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725 lines
31 KiB
725 lines
31 KiB
/*==========================================================================;
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*
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* Copyright (C) 1994-1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: D3D8ddi.h
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* Content: Defines the interface between DirectDraw / Direct3D and the
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* OS specific layer (win32k.sys on NT and ddraw.dll on Win9X).
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*@@BEGIN_MSINTERNAL
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* History:
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* Date By Reason
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* ==== == ======
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* 04-nov-99 smac initial implementation
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#ifndef __D3D8DDI_INCLUDED__
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#define __D3D8DDI_INCLUDED__
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/*
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* These definitions are required to allow polymorphic structure members (i.e. those
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* that are referred to both as DWORDs and as pointers) to resolve into a type
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* of correct size to hold the largest of those two types (i.e. pointer) on 64 bit
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* systems. For 32 bit environments, ULONG_PTR resolves to a DWORD.
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*/
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#ifndef MAXULONG_PTR
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#define ULONG_PTR DWORD
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#define PULONG_PTR LPDWORD
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#endif //MAXULONG_PTR
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// Caps:
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// Note this struct is identical in content to D3DHAL_GLOBALDRIVERDATA.
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// The only thing that has changed is the name of the texture list, reflecting
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// the fact that this struct holds a list of DX8-style pixel format operations.
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typedef struct _D3DD8_GLOBALDRIVERDATA {
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DWORD dwSize; // Size of this structure
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D3DDEVICEDESC_V1 hwCaps; // Capabilities of the hardware
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DWORD dwNumVertices; // see following comment
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DWORD dwNumClipVertices; // see following comment
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DWORD GDD8NumSupportedFormatOps;
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DDSURFACEDESC *pGDD8SupportedFormatOps;
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} D3D8_GLOBALDRIVERDATA;
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typedef struct _D3D8_DRIVERCAPS
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{
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D3DCAPS8 D3DCaps;
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DWORD DisplayWidth; // Current display width
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DWORD DisplayHeight; // Current display height
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D3DFORMAT DisplayFormatWithoutAlpha; // Current display format
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D3DFORMAT DisplayFormatWithAlpha; // Current display format
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DWORD DisplayFrequency; // Current refresh rate
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DWORD NLVCaps; // AGP->Video blt caps
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DWORD SVBCaps; // Sys->Video blt caps
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DWORD VSBCaps; // Video->Sys blt caps
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DWORD SVBCaps2; // More Sys->Video blt caps
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DWORD dwFlags;
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DWORD GDD8NumSupportedFormatOps;
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DDSURFACEDESC *pGDD8SupportedFormatOps;
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DWORD KnownDriverFlags;
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} D3D8_DRIVERCAPS, * PD3D8_DRIVERCAPS;
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// Flags
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#define DDIFLAG_D3DCAPS8 0x00000001
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// Known driver flags
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#define KNOWN_LIGHTWEIGHT 0x00000001 // Device can support lightweight surfaces
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#define KNOWN_HWCURSOR 0x00000002 // Device can support hardware cursors in Hi-Res
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#define KNOWN_MIPPEDCUBEMAPS 0x00000004 // Device can support mipped cubemaps
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#define KNOWN_ZSTENCILDEPTH 0x00000010 // Device cannot support Z/Stencil depths different than the render target
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#define KNOWN_HWCURSORLOWRES 0x00000020 // Device can support hardware cursors in LowRes
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#define KNOWN_NOTAWINDOWEDBLTQUEUER 0x00000040 // Device has no drivers known to over-queue windowed presentation blts
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#define KNOWN_D16_LOCKABLE 0x00000080 // Device supports lockable D16 format correctly
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#define KNOWN_RTTEXTURE_R5G6B5 0x00000100 // RT+Tex formats that are supported
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#define KNOWN_RTTEXTURE_X8R8G8B8 0x00000200
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#define KNOWN_RTTEXTURE_A8R8G8B8 0x00000400
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#define KNOWN_RTTEXTURE_A1R5G5B5 0x00000800
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#define KNOWN_RTTEXTURE_A4R4G4B4 0x00001000
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#define KNOWN_RTTEXTURE_X1R5G5B5 0x00002000
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#define KNOWN_CANMISMATCHRT 0x00004000 // All given RT+Tex formats can be used regardless of current display depth.
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// (If this bit is not set, then any known RT+Tex formats must match bitdepth of display)
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/****************************************************************************
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*
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* D3D8 structures for Surface Object callbacks
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*
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***************************************************************************/
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typedef struct _D3D8_BLTDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hDestSurface;// dest surface
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RECTL rDest; // dest rect
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HANDLE hSrcSurface; // src surface
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RECTL rSrc; // src rect
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DWORD dwFlags; // blt flags
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DWORD dwROPFlags; // ROP flags (valid for ROPS only)
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DDBLTFX bltFX; // blt FX
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union
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{
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BOOL IsClipped; // clipped blt?
