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1333 lines
43 KiB
1333 lines
43 KiB
/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: ibuffer.cpp
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* Content: Implementation of the CIndexBuffer class.
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*
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*
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***************************************************************************/
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#include "ddrawpr.h"
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#include "ibuffer.hpp"
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#include "d3di.hpp"
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#include "ddi.h"
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#include "resource.inl"
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#undef DPF_MODNAME
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#define DPF_MODNAME "CIndexBuffer::Create"
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// Static class function for creating a Index Buffer object.
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// (Because it is static; it doesn't have a this pointer.)
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//
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// We do all parameter checking here to reduce the overhead
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// in the constructor which is called by the internal Clone
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// method which is used by resource management as part of the
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// performance critical download operation.
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// Creation function for Index Buffers
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HRESULT CIndexBuffer::Create(CBaseDevice *pDevice,
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DWORD cbLength,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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REF_TYPE refType,
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IDirect3DIndexBuffer8 **ppIndexBuffer)
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{
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HRESULT hr;
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// Do parameter checking here
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if (!VALID_PTR_PTR(ppIndexBuffer))
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{
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DPF_ERR("Bad parameter passed for ppIndexBuffer for creating a Index buffer");
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return D3DERR_INVALIDCALL;
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}
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// Zero-out return parameter
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*ppIndexBuffer = NULL;
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if (Format != D3DFMT_INDEX16 &&
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Format != D3DFMT_INDEX32)
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{
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DPF_ERR("IndexBuffer must be in D3DFMT_INDEX16 or INDEX32 formats. CreateIndexBuffer fails.");
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return D3DERR_INVALIDCALL;
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}
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if ((Format == D3DFMT_INDEX16 && cbLength < 2) ||
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(Format == D3DFMT_INDEX32 && cbLength < 4))
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{
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DPF_ERR("Index buffer should be large enough to hold at least one index");
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return D3DERR_INVALIDCALL;
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}
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if (Pool != D3DPOOL_DEFAULT && Pool != D3DPOOL_MANAGED && Pool != D3DPOOL_SYSTEMMEM)
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{
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DPF_ERR("Index buffer pool should be default or managed or sysmem");
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return D3DERR_INVALIDCALL;
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}
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// Usage flag allowed for only mixed mode or software device
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if ((Usage & D3DUSAGE_SOFTWAREPROCESSING) != 0 &&
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(pDevice->BehaviorFlags() & D3DCREATE_MIXED_VERTEXPROCESSING) == 0 &&
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(pDevice->BehaviorFlags() & D3DCREATE_SOFTWARE_VERTEXPROCESSING) == 0)
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{
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DPF_ERR("D3DUSAGE_SOFTWAREPROCESSING can be set only when device is mixed mode. CreateIndexBuffer fails.");
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return D3DERR_INVALIDCALL;
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}
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// USAGE_DYNAMIC not allowed with management
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if ((Usage & D3DUSAGE_DYNAMIC) != 0 && Pool == D3DPOOL_MANAGED)
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{
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DPF_ERR("D3DUSAGE_DYNAMIC cannot be used with managed index buffers");
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return D3DERR_INVALIDCALL;
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}
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D3DPOOL ActualPool = Pool;
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DWORD ActualUsage = Usage;
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// Infer Lock from absence of LoadOnce
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if (!(Usage & D3DUSAGE_LOADONCE))
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{
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ActualUsage |= D3DUSAGE_LOCK;
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}
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// On a mixed device, POOL_SYSTEMMEM means the same as D3DUSAGE_SOFTWAREPROCESSING
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if ((pDevice->BehaviorFlags() & D3DCREATE_MIXED_VERTEXPROCESSING) != 0 &&
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Pool == D3DPOOL_SYSTEMMEM)
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{
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ActualUsage |= D3DUSAGE_SOFTWAREPROCESSING;
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}
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/*
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* Put a IB in system memory if the following conditions are TRUE
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* 1. USAGE_SOFTWAREPROCESSING is set or it is a software device and they want to clip
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* 2. HAL is pre-DX8 which means that the driver cannot support hardware IBs (but it might still create them because it doesn't know)
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* 3. Usage NPathes and driver does not support NPatches
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*/
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if(!pDevice->DriverSupportsVidmemIBs() || !IS_DX8HAL_DEVICE(static_cast<LPD3DBASE>(pDevice)))
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{
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ActualPool = D3DPOOL_SYSTEMMEM;
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if(!IS_DX8HAL_DEVICE(static_cast<LPD3DBASE>(pDevice)))
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{
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ActualUsage |= D3DUSAGE_SOFTWAREPROCESSING; // fe code will read from the IB
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}
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}
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if (((ActualUsage & D3DUSAGE_SOFTWAREPROCESSING) != 0 || (pDevice->BehaviorFlags() & D3DCREATE_SOFTWARE_VERTEXPROCESSING) != 0) &&
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(ActualUsage & D3DUSAGE_DONOTCLIP) == 0)
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{
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if((ActualUsage & D3DUSAGE_INTERNALBUFFER) == 0)
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{
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if ((pDevice->BehaviorFlags() & D3DCREATE_SOFTWARE_VERTEXPROCESSING) != 0 ||
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ActualPool == D3DPOOL_DEFAULT)
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{
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ActualPool = D3DPOOL_SYSTEMMEM; // For software processing, pool can be only sysmem (POOLMANAGED is overwritten)
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}
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ActualUsage |= D3DUSAGE_SOFTWAREPROCESSING;
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}
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}
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if (ActualUsage & D3DUSAGE_NPATCHES &&
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(pDevice->GetD3DCaps()->DevCaps & D3DDEVCAPS_NPATCHES) == 0)
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{
