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11 lines
433 B
11 lines
433 B
//-----------------------------------------------------------------------------
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//
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// This file contains texture filtering function headers.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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//-----------------------------------------------------------------------------
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void TexFiltBilinear(D3DCOLOR *pOut, INT32 iUFrac, INT32 iVFrac, UINT32 uTex00, UINT32 uTex10,
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UINT32 uTex01, UINT32 uTex11);
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