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HWND hWnd; // Window Handle to clip against
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};
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RECTL rOrigDest; // unclipped dest rect
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// (only valid if IsClipped)
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RECTL rOrigSrc; // unclipped src rect
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// (only valid if IsClipped)
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DWORD dwRectCnt; // count of dest rects
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// (only valid if IsClipped)
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LPRECT prDestRects; // array of dest rects
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DWORD dwAFlags; // DDABLT_ flags (for AlphaBlt DDI)
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DDARGB ddargbScaleFactors; // RGBA scaling factors (AlphaBlt)
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DWORD msLastPresent; // Time of last blt with DDBLT_COPYVSYNC
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DWORD threshold; // Display Frequency related for adapter need
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// for DDBLT_COPYVSYNC
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HRESULT ddRVal; // return value
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} D3D8_BLTDATA, * PD3D8_BLTDATA;
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typedef struct _D3D8_LOCKDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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DWORD bHasRange; // range is valid
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D3DRANGE range; // range for locking
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DWORD bHasRect; // rArea is valid
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RECTL rArea; // area being locked
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DWORD bHasBox; // box is valid
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D3DBOX box; // sub-box locking for volumes
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LPVOID lpSurfData; // pointer to screen memory (return value)
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long lPitch; // row pitch
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long lSlicePitch;// slice pitch for volumes
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DWORD dwFlags; // DDLOCK flags
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} D3D8_LOCKDATA, * PD3D8_LOCKDATA;
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typedef struct _D3D8_UNLOCKDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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} D3D8_UNLOCKDATA, * PD3D8_UNLOCKDATA;
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typedef struct _D3D8_FLIPDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurfCurr; // current surface
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HANDLE hSurfTarg; // target surface (to flip to)
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HANDLE hSurfCurrLeft; // current surface
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HANDLE hSurfTargLeft; // target surface (to flip to)
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DWORD dwFlags; // flags
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HRESULT ddRVal; // return value
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} D3D8_FLIPDATA, * PD3D8_FLIPDATA;
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typedef struct _D3D8_DESTROYSURFACEDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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HRESULT ddRVal; // return value
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} D3D8_DESTROYSURFACEDATA, * PD3D8_DESTROYSURFACEDATA;
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typedef struct _D3D8_ADDATTACHEDSURFACEDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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HANDLE hSurfAttached; // surface to attach
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HRESULT ddRVal; // return value
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} D3D8_ADDATTACHEDSURFACEDATA, * PD3D8_ADDATTACHEDSURFACEDATA;
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typedef struct _D3D8_GETBLTSTATUSDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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DWORD dwFlags; // flags
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HRESULT ddRVal; // return value
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} D3D8_GETBLTSTATUSDATA, * PD3D8_GETBLTSTATUSDATA;
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typedef struct _D3D8_GETFLIPSTATUSDATA
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{
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HANDLE hDD; // driver struct
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HANDLE hSurface; // surface struct
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DWORD dwFlags; // flags
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HRESULT ddRVal; // return value
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} D3D8_GETFLIPSTATUSDATA, * PD3D8_GETFLIPSTATUSDATA;
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typedef struct _DDSURFACEINFO
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{
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DWORD cpWidth; // For linear, surface and volume
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DWORD cpHeight; // For surface and volume
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DWORD cpDepth; // For volumes
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BYTE *pbPixels; // Pointer to Memory for sys-mem surface
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LONG iPitch; // Row Pitch for sys-mem surface
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LONG iSlicePitch; // Slice Pitch for sys-mem volume
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HANDLE hKernelHandle; // Handle returned by the kernel
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} DDSURFACEINFO, *LPDDSURFACEINFO;
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typedef struct _D3D8_CREATESURFACEDATA
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{
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HANDLE hDD; // driver struct
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LPDDSURFACEINFO pSList; // list of created surface objects
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DWORD dwSCnt; // number of surfaces in SList
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D3DRESOURCETYPE Type; // Type: MipMap, CubeMap, MipVolume, VertexBuffer, IndexBuffer, CommandBuffer
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DWORD dwUsage; // Usage: Texture or RenderTarget
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D3DPOOL Pool; // SysMem/VidMem/NonLocal
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D3DFORMAT Format; // Format
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D3DMULTISAMPLE_TYPE MultiSampleType;
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DWORD dwFVF; // FVF format for vertex buffers
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BOOL bTreatAsVidMem; // Set if Sys-Mem object was created with POOL_DEFAULT by user.