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ActualPool = D3DPOOL_SYSTEMMEM;
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ActualUsage |= D3DUSAGE_SOFTWAREPROCESSING;
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}
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CIndexBuffer *pIndexBuffer;
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if (ActualPool == D3DPOOL_SYSTEMMEM ||
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IsTypeD3DManaged(pDevice, D3DRTYPE_INDEXBUFFER, ActualPool))
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{
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hr = CreateSysmemIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&pIndexBuffer);
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}
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else
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{
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if (IsTypeDriverManaged(pDevice, D3DRTYPE_INDEXBUFFER, ActualPool))
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{
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// If the index buffer is driver managed, but the usage is softwareprocessing, then
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// we turn off writeonly since the fe pipe WILL read from the sysmem backup (which
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// actually lives in the driver). It follows that when a driver manages a VB/IB without
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// writeonly, it MUST have a sysmem backup. (snene - 12/00)
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if ((ActualUsage & D3DUSAGE_SOFTWAREPROCESSING) != 0)
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{
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ActualUsage &= ~D3DUSAGE_WRITEONLY;
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}
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hr = CreateDriverManagedIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&pIndexBuffer);
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// Driver managed index buffer creates can NEVER fail, except for catastrophic reasons so
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// we don't fallback to sysmem. Even if we do fallback to sysmem here, there is no way
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// deferred creates are going to fallback, so no point.
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if (FAILED(hr))
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{
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return hr;
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}
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}
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else
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{
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hr = CreateDriverIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&pIndexBuffer);
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}
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if (FAILED(hr) && hr != D3DERR_OUTOFVIDEOMEMORY)
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{
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if (pDevice->VBFailOversDisabled())
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{
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DPF_ERR("Cannot create Vidmem or Driver managed index buffer. Will ***NOT*** failover to Sysmem.");
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return hr;
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}
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ActualPool = D3DPOOL_SYSTEMMEM;
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hr = CreateSysmemIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&pIndexBuffer);
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}
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}
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if (FAILED(hr))
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{
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return hr;
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}
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// We're done; just return the object
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*ppIndexBuffer = pIndexBuffer;
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return hr;
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} // static Create
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#undef DPF_MODNAME
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#define DPF_MODNAME "CIndexBuffer::CreateDriverIndexBuffer"
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HRESULT CIndexBuffer::CreateDriverIndexBuffer(CBaseDevice *pDevice,
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DWORD cbLength,
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DWORD Usage,
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DWORD ActualUsage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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D3DPOOL ActualPool,
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REF_TYPE refType,
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CIndexBuffer **pIB)
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{
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HRESULT hr;
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CDriverIndexBuffer *pIndexBuffer;
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// Zero out return
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*pIB = 0;
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if((pDevice->BehaviorFlags() & D3DCREATE_MULTITHREADED) != 0)
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{
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pIndexBuffer = new CDriverIndexBufferMT(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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else
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{
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pIndexBuffer = new CDriverIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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if (pIndexBuffer == 0)
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{
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DPF_ERR("Out of Memory creating index buffer");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr))
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{
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if (refType == REF_EXTERNAL)
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{
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// External objects get released
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pIndexBuffer->Release();
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}
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else
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{
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// Internal and intrinsic objects get decremented
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DXGASSERT(refType == REF_INTERNAL || refType == REF_INTRINSIC);
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pIndexBuffer->DecrementUseCount();
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}
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return hr;
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}
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*pIB = static_cast<CIndexBuffer*>(pIndexBuffer);
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return hr;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CIndexBuffer::CreateSysmemIndexBuffer"
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HRESULT CIndexBuffer::CreateSysmemIndexBuffer(CBaseDevice *pDevice,
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DWORD cbLength,
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DWORD Usage,
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DWORD ActualUsage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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D3DPOOL ActualPool,
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REF_TYPE refType,
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CIndexBuffer **pIB)
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{
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HRESULT hr;
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CIndexBuffer *pIndexBuffer;
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// Zero out return
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*pIB = 0;
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if((pDevice->BehaviorFlags() & D3DCREATE_MULTITHREADED) != 0)
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{
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pIndexBuffer = new CIndexBufferMT(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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else
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{
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pIndexBuffer = new CIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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if (pIndexBuffer == 0)
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{
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DPF_ERR("Out of Memory creating index buffer");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr))
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{
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if (refType == REF_EXTERNAL)
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{
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// External objects get released
