Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
*
* File: devstate.c
* Content: device state management
*
***************************************************************************/
#include "pch.cpp"
#pragma hdrstop
#include "drawprim.hpp"
#include "pvvid.h"
#include "d3dfei.h"
extern HRESULT checkDeviceSurface(LPDIRECT3DDEVICEI lpD3DDev,
LPDIRECTDRAWSURFACE lpDDS);
extern HRESULT CalcDDSurfInfo(LPDIRECT3DDEVICEI lpDevI, BOOL bUpdateZBufferFields);
//---------------------------------------------------------------------
inline void UpdateFogFactor(LPDIRECT3DDEVICEI lpDevI)
{
if (lpDevI->lighting.fog_end == lpDevI->lighting.fog_start)
lpDevI->lighting.fog_factor = D3DVAL(0.0);
else
lpDevI->lighting.fog_factor = D3DVAL(255) /
(lpDevI->lighting.fog_end - lpDevI->lighting.fog_start);
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetRenderState"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderState(D3DRENDERSTATETYPE dwState, DWORD value)
{
#if DBG
if (dwState >= D3D_MAXRENDERSTATES || dwState == 0 )
{
D3D_ERR( "Invalid render state type" );
return DDERR_INVALIDPARAMS;
}
#endif
// Takes D3D lock (MT only).
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
try
{
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
if(this->CheckForRetiredRenderState(dwState))
{
m_pStateSets->InsertRenderState(dwState, value, CanHandleRenderState(dwState));
}
else
{
D3D_ERR("invalid renderstate %d", dwState);
return DDERR_INVALIDPARAMS;
}
}
else
this->SetRenderStateFast(dwState, value);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetRenderStateFast"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderStateFast(D3DRENDERSTATETYPE dwState, DWORD value)
{
#if DBG
if (dwState >= D3D_MAXRENDERSTATES || dwState == 0 )
{
D3D_ERR( "Invalid render state type" );
return DDERR_INVALIDPARAMS;
}
#endif
if (!(rsVec[dwState >> D3D_RSVEC_SHIFT] & (1ul << (dwState & D3D_RSVEC_MASK))))
{ // Fast path. We do not need any processing done in UpdateInternalState other than updating rstates array
if (this->rstates[dwState] == value)
{
D3D_WARN(4,"Ignoring redundant SetRenderState");
return D3D_OK;
}
this->rstates[dwState] = value;
// Output state to the device driver
return SetRenderStateI(dwState, value);
}
else
{
try
{
// Wrap modes could be re-programmed. We need to restore them before
// filtering redundant values
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
ForceFVFRecompute();
}
if (this->rstates[dwState] == value)
{
D3D_WARN(4,"Ignoring redundant SetRenderState");
return D3D_OK;
}
this->UpdateInternalState(dwState, value);
if (CanHandleRenderState(dwState))
{
if(CheckForRetiredRenderState(dwState))
return SetRenderStateI(dwState, value);
D3D_ERR("invalid renderstate %d", dwState);
return DDERR_INVALIDPARAMS;
}
}
catch(HRESULT ret)
{
return ret;
}
}
return D3D_OK;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetRenderStateInternal"
HRESULT
DIRECT3DDEVICEI::SetRenderStateInternal(D3DRENDERSTATETYPE dwState, DWORD dwValue)
{
if (this->rstates[dwState] == dwValue)
{
D3D_WARN(4,"Ignoring redundant SetRenderState");
return D3D_OK;
}
try
{
this->UpdateInternalState(dwState, dwValue);
if (CanHandleRenderState(dwState))
return SetRenderStateI(dwState, dwValue);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetRenderState"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetRenderState(D3DRENDERSTATETYPE dwState, LPDWORD lpdwValue)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
#if DBG
if (dwState >= D3D_MAXRENDERSTATES || dwState == 0)
{
D3D_ERR( "Invalid render state value" );
return DDERR_INVALIDPARAMS;
}
#endif
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(lpdwValue, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
if(!CheckForRetiredRenderState(dwState))
{
D3D_ERR("invalid renderstate %d", dwState);
return DDERR_INVALIDPARAMS;
}
// WRAP render states could be re-mapped so we have to return the original
// value
if (dwState >= D3DRENDERSTATE_WRAP0 && dwState <= D3DRENDERSTATE_WRAP7)
{
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
DWORD dwTexCoordIndex = dwState - D3DRENDERSTATE_WRAP0;
for (DWORD i=0; i < this->dwNumTextureStages; i++)
{
LPD3DFE_TEXTURESTAGE pStage = &this->textureStage[i];
if (pStage->dwInpCoordIndex == dwTexCoordIndex)
{
if (pStage->dwInpCoordIndex != pStage->dwOutCoordIndex)
{
*lpdwValue = pStage->dwOrgWrapMode;
return D3D_OK;
}
}
}
}
}
*lpdwValue = this->rstates[dwState];
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetTexture"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTexture(DWORD dwStage, LPDIRECTDRAWSURFACE7 *lplpTex)
{
// Takes D3D lock (MT only).
// Lock released in the destructor.
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(lplpTex, sizeof(LPVOID)))
{
D3D_ERR( "Invalid pointer to LPDIRECTDRAWSURFACE7" );
return DDERR_INVALIDPARAMS;
}
if (this->lpD3DMappedTexI[dwStage])
{
if(this->lpD3DMappedTexI[dwStage]->D3DManaged())
*lplpTex = this->lpD3DMappedTexI[dwStage]->lpDDSSys;
else
*lplpTex = this->lpD3DMappedTexI[dwStage]->lpDDS;
(*lplpTex)->AddRef();
}
else
{
*lplpTex = NULL;
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::VerifyTexture"
HRESULT DIRECT3DDEVICEI::VerifyTexture(DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTex)
{
if (dwStage >= D3DHAL_TSS_MAXSTAGES)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (lpTex)
{
if (!VALID_DDSURF_PTR(lpTex))
{
D3D_ERR( "Invalid surface pointer" );
return DDERR_INVALIDOBJECT;
}
if((((LPDDRAWI_DDRAWSURFACE_INT)lpTex)->lpLcl->lpSurfMore->ddsCapsEx.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)) &&
!(this->dwFEFlags & D3DFE_REALHAL))
{
D3D_ERR( "Managed textures cannot be used with a software device" );
return DDERR_INVALIDPARAMS;
}
if(!IsToplevel(((LPDDRAWI_DDRAWSURFACE_INT)lpTex)->lpLcl))
{
D3D_ERR( "Cannot set a mipmap sublevel or a cubemap subface" );
return DDERR_INVALIDPARAMS;
}
LPDIRECT3DTEXTUREI lpTexI = reinterpret_cast<LPDIRECT3DTEXTUREI>(((LPDDRAWI_DDRAWSURFACE_INT)lpTex)->lpLcl->lpSurfMore->lpTex);
if(lpTexI == NULL)
{
D3D_ERR( "Surface must have DDSCAPS_TEXTURE set to use in SetTexture" );
return DDERR_INVALIDPARAMS;
}
if (!lpTexI->D3DManaged())
{
if((((LPDDRAWI_DDRAWSURFACE_INT)(lpTexI->lpDDS))->lpLcl->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) &&
(!(lpD3DHALGlobalDriverData->hwCaps.dwDevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)))
{
D3D_ERR( "Device cannot render using texture surface from system memory" );
return DDERR_INVALIDPARAMS;
}
}
CLockD3DST lockObject(this, DPF_MODNAME, REMIND("")); // we access DDraw gbl in VerifyTextureCaps
return VerifyTextureCaps(lpTexI);
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetTexture"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTexture(DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTex)
{
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
HRESULT ret = VerifyTexture(dwStage, lpTex);
if(ret != D3D_OK)
return ret;
#endif
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
m_pStateSets->InsertTexture(dwStage, lpTex);
return D3D_OK;
}
return SetTextureInternal(dwStage, lpTex);
}
catch(HRESULT ret)
{
return ret;
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetTextureInternal"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTextureInternal(DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTex)
{
#if DBG
HRESULT ret = VerifyTexture(dwStage, lpTex);
if(ret != D3D_OK)
return ret;
#endif
#if COLLECTSTATS
this->IncNumTexturesSet();
#endif
LPDIRECT3DTEXTUREI lpTexI = lpTex ? reinterpret_cast<LPDIRECT3DTEXTUREI>(((LPDDRAWI_DDRAWSURFACE_INT)lpTex)->lpLcl->lpSurfMore->lpTex) : NULL;
if (lpD3DMappedTexI[dwStage] == lpTexI)
{
return D3D_OK;
}
if (lpD3DMappedTexI[dwStage])
{
lpD3DMappedTexI[dwStage]->Release();
}
lpD3DMappedTexI[dwStage] = lpTexI;
if (lpTexI)
{
lpTexI->AddRef();
#if COLLECTSTATS
if(lpTexI->D3DManaged())
{
this->lpDirect3DI->lpTextureManager->IncNumTexturesSet();
if(lpTexI->InVidmem())
this->lpDirect3DI->lpTextureManager->IncNumSetTexInVid();
}
#endif
}
m_dwStageDirty |= (1 << dwStage);
// Need to call UpdateTextures()
this->dwFEFlags |= D3DFE_NEED_TEXTURE_UPDATE;
return D3D_OK;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetTextureStageState"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTextureStageState(DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
DWORD dwValue)
{
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES ||
dwState == 0 || dwState >= D3DTSS_MAX)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif //DBG
try
{
// Holds D3D lock until exit.
