPDIRECT3DDEVICEI lpDevI, D3DMATRIXHANDLE hMat)
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{
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LPD3DMATRIXI lpMat = (LPD3DMATRIXI)ULongToPtr(hMat);
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LIST_DELETE(lpMat, link);
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D3DFree(lpMat);
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return D3D_OK;
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}
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//---------------------------------------------------------------------
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HRESULT
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D3DHAL_MatrixSetData(LPDIRECT3DDEVICEI lpDevI, D3DMATRIXHANDLE hMat,
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LPD3DMATRIX lpMat)
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{
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D3DFE_TRANSFORM& TRANSFORM = lpDevI->transform;
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LPD3DMATRIXI lpDstMat;
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lpDstMat = HANDLE_TO_MAT(lpDevI, hMat);
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if (!lpDstMat)
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{
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return D3DERR_MATRIX_SETDATA_FAILED;
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}
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*(D3DMATRIX*)lpDstMat = *lpMat;
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if (hMat == TRANSFORM.hWorld)
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D3DFE_SetMatrixWorld(lpDevI, lpMat);
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else
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if (hMat == TRANSFORM.hView)
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D3DFE_SetMatrixView(lpDevI, lpMat);
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else
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if (hMat == TRANSFORM.hProj)
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D3DFE_SetMatrixProj(lpDevI, lpMat);
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return (D3D_OK);
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}
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//---------------------------------------------------------------------
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HRESULT
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D3DHAL_MatrixGetData(LPDIRECT3DDEVICEI lpDevI, D3DMATRIXHANDLE hMat,
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LPD3DMATRIX lpMat)
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{
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LPD3DMATRIXI lpSrcMat = HANDLE_TO_MAT(lpDevI, hMat);
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if (!lpSrcMat)
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return D3DERR_MATRIX_GETDATA_FAILED;
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*lpMat = *(D3DMATRIX*)lpSrcMat;
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return (D3D_OK);
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}
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