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pIndexBuffer->Release();
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}
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else
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{
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// Internal and intrinsic objects get decremented
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DXGASSERT(refType == REF_INTERNAL || refType == REF_INTRINSIC);
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pIndexBuffer->DecrementUseCount();
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}
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return hr;
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}
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*pIB = pIndexBuffer;
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return hr;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CIndexBuffer::CreateDriverManagedIndexBuffer"
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HRESULT CIndexBuffer::CreateDriverManagedIndexBuffer(CBaseDevice *pDevice,
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DWORD cbLength,
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DWORD Usage,
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DWORD ActualUsage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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D3DPOOL ActualPool,
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REF_TYPE refType,
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CIndexBuffer **pIB)
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{
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HRESULT hr;
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CDriverManagedIndexBuffer *pIndexBuffer;
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// Zero out return
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*pIB = 0;
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if((pDevice->BehaviorFlags() & D3DCREATE_MULTITHREADED) != 0)
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{
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pIndexBuffer = new CDriverManagedIndexBufferMT(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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else
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{
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pIndexBuffer = new CDriverManagedIndexBuffer(pDevice,
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cbLength,
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Usage,
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ActualUsage,
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Format,
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Pool,
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ActualPool,
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refType,
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&hr);
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}
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if (pIndexBuffer == 0)
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{
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DPF_ERR("Out of Memory creating index buffer");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr))
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{
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if (refType == REF_EXTERNAL)
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{
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// External objects get released
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pIndexBuffer->Release();
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}
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else
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{
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// Internal and intrinsic objects get decremented
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DXGASSERT(refType == REF_INTERNAL || refType == REF_INTRINSIC);
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pIndexBuffer->DecrementUseCount();
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}
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return hr;
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}
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*pIB = static_cast<CIndexBuffer*>(pIndexBuffer);
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return hr;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CIndexBuffer::CIndexBuffer"
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// Constructor the Index Buffer class
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CIndexBuffer::CIndexBuffer(CBaseDevice *pDevice,
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DWORD cbLength,
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DWORD Usage,
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DWORD ActualUsage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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D3DPOOL ActualPool,
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REF_TYPE refType,
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HRESULT *phr
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):
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CBuffer(pDevice,
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cbLength,
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0, // dwFVF
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Format,
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D3DRTYPE_INDEXBUFFER,
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Usage, // UserUsage
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ActualUsage,
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Pool, // UserPool
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ActualPool,
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refType,
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phr)
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{
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if (FAILED(*phr))
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return;
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m_desc.Size = cbLength;
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m_desc.Format = Format;
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m_desc.Pool = ActualPool;
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m_desc.Usage = ActualUsage;
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m_desc.Type = D3DRTYPE_INDEXBUFFER;
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m_usageUser = Usage;
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|
|
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// If this is a D3D managed buffer then we need
|
|
// to tell the Resource Manager to remember us. This has to happen
|
|
// at the very end of the constructor so that the important data
|
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// members are built up correctly
|
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if (CResource::IsTypeD3DManaged(Device(), D3DRTYPE_INDEXBUFFER, ActualPool))
|
|
{
|
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*phr = InitializeRMHandle();
|
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}
|
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} // CIndexBuffer::CIndexBuffer
|
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|
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#undef DPF_MODNAME
|
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#define DPF_MODNAME "CIndexBuffer::Clone"
|
|
HRESULT CIndexBuffer::Clone(D3DPOOL Pool,
|
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CResource **ppResource) const
|
|
{
|
|
HRESULT hr;
|
|
CIndexBuffer *pIndexBuffer;
|
|
// Note: we treat clones the same as internal; because
|
|
// they are owned by the resource manager which
|
|
// is owned by the device.
|
|
hr = CreateDriverIndexBuffer(Device(),
|
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m_desc.Size,
|
|
m_desc.Usage,
|
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(m_desc.Usage | D3DUSAGE_WRITEONLY) & ~D3DUSAGE_SOFTWAREPROCESSING, // never seen by API!
|
|
m_desc.Format,
|
|
Pool,
|
|
Pool, // never seen by API!
|
|
REF_INTERNAL,
|
|
&pIndexBuffer);
|
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*ppResource = static_cast<CResource*>(pIndexBuffer);
|
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return hr;
|
|
} // CIndexBuffer::Clone
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::UpdateDirtyPortion"
|
|
|
|
HRESULT CIndexBuffer::UpdateDirtyPortion(CResource *pResourceTarget)
|
|
{
|
|
if (IsDirty())
|
|
{
|
|
if (Device()->CanBufBlt())
|
|
{
|
|
D3DRANGE range;
|
|
if(m_cbDirtyMin == 0 && m_cbDirtyMax == 0)
|
|
{
|
|
range.Offset = 0;
|
|
range.Size = m_desc.Size;
|
|
}
|
|
else
|
|
{
|
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range.Offset = m_cbDirtyMin;
|
|
range.Size = m_cbDirtyMax - m_cbDirtyMin;
|
|
}
|
|
HRESULT hr = static_cast<LPD3DBASE>(Device())->BufBlt(static_cast<CBuffer*>(pResourceTarget), this, m_cbDirtyMin, &range);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to copy index buffer");
|
|
return hr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DXGASSERT(pResourceTarget->GetBufferDesc()->Pool == D3DPOOL_DEFAULT); // make sure that it is safe to assume that this is a driver VB
|
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CDriverIndexBuffer *pBufferTarget = static_cast<CDriverIndexBuffer *>(pResourceTarget);
|
|
|
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// Lock the dest (driver) index buffer. It can never be dynamic, so it does
|
|
// not need any unlocking.