CLockD3DMT ldmLock(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
m_pStateSets->InsertTextureStageState(dwStage, dwState, dwValue);
return D3D_OK;
}
return this->SetTextureStageStateFast(dwStage, dwState, dwValue);
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetTextureStageStateFast"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTextureStageStateFast(DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
DWORD dwValue)
{
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES ||
dwState == 0 || dwState >= D3DTSS_MAX)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif //DBG
// Fast path. We do not need any processing done in UpdateInternalTSS other than updating tsstates array
if (NeedInternalTSSUpdate(dwState))
{
// Texture stages could be re-programmed. We need to restore them before
// filtering redundant values
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
ForceFVFRecompute();
}
if (this->tsstates[dwStage][dwState] == dwValue)
{
D3D_WARN(4,"Ignoring redundant SetTextureStageState");
return D3D_OK;
}
if(this->UpdateInternalTextureStageState(dwStage, dwState, dwValue))
return D3D_OK;
}
else
{
if (this->tsstates[dwStage][dwState] == dwValue)
{
D3D_WARN(4,"Ignoring redundant SetTextureStageState");
return D3D_OK;
}
tsstates[dwStage][dwState] = dwValue;
}
if (dwStage >= this->dwMaxTextureBlendStages)
return D3D_OK;
return SetTSSI(dwStage, dwState, dwValue);
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetTextureStageState"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTextureStageState(DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
LPDWORD pdwValue)
{
// Takes D3D lock (MT only).
// Lock released in the destructor.
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES ||
dwState == 0 || dwState >= D3DTSS_MAX)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif //DBG
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(pdwValue, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
// If texture indices were re-mapped we have to find and return the original value
if (dwState == D3DTSS_TEXCOORDINDEX && this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
ForceFVFRecompute();
}
// Don't bother to check for DX6 support, just return the
// cached value.
*pdwValue = tsstates[dwStage][dwState];
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3D::CreateDevice"
extern HRESULT WINAPI Direct3DCreateDevice(REFCLSID riid,
LPUNKNOWN lpDirect3D,
LPDIRECTDRAWSURFACE lpDDSTarget,
LPUNKNOWN* lplpD3DDevice,
IUnknown* pUnkOuter);
HRESULT D3DAPI DIRECT3DI::CreateDevice(REFCLSID devType,
LPDIRECTDRAWSURFACE7 lpDDS7,
LPDIRECT3DDEVICE7 *lplpDirect3DDevice)
{
HRESULT ret;
LPUNKNOWN lpUnkDevice;
LPDIRECTDRAWSURFACE lpDDS;
try
{
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
if (!VALID_DIRECT3D_PTR(this)) {
D3D_ERR( "Invalid Direct3D pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_OUTPTR(lplpDirect3DDevice))
{
D3D_ERR( "Invalid pointer to Device object pointer" );
return DDERR_INVALIDPARAMS;
}
if (!VALID_D3D_DIRECTDRAWSURFACE7_PTR(((LPDDRAWI_DDRAWSURFACE_INT)lpDDS7)))
{
D3D_ERR( "Invalid DirectDrawSurface7 pointer" );
return DDERR_INVALIDOBJECT;
}
*lplpDirect3DDevice = NULL;
// QI lpDDS7 for lpDDS interface
ret = lpDDS7->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpDDS);
if (FAILED(ret))
return ret;
lpDDS->Release();
ret = Direct3DCreateDevice(devType, &this->mD3DUnk, lpDDS, (LPUNKNOWN *) &lpUnkDevice, NULL);
if(FAILED(ret) || (lpUnkDevice==NULL))
return ret;
// QI device1 for a device7 interface
ret = lpUnkDevice->QueryInterface(IID_IDirect3DDevice7, (LPVOID*)lplpDirect3DDevice);
lpUnkDevice->Release(); // release unneeded interface
return ret;
}
catch (HRESULT ret)
{
return ret;
}
}
//----------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetTransformI"
void DIRECT3DDEVICEI::SetTransformI(D3DTRANSFORMSTATETYPE state, LPD3DMATRIX lpMat)
{
switch (state)
{
case D3DTRANSFORMSTATE_WORLD :
*(D3DMATRIX*)&this->transform.world[0] = *lpMat;
this->dwFEFlags |= D3DFE_WORLDMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DTRANSFORMSTATE_WORLD1 :
*(D3DMATRIX*)&this->transform.world[1] = *lpMat;
this->dwFEFlags |= D3DFE_WORLDMATRIX1_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DTRANSFORMSTATE_WORLD2 :
*(D3DMATRIX*)&this->transform.world[2] = *lpMat;
this->dwFEFlags |= D3DFE_WORLDMATRIX2_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DTRANSFORMSTATE_WORLD3 :
*(D3DMATRIX*)&this->transform.world[3] = *lpMat;
this->dwFEFlags |= D3DFE_WORLDMATRIX3_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DTRANSFORMSTATE_VIEW :
*(D3DMATRIX*)&this->transform.view = *lpMat;
this->dwFEFlags |= D3DFE_VIEWMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DTRANSFORMSTATE_PROJECTION :
*(D3DMATRIX*)&this->transform.proj = *lpMat;
this->dwFEFlags |= D3DFE_PROJMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
if (!(this->dwFEFlags & D3DFE_EXECUTESTATEMODE))
{
this->UpdateDrvWInfo();
}
break;
case D3DTRANSFORMSTATE_TEXTURE0:
case D3DTRANSFORMSTATE_TEXTURE1:
case D3DTRANSFORMSTATE_TEXTURE2:
case D3DTRANSFORMSTATE_TEXTURE3:
case D3DTRANSFORMSTATE_TEXTURE4:
case D3DTRANSFORMSTATE_TEXTURE5:
case D3DTRANSFORMSTATE_TEXTURE6:
case D3DTRANSFORMSTATE_TEXTURE7:
{
this->dwDeviceFlags |= D3DDEV_TEXTRANSFORMDIRTY;
DWORD dwIndex = state - D3DTRANSFORMSTATE_TEXTURE0;
*(D3DMATRIX*)&this->mTexture[dwIndex] = *lpMat;
break;
}
}
}
//----------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetTransform"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTransform(D3DTRANSFORMSTATETYPE state, LPD3DMATRIX lpMat)
{
#if DBG
if (!VALID_PTR(lpMat, sizeof(D3DMATRIX)))
{
D3D_ERR( "Invalid matrix pointer" );
return DDERR_INVALIDPARAMS;
}
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
case D3DTRANSFORMSTATE_WORLD1:
case D3DTRANSFORMSTATE_WORLD2:
case D3DTRANSFORMSTATE_WORLD3:
case D3DTRANSFORMSTATE_VIEW :
case D3DTRANSFORMSTATE_PROJECTION :
case D3DTRANSFORMSTATE_TEXTURE0:
case D3DTRANSFORMSTATE_TEXTURE1:
case D3DTRANSFORMSTATE_TEXTURE2:
case D3DTRANSFORMSTATE_TEXTURE3:
case D3DTRANSFORMSTATE_TEXTURE4:
case D3DTRANSFORMSTATE_TEXTURE5:
case D3DTRANSFORMSTATE_TEXTURE6:
case D3DTRANSFORMSTATE_TEXTURE7:
break;
default :
D3D_ERR( "Invalid state value passed to SetTransform" );
return DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
}
#endif
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
m_pStateSets->InsertTransform(state, lpMat);
else
this->SetTransformI(state, lpMat);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::GetTransform"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTransform(D3DTRANSFORMSTATETYPE dtsTransformState, LPD3DMATRIX lpMat)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
HRESULT ret = D3D_OK;
#if DBG
if (!lpMat) {
D3D_ERR( "NULL matrix pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
switch (dtsTransformState) {
case D3DTRANSFORMSTATE_WORLD :
*lpMat = *(LPD3DMATRIX)&this->transform.world[0]._11;
break;
case D3DTRANSFORMSTATE_WORLD1 :
*lpMat = *(LPD3DMATRIX)&this->transform.world[1]._11;
break;
case D3DTRANSFORMSTATE_WORLD2 :
*lpMat = *(LPD3DMATRIX)&this->transform.world[2]._11;
break;
case D3DTRANSFORMSTATE_WORLD3 :
*lpMat = *(LPD3DMATRIX)&this->transform.world[3]._11;
break;
case D3DTRANSFORMSTATE_VIEW :
*lpMat = *(LPD3DMATRIX)&this->transform.view._11;
break;
case D3DTRANSFORMSTATE_PROJECTION :
*lpMat = *(LPD3DMATRIX)&this->transform.proj._11;
break;
case D3DTRANSFORMSTATE_TEXTURE0:
case D3DTRANSFORMSTATE_TEXTURE1:
case D3DTRANSFORMSTATE_TEXTURE2:
case D3DTRANSFORMSTATE_TEXTURE3:
case D3DTRANSFORMSTATE_TEXTURE4:
case D3DTRANSFORMSTATE_TEXTURE5:
case D3DTRANSFORMSTATE_TEXTURE6:
case D3DTRANSFORMSTATE_TEXTURE7:
*lpMat = *(LPD3DMATRIX)&this->mTexture[dtsTransformState-D3DTRANSFORMSTATE_TEXTURE0]._11;
break;
default :
D3D_ERR( "Invalid state value passed to GetTransform" );
ret = DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
break;
}
return ret;
} // end of D3DDev2_GetTransform()
void InvalidateHandles(LPDIRECT3DDEVICEI lpDevI)
{
/* free up all textures created by this object */
LPD3DI_TEXTUREBLOCK tBlock=LIST_FIRST(&lpDevI->texBlocks);
while (tBlock)
{
D3DI_RemoveTextureHandle(tBlock);
tBlock=LIST_NEXT(tBlock,devList);
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::UpdateDriverStates"
HRESULT
DIRECT3DDEVICEI::UpdateDriverStates()
{
// note we can't do a loop from 1 to D3DHAL_MAX_RSTATES(256) as some of rstates are not
// valid states, passin them down to drivers(like voodoo2 DX6 driver) will crash.
