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Shaswata Das
5c6fe3db62
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4 years ago | |
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.. | ||
daytona | 4 years ago | |
win9x | 4 years ago | |
attrfunc.cpp | 4 years ago | |
attrfunc.hpp | 4 years ago | |
cvgmask.cpp | 4 years ago | |
dirs | 4 years ago | |
edgefunc.cpp | 4 years ago | |
edgefunc.hpp | 4 years ago | |
fragproc.cpp | 4 years ago | |
fragrslv.cpp | 4 years ago | |
maplegcy.cpp | 4 years ago | |
pch.cpp | 4 years ago | |
pixproc.cpp | 4 years ago | |
pixref.cpp | 4 years ago | |
readme.txt | 4 years ago | |
refrast.cpp | 4 years ago | |
refrasti.cpp | 4 years ago | |
refrasti.hpp | 4 years ago | |
refs3tc.cpp | 4 years ago | |
rrutil.cpp | 4 years ago | |
rtarget.cpp | 4 years ago | |
scancnv.cpp | 4 years ago | |
setup.cpp | 4 years ago | |
shadow.cpp | 4 years ago | |
sources.inc | 4 years ago | |
texmap.cpp | 4 years ago | |
texstage.cpp | 4 years ago | |
texture.cpp | 4 years ago |
readme.txt
Direct3D Reference Rasterizer
**** NOTES ****
* texture compression is not implemented yet
* line rendering evaluation has potential small errors in the fixed point
line function evaluation - this should only show up in very very long
lines and is being replaced with a lossless fixed point iteration for the
next release
* allocation of texture controls (such as texture coordinate index
selection and filtering) to per-texture state or per-context (renderstate)
state is still under revision and may change
* 24 bit depth buffer and all stencil functionality is implemented but
completely untested
* texture stage blending has not been comprehensively tested yet
* texture state blending macro ops are not fully specified yet
* need to clearly identify REQUIREMENTS versus suggestions/demonstrations