|
|
DXGASSERT((pBufferTarget->m_desc.Usage & D3DUSAGE_DYNAMIC) == 0);
|
|
|
|
HRESULT hr = pBufferTarget->LockI(D3DLOCK_NOSYSLOCK);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to lock driver index buffer");
|
|
return hr;
|
|
}
|
|
DXGASSERT(pBufferTarget->m_pbData != 0);
|
|
|
|
if(m_cbDirtyMin == 0 && m_cbDirtyMax == 0)
|
|
{
|
|
memcpy(pBufferTarget->m_pbData, GetPrivateDataPointer(), m_desc.Size);
|
|
}
|
|
else
|
|
{
|
|
memcpy(pBufferTarget->m_pbData + m_cbDirtyMin, GetPrivateDataPointer() + m_cbDirtyMin, m_cbDirtyMax - m_cbDirtyMin);
|
|
}
|
|
|
|
hr = pBufferTarget->UnlockI();
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to unlock driver index buffer");
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
// Mark ourselves as all clean now.
|
|
OnResourceClean();
|
|
}
|
|
|
|
return S_OK;
|
|
} // CIndexBuffer::UpdateDirtyPortion
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetBufferDesc"
|
|
const D3DBUFFER_DESC* CIndexBuffer::GetBufferDesc() const
|
|
{
|
|
return (const D3DBUFFER_DESC*)&m_desc;
|
|
} // CIndexBuffer::GetBufferDesc
|
|
|
|
// IUnknown methods
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::QueryInterface"
|
|
|
|
STDMETHODIMP CIndexBuffer::QueryInterface(REFIID riid,
|
|
LPVOID FAR * ppvObj)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
if (!VALID_PTR_PTR(ppvObj))
|
|
{
|
|
DPF_ERR("Invalid ppvObj parameter passed to CIndexBuffer::QueryInterface");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (!VALID_PTR(&riid, sizeof(GUID)))
|
|
{
|
|
DPF_ERR("Invalid guid memory address to QueryInterface for an IndexBuffer");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (riid == IID_IDirect3DIndexBuffer8 ||
|
|
riid == IID_IDirect3DResource8 ||
|
|
riid == IID_IUnknown)
|
|
{
|
|
*ppvObj = static_cast<void*>(static_cast<IDirect3DIndexBuffer8 *>(this));
|
|
AddRef();
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
DPF_ERR("Unsupported Interface identifier passed to QueryInterface for an IndexBuffer");
|
|
|
|
// Null out param
|
|
*ppvObj = NULL;
|
|
return E_NOINTERFACE;
|
|
} // QueryInterface
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::AddRef"
|
|
|
|
STDMETHODIMP_(ULONG) CIndexBuffer::AddRef()
|
|
{
|
|
API_ENTER_NO_LOCK(Device());
|
|
|
|
return AddRefImpl();
|
|
} // AddRef
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::Release"
|
|
|
|
STDMETHODIMP_(ULONG) CIndexBuffer::Release()
|
|
{
|
|
API_ENTER_SUBOBJECT_RELEASE(Device());
|
|
|
|
return ReleaseImpl();
|
|
} // Release
|
|
|
|
// IDirect3DBuffer methods
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetDesc"
|
|
|
|
STDMETHODIMP CIndexBuffer::GetDesc(D3DINDEXBUFFER_DESC *pDesc)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
if (!VALID_WRITEPTR(pDesc, sizeof(D3DINDEXBUFFER_DESC)))
|
|
{
|
|
DPF_ERR("bad pointer for pDesc passed to GetDesc for an IndexBuffer");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
*pDesc = m_desc;
|
|
|
|
// Need to return pool/usage that the user specified
|
|
pDesc->Pool = GetUserPool();
|
|
pDesc->Usage = m_usageUser;
|
|
|
|
return S_OK;
|
|
} // GetDesc
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetDevice"
|
|
|
|
STDMETHODIMP CIndexBuffer::GetDevice(IDirect3DDevice8 ** ppObj)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
return GetDeviceImpl(ppObj);
|
|
} // GetDevice
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::SetPrivateData"
|
|
|
|
STDMETHODIMP CIndexBuffer::SetPrivateData(REFGUID riid,
|
|
CONST VOID *pvData,
|
|
DWORD cbData,
|
|
DWORD dwFlags)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
// We use level zero for our data
|
|
return SetPrivateDataImpl(riid, pvData, cbData, dwFlags, 0);
|
|
} // SetPrivateData
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetPrivateData"
|
|
|
|
STDMETHODIMP CIndexBuffer::GetPrivateData(REFGUID riid,
|
|
LPVOID pvData,
|
|
LPDWORD pcbData)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
// We use level zero for our data
|
|
return GetPrivateDataImpl(riid, pvData, pcbData, 0);
|
|
} // GetPrivateData
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::FreePrivateData"
|
|
|
|
STDMETHODIMP CIndexBuffer::FreePrivateData(REFGUID riid)
|
|
{
|
|
API_ENTER(Device());
|
|
|