for (DWORD i = D3DRENDERSTATE_ANTIALIAS ; i < D3DRENDERSTATE_WRAPBIAS+8; ++i)
{
HRESULT ret = this->SetRenderStateI((D3DRENDERSTATETYPE)i, this->rstates[i]);
if (ret != D3D_OK)
return ret;
}
return D3D_OK;
}
void DIRECT3DDEVICEI::SetRenderTargetI(LPDIRECTDRAWSURFACE lpDDS, LPDIRECTDRAWSURFACE lpZ)
{
HRESULT ret;
// Flush before switching RenderTarget..
ret = FlushStates();
if (ret != D3D_OK)
{
D3D_ERR("Error trying to FlushStates in SetRenderTarget");
throw ret;
}
if (this->lpD3DHALCallbacks2->SetRenderTarget)
{
D3DHAL_SETRENDERTARGETDATA rtData;
rtData.dwhContext = this->dwhContext;
#ifndef WIN95
if (dwFEFlags & D3DFE_REALHAL)
{
if (lpDDS)
rtData.lpDDSLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl;
else
rtData.lpDDSLcl = NULL;
if (lpZ)
rtData.lpDDSZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpZ)->lpLcl;
else
rtData.lpDDSZLcl = NULL;
}
else
#endif //WIN95
{
rtData.lpDDS = lpDDS;
rtData.lpDDSZ = lpZ;
}
rtData.ddrval = 0;
CALL_HAL2ONLY(ret, this, SetRenderTarget, &rtData);
if ((ret != DDHAL_DRIVER_HANDLED) || (rtData.ddrval != DD_OK))
{
D3D_ERR( "Driver call failed in SetRenderTarget" );
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
ret = rtData.ddrval;
throw ret;
}
}
else
{
D3DHAL_CONTEXTCREATEDATA cdata;
D3DHAL_CONTEXTDESTROYDATA ddata;
/* Destroy old context */
memset(&ddata, 0, sizeof(D3DHAL_CONTEXTDESTROYDATA));
ddata.dwhContext = this->dwhContext;
CALL_HALONLY(ret, this, ContextDestroy, &ddata);
if (ret != DDHAL_DRIVER_HANDLED || ddata.ddrval != DD_OK)
{
DPF(0, "(ERROR) ContextDestroy. Failed. dwhContext = %d", ddata.dwhContext);
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
ret = ddata.ddrval;
throw ret;
}
/* Create new context */
memset(&cdata, 0, sizeof(D3DHAL_CONTEXTCREATEDATA));
cdata.lpDDGbl = this->lpDDGbl;
cdata.lpDDS = lpDDS;
cdata.lpDDSZ = lpZ;
// Hack Alert!! dwhContext is used to inform the driver which version
// of the D3D interface is calling it.
cdata.dwhContext = 3;
cdata.dwPID = GetCurrentProcessId();
// Hack Alert!! ddrval is used to inform the driver which driver type
// the runtime thinks it is (DriverStyle registry setting)
cdata.ddrval = this->deviceType;
CALL_HALONLY(ret, this, ContextCreate, &cdata);
if (ret != DDHAL_DRIVER_HANDLED || cdata.ddrval != DD_OK)
{
D3D_ERR("HAL call to ContextCreate failed in SetRenderTarget");
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
throw cdata.ddrval;
}
this->dwhContext = (DWORD)cdata.dwhContext;
D3D_INFO(9, "in halCreateContext. Succeeded. dwhContext = %d", cdata.dwhContext);
ret = this->UpdateDriverStates();
if (ret != D3D_OK)
throw ret;
}
InvalidateHandles(this);
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetRenderTarget"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderTarget(LPDIRECTDRAWSURFACE7 lpDDS7, DWORD dwFlags)
{
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
LPDIRECTDRAWSURFACE lpZ=NULL,lpDDS=NULL;
LPDIRECTDRAWSURFACE7 lpZ_DDS7=NULL;
LPDIRECTDRAWPALETTE lpPal=NULL;
try
{
DDSCAPS2 ddscaps;
memset(&ddscaps, 0, sizeof(ddscaps));
DDSURFACEDESC2 ddsd;
HRESULT ret, ddrval;
DWORD i, j;
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice7 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_D3D_DIRECTDRAWSURFACE7_PTR(((LPDDRAWI_DDRAWSURFACE_INT)lpDDS7)))
{
D3D_ERR( "Invalid DirectDrawSurface7 pointer" );
return DDERR_INVALIDOBJECT;
}
/*
* Check if the 3D cap is set on the surface.
*/
memset(&ddsd, 0, sizeof ddsd);
ddsd.dwSize = sizeof ddsd;
ddrval = lpDDS7->GetSurfaceDesc(&ddsd);
if (ddrval != DD_OK)
{
D3D_ERR("Failed to get surface description of device's surface.");
return (ddrval);
}
if (!(ddsd.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
D3D_ERR("**** The DDSCAPS_3DDEVICE is not set on this surface.");
D3D_ERR("**** You need to add DDSCAPS_3DDEVICE to ddsCaps.dwCaps");
D3D_ERR("**** when creating the surface.");
return (DDERR_INVALIDCAPS);
}
if (!(this->lpD3DHALGlobalDriverData->hwCaps.dwDeviceRenderBitDepth & BitDepthToDDBD(ddsd.ddpfPixelFormat.dwRGBBitCount))) {
D3D_ERR("Rendering surface's RGB bit count not supported by hardware device");
return (DDERR_INVALIDCAPS);
}
if (ddsd.dwWidth > 2048 || ddsd.dwHeight > 2048)
{
D3D_ERR("Surface dimension > 2048");
return DDERR_INVALIDPARAMS;
}
/* The z-buffer... */
ddscaps.dwCaps = DDSCAPS_ZBUFFER;
ret = lpDDS7->GetAttachedSurface(&ddscaps, &lpZ_DDS7);
if ((ret != DD_OK) && (ret != DDERR_NOTFOUND))
{
/*
* NOTE: Not an error if the z-buffer is not found. We will let the
* dirver handle that (it might fail or create its own z-buffer).
