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1497 lines
49 KiB
1497 lines
49 KiB
/*==========================================================================;
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*
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* Copyright (C) 1998 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3ddev.cpp
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* Content: Direct3D device implementation
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*@@BEGIN_MSINTERNAL
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*
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* $Id: device.c,v 1.26 1995/12/04 11:29:47 sjl Exp $
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*
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#include "pch.cpp"
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#pragma hdrstop
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/*
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* Create an api for the Direct3DDevice object
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*/
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extern "C" {
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#define this _this
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#include "ddrawpr.h"
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#undef this
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}
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#include "drawprim.hpp"
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#include "fe.h"
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#include "enum.hpp"
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//#define APIPROF
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#ifdef APIPROF
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#include "apiprof.cpp"
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#endif //APIPROF
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#if defined(PROFILE4)
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#include <icecap.h>
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#elif defined(PROFILE)
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#include <icapexp.h>
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#endif
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// Remove DDraw's type unsafe definition and replace with our C++ friendly def
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#ifdef VALIDEX_CODE_PTR
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#undef VALIDEX_CODE_PTR
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#endif
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#define VALIDEX_CODE_PTR( ptr ) \
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(!IsBadCodePtr( (FARPROC) ptr ) )
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#undef DPF_MODNAME
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#define DPF_MODNAME "Direct3DDevice"
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extern void setIdentity(D3DMATRIXI * m);
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#ifndef PROFILE4
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#ifdef _X86_
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extern HRESULT D3DAPI katmai_FEContextCreate(DWORD dwFlags, LPD3DFE_PVFUNCS *lpLeafFuncs);
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extern HRESULT D3DAPI wlmt_FEContextCreate(DWORD dwFlags, LPD3DFE_PVFUNCS *lpLeafFuncs);
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extern HRESULT D3DAPI x3DContextCreate(DWORD dwFlags, LPD3DFE_PVFUNCS *lpLeafFuncs);
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#endif
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#endif
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#ifdef _X86_
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extern BOOL IsWin95();
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#endif
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extern HINSTANCE hMsGeometryDLL;
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// This is a list of all rstates that UpdateInternalState does some
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// work other than updating this->rstates[] array. This is used to
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// do a quick bitwise check to see if this rstate is trivial or not.
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const D3DRENDERSTATETYPE rsList[] = {
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// renderstates that either need runtime attention or that cannot be sent
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// to legacy drivers
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D3DRENDERSTATE_FOGENABLE,
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D3DRENDERSTATE_SPECULARENABLE,
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D3DRENDERSTATE_RANGEFOGENABLE,
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D3DRENDERSTATE_FOGDENSITY,
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D3DRENDERSTATE_FOGSTART,
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D3DRENDERSTATE_FOGEND,
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D3DRENDERSTATE_WRAP0,
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D3DRENDERSTATE_WRAP1,
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D3DRENDERSTATE_WRAP2,
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D3DRENDERSTATE_WRAP3,
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D3DRENDERSTATE_WRAP4,
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D3DRENDERSTATE_WRAP5,
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D3DRENDERSTATE_WRAP6,
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D3DRENDERSTATE_WRAP7,
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D3DRENDERSTATE_CLIPPING,
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D3DRENDERSTATE_LIGHTING,
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D3DRENDERSTATE_AMBIENT,
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D3DRENDERSTATE_FOGVERTEXMODE,
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D3DRENDERSTATE_COLORVERTEX,
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D3DRENDERSTATE_LOCALVIEWER,
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D3DRENDERSTATE_NORMALIZENORMALS,
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D3DRENDERSTATE_COLORKEYBLENDENABLE,
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D3DRENDERSTATE_DIFFUSEMATERIALSOURCE,
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D3DRENDERSTATE_SPECULARMATERIALSOURCE,
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D3DRENDERSTATE_AMBIENTMATERIALSOURCE,
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D3DRENDERSTATE_EMISSIVEMATERIALSOURCE,
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D3DRENDERSTATE_VERTEXBLEND,
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D3DRENDERSTATE_CLIPPLANEENABLE,
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D3DRENDERSTATE_SHADEMODE,
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D3DRS_SOFTWAREVERTEXPROCESSING,
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D3DRS_POINTSIZE,
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D3DRS_POINTSIZE_MIN,
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D3DRS_POINTSPRITEENABLE,
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D3DRS_POINTSCALEENABLE,
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D3DRS_POINTSCALE_A,
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D3DRS_POINTSCALE_B,
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D3DRS_POINTSCALE_C,
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D3DRS_MULTISAMPLEANTIALIAS,
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D3DRS_MULTISAMPLEMASK,
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D3DRS_PATCHEDGESTYLE,
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D3DRS_PATCHSEGMENTS,
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D3DRS_DEBUGMONITORTOKEN,
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D3DRS_POINTSIZE_MAX,
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D3DRS_INDEXEDVERTEXBLENDENABLE,
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D3DRS_COLORWRITEENABLE,
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D3DRS_TWEENFACTOR,
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D3DRS_DEBUGMONITORTOKEN,
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D3DRS_BLENDOP,
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D3DRS_PATCHSEGMENTS,
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// Retired renderstates to be filtered with DPF error and INVALID return
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// NOTE: everything listed here is also assumed to appear in rsListRetired
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D3DRENDERSTATE_TEXTUREHANDLE,
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D3DRENDERSTATE_TEXTUREADDRESS,
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D3DRENDERSTATE_WRAPU,
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D3DRENDERSTATE_WRAPV,
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D3DRENDERSTATE_MONOENABLE,
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D3DRENDERSTATE_ROP2,
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D3DRENDERSTATE_PLANEMASK,
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D3DRENDERSTATE_TEXTUREMAG,
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D3DRENDERSTATE_TEXTUREMIN,
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D3DRENDERSTATE_TEXTUREMAPBLEND,
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D3DRENDERSTATE_SUBPIXEL,
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D3DRENDERSTATE_SUBPIXELX,
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D3DRENDERSTATE_STIPPLEENABLE,
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D3DRENDERSTATE_BORDERCOLOR,
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D3DRENDERSTATE_TEXTUREADDRESSU,
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D3DRENDERSTATE_TEXTUREADDRESSV,
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D3DRENDERSTATE_MIPMAPLODBIAS,
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D3DRENDERSTATE_ANISOTROPY,
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D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT,
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D3DRENDERSTATE_STIPPLEPATTERN00,
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D3DRENDERSTATE_STIPPLEPATTERN01,
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D3DRENDERSTATE_STIPPLEPATTERN02,
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D3DRENDERSTATE_STIPPLEPATTERN03,
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D3DRENDERSTATE_STIPPLEPATTERN04,