|
// We use level zero for our data
|
|
return FreePrivateDataImpl(riid, 0);
|
|
} // FreePrivateData
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetPriority"
|
|
|
|
STDMETHODIMP_(DWORD) CIndexBuffer::GetPriority()
|
|
{
|
|
API_ENTER_RET(Device(), DWORD);
|
|
|
|
return GetPriorityImpl();
|
|
} // GetPriority
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::SetPriority"
|
|
|
|
STDMETHODIMP_(DWORD) CIndexBuffer::SetPriority(DWORD dwPriority)
|
|
{
|
|
API_ENTER_RET(Device(), DWORD);
|
|
|
|
return SetPriorityImpl(dwPriority);
|
|
} // SetPriority
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::PreLoad"
|
|
|
|
STDMETHODIMP_(void) CIndexBuffer::PreLoad(void)
|
|
{
|
|
API_ENTER_VOID(Device());
|
|
|
|
PreLoadImpl();
|
|
return;
|
|
} // PreLoad
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::GetType"
|
|
STDMETHODIMP_(D3DRESOURCETYPE) CIndexBuffer::GetType(void)
|
|
{
|
|
API_ENTER_RET(Device(), D3DRESOURCETYPE);
|
|
|
|
return m_desc.Type;
|
|
} // GetType
|
|
|
|
// IDirect3DIndexBuffer8 methods
|
|
|
|
#if DBG
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::ValidateLockParams"
|
|
HRESULT CIndexBuffer::ValidateLockParams(UINT cbOffsetToLock,
|
|
UINT SizeToLock,
|
|
BYTE **ppbData,
|
|
DWORD dwFlags) const
|
|
{
|
|
if (!VALID_PTR_PTR(ppbData))
|
|
{
|
|
DPF_ERR("Bad parameter passed for ppbData for creating a index buffer");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// Zero out return params
|
|
*ppbData = NULL;
|
|
|
|
if ((cbOffsetToLock != 0) && (SizeToLock == 0))
|
|
{
|
|
DPF_ERR("Cannot lock zero bytes. Lock IndexBuffer fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (dwFlags & ~(D3DLOCK_VALID & ~D3DLOCK_NO_DIRTY_UPDATE)) // D3DLOCK_NO_DIRTY_UPDATE not valid for IBs
|
|
{
|
|
DPF_ERR("Invalid flags specified. Lock IndexBuffer fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
// If a load-once is already loaded then
|
|
// we're not lockable
|
|
if (!m_isLockable)
|
|
{
|
|
DPF_ERR("Index buffer with D3DUSAGE_LOADONCE can only be locked once");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if ((dwFlags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) != 0 && (m_usageUser & D3DUSAGE_DYNAMIC) == 0)
|
|
{
|
|
DPF_ERR("Can specify D3DLOCK_DISCARD or D3DLOCK_NOOVERWRITE for only Index Buffers created with D3DUSAGE_DYNAMIC");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if ((dwFlags & (D3DLOCK_READONLY | D3DLOCK_DISCARD)) == (D3DLOCK_READONLY | D3DLOCK_DISCARD))
|
|
{
|
|
DPF_ERR("Should not specify D3DLOCK_DISCARD along with D3DLOCK_READONLY. Index Buffer Lock fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if ((dwFlags & D3DLOCK_READONLY) != 0 && (m_usageUser & D3DUSAGE_WRITEONLY) != 0)
|
|
{
|
|
DPF_ERR("Cannot do READ_ONLY lock on a WRITE_ONLY buffer. Index Buffer Lock fails");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (ULONGLONG(cbOffsetToLock) + ULONGLONG(SizeToLock) > ULONGLONG(m_desc.Size))
|
|
{
|
|
DPF_ERR("Lock failed: Locked area exceeds size of buffer. Index Buffer Lock fails.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (m_LockCount == 0)
|
|
{
|
|
if ((m_usageUser & D3DUSAGE_DYNAMIC) == 0)
|
|
{
|
|
if (static_cast<CD3DBase*>(Device())->m_SceneStamp == m_SceneStamp &&
|
|
(m_usageUser & D3DUSAGE_WRITEONLY) != 0 &&
|
|
GetUserPool() != D3DPOOL_SYSTEMMEM)
|
|
{
|
|
DPF(1, "Static index buffer locked more than once per frame. Could have severe performance penalty.");
|
|
}
|
|
((CIndexBuffer*)this)->m_SceneStamp = static_cast<CD3DBase*>(Device())->m_SceneStamp;
|
|
}
|
|
else
|
|
{
|
|
if ((dwFlags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == 0)
|
|
{
|
|
if (m_TimesLocked > 0 &&
|
|
(m_usageUser & D3DUSAGE_WRITEONLY) != 0 &&
|
|
GetUserPool() != D3DPOOL_SYSTEMMEM)
|
|
{
|
|
DPF(3, "Dynamic index buffer locked twice or more in a row without D3DLOCK_NOOVERWRITE or D3DLOCK_DISCARD. Could have severe performance penalty.");
|
|
}
|
|
++(((CIndexBuffer*)this)->m_TimesLocked);
|
|
}
|
|
else
|
|
{
|
|
((CIndexBuffer*)this)->m_TimesLocked = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
DXGASSERT(m_LockCount < 0x80000000);
|
|
|
|
return S_OK;
|
|
} // ValidateLockParams
|
|
#endif // DBG
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::Lock"