*/
D3D_ERR("Supplied DirectDraw Z-Buffer is invalid - can't set render target");
throw DDERR_INVALIDPARAMS;
}
if (lpZ_DDS7)
lpZ_DDS7->Release(); // We do not need to addref this one;
// QI lpDDS7 for lpDDS interface, which will be used internally by D3D
ret = lpDDS7->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpDDS);
if(FAILED(ret))
throw ret;
/* The palette... */
ret = lpDDS->GetPalette(&lpPal);
if ((ret != DD_OK) && (ret != DDERR_NOPALETTEATTACHED))
{
/*
* NOTE: Again, not an error (yet) if there is no palette attached.
* But if there is palette and we can't get at it for some reason
* - fail.
*/
D3D_ERR("Supplied DirectDraw Palette is invalid - can't create device");
throw DDERR_INVALIDPARAMS;
}
/*
* We're going to check now whether we should have got a palette.
*/
if (ret == DDERR_NOPALETTEATTACHED)
{
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 16)
{
D3D_ERR("No palette supplied for palettized surface");
throw DDERR_NOPALETTEATTACHED;
}
}
/* Verify Z buffer */
if (lpZ_DDS7!=NULL)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if ((ret=lpZ_DDS7->GetSurfaceDesc(&ddsd)) != DD_OK)
{
D3D_ERR("Failed to getsurfacedesc on Z");
throw ret;
}
// QI lpDDS7 for lpDDS interface, which will be used internally by D3D
ret = lpZ_DDS7->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpZ);
if(FAILED(ret))
throw ret;
}
SetRenderTargetI(lpDDS, lpZ);
// this indicates that the device need no longer be flushed when Locking, Blting
// or GetDC'ing from the previous rendertarget
if (this->lpDDSTarget)
((LPDDRAWI_DDRAWSURFACE_INT)this->lpDDSTarget)->lpLcl->lpSurfMore->qwBatch.QuadPart = 0;
// this indicates that the device need no longer be flushed when Locking, Blting
// or GetDC'ing from the previous zbuffer
if (this->lpDDSZBuffer)
((LPDDRAWI_DDRAWSURFACE_INT)this->lpDDSZBuffer)->lpLcl->lpSurfMore->qwBatch.QuadPart = 0;
// this indicates that the device should always be flushed when Locking, Blting
// or GetDC'ing a rendertarget
((LPDDRAWI_DDRAWSURFACE_INT)lpDDS7)->lpLcl->lpSurfMore->qwBatch.QuadPart = _UI64_MAX;
// this indicates that the device should always be flushed when Locking, Blting
// or GetDC'ing a zbuffer
if(lpZ_DDS7)
((LPDDRAWI_DDRAWSURFACE_INT)lpZ_DDS7)->lpLcl->lpSurfMore->qwBatch.QuadPart = _UI64_MAX;
// release old device DDS/DDS7 interfaces and replace with the new ones,
// which are mostly already AddRef'd (except for lpDDS7)
/// DDSZBuffer ///
if(this->lpDDSZBuffer)
this->lpDDSZBuffer->Release();
// lpZ AddRef'd by QI
this->lpDDSZBuffer = lpZ;
/// DDSZBuffer DDS7 ///
this->lpDDSZBuffer_DDS7=lpZ_DDS7; // This needs no AddRef or Release
/// DDSTarget ///
this->lpDDSTarget = lpDDS;
#ifndef WIN95
hSurfaceTarget = (unsigned long)((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl->hDDSurface;
#else
hSurfaceTarget = (unsigned long)((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl->lpSurfMore->dwSurfaceHandle;
#endif
// lpDDS AddRef'd by QI so release it
this->lpDDSTarget->Release();
/// DDSTarget DDS7 ///
this->lpDDSTarget_DDS7->Release();
lpDDS7->AddRef(); // ensure lpDDS7 (which was an argument) doesnt disappear
this->lpDDSTarget_DDS7=lpDDS7;
if (this->lpDDPalTarget)
this->lpDDPalTarget->Release();
// already AddRef'd by GetPalette()
this->lpDDPalTarget = lpPal;
ret=CalcDDSurfInfo(this,TRUE); // this call will never fail due to external error
DDASSERT(ret==D3D_OK);
return ret;
}
catch (HRESULT ret)
{
if(lpPal)
lpPal->Release();
if(lpZ)
lpZ->Release();
if(lpZ_DDS7)
lpZ_DDS7->Release();
if(lpDDS)
lpDDS->Release();
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::GetRenderTarget"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetRenderTarget(LPDIRECTDRAWSURFACE7* lplpDDS)
{
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if ( !VALID_OUTPTR( lplpDDS ) )
{
D3D_ERR( "Invalid ptr to DDS ptr" );
return DDERR_INVALIDPARAMS;
}
*lplpDDS = this->lpDDSTarget_DDS7;
this->lpDDSTarget_DDS7->AddRef();
return D3D_OK;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetClipStatus"
#define D3DSTATUS_VALID 0x80000000L /* Reserved Status flag to indicate SetClipStatus is called */
HRESULT D3DAPI DIRECT3DDEVICEI::SetClipStatus(LPD3DCLIPSTATUS status)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
#if DBG
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (! VALID_PTR(status, sizeof(D3DCLIPSTATUS)) )
{
D3D_ERR( "Invalid status pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
// D3DCLIPSTATUS_EXTENTS3 not supported in Device7
if (status->dwFlags & D3DCLIPSTATUS_EXTENTS3)
{
D3D_ERR( "D3DCLIPSTATUS_EXTENTS3 not supported for Device7" );
return DDERR_INVALIDPARAMS;
}
if (status->dwFlags & D3DCLIPSTATUS_STATUS)
this->iClipStatus = status->dwStatus;
if (status->dwFlags & (D3DCLIPSTATUS_EXTENTS2 | D3DCLIPSTATUS_EXTENTS3))
{
this->rExtents.x1 = status->minx;
this->rExtents.y1 = status->miny;
this->rExtents.x2 = status->maxx;
this->rExtents.y2 = status->maxy;
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetClipStatus"
HRESULT D3DAPI DIRECT3DDEVICEI::GetClipStatus(LPD3DCLIPSTATUS status)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
#if DBG
if (!VALID_DIRECT3DDEVICE_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (! VALID_PTR(status, sizeof(D3DCLIPSTATUS)) )
{
D3D_ERR( "Invalid status pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
status->dwStatus = iClipStatus;
status->dwFlags = D3DCLIPSTATUS_EXTENTS2;
status->minx = this->rExtents.x1;
status->miny = this->rExtents.y1;
status->maxx = this->rExtents.x2;
status->maxy = this->rExtents.y2;
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::UpdateTextures"
HRESULT DIRECT3DDEVICEI::UpdateTextures()
{
HRESULT result = D3D_OK;
DWORD dwSavedFlags = this->dwFlags;
this->dwFlags |= D3DPV_WITHINPRIMITIVE;
for (DWORD dwStage = 0; dwStage < this->dwMaxTextureBlendStages; dwStage++)
{
D3DTEXTUREHANDLE dwDDIHandle;
LPDIRECT3DTEXTUREI lpTexI = this->lpD3DMappedTexI[dwStage];
if(lpTexI)
{
if (lpTexI->bDirty)
{
if (lpTexI->InVidmem())
{
CLockD3DST lockObject(this, DPF_MODNAME, REMIND("")); // we access DDraw gbl in CopySurface
// 0xFFFFFFFF is equivalent to ALL_FACES, but in addition indicates to CopySurface
// that this is a sysmem -> vidmem transfer.
result = CopySurface(lpTexI->lpDDS,NULL,lpTexI->lpDDSSys,NULL,0xFFFFFFFF);
if (DD_OK != result)
{
D3D_ERR("Error copying surface while updating textures");
goto l_exit;
}
else
{
lpTexI->bDirty=FALSE;
D3D_INFO(4,"UpdateTextures: Dirty texture updated");
}
}
}
LPD3DI_TEXTUREBLOCK lpBlock;
if (m_dwStageDirty & (1 << dwStage))
{
lpBlock = NULL; // indicates to GetTextureDDIHandle to find the block for this (tex,dev)
}
else
{
lpBlock = this->lpD3DMappedBlock[dwStage]; // use the cached block
DDASSERT(lpBlock);
if (lpBlock->hTex) // have we created a handle for this (tex,dev)?