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D3DRENDERSTATE_STIPPLEPATTERN05,
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D3DRENDERSTATE_STIPPLEPATTERN06,
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D3DRENDERSTATE_STIPPLEPATTERN07,
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D3DRENDERSTATE_STIPPLEPATTERN08,
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D3DRENDERSTATE_STIPPLEPATTERN09,
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D3DRENDERSTATE_STIPPLEPATTERN10,
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D3DRENDERSTATE_STIPPLEPATTERN11,
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D3DRENDERSTATE_STIPPLEPATTERN12,
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D3DRENDERSTATE_STIPPLEPATTERN13,
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D3DRENDERSTATE_STIPPLEPATTERN14,
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D3DRENDERSTATE_STIPPLEPATTERN15,
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D3DRENDERSTATE_STIPPLEPATTERN16,
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D3DRENDERSTATE_STIPPLEPATTERN17,
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D3DRENDERSTATE_STIPPLEPATTERN18,
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D3DRENDERSTATE_STIPPLEPATTERN19,
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D3DRENDERSTATE_STIPPLEPATTERN20,
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D3DRENDERSTATE_STIPPLEPATTERN21,
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D3DRENDERSTATE_STIPPLEPATTERN22,
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D3DRENDERSTATE_STIPPLEPATTERN23,
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D3DRENDERSTATE_STIPPLEPATTERN24,
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D3DRENDERSTATE_STIPPLEPATTERN25,
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D3DRENDERSTATE_STIPPLEPATTERN26,
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D3DRENDERSTATE_STIPPLEPATTERN27,
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D3DRENDERSTATE_STIPPLEPATTERN28,
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D3DRENDERSTATE_STIPPLEPATTERN29,
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D3DRENDERSTATE_STIPPLEPATTERN30,
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D3DRENDERSTATE_STIPPLEPATTERN31,
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// newly retired for DX8
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D3DRENDERSTATE_ANTIALIAS,
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D3DRENDERSTATE_TEXTUREPERSPECTIVE,
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D3DRENDERSTATE_COLORKEYENABLE,
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D3DRENDERSTATE_COLORKEYBLENDENABLE,
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D3DRENDERSTATE_STIPPLEDALPHA,
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};
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// list of retired renderstates - need to make sure these are
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// filtered and never get from app directly to driver
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const D3DRENDERSTATETYPE rsListRetired[] = {
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D3DRENDERSTATE_TEXTUREHANDLE,
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D3DRENDERSTATE_TEXTUREADDRESS,
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D3DRENDERSTATE_WRAPU,
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D3DRENDERSTATE_WRAPV,
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D3DRENDERSTATE_MONOENABLE,
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D3DRENDERSTATE_ROP2,
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D3DRENDERSTATE_PLANEMASK,
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D3DRENDERSTATE_TEXTUREMAG,
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D3DRENDERSTATE_TEXTUREMIN,
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D3DRENDERSTATE_TEXTUREMAPBLEND,
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D3DRENDERSTATE_SUBPIXEL,
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D3DRENDERSTATE_SUBPIXELX,
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D3DRENDERSTATE_STIPPLEENABLE,
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D3DRENDERSTATE_BORDERCOLOR,
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D3DRENDERSTATE_TEXTUREADDRESSU,
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D3DRENDERSTATE_TEXTUREADDRESSV,
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D3DRENDERSTATE_MIPMAPLODBIAS,
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D3DRENDERSTATE_ANISOTROPY,
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D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT,
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D3DRENDERSTATE_STIPPLEPATTERN00,
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D3DRENDERSTATE_STIPPLEPATTERN01,
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D3DRENDERSTATE_STIPPLEPATTERN02,
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D3DRENDERSTATE_STIPPLEPATTERN03,
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D3DRENDERSTATE_STIPPLEPATTERN04,
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D3DRENDERSTATE_STIPPLEPATTERN05,
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D3DRENDERSTATE_STIPPLEPATTERN06,
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D3DRENDERSTATE_STIPPLEPATTERN07,
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D3DRENDERSTATE_STIPPLEPATTERN08,
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D3DRENDERSTATE_STIPPLEPATTERN09,
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D3DRENDERSTATE_STIPPLEPATTERN10,
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D3DRENDERSTATE_STIPPLEPATTERN11,
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D3DRENDERSTATE_STIPPLEPATTERN12,
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D3DRENDERSTATE_STIPPLEPATTERN13,
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D3DRENDERSTATE_STIPPLEPATTERN14,
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D3DRENDERSTATE_STIPPLEPATTERN15,
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D3DRENDERSTATE_STIPPLEPATTERN16,
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D3DRENDERSTATE_STIPPLEPATTERN17,
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D3DRENDERSTATE_STIPPLEPATTERN18,
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D3DRENDERSTATE_STIPPLEPATTERN19,
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D3DRENDERSTATE_STIPPLEPATTERN20,
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D3DRENDERSTATE_STIPPLEPATTERN21,
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D3DRENDERSTATE_STIPPLEPATTERN22,
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D3DRENDERSTATE_STIPPLEPATTERN23,
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D3DRENDERSTATE_STIPPLEPATTERN24,
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D3DRENDERSTATE_STIPPLEPATTERN25,
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D3DRENDERSTATE_STIPPLEPATTERN26,
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D3DRENDERSTATE_STIPPLEPATTERN27,
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D3DRENDERSTATE_STIPPLEPATTERN28,
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D3DRENDERSTATE_STIPPLEPATTERN29,
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D3DRENDERSTATE_STIPPLEPATTERN30,
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D3DRENDERSTATE_STIPPLEPATTERN31,
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// newly retired for DX8
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D3DRENDERSTATE_ANTIALIAS,
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D3DRENDERSTATE_TEXTUREPERSPECTIVE,
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D3DRENDERSTATE_COLORKEYENABLE,
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D3DRENDERSTATE_COLORKEYBLENDENABLE,
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D3DRENDERSTATE_STIPPLEDALPHA,
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};
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/////////////////////////////////////////////////////////////////////////////
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// //
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// CD3DHal //
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// //
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/////////////////////////////////////////////////////////////////////////////
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//---------------------------------------------------------------------
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CD3DHal::CD3DHal()
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{
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// DO NOT PUT INITIALIZATION IN THE CONSTRUCTOR.
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// Put it in Init() instead. This is because the device can be
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// "Destroy()ed" and "Init()ed" anytime via Reset. In this
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// situation, the constructor is never called. (snene 01/00)
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::StateInitialize"
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void CD3DHal::StateInitialize(BOOL bZEnable)
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{
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DWORD i,j;
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// Initialize the bit array indicating the rstates needing non-trivial
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// work.
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for (i=0; i < sizeof(rsList) / sizeof(D3DRENDERSTATETYPE); ++i)
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rsVec.SetBit(rsList[i]);
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// Initialize the bit array indicating the retired rstates
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for (i=0; i < sizeof(rsListRetired) / sizeof(D3DRENDERSTATETYPE); ++i)
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rsVecRetired.SetBit(rsListRetired[i]);
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// Initialize the bit array indicating the vertex processing only rstates
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for (i=0; i < sizeof(rsVertexProcessingList) / sizeof(D3DRENDERSTATETYPE); ++i)
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rsVertexProcessingOnly.SetBit(rsVertexProcessingList[i]);
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// Obviate Set(Render;TextureStage)State filtering 'redundant' device state settings
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// since this is the init step.