|
|
|
|
STDMETHODIMP CIndexBuffer::Lock(UINT cbOffsetToLock,
|
|
UINT SizeToLock,
|
|
BYTE **ppbData,
|
|
DWORD dwFlags)
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
#if DBG
|
|
HRESULT hr = ValidateLockParams(cbOffsetToLock, SizeToLock, ppbData, dwFlags);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
#endif // DBG
|
|
|
|
// Sanity check
|
|
#if DBG
|
|
if (m_LockCount != 0)
|
|
{
|
|
DXGASSERT(GetPrivateDataPointer() != 0);
|
|
}
|
|
#endif // DBG
|
|
|
|
// Increment our lock count
|
|
++m_LockCount;
|
|
|
|
if ((dwFlags & (D3DLOCK_READONLY | D3DLOCK_NOOVERWRITE)) == 0 && m_LockCount == 1) // for repeat locks, no syncing
|
|
{
|
|
Sync(); // Sync with device command queue
|
|
}
|
|
|
|
LockImpl(cbOffsetToLock,
|
|
SizeToLock,
|
|
ppbData,
|
|
dwFlags,
|
|
m_desc.Size);
|
|
|
|
return S_OK;
|
|
} // Lock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CIndexBuffer::Unlock"
|
|
|
|
STDMETHODIMP CIndexBuffer::Unlock()
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
#if DBG
|
|
// If we aren't locked; then something is wrong
|
|
if (m_LockCount == 0)
|
|
{
|
|
DPF_ERR("Unlock failed on an index buffer; index buffer wasn't locked.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif // DBG
|
|
|
|
// Decrement our lock count
|
|
--m_LockCount;
|
|
|
|
#if DBG
|
|
if ((m_usageUser & D3DUSAGE_LOADONCE) != 0 && m_LockCount == 0)
|
|
{
|
|
m_isLockable = FALSE;
|
|
}
|
|
#endif // DBG
|
|
|
|
return S_OK;
|
|
} // Unlock
|
|
|
|
//=============================================
|
|
// Methods for the CDriverIndexBuffer class
|
|
//=============================================
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::CDriverIndexBuffer"
|
|
CDriverIndexBuffer::CDriverIndexBuffer(CBaseDevice *pDevice,
|
|
DWORD cbLength,
|
|
DWORD Usage,
|
|
DWORD ActualUsage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
D3DPOOL ActualPool,
|
|
REF_TYPE refType,
|
|
HRESULT *phr
|
|
) :
|
|
CIndexBuffer(pDevice,
|
|
cbLength,
|
|
Usage,
|
|
ActualUsage,
|
|
Format,
|
|
Pool,
|
|
ActualPool,
|
|
refType,
|
|
phr),
|
|
m_pbData(0)
|
|
{
|
|
if (FAILED(*phr))
|
|
{
|
|
DPF(2, "Failed to create driver indexbuffer");
|
|
return;
|
|
}
|
|
} // CDriverIndexBuffer::CDriverIndexBuffer
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::~CDriverIndexBuffer"
|
|
CDriverIndexBuffer::~CDriverIndexBuffer()
|
|
{
|
|
if (m_pbData != 0)
|
|
{
|
|
HRESULT hr = UnlockI();
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to unlock driver index buffer");
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::Lock"
|
|
|
|
STDMETHODIMP CDriverIndexBuffer::Lock(UINT cbOffsetToLock,
|
|
UINT SizeToLock,
|
|
BYTE **ppbData,
|
|
DWORD dwFlags)
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
#if DBG
|
|
HRESULT hr = ValidateLockParams(cbOffsetToLock, SizeToLock, ppbData, dwFlags);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
#endif // DBG
|
|
|
|
// Sanity check
|
|
#if DBG
|
|
if (m_LockCount != 0)
|
|
{
|
|
DXGASSERT(m_pbData != 0);
|
|
}
|
|
#endif // DBG
|
|
|
|
// Increment our lock count
|
|
++m_LockCount;
|
|
|
|
if (((dwFlags & (D3DLOCK_READONLY | D3DLOCK_NOOVERWRITE)) == 0 || m_pbData == 0) && m_LockCount == 1) // no work for repeat locks
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (m_pbData != 0) // If lock was cached
|
|
{
|
|
DXGASSERT((m_desc.Usage & D3DUSAGE_DYNAMIC) != 0);
|
|
hr = UnlockI();
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Driver failed to unlock index buffer");
|
|
*ppbData = 0;
|
|
--m_LockCount;
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
hr = LockI(dwFlags | D3DLOCK_NOSYSLOCK);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to lock driver indexbuffer");
|
|
*ppbData = 0;
|
|
--m_LockCount;
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
// Return value
|
|
*ppbData = m_pbData + cbOffsetToLock;
|
|
|
|
// Done
|
|
return S_OK;
|
|
} // Lock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::LockI"
|
|
HRESULT CDriverIndexBuffer::LockI(DWORD dwFlags)
|
|
{
|
|
// We sync first to make sure that the
|
|
// driver has already processed any data that
|
|
// it needs. LockI only gets called if for
|
|
// cases where we need the interlock i.e.
