Leaked source code of windows server 2003
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45 lines
904 B

TARGETPATH=obj
TARGETNAME = d3dfw
TARGETTYPE = LIBRARY
INCLUDES = \
..\; \
$(DDK_INC_PATH);\
$(INCLUDES);
USE_ATL=1
!UNDEF USE_NATIVE_EH
C_DEFINES = $(C_DEFINES) /DNEW_DPF
SOURCES = \
..\d3dmem.cpp \
..\pixel.cpp \
..\d3dobj.cpp \
..\resource.cpp \
..\texture.cpp \
..\mipmap.cpp \
..\mipsurf.cpp \
..\mipvol.cpp \
..\volume.cpp \
..\cubemap.cpp \
..\cubesurf.cpp \
..\surface.cpp \
..\buffer.cpp \
..\vbuffer.cpp \
..\ibuffer.cpp \
..\enum.cpp \
..\dxgcreat.cpp \
..\swapchan.cpp \
..\dxcursor.cpp \
..\dwinproc.cpp \
..\_dpf.c \
..\_memallo.c \
..\ddcreate.cpp \
..\dllmain.c \
..\drvinfo.c \
..\fcache.cpp \
..\init.cpp
PRECOMPILED_INCLUDE = ..\ddrawpr.h