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// memset( this->rstates, 0xff, sizeof(DWORD)*D3D_MAXRENDERSTATES);
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for (i=0; i<D3D_MAXRENDERSTATES; i++)
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this->rstates[i] = 0xbaadcafe;
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// memset( this->tsstates, 0xff, sizeof(DWORD)*D3DHAL_TSS_MAXSTAGES*D3DHAL_TSS_STATESPERSTAGE );
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for (j=0; j<D3DHAL_TSS_MAXSTAGES; j++)
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for (i=0; i<D3DHAL_TSS_STATESPERSTAGE; i++)
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this->tsstates[j][i] = 0xbaadcafe;
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CD3DBase::StateInitialize(bZEnable);
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if (GetDDIType() < D3DDDITYPE_DX8)
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{
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SetRenderStateInternal(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE);
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SetRenderStateInternal(D3DRENDERSTATE_COLORKEYENABLE, FALSE);
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SetRenderStateInternal(D3DRENDERSTATE_COLORKEYBLENDENABLE, FALSE);
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SetRenderStateInternal(D3DRENDERSTATE_STIPPLEDALPHA, FALSE);
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}
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if (GetDDIType() < D3DDDITYPE_DX7)
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{
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// send retired renderstate init's to pre-DX7 HALs only
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEENABLE, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_MONOENABLE, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_ROP2, R2_COPYPEN);
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SetRenderStateInternal( D3DRENDERSTATE_PLANEMASK, (DWORD)~0);
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SetRenderStateInternal( D3DRENDERSTATE_WRAPU, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_WRAPV, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_ANTIALIAS, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_SUBPIXEL, FALSE); /* 30 */
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SetRenderStateInternal( D3DRENDERSTATE_SUBPIXELX, FALSE);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN00, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN01, 0); /* 40 */
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN02, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN03, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN04, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN05, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN06, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN07, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN08, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN09, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN10, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN11, 0); /* 50 */
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN12, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN13, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN14, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN15, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN16, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN17, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN18, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN19, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN20, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN21, 0); /* 60 */
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN22, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN23, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN24, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN25, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN26, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN27, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN28, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN29, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN30, 0);
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SetRenderStateInternal( D3DRENDERSTATE_STIPPLEPATTERN31, 0); /* 70 */
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}
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if( BehaviorFlags() & D3DCREATE_SOFTWARE_VERTEXPROCESSING )
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{
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SwitchVertexProcessingMode(TRUE);
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rstates[D3DRS_SOFTWAREVERTEXPROCESSING] = TRUE;
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}
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else if( BehaviorFlags() & D3DCREATE_HARDWARE_VERTEXPROCESSING )
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{
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SwitchVertexProcessingMode(FALSE);
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rstates[D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE;
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}
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else if( BehaviorFlags() & D3DCREATE_MIXED_VERTEXPROCESSING )
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{
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SetRenderStateInternal( D3DRS_SOFTWAREVERTEXPROCESSING, 0);
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}
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else
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{
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D3D_INFO( 0, "No Vertex Processing behavior specified, assuming software" );
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SwitchVertexProcessingMode(TRUE);
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rstates[D3DRS_SOFTWAREVERTEXPROCESSING] = TRUE;
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}
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}
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|
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/*
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* Initialisation - class part and device part
|
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*/
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|
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//---------------------------------------------------------------------
|
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HRESULT CD3DHal::D3DFE_Create()
|
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{
|
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DDSURFACEDESC ddsd;
|
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HRESULT hr;
|
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const D3DCAPS8 *pCaps = GetD3DCaps();
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|
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if (m_pDDI->GetDDIType() < D3DDDITYPE_DX7)
|
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{
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m_dwRuntimeFlags |= D3DRT_ONLY2FLOATSPERTEXTURE;
|
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}
|
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else
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if (m_pDDI->GetDDIType() < D3DDDITYPE_DX8)
|
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{
|
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// Some drivers (G200, G400) cannot handle more than 2 floats in
|
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// texture coordinates, even they are supposed to. We set the
|
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// runtime bit to mark such drivers and compute output FVF for vertex
|
|
// shaders accordingly
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if (!(pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED ||
|
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pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
|
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{
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|
m_dwRuntimeFlags |= D3DRT_ONLY2FLOATSPERTEXTURE;
|
|
}
|
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}
|
|
if (!(pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED))
|
|
m_dwRuntimeFlags |= D3DRT_EMULATEPROJECTEDTEXTURE;
|
|
|
|
if (pCaps && pCaps->FVFCaps)
|
|
{
|
|
this->m_pv->dwMaxTextureIndices =
|
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pCaps->FVFCaps & D3DFVFCAPS_TEXCOORDCOUNTMASK;
|
|
if (pCaps->FVFCaps & D3DFVFCAPS_DONOTSTRIPELEMENTS)
|
|
this->m_pv->dwDeviceFlags |= D3DDEV_DONOTSTRIPELEMENTS;
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|
|
|
DWORD value;
|
|
if ((GetD3DRegValue(REG_DWORD, "DisableStripFVF", &value, 4) &&
|
|
value != 0))
|
|
{
|
|
this->m_pv->dwDeviceFlags |= D3DDEV_DONOTSTRIPELEMENTS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this->m_pv->dwMaxTextureIndices = 1;
|
|
}
|
|
|
|
this->dwFEFlags |= D3DFE_FRONTEND_DIRTY;
|
|
|
|
#if DBG
|
|
this->dwCaller=0;
|
|
memset(this->dwPrimitiveType,0,sizeof(this->dwPrimitiveType));
|
|
memset(this->dwVertexType1,0,sizeof(this->dwVertexType1));
|
|
memset(this->dwVertexType2,0,sizeof(this->dwVertexType2));
|
|
#endif
|
|
|
|
// True for software rendering
|
|
m_dwNumStreams = __NUMSTREAMS;
|
|
m_dwMaxUserClipPlanes = __MAXUSERCLIPPLANES;
|
|
|
|
this->m_pv->dwClipMaskOffScreen = 0xFFFFFFFF;
|
|
if (pCaps != NULL)
|
|
{
|
|
if (pCaps->GuardBandLeft != 0.0f ||
|
|
pCaps->GuardBandRight != 0.0f ||
|
|
pCaps->GuardBandTop != 0.0f ||
|
|
pCaps->GuardBandBottom != 0.0f)
|
|
{
|
|
this->m_pv->dwDeviceFlags |= D3DDEV_GUARDBAND;
|
|
this->m_pv->dwClipMaskOffScreen = ~__D3DCS_INGUARDBAND;
|
|
DWORD v;
|
|
if (GetD3DRegValue(REG_DWORD, "DisableGB", &v, 4) &&
|
|
v != 0)
|
|
{
|
|
this->m_pv->dwDeviceFlags &= ~D3DDEV_GUARDBAND;
|
|
this->m_pv->dwClipMaskOffScreen = 0xFFFFFFFF;
|
|
}
|
|
#if DBG
|
|
// Try to get test values for the guard band
|
|
char value[80];
|
|
if (GetD3DRegValue(REG_SZ, "GuardBandLeft", &value, 80) &&
|
|
value[0] != 0)
|
|
sscanf(value, "%f", &pCaps->GuardBandLeft);
|
|
if (GetD3DRegValue(REG_SZ, "GuardBandRight", &value, 80) &&
|
|
value[0] != 0)
|
|
sscanf(value, "%f", &pCaps->GuardBandRight);
|
|
if (GetD3DRegValue(REG_SZ, "GuardBandTop", &value, 80) &&
|
|
value[0] != 0)
|
|
sscanf(value, "%f", &pCaps->GuardBandTop);
|
|
if (GetD3DRegValue(REG_SZ, "GuardBandBottom", &value, 80) &&
|
|
value[0] != 0)
|
|
sscanf(value, "%f", &pCaps->GuardBandBottom);
|
|
#endif // DBG
|
|
}
|
|
}
|
|
|
|
LIST_INITIALIZE(&this->specular_tables);
|
|
this->specular_table = NULL;
|
|
|
|
this->lightVertexFuncTable = &lightVertexTable;
|
|
m_pv->lighting.activeLights = NULL;
|
|
|
|
this->m_ClipStatus.ClipUnion = 0;
|
|
this->m_ClipStatus.ClipIntersection = ~0;
|
|
|
|
m_pv->pDDI = m_pDDI;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CD3DHal::D3DFE_Destroy()
|
|
{
|
|
// Destroy lighting data
|
|
|
|
SpecularTable *spec;
|
|
SpecularTable *spec_next;
|
|
|
|
for (spec = LIST_FIRST(&this->specular_tables); spec; spec = spec_next)
|
|
{
|
|
spec_next = LIST_NEXT(spec,list);
|
|
D3DFree(spec);
|
|
}
|
|
LIST_INITIALIZE(&specular_tables);
|
|
|
|
delete m_pLightArray;
|
|
m_pLightArray = NULL;
|
|
|
|
delete m_pv;
|
|
m_pv = NULL;
|
|
|
|
delete m_pConvObj;
|
|
m_pConvObj = NULL;
|
|
|
|
if (m_clrRects)
|
|
{
|
|
D3DFree(m_clrRects);
|
|
m_clrRects = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Generic device part destroy
|
|
*/
|
|
CD3DHal::~CD3DHal()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
CD3DHal::Destroy()
|
|
{
|
|
try // Since Destroy() can be called directly by fw
|
|
{
|
|
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
// MUST CLEANUP AND RELEASE CURRENTLY SET TEXTURES BEFORE
|
|
// DOING ANY OTHER WORK, else we will get into situations
|
|
// where we are calling FlushStates or batching DDI tokens.