|
|
// not readonly and not nooverwrite.
|
|
Sync();
|
|
|
|
// Prepare a LockData structure for the HAL call
|
|
D3D8_LOCKDATA lockData;
|
|
ZeroMemory(&lockData, sizeof lockData);
|
|
|
|
lockData.hDD = Device()->GetHandle();
|
|
lockData.hSurface = BaseKernelHandle();
|
|
lockData.bHasRange = FALSE;
|
|
lockData.dwFlags = dwFlags;
|
|
|
|
HRESULT hr = Device()->GetHalCallbacks()->Lock(&lockData);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Failed to lock driver index buffer");
|
|
}
|
|
|
|
// Return value
|
|
m_pbData = (BYTE*)lockData.lpSurfData;
|
|
|
|
return hr;
|
|
} // LockI
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::Unlock"
|
|
|
|
STDMETHODIMP CDriverIndexBuffer::Unlock()
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
#if DBG
|
|
// If we aren't locked; then something is wrong
|
|
if (m_LockCount == 0)
|
|
{
|
|
DPF_ERR("Unlock failed on a Index buffer; buffer wasn't locked.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif // DBG
|
|
|
|
if ((m_desc.Usage & D3DUSAGE_DYNAMIC) == 0 && m_LockCount == 1) // Do work only for the last unlock
|
|
{
|
|
HRESULT hr = UnlockI();
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Driver failed to unlock index buffer");
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
// Decrement our lock count
|
|
--m_LockCount;
|
|
|
|
#if DBG
|
|
if ((m_usageUser & D3DUSAGE_LOADONCE) != 0 && m_LockCount == 0)
|
|
{
|
|
m_isLockable = FALSE;
|
|
}
|
|
#endif // DBG
|
|
|
|
// Done
|
|
return S_OK;
|
|
} // Unlock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverIndexBuffer::UnlockI"
|
|
|
|
HRESULT CDriverIndexBuffer::UnlockI()
|
|
{
|
|
DXGASSERT(m_pbData != 0);
|
|
|
|
// Call the driver to perform the unlock
|
|
D3D8_UNLOCKDATA unlockData = {
|
|
Device()->GetHandle(),
|
|
BaseKernelHandle()
|
|
};
|
|
|
|
HRESULT hr = Device()->GetHalCallbacks()->Unlock(&unlockData);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Driver index buffer failed to unlock");
|
|
return hr;
|
|
}
|
|
|
|
m_pbData = 0;
|
|
|
|
return hr;
|
|
}
|
|
|
|
//================================================
|
|
// Methods for the CDriverManagedIndexBuffer class
|
|
//================================================
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverManagedIndexBuffer::CDriverManagedIndexBuffer"
|
|
CDriverManagedIndexBuffer::CDriverManagedIndexBuffer(CBaseDevice *pDevice,
|
|
DWORD cbLength,
|
|
DWORD Usage,
|
|
DWORD ActualUsage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
D3DPOOL ActualPool,
|
|
REF_TYPE refType,
|
|
HRESULT *phr
|
|
) :
|
|
CIndexBuffer(pDevice,
|
|
cbLength,
|
|
Usage,
|
|
ActualUsage,
|
|
Format,
|
|
Pool,
|
|
ActualPool,
|
|
refType,
|
|
phr),
|
|
m_pbData(0),
|
|
m_bDriverCalled(FALSE)
|
|
{
|
|
if (FAILED(*phr))
|
|
return;
|
|
// If writeonly is not set, we assume that the vertex/index buffer is going
|
|
// to be read from from time to time. Hence, for optimizing the readonly
|
|
// locks, we lock and cache the pointer. (snene - 12/00)
|
|
if ((ActualUsage & D3DUSAGE_WRITEONLY) == 0)
|
|
{
|
|
*phr = UpdateCachedPointer(pDevice);
|
|
if (FAILED(*phr))
|
|
return;
|
|
}
|
|
} // CDriverManagedIndexBuffer::CDriverManagedIndexBuffer
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverManagedIndexBuffer::UpdateCachedPointer"
|
|
|
|
HRESULT CDriverManagedIndexBuffer::UpdateCachedPointer(CBaseDevice *pDevice)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Prepare a LockData structure for the HAL call
|
|
D3D8_LOCKDATA lockData;
