Leaked source code of windows server 2003
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45 lines
974 B

MAJORCOMP=d3dim
MINORCOMP=d3dim700
TARGETNAME=d3dfe
TARGETPATH=obj
TARGETTYPE=LIBRARY
INCLUDES = ..;$(INCLUDES);$(D3DDX7)\tnl
C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES)
USE_NATIVE_EH = 1
SOURCES=\
..\d3dcreat.cpp \
..\d3ddev.cpp \
..\d3diunk.cpp \
..\d3dmem.cpp \
..\d3dtex.cpp \
..\deviunk.cpp \
..\devstate.cpp \
..\dlld3d.cpp \
..\dp2hal.cpp \
..\dphal.cpp \
..\dpoldhal.cpp \
..\drawprim.cpp \
..\halbuf.cpp \
..\haldrv.cpp \
..\halscene.cpp \
..\haltex.cpp \
..\hwprov.cpp \
..\init.c \
..\lighting.cpp \
..\stateset.cpp \
..\table.cpp \
..\texman.cpp \
..\tldevice.cpp \
..\vertbuf.cpp \
..\testprov.cpp \
..\vwport.cpp
#
# 04/11/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS)
PRECOMPILED_INCLUDE = ..\pch.cpp