{
continue; //nothing need to be done further
}
}
result = GetTextureDDIHandle(lpTexI, &lpBlock);
if (result != D3D_OK)
{
D3D_ERR("Failed to get texture handle");
goto l_exit;
}
else
{
dwDDIHandle = lpBlock->hTex;
this->lpD3DMappedBlock[dwStage] = lpBlock;
BatchTexture(((LPDDRAWI_DDRAWSURFACE_INT)lpTexI->lpDDS)->lpLcl);
m_dwStageDirty &= ~(1 << dwStage); // reset stage dirty
}
}
else if (m_dwStageDirty & (1 << dwStage))
{
this->lpD3DMappedBlock[dwStage]=NULL; //a SetTexture(Stage,NULL) issued
dwDDIHandle = 0; //tell driver to disable this texture
m_dwStageDirty &= ~(1 << dwStage); // reset stage dirty
}
else
{
continue; //both zero, no action needed
}
#ifdef WIN95
if (IS_DP2HAL_DEVICE(this))
{
#endif
CDirect3DDeviceIDP2 *dp2dev = static_cast<CDirect3DDeviceIDP2 *>(this);
result = dp2dev->SetTSSI(dwStage, (D3DTEXTURESTAGESTATETYPE)D3DTSS_TEXTUREMAP, dwDDIHandle);
if(result != D3D_OK)
{
D3D_ERR("Failed to batch set texture instruction");
goto l_exit;
}
// Update runtime copy of state.
dp2dev->tsstates[dwStage][D3DTSS_TEXTUREMAP] = dwDDIHandle;
#ifdef WIN95
}
else
{
if(this->dwFEFlags & D3DFE_DISABLE_TEXTURES)
break;
CDirect3DDeviceIHW *dev = static_cast<CDirect3DDeviceIHW *>(this);
result = dev->SetRenderStateI(D3DRENDERSTATE_TEXTUREHANDLE, dwDDIHandle);
if(result != D3D_OK)
{
D3D_ERR("Failed to batch setrenderstate instruction");
goto l_exit;
}
// Update runtime copy of state.
dev->rstates[D3DRENDERSTATE_TEXTUREHANDLE] = dwDDIHandle;
}
#endif
}
l_exit:
this->dwFlags = dwSavedFlags;
return result;
}
//---------------------------------------------------------------------
// This function is called from HALEXE.CPP, from device::SetRenderState and
// from device::SetTexture.
//
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::UpdateInternalState"
void DIRECT3DDEVICEI::UpdateInternalState(D3DRENDERSTATETYPE type, DWORD value)
{
switch (type)
{
case D3DRENDERSTATE_LIGHTING:
if (value)
this->dwDeviceFlags |= D3DDEV_LIGHTING;
else
this->dwDeviceFlags &= ~D3DDEV_LIGHTING;
ForceFVFRecompute();
break;
case D3DRENDERSTATE_FOGENABLE:
rstates[type] = value; // set rstates BEFORE calling SetFogFlags
SetFogFlags();
break;
case D3DRENDERSTATE_SPECULARENABLE:
this->dwFEFlags |= D3DFE_MATERIAL_DIRTY | D3DFE_LIGHTS_DIRTY | D3DFE_FRONTEND_DIRTY;
if (value)
this->dwDeviceFlags |= D3DDEV_SPECULARENABLE;
else
this->dwDeviceFlags &= ~D3DDEV_SPECULARENABLE;
ForceFVFRecompute();
break;
case D3DRENDERSTATE_AMBIENT:
{
const D3DVALUE SCALE = 1.0f/255.0f;
this->lighting.ambientSceneScaled.r = D3DVAL(RGBA_GETRED(value));
this->lighting.ambientSceneScaled.g = D3DVAL(RGBA_GETGREEN(value));
this->lighting.ambientSceneScaled.b = D3DVAL(RGBA_GETBLUE(value));
this->lighting.ambientScene.r = this->lighting.ambientSceneScaled.r * SCALE;
this->lighting.ambientScene.g = this->lighting.ambientSceneScaled.g * SCALE;
this->lighting.ambientScene.b = this->lighting.ambientSceneScaled.b * SCALE;
this->lighting.ambient_save = value;
this->dwFEFlags |= D3DFE_MATERIAL_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
}
case D3DRENDERSTATE_RANGEFOGENABLE:
if (value)
this->dwDeviceFlags |= D3DDEV_RANGEBASEDFOG;
else
this->dwDeviceFlags &= ~D3DDEV_RANGEBASEDFOG;
break;
case D3DRENDERSTATE_FOGVERTEXMODE:
this->lighting.fog_mode = (D3DFOGMODE)value;
SetFogFlags();
break;
case D3DRENDERSTATE_COLORVERTEX:
if (value)
this->dwDeviceFlags |= D3DDEV_COLORVERTEX;
else
this->dwDeviceFlags &= ~D3DDEV_COLORVERTEX;
// Just to make it not take the FE fast path and call DoUpdateState()
// This is necessary since we update lighting.alpha and
// lighting.alphaSpecular in DoUpdateState.
ForceFVFRecompute();
break;
case D3DRENDERSTATE_CLIPPING:
if (!value)
{
this->dwDeviceFlags |= D3DDEV_DONOTCLIP;
// Clear clip union and intersection flags
this->dwClipIntersection = 0;
this->dwClipUnion = 0;
}
else
this->dwDeviceFlags &= ~D3DDEV_DONOTCLIP;
// This does not really require a "FVF" recompute,
// but is a convenient way of switching back from
// the fast path for DrawPrimitiveTL.
ForceFVFRecompute();
break;
case D3DRENDERSTATE_EXTENTS:
if (!value)
this->dwDeviceFlags |= D3DDEV_DONOTUPDATEEXTENTS;
else
this->dwDeviceFlags &= ~D3DDEV_DONOTUPDATEEXTENTS;
// This does not really require a "FVF" recompute,
// but is a convenient way of switching back from
// the fast path for DrawPrimitiveTL.
ForceFVFRecompute();
break;
case D3DRENDERSTATE_FOGDENSITY:
this->lighting.fog_density = *(D3DVALUE*)&value;
break;
case D3DRENDERSTATE_FOGSTART:
this->lighting.fog_start = *(D3DVALUE*)&value;
UpdateFogFactor(this);
break;
case D3DRENDERSTATE_FOGEND:
this->lighting.fog_end = *(D3DVALUE*)&value;
UpdateFogFactor(this);
break;
case D3DRENDERSTATE_LOCALVIEWER:
if (value)
this->dwDeviceFlags |= D3DDEV_LOCALVIEWER;
else
this->dwDeviceFlags &= ~D3DDEV_LOCALVIEWER;
this->dwFEFlags |= D3DFE_LIGHTS_DIRTY | D3DFE_FRONTEND_DIRTY;
break;
case D3DRENDERSTATE_NORMALIZENORMALS:
if (value)
{
if (this->dwDeviceFlags & D3DDEV_MODELSPACELIGHTING)
{
this->dwDeviceFlags &= ~D3DDEV_MODELSPACELIGHTING;
this->dwFEFlags |= D3DFE_NEED_TRANSFORM_LIGHTS | D3DFE_FRONTEND_DIRTY;
}
this->dwDeviceFlags |= D3DDEV_NORMALIZENORMALS;
}
else
{
this->dwDeviceFlags &= ~D3DDEV_NORMALIZENORMALS;
