Leaked source code of windows server 2003
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#ifndef __ENUM_HPP__
#define __ENUM_HPP__
/*==========================================================================;
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: enum.hpp
* Content: Class for the enumerator object.
*
***************************************************************************/
// HACK: this belongs elsewhere
#define DXGASSERT(x) DDASSERT(x)
#define HALFLAG_8BITHAL 0x00000001
#define HALFLAG_16BITHAL 0x00000004
#define HALFLAG_24BITHAL 0x00000010
#define HALFLAG_32BITHAL 0x00000040
class CBaseDevice;
// Base class for objects that own their own critical section
class CLockOwner
{
public:
CLockOwner() :
m_bTakeCriticalSection(FALSE),
m_punkSelf(NULL)
{
m_dwOwnerThread = ::GetCurrentThreadId();
#ifdef DEBUG
// Prepare IsValid debug helper
for (int i = 0; i < 8; i++)
{
// Set some magic numbers to check
// object validity in debug
m_dwDebugArray[i] = D3D8MagicNumber + i;
}
DXGASSERT(IsValid());
#endif // DEBUG
} // CLockOwner
~CLockOwner()
{
DXGASSERT(IsValid());
DXGASSERT(m_bTakeCriticalSection == TRUE ||
m_bTakeCriticalSection == FALSE);
if (m_bTakeCriticalSection)
{
::DeleteCriticalSection(&m_CriticalSection);
}
} // ~CLockOwner
void EnableCriticalSection()
{
DXGASSERT(m_bTakeCriticalSection == FALSE);
m_bTakeCriticalSection = TRUE;
::InitializeCriticalSection(&m_CriticalSection);
} // EnableCriticalSection()
#ifdef DEBUG
BOOL IsValid() const
{
for (int i = 0; i < 8; i++)
{
if ((INT)m_dwDebugArray[i] != D3D8MagicNumber + i)
return FALSE;
}
// If we are not locking then warn if we are
// not being called on the same thread
if (!m_bTakeCriticalSection)
{
if (!CheckThread())
{
D3D_WARN(0, "Device that was created without D3DCREATE_MULTITHREADED "
"is being used by a thread other than the creation thread.");
}
}
return TRUE;
} // IsValid
#endif // DEBUG
BOOL CheckThread() const
{
if (::GetCurrentThreadId() == m_dwOwnerThread)
{
return TRUE;
}
else
{
return FALSE;
}
} // CheckThread
// Critical Section Locking
void Lock()
{
if (m_bTakeCriticalSection)
{
DXGASSERT(m_bTakeCriticalSection == TRUE);
::EnterCriticalSection(&m_CriticalSection);
}
else
{
DXGASSERT(m_bTakeCriticalSection == FALSE);
}
DXGASSERT(IsValid());
}; // Lock
void Unlock()
{
DXGASSERT(IsValid());
if (m_bTakeCriticalSection)
{
DXGASSERT(m_bTakeCriticalSection == TRUE);
::LeaveCriticalSection(&m_CriticalSection);
}
else
{
DXGASSERT(m_bTakeCriticalSection == FALSE);
}
}; // Unlock
// Methods to help the API_ENTER_SUBOBJECT_RELEASE case
ULONG AddRefOwner()
{
DXGASSERT(m_punkSelf);
return m_punkSelf->AddRef();
} // AddRefOwner
ULONG ReleaseOwner()
{
DXGASSERT(m_punkSelf);
return m_punkSelf->Release();
} // ReleaseOwner
void SetOwner(IUnknown *punkSelf)
{
DXGASSERT(punkSelf);
m_punkSelf = punkSelf;
} // SetOwner
private:
CRITICAL_SECTION m_CriticalSection;
BOOL m_bTakeCriticalSection;
DWORD m_dwOwnerThread;
IUnknown *m_punkSelf;
#ifdef DEBUG
// Set some magic numbers to check
// object validity in debug
enum
{
D3D8MagicNumber = 0xD3D8D3D8
};
DWORD m_dwDebugArray[8];
#endif
}; // class CLockOwner
// Device Caps/Modes Enumeration Object
class CEnum : public CLockOwner, public IDirect3D8
{
public:
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(REFIID riid, LPVOID * ppvObj);