|
|
CleanupTextures();
|
|
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
|
|
/* Clear flags that could prohibit cleanup */
|
|
m_dwHintFlags &= ~(D3DDEVBOOL_HINTFLAGS_INSCENE);
|
|
|
|
// Destroy vertex shaders. We need to delete vertex shaders completely
|
|
// to preserve behavior for DX8.0 apps. For DX8.1 apps we delete only
|
|
// PSGP part of a vertex shader. The rest will be used to re-create
|
|
// the shader during Reset()
|
|
if (m_pVShaderArray != NULL)
|
|
{
|
|
UINT size = m_pVShaderArray->GetSize();
|
|
for (UINT i=0; i < size; i++)
|
|
{
|
|
UINT Handle = m_pVShaderArray->HandleFromIndex(i);
|
|
CVShader* pShader = (CVShader*)m_pVShaderArray->GetObject(Handle);
|
|
if (pShader)
|
|
{
|
|
if (Enum()->GetAppSdkVersion() == D3D_SDK_VERSION_DX8)
|
|
{
|
|
m_pVShaderArray->ReleaseHandle(Handle, TRUE);
|
|
}
|
|
else
|
|
{
|
|
// We need to delete PSGP shader object before deleting
|
|
// D3DFE_PROCESSVERTICES object, because AMD has keeps a
|
|
// pointer to it inside the code object
|
|
if (pShader->m_dwFlags & CVShader::SOFTWARE)
|
|
{
|
|
delete pShader->m_pCode;
|
|
pShader->m_pCode = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Destroy pixel shaders for DX8.0 apps to preserve trhe original behavior
|
|
if (m_pPShaderArray != NULL)
|
|
{
|
|
UINT size = m_pPShaderArray->GetSize();
|
|
for (UINT i=0; i < size; i++)
|
|
{
|
|
UINT Handle = m_pPShaderArray->HandleFromIndex(i);
|
|
CPShader* pShader = (CPShader*)m_pPShaderArray->GetObject(Handle);
|
|
if (pShader)
|
|
{
|
|
if (Enum()->GetAppSdkVersion() == D3D_SDK_VERSION_DX8)
|
|
{
|
|
m_pPShaderArray->ReleaseHandle(Handle, TRUE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_pv)
|
|
{
|
|
if ( 0 != m_pv->pGeometryFuncs &&
|
|
(LPVOID)m_pv->pGeometryFuncs != (LPVOID)GeometryFuncsGuaranteed)
|
|
{
|
|
delete m_pv->pGeometryFuncs;
|
|
m_pv->pGeometryFuncs = 0;
|
|
}
|
|
|
|
if ( 0 != GeometryFuncsGuaranteed)
|
|
{
|
|
delete GeometryFuncsGuaranteed;
|
|
GeometryFuncsGuaranteed = 0;
|
|
m_pv->pGeometryFuncs = 0;
|
|
}
|
|
}
|
|
|
|
this->D3DFE_Destroy();
|
|
|
|
if ( 0 != rstates)
|
|
{
|
|
delete[] rstates;
|
|
rstates = 0;
|
|
}
|
|
|
|
delete pMatrixDirtyForDDI;
|
|
pMatrixDirtyForDDI = NULL;
|
|
|
|
CD3DBase::Destroy();
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
DPF_ERR("There was some error when Reset()ing the device; as a result some resources may not be freed.");
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Create a device.
|
|
*
|
|
* This method
|
|
* implements the CreateDevice method of the CEnum object. (The CEnum
|
|
* object exposes the IDirect3D8 interface which supports enumeration
|
|
* etc.)
|
|
*
|
|
*/
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CEnum::CreateDevice"
|
|
|
|
STDMETHODIMP CEnum::CreateDevice(
|
|
UINT iAdapter,
|
|
D3DDEVTYPE DeviceType,
|
|
HWND hwndFocusWindow,
|
|
DWORD dwFlags,
|
|
D3DPRESENT_PARAMETERS *pPresentationParams,
|
|
IDirect3DDevice8 **ppNewInterface)
|
|
{
|
|
API_ENTER(this);
|
|
|
|
PD3D8_DEVICEDATA pDD;
|
|
LPD3DBASE pd3ddev;
|
|
HRESULT ret = D3D_OK;
|
|
VOID* pInit = NULL;
|
|
|
|
if (!VALID_PTR_PTR(ppNewInterface))
|
|
{
|
|
DPF_ERR("Invalid IDirect3DDevice8* pointer, CreateDevice fails");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Zero out out parameters
|
|
*ppNewInterface = NULL;
|
|
|
|
if (!VALID_PTR(pPresentationParams, sizeof(D3DPRESENT_PARAMETERS)))
|
|
{
|
|
DPF_ERR("Invalid D3DPRESENT_PARAMETERS pointer, CreateDevice fails");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Check that fullscreen parameters are correct
|
|
if (pPresentationParams->Windowed)
|
|
{
|
|
if (pPresentationParams->FullScreen_RefreshRateInHz != 0)
|
|
{
|
|
DPF_ERR("FullScreen_RefreshRateInHz must be zero for windowed mode. CreateDevice fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (pPresentationParams->FullScreen_PresentationInterval != 0)
|
|
{
|
|
DPF_ERR("FullScreen_PresentationInterval must be zero for windowed mode. CreateDevice fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DWORD interval = pPresentationParams->FullScreen_PresentationInterval;
|
|
switch (interval)
|
|
{
|
|
case D3DPRESENT_INTERVAL_DEFAULT:
|
|
case D3DPRESENT_INTERVAL_ONE:
|
|
case D3DPRESENT_INTERVAL_TWO:
|
|
case D3DPRESENT_INTERVAL_THREE:
|
|
case D3DPRESENT_INTERVAL_FOUR:
|
|
case D3DPRESENT_INTERVAL_IMMEDIATE:
|
|
break;
|
|
default:
|
|
DPF_ERR("Invalid value for FullScreen_PresentationInterval. CreateDevice Fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
if (pPresentationParams->BackBufferFormat == D3DFMT_UNKNOWN)
|
|
{
|
|
DPF_ERR("Invalid backbuffer format specified. CreateDevice fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (pPresentationParams->Flags & ~D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
|
|
{
|
|
DPF_ERR("Invalid flag for Flags. CreateDevice fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Validate the HWNDs that we are given
|
|
if (hwndFocusWindow && !IsWindow(hwndFocusWindow))
|
|
{
|
|
DPF_ERR("Invalid HWND specified for hwndFocusWindow, CreateDevice fails");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (pPresentationParams->hDeviceWindow && !IsWindow(pPresentationParams->hDeviceWindow))
|
|
{
|
|
DPF_ERR("Invalid HWND specified for PresentationParams.hDeviceWindow. CreateDevice fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Make sure that we are given a focus window or a device window
|
|
if (NULL == hwndFocusWindow)
|
|
{
|
|
if (!pPresentationParams->Windowed)
|
|
{
|
|
DPF_ERR("Fullscreen CreateDevice must specify Focus window");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
else
|
|
if (NULL == pPresentationParams->hDeviceWindow)
|
|
{
|
|