if (!(this->dwDeviceFlags & D3DDEV_MODELSPACELIGHTING))
this->dwFEFlags |= D3DFE_NEEDCHECKWORLDVIEWVMATRIX | D3DFE_FRONTEND_DIRTY;
}
break;
case D3DRENDERSTATE_EMISSIVEMATERIALSOURCE:
this->lighting.dwEmissiveSrcIndex = 2;
switch (value)
{
case D3DMCS_COLOR1:
this->lighting.dwEmissiveSrcIndex = 0;
break;
case D3DMCS_COLOR2:
this->lighting.dwEmissiveSrcIndex = 1;
break;
#if DBG
case D3DMCS_MATERIAL:
break;
default:
D3D_ERR("Illegal value for DIFFUSEMATERIALSOURCE");
goto error_exit;
#endif
}
break;
case D3DRENDERSTATE_DIFFUSEMATERIALSOURCE:
this->lighting.dwDiffuseSrcIndex = 2;
switch (value)
{
case D3DMCS_COLOR1:
this->lighting.dwDiffuseSrcIndex = 0;
break;
case D3DMCS_COLOR2:
this->lighting.dwDiffuseSrcIndex = 1;
break;
#if DBG
case D3DMCS_MATERIAL:
break;
default:
D3D_ERR("Illegal value for DIFFUSEMATERIALSOURCE");
goto error_exit;
#endif
}
break;
case D3DRENDERSTATE_AMBIENTMATERIALSOURCE:
this->lighting.dwAmbientSrcIndex = 2;
switch (value)
{
case D3DMCS_COLOR1:
this->lighting.dwAmbientSrcIndex = 0;
break;
case D3DMCS_COLOR2:
this->lighting.dwAmbientSrcIndex = 1;
break;
#if DBG
case D3DMCS_MATERIAL:
break;
default:
D3D_ERR("Illegal value for AMBIENTMATERIALSOURCE");
goto error_exit;
#endif
}
break;
case D3DRENDERSTATE_SPECULARMATERIALSOURCE:
this->lighting.dwSpecularSrcIndex = 2;
switch (value)
{
case D3DMCS_COLOR1:
this->lighting.dwSpecularSrcIndex = 0;
break;
case D3DMCS_COLOR2:
this->lighting.dwSpecularSrcIndex = 1;
break;
#if DBG
case D3DMCS_MATERIAL:
break;
default:
D3D_ERR("Illegal value for SPECULARMATERIALSOURCE");
goto error_exit;
#endif
}
break;
case D3DRENDERSTATE_VERTEXBLEND:
{
DWORD numBlendMatrices;
switch (value)
{
case D3DVBLEND_DISABLE:
numBlendMatrices = 0;
break;
case D3DVBLEND_1WEIGHT:
numBlendMatrices = 2;
break;
case D3DVBLEND_2WEIGHTS:
numBlendMatrices = 3;
break;
case D3DVBLEND_3WEIGHTS:
numBlendMatrices = 4;
break;
#if DBG
default:
D3D_ERR("Illegal value for D3DRENDERSTATE_VERTEXBLEND");
goto error_exit;
#endif
}
this->dwFEFlags |= D3DFE_VERTEXBLEND_DIRTY | D3DFE_FRONTEND_DIRTY;
}
break;
case D3DRENDERSTATE_CLIPPLANEENABLE:
{
this->dwFEFlags |= D3DFE_CLIPPLANES_DIRTY | D3DFE_FRONTEND_DIRTY;
this->dwMaxUserClipPlanes = 0;
break;
}
case D3DRENDERSTATE_SHADEMODE:
rstates[type] = value; // SetInterpolationFlags depends on the rstates
SetInterpolationFlags(this);
break;
default:
// WRAP render states could be re-mapped so we have to restore them before
// setting a new value
if (type >= D3DRENDERSTATE_WRAP0 && type <= D3DRENDERSTATE_WRAP7)
{
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
ForceFVFRecompute();
}
}
break;
}
rstates[type] = value; // set rstates for all other cases
return;
#if DBG
error_exit:
throw DDERR_INVALIDPARAMS;
#endif
}
//---------------------------------------------------------------------
#if DBG
static char ProfileStr[PROF_DRAWINDEXEDPRIMITIVEVB+1][32]=
{
"Execute",
"Begin",
"BeginIndexed",
"DrawPrimitive(Device2)",
"DrawIndexedPrimitive(Device2)",
"DrawPrimitiveStrided",
"DrawIndexedPrimitiveStrided",
"DrawPrimitive(Device7)",
"DrawIndexedPrimitive(Device7)",
"DrawPrimitiveVB",
"DrawIndexedPrimitiveVB",
};
static char PrimitiveStr[D3DPT_TRIANGLEFAN][16]=
{
"POINTLIST",
"LINELIST",
"LINESTRIP",
"TRIANGLELIST",
"TRIANGLESTRIP",
"TRIANGLEFAN",
};
static char VertexStr[D3DVT_TLVERTEX][16]=
{
"D3DVERTEX",
"D3DLVERTEX",
"D3DTLVERTEX",
};
#define PROFILE_LEVEL 0
void DIRECT3DDEVICEI::Profile(DWORD caller, D3DPRIMITIVETYPE dwPrimitive, DWORD dwVertex)
{
DWORD bitwisecaller= 1 << caller;
DWORD bitwisePrimitive = 1 << (DWORD)dwPrimitive;
DWORD bitwiseVertex1 = 1 << (dwVertex & 0x001F);
DWORD bitwiseVertex2 = 1 << ((dwVertex & 0x03E0) >> 5);
char str[256];
DDASSERT(PROF_DRAWINDEXEDPRIMITIVEVB >= caller);
DDASSERT(D3DPT_TRIANGLEFAN >= dwPrimitive && D3DPT_POINTLIST<= dwPrimitive);
if (dwCaller & bitwisecaller)
{
if (dwPrimitiveType[caller] & bitwisePrimitive)
{
if ((dwVertexType1[caller] & bitwiseVertex1) &&
(dwVertexType2[caller] & bitwiseVertex2))
{
return; //matching a previous api call, no spew, could count stat though
}
else
{
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
}
else
{
dwPrimitiveType[caller] |= bitwisePrimitive;
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
}
else
{
this->dwCaller |= bitwisecaller;
dwPrimitiveType[caller] |= bitwisePrimitive;
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
wsprintf( (LPSTR) str, ProfileStr[caller]);
strcat(str,":");
strcat(str,PrimitiveStr[dwPrimitive-1]);
if (dwVertex > D3DVT_TLVERTEX)
{
if (dwVertex == D3DFVF_VERTEX)
{
dwVertex = D3DVT_VERTEX;
}
else
if (dwVertex == D3DFVF_LVERTEX)
{
dwVertex = D3DVT_LVERTEX;
}
else
if (dwVertex == D3DFVF_TLVERTEX)
{
dwVertex = D3DVT_TLVERTEX;
}
else
{
D3D_INFO(PROFILE_LEVEL,"Profile:%s FVFType=%08lx",str,dwVertex);
return;
}
}
else
{
DDASSERT(dwVertex >= D3DVT_VERTEX);
}
strcat(str,":");
strcat(str,VertexStr[dwVertex-1]);
D3D_INFO(PROFILE_LEVEL,"Profile:%s",str);
}
#endif // DBG
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::MultiplyTransform"
// MultiplyTransform -- this preconcatenates the new matrix to the specified
// transform matrix
//
// this really screams for overloaded matrix ops...