STDMETHOD_(ULONG,AddRef)();
STDMETHOD_(ULONG,Release)();
STDMETHODIMP RegisterSoftwareDevice(void * pInitFunction);
STDMETHODIMP_(UINT) GetAdapterCount();
STDMETHODIMP GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8 *pIdentifier);
STDMETHODIMP_(UINT) GetAdapterModeCount(UINT Adapter);
STDMETHODIMP EnumAdapterModes(UINT iAdapter,UINT iMode,D3DDISPLAYMODE *pMode);
STDMETHODIMP CheckDeviceType(UINT Adapter,D3DDEVTYPE CheckType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
STDMETHODIMP CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT DisplayFormat,DWORD Usage,D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
STDMETHODIMP GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode);
STDMETHODIMP CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT RenderTargetFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType);
STDMETHODIMP CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
STDMETHODIMP GetDeviceCaps(UINT iAdapter, D3DDEVTYPE DeviceType, D3DCAPS8 *pCaps);
STDMETHODIMP_(HMONITOR) GetAdapterMonitor(UINT iAdapter);
STDMETHOD(CreateDevice)(
UINT iAdapter,
D3DDEVTYPE DeviceType,
HWND hwndFocusWindow,
DWORD dwBehaviorFlags,
D3DPRESENT_PARAMETERS *pPresentationParams,
IDirect3DDevice8 **ppDevice);
// Public constructor for Direct3DCreate8 to call
CEnum(UINT AppSdkVersion);
D3DDISPLAYMODE* GetModeTable(UINT iAdapter) const
{
return m_AdapterInfo[iAdapter].pModeTable;
}
const DWORD GetNumModes(UINT iAdapter) const
{
return m_AdapterInfo[iAdapter].NumModes;
}
const BOOL NoDDrawSupport(UINT iAdapter) const
{
return m_AdapterInfo[iAdapter].bNoDDrawSupport;
}
void FillInCaps(D3DCAPS8 *pCaps,
const D3D8_DRIVERCAPS *pDriverCaps,
D3DDEVTYPE Type,
UINT AdapterOrdinal) const;
D3DFORMAT MapDepthStencilFormat(UINT iAdapter,
D3DDEVTYPE Type,
D3DFORMAT Format) const;
D3DFORMAT GetUnknown16(UINT iAdapter)
{
return m_AdapterInfo[iAdapter].Unknown16;
}
DDSURFACEDESC* GetHalOpList(UINT iAdapter)
{
return m_AdapterInfo[iAdapter].HALCaps.pGDD8SupportedFormatOps;
}
DWORD GetNumHalOps(UINT iAdapter)
{
return m_AdapterInfo[iAdapter].HALCaps.GDD8NumSupportedFormatOps;
}
#ifdef WINNT
void SetFullScreenDevice(UINT iAdapter,
CBaseDevice *pDevice);
HWND ExclusiveOwnerWindow();
BOOL CheckExclusiveMode(
CBaseDevice* pDevice,
LPBOOL pbThisDeviceOwnsExclusive,
BOOL bKeepMutex);
void DoneExclusiveMode();
void StartExclusiveMode();
#endif // WINNT
// Gamma calibrator is owned by the enumerator
void LoadAndCallGammaCalibrator(
D3DGAMMARAMP *pRamp,
UCHAR * pDeviceName);
void GetRefCaps(UINT iAdapter);
void GetSwCaps(UINT iAdapter);
void * GetInitFunction() const
{
return m_pSwInitFunction;
}
UINT GetAppSdkVersion() {return m_AppSdkVersion;}
private:
HRESULT GetAdapterCaps(UINT iAdapter,
D3DDEVTYPE Type,
D3D8_DRIVERCAPS** ppCaps);
DWORD m_cRef;
UINT m_cAdapter;
ADAPTERINFO m_AdapterInfo[MAX_DX8_ADAPTERS];
CBaseDevice *m_pFullScreenDevice[MAX_DX8_ADAPTERS];
D3D8_DRIVERCAPS m_REFCaps[MAX_DX8_ADAPTERS];
D3D8_DRIVERCAPS m_SwCaps[MAX_DX8_ADAPTERS];
VOID* m_pSwInitFunction;
BOOL m_bDisableHAL;
BOOL m_bHasExclusive;
HINSTANCE m_hGammaCalibrator;
LPDDGAMMACALIBRATORPROC m_pGammaCalibratorProc;
BOOL m_bAttemptedGammaCalibrator;
BOOL m_bGammaCalibratorExists;
UCHAR m_szGammaCalibrator[MAX_PATH];
UINT m_AppSdkVersion;
}; // class CEnum
#endif // __ENUM_HPP__