DPF_ERR("Neither hDeviceWindow nor Focus window specified. CreateDevice Failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
if (iAdapter >= m_cAdapter)
|
|
{
|
|
DPF_ERR("Invalid iAdapter parameter passed to CreateDevice");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (dwFlags & ~VALID_D3DCREATE_FLAGS)
|
|
{
|
|
DPF_ERR("Invalid BehaviorFlags passed to CreateDevice");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Check that exactly one of the vertex processing flags is set
|
|
DWORD dwVertexProcessingFlags = dwFlags & (D3DCREATE_HARDWARE_VERTEXPROCESSING |
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
|
|
D3DCREATE_MIXED_VERTEXPROCESSING);
|
|
|
|
if (dwVertexProcessingFlags != D3DCREATE_HARDWARE_VERTEXPROCESSING &&
|
|
dwVertexProcessingFlags != D3DCREATE_SOFTWARE_VERTEXPROCESSING &&
|
|
dwVertexProcessingFlags != D3DCREATE_MIXED_VERTEXPROCESSING)
|
|
{
|
|
DPF_ERR("Invalid Flags parameter to CreateDevice: Exactly One of the"
|
|
" following must be set: D3DCREATE_HARDWARE_VERTEXPROCESSING,"
|
|
" D3DCREATE_SOFTWARE_VERTEXPROCESSING or"
|
|
" D3DCREATE_MIXED_VERTEXPROCESSING");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
|
|
if (DeviceType == D3DDEVTYPE_SW)
|
|
{
|
|
pInit = m_pSwInitFunction;
|
|
if (pInit == NULL)
|
|
{
|
|
D3D_ERR("App specified D3DDEVTYPE_SW without first registering a software device. CreateDevice Failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
GetSwCaps(iAdapter);
|
|
}
|
|
else if (DeviceType == D3DDEVTYPE_REF)
|
|
{
|
|
GetRefCaps(iAdapter);
|
|
}
|
|
|
|
ret = InternalDirectDrawCreate(&pDD,
|
|
&m_AdapterInfo[iAdapter],
|
|
DeviceType,
|
|
pInit,
|
|
GetUnknown16(iAdapter),
|
|
m_AdapterInfo[iAdapter].HALCaps.pGDD8SupportedFormatOps,
|
|
m_AdapterInfo[iAdapter].HALCaps.GDD8NumSupportedFormatOps);
|
|
if( FAILED(ret) )
|
|
{
|
|
D3D_ERR("Failed to create DirectDraw. CreateDevice Failed.");
|
|
return ret;
|
|
}
|
|
|
|
if((dwFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) != 0)
|
|
{
|
|
if((dwFlags & D3DCREATE_PUREDEVICE) != 0)
|
|
{
|
|
D3D_ERR("Pure device cannot perform software processing. CreateDevice Failed.");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
else if((dwFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0)
|
|
{
|
|
if((pDD->DriverData.D3DCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
|
== 0)
|
|
{
|
|
D3D_ERR("Device cannot perform hardware processing");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
else if((dwFlags & D3DCREATE_MIXED_VERTEXPROCESSING) != 0)
|
|
{
|
|
if((pDD->DriverData.D3DCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
|
|
(dwFlags & D3DCREATE_PUREDEVICE) != 0)
|
|
{
|
|
D3D_ERR("Device cannot perform mixed processing because driver cannot do hardware T&L. CreateDevice Failed.");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((dwFlags & D3DCREATE_PUREDEVICE) != 0)
|
|
{
|
|
if((pDD->DriverData.D3DCaps.DevCaps & D3DDEVCAPS_PUREDEVICE) == 0)
|
|
{
|
|
D3D_ERR("Hardware should be capable of creating a pure device");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3D_ERR("Must specify software, hardware or mixed vertex processing");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
switch (DeviceType)
|
|
{
|
|
case D3DDEVTYPE_SW:
|
|
case D3DDEVTYPE_REF:
|
|
case D3DDEVTYPE_HAL:
|
|
if (dwFlags & D3DCREATE_PUREDEVICE)
|
|
{
|
|
pd3ddev = new CD3DBase();
|
|
}
|
|
else
|
|
{
|
|
pd3ddev = static_cast<LPD3DBASE>(new CD3DHal());
|
|
}
|
|
break;
|
|
default:
|
|
D3D_ERR("Unrecognized or unsupported DeviceType. CreateDevice Failed.");
|
|
InternalDirectDrawRelease(pDD);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (!pd3ddev)
|
|
{
|
|
D3D_ERR("Failed to allocate space for the device object. CreateDevice Failed.");
|
|
InternalDirectDrawRelease(pDD);
|
|
return (E_OUTOFMEMORY);
|
|
}
|
|
|
|
#if DBG
|
|
{
|
|
char DevTypeMsg[256];
|
|
_snprintf( DevTypeMsg, 256, "=======================" );
|
|
switch( DeviceType )
|
|
{
|
|
case D3DDEVTYPE_HAL:
|
|
_snprintf( DevTypeMsg, 256, "%s Hal", DevTypeMsg );
|
|
break;
|
|
case D3DDEVTYPE_SW:
|
|
_snprintf( DevTypeMsg, 256, "%s Pluggable SW", DevTypeMsg );
|
|
break;
|
|
case D3DDEVTYPE_REF:
|
|
_snprintf( DevTypeMsg, 256, "%s Reference", DevTypeMsg );
|
|
break;
|
|
default:
|
|
_snprintf( DevTypeMsg, 256, "%s Unknown", DevTypeMsg );
|
|
break;
|
|
}
|
|
if (dwFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING)
|
|
{
|
|
_snprintf( DevTypeMsg, 256, "%s HWVP", DevTypeMsg );
|
|
}
|
|
else if (dwFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
|
|
{
|
|
_snprintf( DevTypeMsg, 256, "%s MixedVP", DevTypeMsg );
|
|
}
|
|
else if (dwFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
|
|
{
|
|
_snprintf( DevTypeMsg, 256, "%s SWVP", DevTypeMsg );
|
|
}
|
|
if (dwFlags & D3DCREATE_PUREDEVICE)
|
|
{
|
|
_snprintf( DevTypeMsg, 256, "%s Pure", DevTypeMsg );
|
|
}
|
|
_snprintf( DevTypeMsg, 256, "%s device selected", DevTypeMsg );
|
|
D3D_INFO( 0, DevTypeMsg );
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// FW's Init
|
|
//
|
|
ret = static_cast<CBaseDevice*>(pd3ddev)->Init(
|
|
pDD,
|
|
DeviceType,
|
|
hwndFocusWindow,
|
|
dwFlags,
|
|
pPresentationParams,
|
|
iAdapter,
|
|
this);
|
|
if (FAILED(ret))
|
|
{
|
|
D3D_ERR("Failed to initialize Framework Device. CreateDevice Failed.");
|
|
delete pd3ddev;
|
|
return ret;
|
|
}
|
|
|
|
// We try and create a dummy vidmem vertexbuffer. If this doesn't
|
|
// succeed, we just turn off vidmem VBs. This is to work around
|
|
// the Rage 128 driver that reports DDERR_OUTOFVIDEOMEMORY even
|
|
// though it simply doesn't support vidmem VBs
|
|
if(!IS_DX8HAL_DEVICE(pd3ddev))
|
|
{
|
|
#ifdef WIN95
|
|
//ON 9x we probe to see if the driver can do vidmem VBs...