//
HRESULT D3DAPI
DIRECT3DDEVICEI::MultiplyTransform(D3DTRANSFORMSTATETYPE dtsTransformState, LPD3DMATRIX lpMat)
{
#if DBG
if (!VALID_D3DMATRIX_PTR(lpMat))
{
D3D_ERR( "Invalid matrix pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
D3DMATRIXI mResult;
switch (dtsTransformState)
{
case D3DTRANSFORMSTATE_WORLD :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.world[0]);
break;
case D3DTRANSFORMSTATE_WORLD1 :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.world[1]);
break;
case D3DTRANSFORMSTATE_WORLD2 :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.world[2]);
break;
case D3DTRANSFORMSTATE_WORLD3 :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.world[3]);
break;
case D3DTRANSFORMSTATE_VIEW :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.view);
break;
case D3DTRANSFORMSTATE_PROJECTION :
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.proj);
break;
case D3DTRANSFORMSTATE_TEXTURE0:
case D3DTRANSFORMSTATE_TEXTURE1:
case D3DTRANSFORMSTATE_TEXTURE2:
case D3DTRANSFORMSTATE_TEXTURE3:
case D3DTRANSFORMSTATE_TEXTURE4:
case D3DTRANSFORMSTATE_TEXTURE5:
case D3DTRANSFORMSTATE_TEXTURE6:
case D3DTRANSFORMSTATE_TEXTURE7:
{
DWORD dwIndex = dtsTransformState - D3DTRANSFORMSTATE_TEXTURE0;
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->mTexture[dwIndex]);
break;
}
default :
D3D_ERR( "Invalid state value passed to MultiplyTransform" );
return DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
}
SetTransformI(dtsTransformState, (D3DMATRIX*)&mResult);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::BeginStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::BeginStateBlock()
{
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
D3D_ERR("Already in the state record mode");
return D3DERR_INBEGINSTATEBLOCK;
}
if (m_pStateSets->StartNewSet() != D3D_OK)
return DDERR_OUTOFMEMORY;
this->dwFEFlags |= D3DFE_RECORDSTATEMODE;
#ifdef VTABLE_HACK
VtblSetRenderStateRecord();
VtblSetTextureStageStateRecord();
VtblSetTextureRecord();
VtblApplyStateBlockRecord();
#endif VTABLE_HACK
return D3D_OK;
}
catch (HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::EndStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::EndStateBlock(LPDWORD pdwHandle)
{
if (!VALID_PTR(pdwHandle, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (!(this->dwFEFlags & D3DFE_RECORDSTATEMODE))
{
D3D_ERR("Not in state record mode");
return D3DERR_NOTINBEGINSTATEBLOCK;
}
this->dwFEFlags &= ~D3DFE_RECORDSTATEMODE;
m_pStateSets->EndSet();
#ifdef VTABLE_HACK
if (IS_DP2HAL_DEVICE(this) && (!IS_MT_DEVICE(this)))
{
VtblSetRenderStateExecute();
VtblSetTextureStageStateExecute();
VtblSetTextureExecute();
VtblApplyStateBlockExecute();
}
#endif VTABLE_HACK
this->WriteStateSetToDevice((D3DSTATEBLOCKTYPE)0);
*pdwHandle = m_pStateSets->GetCurrentHandle();
return D3D_OK;
}
catch(HRESULT ret)
{
m_pStateSets->Cleanup(m_pStateSets->GetCurrentHandle());
*pdwHandle = 0xFFFFFFFF;
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::DeleteStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::DeleteStateBlock(DWORD dwHandle)
{
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
D3D_ERR("We are in state record mode");
return D3DERR_INBEGINSTATEBLOCK;
}
m_pStateSets->DeleteStateSet(this, dwHandle);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::ApplyStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::ApplyStateBlock(DWORD dwHandle)
{
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
D3D_ERR("We are in state record mode");
return D3DERR_INBEGINSTATEBLOCK;
}
return ApplyStateBlockInternal(dwHandle);
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::ApplyStateBlockInternal"
HRESULT D3DAPI DIRECT3DDEVICEI::ApplyStateBlockInternal(DWORD dwHandle)
{
try
{
m_pStateSets->Execute(this, dwHandle);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::CaptureStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::CaptureStateBlock(DWORD dwHandle)
{
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
D3D_ERR("Cannot capture when in the state record mode");
return D3DERR_INBEGINSTATEBLOCK;
}
m_pStateSets->Capture(this, dwHandle);
return D3D_OK;
}
catch (HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::CreateStateBlock"
HRESULT D3DAPI DIRECT3DDEVICEI::CreateStateBlock(D3DSTATEBLOCKTYPE sbt, LPDWORD pdwHandle)
{
if (!VALID_PTR(pdwHandle, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
{
D3D_ERR("Cannot create state block when in the state record mode");
return D3DERR_INBEGINSTATEBLOCK;
}
if (m_pStateSets->StartNewSet() != D3D_OK)
return DDERR_OUTOFMEMORY;
m_pStateSets->CreatePredefined(this, sbt);
m_pStateSets->EndSet();
this->WriteStateSetToDevice(sbt);
*pdwHandle = m_pStateSets->GetCurrentHandle();
return D3D_OK;
}
catch (HRESULT ret)
{
m_pStateSets->Cleanup(m_pStateSets->GetCurrentHandle());
*pdwHandle = 0xFFFFFFFF;
return ret;
}
}
//---------------------------------------------------------------------
// Input:
// type - FVF control dword
//
// Returns D3D_OK, if the control dword is valid.
// DDERR_INVALIDPARAMS otherwise
//
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::ValidateFVF"
HRESULT DIRECT3DDEVICEI::ValidateFVF(DWORD type)
{
DWORD dwTexCoord = FVF_TEXCOORD_NUMBER(type);
DWORD vertexType = type & D3DFVF_POSITION_MASK;
// Texture format bits above texture count should be zero
// Reserved field 0 and 2 should be 0
// Reserved 1 should be set only for LVERTEX
// Only two vertex position types allowed
if (type & g_TextureFormatMask[dwTexCoord])
{
D3D_ERR("FVF has incorrect texture format");
goto error;
}
if (type & 0xFFFF0000 && vertexType == D3DFVF_XYZRHW &&
this->deviceType < D3DDEVTYPE_DX7HAL)
{
D3D_ERR("The D3D device supports only two floats per texture coordinate set");
goto error;
}
if (type & (D3DFVF_RESERVED2 | D3DFVF_RESERVED0) ||
(type & D3DFVF_RESERVED1 && !(type & D3DFVF_LVERTEX)))
{
D3D_ERR("FVF has reserved bit(s) set");
goto error;
}
if (!(vertexType == D3DFVF_XYZRHW ||
vertexType == D3DFVF_XYZ ||
vertexType == D3DFVF_XYZB1 ||
vertexType == D3DFVF_XYZB2 ||
vertexType == D3DFVF_XYZB3 ||
vertexType == D3DFVF_XYZB4 ||
vertexType == D3DFVF_XYZB5))
{
D3D_ERR("FVF has incorrect position type");
goto error;
}
if (vertexType == D3DFVF_XYZRHW && type & D3DFVF_NORMAL)
{
D3D_ERR("Normal should not be used with XYZRHW position type");
goto error;
}
return D3D_OK;
error:
D3D_ERR("ValidateFVF() returns DDERR_INVALIDPARAMS");
return DDERR_INVALIDPARAMS;
}
//---------------------------------------------------------------------
// The function should bot be called by ProcessVertices.
// Computes nOutTexCoord and dwTextureIndexToCopy in case when a pre-DX6
// driver is used.
//
void ComputeTCI2CopyLegacy(LPDIRECT3DDEVICEI lpDevI,
DWORD dwNumInpTexCoord,
DWORD* pdwInpTexCoordSize,
BOOL bVertexTransformed)
{
lpDevI->dwTextureIndexToCopy = 0;
lpDevI->nOutTexCoord = 0;
lpDevI->dwTextureCoordSizeTotal = 0;
lpDevI->dwTextureCoordSize[0] = 0;
// If texture is enabled we care about texture gen mode and the texture
// index to copy
if (lpDevI->tsstates[0][D3DTSS_COLOROP] != D3DTOP_DISABLE)
{
DWORD dwTexIndex = lpDevI->tsstates[0][D3DTSS_TEXCOORDINDEX];
DWORD dwTexGenMode = dwTexIndex & ~0xFFFF;
dwTexIndex &= 0xFFFF;
if (bVertexTransformed)
{
lpDevI->dwTextureIndexToCopy = dwTexIndex;
// In case of clipping we need to clip as many texture
// coordinates as set in the texture stage state.
