Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
*
* File: clipfunc.h
* Content: Clipper functions
*
***************************************************************************/
#ifndef _CLIPFUNC_H_
#define _CLIPFUNC_H_
#include "clipper.h"
int ClipSingleLine(D3DFE_PROCESSVERTICES *pv,
ClipTriangle *line,
D3DRECTV *extent);
HRESULT ProcessClippedPoints(D3DFE_PROCESSVERTICES*);
HRESULT ProcessClippedTriangleList (D3DFE_PROCESSVERTICES*);
HRESULT ProcessClippedTriangleStrip(D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedTriangleFan (D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedLine(D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedIndexedTriangleStrip(D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedIndexedTriangleFan (D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedIndexedTriangleList (D3DFE_PROCESSVERTICES *pv);
HRESULT ProcessClippedIndexedLine(D3DFE_PROCESSVERTICES *pv);
DWORD D3DFE_GenClipFlags(D3DFE_PROCESSVERTICES *pv);
//---------------------------------------------------------------------
// This function is called by the clipper to draw unclipped part of a primitive
//
inline HRESULT DRAW_PRIM(D3DFE_PROCESSVERTICES *pv,
D3DPRIMITIVETYPE primitiveType,
LPVOID startVertex, DWORD vertexCount, DWORD numPrim)
{
pv->lpvOut = startVertex;
pv->primType = primitiveType;
pv->dwNumVertices = vertexCount;
pv->dwNumPrimitives = numPrim;
return pv->DrawPrim();
}
//---------------------------------------------------------------------
// This function is called by the clipper to draw clipped part of a primitive
//
inline HRESULT DRAW_CLIPPED_PRIM(D3DFE_PROCESSVERTICES *pv,
D3DPRIMITIVETYPE primitiveType,
LPVOID startVertex, DWORD vertexCount, DWORD numPrim)
{
pv->lpvOut = startVertex;
pv->primType = primitiveType;
pv->dwNumVertices = vertexCount;
pv->dwNumPrimitives = numPrim;
return pv->DrawClippedPrim();
}
//---------------------------------------------------------------------
// This function is called by the clipper to draw unclipped part of an
// indexed primitive
//
inline HRESULT DRAW_INDEX_PRIM(D3DFE_PROCESSVERTICES *pv,
D3DPRIMITIVETYPE primitiveType,
LPWORD startIndex, DWORD vertexCount, DWORD numPrim)
{
pv->lpwIndices = startIndex;
pv->primType = primitiveType;
pv->dwNumIndices = vertexCount;
pv->dwNumPrimitives = numPrim;
return pv->DrawIndexPrim();
}
//----------------------------------------------------------------------
// Clip a triangle made by 3 vertices
// bCanModifyVertices is set to TRUE, if the function can modify the original
// vertices
//
HRESULT Clip(D3DFE_PROCESSVERTICES *pv, ClipVertex *cv1, ClipVertex *cv2, ClipVertex *cv3);
HRESULT ClipLine(D3DFE_PROCESSVERTICES *pv, ClipVertex *cv1, ClipVertex *cv2);
#endif // _CLIPFUNC_H_