|
|
CVertexBuffer *pVertexBuffer;
|
|
ret = CVertexBuffer::CreateDriverVertexBuffer(pd3ddev,
|
|
1024,
|
|
D3DFVF_TLVERTEX,
|
|
D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP,
|
|
D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_LOCK,
|
|
D3DPOOL_DEFAULT,
|
|
D3DPOOL_DEFAULT,
|
|
REF_INTERNAL,
|
|
&pVertexBuffer);
|
|
if(FAILED(ret))
|
|
{
|
|
if(pd3ddev->VBFailOversDisabled())
|
|
{
|
|
DPF_ERR("Cannot create Vidmem vertex buffer. Will ***NOT*** failover to Sysmem.");
|
|
return ret;
|
|
}
|
|
DPF(1,"Driver doesnt support VidMemVBs which is fine");
|
|
}
|
|
else
|
|
{
|
|
// Get rid of the vb
|
|
pVertexBuffer->DecrementUseCount();
|
|
pd3ddev->EnableVidmemVBs();
|
|
}
|
|
#else //WIN95
|
|
//On NT we require the drivers to tell us (by setting D3DDEVCAPS_HWVERTEXBUFFER)
|
|
|
|
//Turn off DX7 driver VBs on NT if asked to do so...
|
|
DWORD value;
|
|
if ((GetD3DRegValue(REG_DWORD, "DisableVidMemVBs", &value, 4) != 0) &&
|
|
(value != 0))
|
|
{
|
|
pd3ddev->DisableVidmemVBs();
|
|
}
|
|
#endif //!WIN95
|
|
}
|
|
|
|
ret = pd3ddev->Init();
|
|
if (ret != D3D_OK)
|
|
{
|
|
delete pd3ddev;
|
|
D3D_ERR("Failed to initialize D3DDevice. CreateDevice Failed.");
|
|
return ret;
|
|
}
|
|
|
|
// Looks like everything is in order
|
|
*ppNewInterface = static_cast<IDirect3DDevice8*>(pd3ddev);
|
|
|
|
#ifdef APIPROF
|
|
CApiProfileDevice* profile = new CApiProfileDevice;
|
|
if (profile)
|
|
{
|
|
if (profile->Init() == D3D_OK)
|
|
{
|
|
profile->SetDevice(*ppNewInterface);
|
|
*ppNewInterface = static_cast<IDirect3DDevice8*>(profile);
|
|
}
|
|
else
|
|
{
|
|
delete profile;
|
|
}
|
|
}
|
|
#endif // APIPROF
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
#ifdef _X86_
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Detect 3D extensions
|
|
// --------------------------------------------------------------------------
|
|
BOOL _asm_isX3D()
|
|
{
|
|
DWORD retval = 0;
|
|
_asm
|
|
{
|
|
pushad ; CPUID trashes lots - save everything
|
|
mov eax,80000000h ; Check for extended CPUID support
|
|
|
|
;;; We need to upgrade our compiler
|
|
;;; CPUID == 0f,a2
|
|
_emit 0x0f
|
|
_emit 0xa2
|
|
|
|
cmp eax,80000001h ; Jump if no extended CPUID
|
|
jb short done ;
|
|
|
|
mov eax,80000001h ; Check for feature
|
|
;;; CPUID == 0f,a2
|
|
_emit 0x0f
|
|
_emit 0xa2
|
|
|
|
xor eax,eax ;
|
|
test edx,80000000h ;
|
|
setnz al ;
|
|
mov retval,eax ;
|
|
|
|
done:
|
|
popad ; Restore everything
|
|
};
|
|
return retval;
|
|
}
|
|
|
|
static BOOL isX3Dprocessor(void)
|
|
{
|
|
__try
|
|
{
|
|
if( _asm_isX3D() )
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
__except(GetExceptionCode() == STATUS_ILLEGAL_INSTRUCTION ?
|
|
EXCEPTION_EXECUTE_HANDLER :
|
|
EXCEPTION_CONTINUE_SEARCH)
|
|
{
|
|
}
|
|
return FALSE;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
// Detects Intel SSE processor
|
|
//
|
|
#pragma optimize("", off)
|
|
#define CPUID _asm _emit 0x0f _asm _emit 0xa2
|
|
|
|
#define SSE_PRESENT 0x02000000 // bit number 25
|
|
#define WNI_PRESENT 0x04000000 // bit number 26
|
|
|
|
DWORD IsIntelSSEProcessor(void)
|
|
{
|
|
DWORD retval = 0;
|
|
DWORD RegisterEAX;
|
|
DWORD RegisterEDX;
|
|
char VendorId[12];
|
|
const char IntelId[13]="GenuineIntel";
|
|
|
|
__try
|
|
{
|
|
_asm {
|
|
xor eax,eax
|
|
CPUID
|
|
mov RegisterEAX, eax
|
|
mov dword ptr VendorId, ebx
|
|
mov dword ptr VendorId+4, edx
|
|
mov dword ptr VendorId+8, ecx
|
|
}
|
|
} __except (1)
|
|
{
|
|
return retval;
|
|
}
|
|
|
|
// make sure EAX is > 0 which means the chip
|
|
// supports a value >=1. 1 = chip info
|
|
if (RegisterEAX == 0)
|
|
return retval;
|
|
|
|
// this CPUID can't fail if the above test passed
|
|
__asm {
|
|
mov eax,1
|
|
CPUID
|
|
mov RegisterEAX,eax
|
|
mov RegisterEDX,edx
|
|
}
|
|
|
|
if (RegisterEDX & SSE_PRESENT) {
|
|
retval |= D3DCPU_SSE;
|
|
}
|
|
|
|
if (RegisterEDX & WNI_PRESENT) {
|
|
retval |= D3DCPU_WLMT;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
#pragma optimize("", on)
|
|
|
|
// IsProcessorFeatureAvailable() is supported only by WINNT. For other OS
|
|
// we emulate it
|
|
#ifdef WINNT
|
|
|
|
static BOOL D3DIsProcessorFeaturePresent(UINT feature)
|
|
{
|
|
switch (feature)
|
|
{
|
|
// WINNT does not recognize Willamette processor when we use
|
|
// PF_XMMI64_INSTRUCTIONS_AVAILABLE, so use our detection instead
|
|
case PF_XMMI64_INSTRUCTIONS_AVAILABLE:
|
|
{
|
|
DWORD flags = IsIntelSSEProcessor();
|
|
return flags & D3DCPU_WLMT;
|
|
}
|
|
default: return IsProcessorFeaturePresent(feature);