|
|
ZeroMemory(&lockData, sizeof lockData);
|
|
|
|
lockData.hDD = pDevice->GetHandle();
|
|
lockData.hSurface = BaseKernelHandle();
|
|
lockData.bHasRange = FALSE;
|
|
lockData.range.Offset = 0;
|
|
lockData.range.Size = 0;
|
|
lockData.dwFlags = D3DLOCK_READONLY;
|
|
|
|
hr = pDevice->GetHalCallbacks()->Lock(&lockData);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Call the driver to perform the unlock
|
|
D3D8_UNLOCKDATA unlockData = {
|
|
pDevice->GetHandle(),
|
|
BaseKernelHandle()
|
|
};
|
|
|
|
hr = pDevice->GetHalCallbacks()->Unlock(&unlockData);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
m_pbData = (BYTE*)lockData.lpSurfData;
|
|
|
|
return S_OK;
|
|
} // CDriverManagedIndexBuffer::UpdateCachedPointer
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverManagedIndexBuffer::Lock"
|
|
|
|
STDMETHODIMP CDriverManagedIndexBuffer::Lock(UINT cbOffsetToLock,
|
|
UINT SizeToLock,
|
|
BYTE **ppbData,
|
|
DWORD dwFlags)
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
#if DBG
|
|
hr = ValidateLockParams(cbOffsetToLock, SizeToLock, ppbData, dwFlags);
|
|
if (FAILED(hr))
|
|
{
|
|
return hr;
|
|
}
|
|
#endif // DBG
|
|
|
|
// Increment our lock count
|
|
++m_LockCount;
|
|
|
|
if((dwFlags & D3DLOCK_READONLY) == 0)
|
|
{
|
|
// Sync with device command queue
|
|
Sync();
|
|
|
|
// Prepare a LockData structure for the HAL call
|
|
D3D8_LOCKDATA lockData;
|
|
ZeroMemory(&lockData, sizeof lockData);
|
|
|
|
lockData.hDD = Device()->GetHandle();
|
|
lockData.hSurface = BaseKernelHandle();
|
|
lockData.bHasRange = (SizeToLock != 0);
|
|
lockData.range.Offset = cbOffsetToLock;
|
|
lockData.range.Size = SizeToLock;
|
|
lockData.dwFlags = dwFlags;
|
|
|
|
hr = Device()->GetHalCallbacks()->Lock(&lockData);
|
|
if (FAILED(hr))
|
|
{
|
|
*ppbData = 0;
|
|
DPF_ERR("Failed to lock driver managed index buffer");
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
// Update cached pointer
|
|
m_pbData = (BYTE*)lockData.lpSurfData - cbOffsetToLock;
|
|
m_bDriverCalled = TRUE;
|
|
}
|
|
}
|
|
|
|
*ppbData = m_pbData + cbOffsetToLock;
|
|
|
|
// Done
|
|
return hr;
|
|
} // Lock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CDriverManagedIndexBuffer::Unlock"
|
|
|
|
STDMETHODIMP CDriverManagedIndexBuffer::Unlock()
|
|
{
|
|
// We do not take the API lock here since the MT class will take it for
|
|
// a multithreaded device. For a non-multithreaded device, there is no
|
|
// MT class nor do we bother to take the API lock. We still need to
|
|
// call API_ENTER_NO_LOCK however for validation of the THIS pointer in
|
|
// Debug builds
|
|
API_ENTER_NO_LOCK_HR(Device());
|
|
|
|
#if DBG
|
|
// If we aren't locked; then something is wrong
|
|
if (m_LockCount == 0)
|
|
{
|
|
DPF_ERR("Unlock failed on a index buffer; buffer wasn't locked.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
|
|
if (m_bDriverCalled)
|
|
{
|
|
// Call the driver to perform the unlock
|
|
D3D8_UNLOCKDATA unlockData = {
|
|
Device()->GetHandle(),
|
|
BaseKernelHandle()
|
|
};
|
|
|
|
HRESULT hr = Device()->GetHalCallbacks()->Unlock(&unlockData);
|
|
if (FAILED(hr))
|
|
{
|
|
DPF_ERR("Driver index buffer failed to unlock");
|
|
return hr;
|
|
}
|
|
|
|
m_bDriverCalled = FALSE;
|
|
}
|
|
|
|
// Decrement our lock count
|
|
--m_LockCount;
|
|
|
|
#if DBG
|
|
if ((m_usageUser & D3DUSAGE_LOADONCE) != 0 && m_LockCount == 0)
|
|
{
|
|
m_isLockable = FALSE;
|
|
}
|
|
#endif // DBG
|
|
|
|
return S_OK;
|
|
} // Unlock
|
|
|
|
// End of file : ibuffer.cpp
|