lpDevI->nOutTexCoord = min(dwNumInpTexCoord, lpDevI->dwTextureIndexToCopy+1);
for (DWORD i=0; i < lpDevI->nOutTexCoord; i++)
{
lpDevI->dwTextureCoordSizeTotal += pdwInpTexCoordSize[i];
lpDevI->dwTextureCoordSize[i] = pdwInpTexCoordSize[i];
}
}
else
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR)
{
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR)
lpDevI->dwDeviceFlags |= D3DDEV_NORMALINCAMERASPACE | D3DDEV_POSITIONINCAMERASPACE;
else
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL)
lpDevI->dwDeviceFlags |= D3DDEV_NORMALINCAMERASPACE;
else
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION)
lpDevI->dwDeviceFlags |= D3DDEV_POSITIONINCAMERASPACE;
lpDevI->dwDeviceFlags |= D3DDEV_REMAPTEXTUREINDICES;
LPD3DFE_TEXTURESTAGE pStage = &lpDevI->textureStage[0];
pStage->dwInpCoordIndex = 0;
pStage->dwTexGenMode = dwTexGenMode;
pStage->dwOrgStage = 0;
pStage->dwInpOffset = 0;
pStage->dwOutCoordIndex = 0;
if (lpDevI->dwFlags2 & __FLAGS2_TEXTRANSFORM0)
{
pStage->pmTextureTransform = &lpDevI->mTexture[0];
pStage->dwTexTransformFuncIndex = MakeTexTransformFuncIndex(3, 2);
}
else
{
pStage->pmTextureTransform = NULL;
}
pStage->dwOrgWrapMode = lpDevI->rstates[D3DRENDERSTATE_WRAP0];
// Texture index is used as an index to the new WRAP mode
DWORD dwNewWrapMode = lpDevI->rstates[D3DRENDERSTATE_WRAP0 + dwTexIndex];
if (dwNewWrapMode != pStage->dwOrgWrapMode)
{
lpDevI->rstates[D3DRENDERSTATE_WRAP0] = dwNewWrapMode;
lpDevI->SetRenderStateI(D3DRENDERSTATE_WRAP0, dwNewWrapMode);
}
lpDevI->nOutTexCoord = 1;
lpDevI->dwNumTextureStages = 1;
lpDevI->dwTextureCoordSizeTotal = 8;
lpDevI->dwTextureCoordSize[0] = 8;
}
else
if (dwNumInpTexCoord != 0)
{
lpDevI->nOutTexCoord = 1;
lpDevI->dwTextureIndexToCopy = dwTexIndex;
lpDevI->dwTextureCoordSizeTotal = 8;
lpDevI->dwTextureCoordSize[0] = 8;
}
}
}
//---------------------------------------------------------------------
// Computes output FVF id, based on input FVF id and device settingd
// Also computes nTexCoord field
// Number of texture coordinates is set based on dwVIDIn. ValidateFVF sould
// make sure that it is not greater than supported by the driver
// Last settings for dwVIDOut and dwVIDIn are saved to speed up processing
//
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetupFVFData"
HRESULT DIRECT3DDEVICEI::SetupFVFData(DWORD *pdwInpVertexSize)
{
// We have to restore texture stage indices if previous primitive
// re-mapped them
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
}
this->dwFEFlags &= ~D3DFE_FVF_DIRTY;
this->nTexCoord = FVF_TEXCOORD_NUMBER(this->dwVIDIn);
DWORD dwInpTexSizeTotal = ComputeTextureCoordSize(this->dwVIDIn, this->dwInpTextureCoordSize);
// Compute size of dwVIDIn
DWORD dwInpVertexSize = GetVertexSizeFVF(this->dwVIDIn) + dwInpTexSizeTotal;
if (pdwInpVertexSize)
{
*pdwInpVertexSize = dwInpVertexSize;
}
// Compute how many texture coordinates to copy
ComputeTCI2CopyLegacy(this, this->nTexCoord, this->dwInpTextureCoordSize,
FVF_TRANSFORMED(this->dwVIDIn));
if (FVF_TRANSFORMED(this->dwVIDIn))
{
this->dwVIDOut = this->dwVIDIn;
ComputeOutputVertexOffsets(this);
this->dwOutputSize = dwInpVertexSize;
return D3D_OK;
}
else
{
this->dwVIDOut = D3DFVF_TLVERTEX;
this->dwOutputSize = sizeof(D3DTLVERTEX);
}
if (!(this->dwFlags & D3DPV_VBCALL))
UpdateGeometryLoopData(this);
this->dwDeviceFlags &= ~D3DDEV_TEXTURETRANSFORM;
// Stage 0 bit is used for the texture transform
if (this->dwFlags2 & __FLAGS2_TEXTRANSFORM0)
{
this->pmTexture[0] = &this->mTexture[0];
this->dwDeviceFlags |= D3DDEV_TEXTURETRANSFORM;
if ((this->tsstates[0][D3DTSS_TEXTURETRANSFORMFLAGS] & 0xFF) != 2)
{
D3D_ERR("The texture transform for the device should use 2 floats");
return DDERR_INVALIDPARAMS;
}
}
else
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
D3D_ERR("Cannot use texture generation without texture transform for pre-DX6 device");
return DDERR_INVALIDPARAMS;
}
// In case if COLORVERTEX is TRUE, the vertexAlpha could be overriden
// by vertex alpha
this->lighting.alpha = (DWORD)this->lighting.materialAlpha;
this->lighting.alphaSpecular = (DWORD)this->lighting.materialAlphaS;
return D3D_OK;
}
//---------------------------------------------------------------------
// Returns TRUE, if driver state should not be updated
//
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::UpdateInternalTextureStageState"
BOOL DIRECT3DDEVICEI::UpdateInternalTextureStageState
(DWORD dwStage, D3DTEXTURESTAGESTATETYPE dwState, DWORD dwValue)
{
BOOL ret = FALSE; // return TRUE if TSS should NOT be batched
if(dwState == D3DTSS_COLOROP)
{
if(dwValue == D3DTOP_DISABLE || tsstates[dwStage][D3DTSS_COLOROP] == D3DTOP_DISABLE)
ForceFVFRecompute();
}
else
if (dwState == D3DTSS_TEXCOORDINDEX)
{
if (this->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
{
RestoreTextureStages(this);
ForceFVFRecompute();
}
else
if (TextureTransformEnabled(this))
{
// Force re-compute if a texture transfrom is enabled
ForceFVFRecompute();
}
DWORD dwTexGenMode = 0;
if (dwValue >= D3DDP_MAXTEXCOORD)
{
dwTexGenMode = dwValue & ~0xFFFF;
if(!IS_TLHAL_DEVICE(this))
ret = TRUE;
#if DBG
DWORD dwTexIndex = dwValue & 0xFFFF;
if (!(dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR) ||
dwTexIndex > D3DDP_MAXTEXCOORD)
{
D3D_ERR("Incorrect texture coordinate set index");
throw DDERR_INVALIDPARAMS;
}
#endif
}
DWORD dwTexGenBit = 0;
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION ||
dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR)
{
dwTexGenBit = __FLAGS2_TEXGEN0 << dwStage; // To set internal "enable" dword
}
// Force to re-compute FVF only if enable state is changed
if ((this->dwFlags2 & dwTexGenBit) != dwTexGenBit)
{
ForceFVFRecompute();
this->dwFlags2 = (this->dwFlags2 & ~dwTexGenBit) | dwTexGenBit;
this->dwDeviceFlags &= ~(D3DDEV_POSITIONINCAMERASPACE | D3DDEV_NORMALINCAMERASPACE);
}
if (!(this->dwDeviceFlags & D3DDEV_FVF))
{
ForceFVFRecompute();
if (dwValue != 0)
ret = TRUE;
}
}
else
if (dwState == D3DTSS_TEXTURETRANSFORMFLAGS)
{
DWORD dwEnableBit = 1 << dwStage; // To check internal "enable" dword
// Force to re-compute FVF only if enable state is changed
if (dwValue == D3DTTFF_DISABLE)
{
if (this->dwFlags2 & dwEnableBit)
{
ForceFVFRecompute();
this->dwFlags2 &= ~dwEnableBit;
}
}
else
{
if (!(this->dwFlags2 & dwEnableBit))
{
ForceFVFRecompute();
this->dwFlags2 |= dwEnableBit;
}
}
if(this->deviceType == D3DDEVTYPE_DP2HAL)
ret = TRUE;
}
else if(dwState > D3DTSS_TEXTURETRANSFORMFLAGS)
{
if(this->deviceType == D3DDEVTYPE_DP2HAL)
ret = TRUE;
}
// Update runtime copy of state.
tsstates[dwStage][dwState] = dwValue;
return ret;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetClipPlaneI"
void DIRECT3DDEVICEI::SetClipPlaneI(DWORD dwPlaneIndex, D3DVALUE* pPlaneEquation)
{
D3DVALUE *p = &this->transform.userClipPlane[dwPlaneIndex].x;
p[0] = pPlaneEquation[0];
p[1] = pPlaneEquation[1];
p[2] = pPlaneEquation[2];
p[3] = pPlaneEquation[3];
this->dwFEFlags |= D3DFE_CLIPPLANES_DIRTY | D3DFE_FRONTEND_DIRTY;
this->dwMaxUserClipPlanes = 0;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::SetClipPlane"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetClipPlane(DWORD dwPlaneIndex, D3DVALUE* pPlaneEquation)
{
#if DBG
if (dwPlaneIndex >= max(this->transform.dwMaxUserClipPlanes, __MAXUSERCLIPPLANES))
{
D3D_ERR("Plane index is too big");
return DDERR_INVALIDPARAMS;
}
if (!VALID_PTR(pPlaneEquation, sizeof(D3DVALUE)*4))
{
D3D_ERR( "Invalid plane pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
if (this->dwFEFlags & D3DFE_RECORDSTATEMODE)
m_pStateSets->InsertClipPlane(dwPlaneIndex, pPlaneEquation);
else
SetClipPlaneI(dwPlaneIndex, pPlaneEquation);
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "DIRECT3DDEVICEI::GetClipPlane"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetClipPlane(DWORD dwPlaneIndex, D3DVALUE* pPlaneEquation)
{
#if DBG
if (dwPlaneIndex >= max(this->transform.dwMaxUserClipPlanes, __MAXUSERCLIPPLANES))
{
D3D_ERR("Plane index is too big");
return DDERR_INVALIDPARAMS;
}
if (!VALID_PTR(pPlaneEquation, sizeof(D3DVALUE)*4))
{
D3D_ERR( "Invalid plane pointer" );
return DDERR_INVALIDPARAMS;
}
#endif
try
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
D3DVALUE *p = &this->transform.userClipPlane[dwPlaneIndex].x;
pPlaneEquation[0] = p[0];
pPlaneEquation[1] = p[1];
pPlaneEquation[2] = p[2];
pPlaneEquation[3] = p[3];
return D3D_OK;
}
catch(HRESULT ret)
{
return ret;
}
}