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
#define PF_XMMI_INSTRUCTIONS_AVAILABLE 6
|
|
#define PF_3DNOW_INSTRUCTIONS_AVAILABLE 7
|
|
#define PF_XMMI64_INSTRUCTIONS_AVAILABLE 10
|
|
|
|
static BOOL D3DIsProcessorFeaturePresent(UINT feature)
|
|
{
|
|
switch (feature)
|
|
{
|
|
case PF_XMMI_INSTRUCTIONS_AVAILABLE:
|
|
{
|
|
if (IsWin95())
|
|
return FALSE;
|
|
DWORD flags = IsIntelSSEProcessor();
|
|
return flags & D3DCPU_SSE;
|
|
}
|
|
case PF_3DNOW_INSTRUCTIONS_AVAILABLE: return isX3Dprocessor();
|
|
case PF_XMMI64_INSTRUCTIONS_AVAILABLE:
|
|
{
|
|
if (IsWin95())
|
|
return FALSE;
|
|
DWORD flags = IsIntelSSEProcessor();
|
|
return flags & D3DCPU_WLMT;
|
|
}
|
|
default: return FALSE;
|
|
}
|
|
}
|
|
#endif // WINNT
|
|
|
|
#endif // _X86_
|
|
//------------------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::InitDevice"
|
|
|
|
HRESULT
|
|
CD3DHal::InitDevice()
|
|
{
|
|
HRESULT ret;
|
|
|
|
// Initialize values so we don't crash at shutdown
|
|
this->GeometryFuncsGuaranteed = NULL;
|
|
this->rstates = NULL;
|
|
m_pLightArray = NULL;
|
|
m_pv = NULL;
|
|
m_pCurrentShader = NULL;
|
|
m_pConvObj = NULL;
|
|
pMatrixDirtyForDDI = NULL;
|
|
m_clrRects = NULL;
|
|
m_clrCount = 0;
|
|
m_pv = new D3DFE_PROCESSVERTICES;
|
|
if (m_pv == NULL)
|
|
{
|
|
D3D_ERR("Could not allocate the FE/PSGP data structure (D3DFE_PROCESSVERTICES).");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
m_pv->pGeometryFuncs = NULL;
|
|
|
|
ret = CD3DBase::InitDevice();
|
|
if (ret != D3D_OK)
|
|
{
|
|
D3D_ERR("Failed to initialize CD3DBase.");
|
|
return(ret);
|
|
}
|
|
|
|
pMatrixDirtyForDDI = new CPackedBitArray;
|
|
if( pMatrixDirtyForDDI == NULL )
|
|
{
|
|
D3D_ERR("Could not allocate memory for internal data structure pMatrixDirtyForDDI.");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
if (FAILED(rsVec.Init(D3D_MAXRENDERSTATES)) ||
|
|
FAILED(rsVecRetired.Init(D3D_MAXRENDERSTATES)) ||
|
|
FAILED(rsVertexProcessingOnly.Init(D3D_MAXRENDERSTATES)) ||
|
|
FAILED(pMatrixDirtyForDDI->Init(D3D_MAXTRANSFORMSTATES)))
|
|
{
|
|
D3D_ERR("Could not allocate memory for renderstate processing bit vectors");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
m_pLightArray = new CHandleArray;
|
|
if (m_pLightArray == NULL)
|
|
{
|
|
D3D_ERR("Could not allocate memory for internal data structure m_pLightArray");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
dwFEFlags = 0;
|
|
|
|
// Initialize FEFlags content that depends on DDI type
|
|
if ( (GetDDIType() == D3DDDITYPE_DX7TL) ||
|
|
(GetDDIType() == D3DDDITYPE_DX8TL) )
|
|
dwFEFlags |= D3DFE_TLHAL;
|
|
|
|
// Since this is HAL, initialize it to use the software pipeline
|
|
// this will be turned off when the SW/HW renderstate is set.
|
|
m_pv->dwVIDIn = 0;
|
|
|
|
m_pv->pD3DMappedTexI = (LPVOID*)(m_lpD3DMappedTexI);
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Up till now we have done the easy part of the initialization. This is
|
|
* the stuff that cannot fail. It initializes the object so that the
|
|
* destructor can be safely called if any of the further initialization
|
|
* does not succeed.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
this->GeometryFuncsGuaranteed = new D3DFE_PVFUNCSI;
|
|
if (this->GeometryFuncsGuaranteed == NULL)
|
|
{
|
|
D3D_ERR("Could not allocate memory for internal data structure GeometryFuncsGuaranteed");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
// Software constant register buffer must handle all constants, provided by
|
|
// hardware, to make Set/Get constants possible
|
|
this->GeometryFuncsGuaranteed->m_VertexVM.Init(GetD3DCaps()->MaxVertexShaderConst);
|
|
|
|
m_pv->pGeometryFuncs = (LPD3DFE_PVFUNCS)GeometryFuncsGuaranteed;
|
|
|
|
if (this->GeometryFuncsGuaranteed == NULL)
|
|
{
|
|
D3D_ERR("Could not allocate memory for FE/PSGP function table.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
// set up flag to use MMX when requested RGB
|
|
BOOL bUseMMXAsRGBDevice = FALSE;
|
|
|
|
D3DSURFACE_DESC desc = this->RenderTarget()->InternalGetDesc();
|
|
|
|
/*
|
|
* Check if the 3D cap is set on the surface.
|
|
*/
|
|
if ((desc.Usage & D3DUSAGE_RENDERTARGET) == 0)
|
|
{
|
|
D3D_ERR("**** The D3DUSAGE_RENDERTARGET is not set on this surface.");
|
|
D3D_ERR("**** You need to add D3DUSAGE_RENDERTARGET to the Usage parameter");
|
|
D3D_ERR("**** when creating the surface.");
|
|
return (D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
// Create front-end support structures.
|
|
ret = this->D3DFE_Create();
|
|
if (ret != D3D_OK)
|
|
{
|
|
D3D_ERR("Failed to create front-end data-structures.");
|
|
goto handle_err;
|
|
}
|
|
|
|
// In all other cases we simply allocate memory for rstates
|
|
rstates = new DWORD[D3D_MAXRENDERSTATES];
|
|
|
|
m_pv->lpdwRStates = this->rstates;
|
|
|
|
#ifndef PROFILE4
|
|
#ifdef _X86_
|
|
if ((ULONG_PTR)&m_pv->view & 0xF)
|
|
{
|
|
char s[256];
|
|
sprintf(s, "0%xh \n", (ULONG_PTR)&m_pv->view);
|
|
OutputDebugString("INTERNAL ERROR:View matrix in D3DFE_PROCESSVERTICES structure must be aligned to 16 bytes\n");
|
|
OutputDebugString(s);
|
|
ret = D3DERR_INVALIDCALL;
|
|
goto handle_err;
|
|
}
|
|
// Check if we have a processor specific implementation available
|
|
// only use if DisablePSGP is not in registry or set to zero
|
|
DWORD value;
|
|
if (!GetD3DRegValue(REG_DWORD, "DisablePSGP", &value, sizeof(DWORD)))
|
|
{
|
|
value = 0;
|
|
}
|
|
// value =
|
|
// 0 - PSGP enabled
|
|
// 1 - PSGP disabled
|
|
// 2 - X3D PSGP disabled
|
|
if (value != 1)
|
|
{
|
|
// Ask the PV implementation to create a device specific "context"
|
|
LPD3DFE_PVFUNCS pOptGeoFuncs = m_pv->pGeometryFuncs;
|
|
|
|
// TODO (bug 40438): Remove DLL interface for final
|
|
// Try to use PSGP DLL first
|
|
if (pfnFEContextCreate)
|
|
{
|
|
ret = pfnFEContextCreate(m_pv->dwDeviceFlags, &pOptGeoFuncs);
|
|
if ((ret == D3D_OK) && pOptGeoFuncs)
|
|
{
|
|
D3D_INFO(0, "Using PSGP DLL");
|
|
m_pv->pGeometryFuncs = pOptGeoFuncs;
|
|
goto l_chosen;
|
|
}
|
|
}
|
|
|
|
if (D3DIsProcessorFeaturePresent(PF_3DNOW_INSTRUCTIONS_AVAILABLE) &&
|
|
value != 2)
|
|
{
|
|
ret = x3DContextCreate(m_pv->dwDeviceFlags, &pOptGeoFuncs);
|
|
if (ret == S_OK && pOptGeoFuncs)
|
|
{
|
|
D3D_INFO(0, "Using X3D PSGP");
|
|
m_pv->pGeometryFuncs = pOptGeoFuncs;
|
|
goto l_chosen;
|
|
}
|
|
}
|
|
if (D3DIsProcessorFeaturePresent(PF_XMMI64_INSTRUCTIONS_AVAILABLE))
|
|
{
|
|
ret = wlmt_FEContextCreate(m_pv->dwDeviceFlags, &pOptGeoFuncs);
|
|
if (ret == S_OK && pOptGeoFuncs)
|
|
{
|
|
D3D_INFO(0, "Using WLMT PSGP");
|
|
m_pv->pGeometryFuncs = pOptGeoFuncs;
|
|
goto l_chosen;
|
|
}
|
|
}
|
|
if (D3DIsProcessorFeaturePresent(PF_XMMI_INSTRUCTIONS_AVAILABLE))
|
|
{
|
|
ret = katmai_FEContextCreate(m_pv->dwDeviceFlags, &pOptGeoFuncs);
|
|
if (ret == S_OK && pOptGeoFuncs)
|
|
{
|
|
D3D_INFO(0, "Using P3 PSGP");
|
|
m_pv->pGeometryFuncs = pOptGeoFuncs;
|
|
goto l_chosen;
|
|
}
|
|
}
|
|
l_chosen:;
|
|
}
|
|
|
|
#endif // _X86_
|
|
#endif // PROFILE4
|
|
|
|
{
|
|
if (HVbuf.Grow((__INIT_VERTEX_NUMBER*2)*sizeof(D3DFE_CLIPCODE)) != DD_OK)
|
|
{
|
|
D3D_ERR( "Could not allocate memory for internal buffer HVBuf" );
|
|
ret = E_OUTOFMEMORY;
|
|
goto handle_err;
|
|
}
|
|
}
|
|
|
|
// Setup lights
|
|
if( FAILED( m_pLightArray->Grow( 8 ) ) )
|
|
{
|
|
D3D_ERR( "Could not allocate memory for the light array" );
|
|
ret = E_OUTOFMEMORY;
|
|
goto handle_err;
|
|
}
|
|
LIST_INITIALIZE(&m_ActiveLights);
|
|
|
|
// Setup material
|
|
memset(&m_pv->lighting.material, 0, sizeof(m_pv->lighting.material));
|
|
|
|
// Set viewport to update front-end data
|
|
SetViewportI(&m_Viewport);
|
|
|
|
m_pv->PointSizeMax = GetD3DCaps()->MaxPointSize;
|
|
{
|
|
DWORD EmulatePointSprites = 1;
|
|
GetD3DRegValue(REG_DWORD, "EmulatePointSprites", &EmulatePointSprites, sizeof(DWORD));
|
|
if ((m_pv->PointSizeMax == 0 || !(GetD3DCaps()->FVFCaps & D3DFVFCAPS_PSIZE)) &&
|
|
EmulatePointSprites)
|
|
{
|
|
m_dwRuntimeFlags |= D3DRT_DOPOINTSPRITEEMULATION;
|
|
if (m_pv->PointSizeMax == 0)
|
|
m_pv->PointSizeMax = __MAX_POINT_SIZE;
|
|
else
|
|
m_dwRuntimeFlags |= D3DRT_SUPPORTSPOINTSPRITES;
|
|
}
|
|
}
|
|
m_pfnPrepareToDraw = NULL;
|
|
|
|
return (D3D_OK);
|
|
|
|
handle_err:
|
|
return(ret);
|
|
}
|
|
//---------------------------------------------------------------------
|
|
DWORD
|
|
ProcessRects(CD3DHal* pDevI, DWORD dwCount, CONST D3DRECT* rects)
|
|
{
|
|
RECT vwport;
|
|
DWORD i,j;
|
|
|
|
/*
|
|
* Rip through the rects and validate that they
|
|
* are within the viewport.
|
|
*/
|
|
|
|
if (dwCount == 0 && rects == NULL)
|
|
{
|
|
dwCount = 1;
|
|
}
|
|
#if DBG
|
|
else if (rects == NULL)
|
|
{
|
|
D3D_ERR("The rects parameter is NULL.");
|
|
throw D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
|
|
if (dwCount > pDevI->m_clrCount)
|
|
{
|
|
LPD3DRECT newRects;
|
|
if (D3D_OK == D3DMalloc((void**)&newRects, dwCount * sizeof(D3DRECT)))
|
|
{
|
|
memcpy((void*)newRects,(void*)pDevI->m_clrRects,
|
|
pDevI->m_clrCount* sizeof(D3DRECT));
|
|
D3DFree((LPVOID)pDevI->m_clrRects);
|
|
pDevI->m_clrRects = newRects;
|
|
}
|
|
else
|
|
{
|
|
pDevI->m_clrCount = 0;
|
|
D3DFree((LPVOID)pDevI->m_clrRects);
|
|
pDevI->m_clrRects = NULL;
|
|
D3D_ERR("failed to allocate space for rects");
|
|
throw E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
pDevI->m_clrCount = dwCount;
|
|
|
|
// If nothing is specified, assume the viewport needs to be cleared
|
|
if (!rects)
|
|
{
|
|
pDevI->m_clrRects[0].x1 = pDevI->m_Viewport.X;
|
|
pDevI->m_clrRects[0].y1 = pDevI->m_Viewport.Y;
|
|
pDevI->m_clrRects[0].x2 = pDevI->m_Viewport.X + pDevI->m_Viewport.Width;
|
|
pDevI->m_clrRects[0].y2 = pDevI->m_Viewport.Y + pDevI->m_Viewport.Height;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
vwport.left = pDevI->m_Viewport.X;
|
|
vwport.top = pDevI->m_Viewport.Y;
|
|
vwport.right = pDevI->m_Viewport.X + pDevI->m_Viewport.Width;
|
|
vwport.bottom = pDevI->m_Viewport.Y + pDevI->m_Viewport.Height;
|
|
|
|
j=0;
|
|
for (i = 0; i < dwCount; i++)
|
|
{
|
|
if (IntersectRect((LPRECT)(pDevI->m_clrRects + j), &vwport, (LPRECT)(rects + i)))
|
|
j++;
|
|
}
|
|
return j;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::ClearI"
|
|
|
|
void
|
|
CD3DHal::ClearI(DWORD dwCount,
|
|
CONST D3DRECT* rects,
|
|
DWORD dwFlags,
|
|
D3DCOLOR dwColor,
|
|
D3DVALUE dvZ,
|
|
DWORD dwStencil)
|
|
{
|
|
dwCount = ProcessRects(this, dwCount, rects);
|
|
// Device should never receive 0 count, because for Pure device this
|
|
// means "clear whole viewport"
|
|
if (dwCount != 0)
|
|
{
|
|
// Call DDI specific Clear routine
|
|
m_pDDI->Clear(dwFlags, dwCount, m_clrRects, dwColor, dvZ, dwStencil);
|
|
}
|
|
}
|