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BOOL bReUse; // Set if are trying to create driver managed surfaces marked deferred
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} D3D8_CREATESURFACEDATA, * PD3D8_CREATESURFACEDATA;
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#define DDWAITVB_I_TESTVB 0x80000006l
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typedef struct _D3D8_WAITFORVERTICALBLANKDATA
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{
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HANDLE hDD; // driver struct
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DWORD dwFlags; // flags
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DWORD bIsInVB; // is in vertical blank
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HRESULT ddRVal; // return value
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} D3D8_WAITFORVERTICALBLANKDATA, * PD3D8_WAITFORVERTICALBLANKDATA;
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typedef struct _D3D8_SETMODEDATA
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{
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HANDLE hDD; // driver struct
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DWORD dwWidth;
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DWORD dwHeight;
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D3DFORMAT Format;
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DWORD dwRefreshRate;
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BOOL bRestore;
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HRESULT ddRVal; // return value
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} D3D8_SETMODEDATA, * PD3D8_SETMODEDATA;
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typedef struct _D3D8_GETSCANLINEDATA
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{
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HANDLE hDD; // driver struct
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DWORD dwScanLine; // returned scan line
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BOOL bInVerticalBlank;
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HRESULT ddRVal; // return value
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} D3D8_GETSCANLINEDATA, * PD3D8_GETSCANLINEDATA;
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typedef struct _D3D8_SETEXCLUSIVEMODEDATA
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{
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HANDLE hDD; // driver struct
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DWORD dwEnterExcl; // TRUE if entering exclusive mode, FALSE is leaving
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HRESULT ddRVal; // return value
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} D3D8_SETEXCLUSIVEMODEDATA, * PD3D8_SETEXCLUSIVEMODEDATA;
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typedef struct _D3D8_FLIPTOGDISURFACEDATA
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{
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HANDLE hDD; // driver struct
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DWORD dwToGDI; // TRUE if flipping to the GDI surface, FALSE if flipping away
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HRESULT ddRVal; // return value
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} D3D8_FLIPTOGDISURFACEDATA, * PD3D8_FLIPTOGDISURFACEDATA;
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typedef struct _D3D8_SETCOLORKEYDATA
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{
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HANDLE hDD;
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HANDLE hSurface;
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DWORD ColorValue;
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HRESULT ddRVal;
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} D3D8_SETCOLORKEYDATA, * PD3D8_SETCOLORKEYDATA;
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typedef struct _D3D8_GETAVAILDRIVERMEMORYDATA
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{
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HANDLE hDD; // driver struct
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D3DPOOL Pool; // Pool they are interested in
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DWORD dwUsage; // What the pool is used for
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DWORD dwFree; // free memory for this kind of surface
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HRESULT ddRVal; // return value
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} D3D8_GETAVAILDRIVERMEMORYDATA, * PD3D8_GETAVAILDRIVERMEMORYDATA;
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typedef struct _D3D8_GETDRIVERSTATEDATA
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{
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DWORD dwFlags; // Flags to indicate the data
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// required
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ULONG_PTR dwhContext; // d3d context
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LPDWORD lpdwStates; // ptr to the state data
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// to be filled in by the
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// driver
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DWORD dwLength;
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HRESULT ddRVal; // return value
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} D3D8_GETDRIVERSTATEDATA, * PD3D8_GETDRIVERSTATEDATA;
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typedef struct _D3D8_DESTROYDDLOCALDATA
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{
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DWORD dwFlags;
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HANDLE hDD;
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HRESULT ddRVal;
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} D3D8_DESTROYDDLOCALDATA, * PD3D8_DESTROYDDLOCALDATA;
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typedef struct _D3D8_CONTEXTCREATEDATA
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{
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HANDLE hDD; // in: Driver struct
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HANDLE hSurface; // in: Surface to be used as target
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HANDLE hDDSZ; // in: Surface to be used as Z
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DWORD dwPID; // in: Current process id
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ULONG_PTR dwhContext; // in/out: Context handle
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HRESULT ddrval;
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// Private buffer information. To make it similar to
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// D3DNTHAL_CONTEXTCREATEI
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PVOID pvBuffer;
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ULONG cjBuffer;
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} D3D8_CONTEXTCREATEDATA, * PD3D8_CONTEXTCREATEDATA;
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typedef struct _D3D8_CONTEXTDESTROYDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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HRESULT ddrval; // out: Return value
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} D3D8_CONTEXTDESTROYDATA, * PD3D8_CONTEXTDESTROYDATA;
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typedef struct _D3D8_CONTEXTDESTROYALLDATA
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{
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DWORD dwPID; // in: Process id to destroy contexts for
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HRESULT ddrval; // out: Return value
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} D3D8_CONTEXTDESTROYALLDATA, * PD3D8_CONTEXTDESTROYALLDATA;
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typedef struct _D3D8_RENDERSTATEDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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DWORD dwOffset; // in: Where to find states in buffer
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DWORD dwCount; // in: How many states to process
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HANDLE hExeBuf; // in: Execute buffer containing data
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HRESULT ddrval; // out: Return value
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} D3D8_RENDERSTATEDATA, *PD3D8_RENDERSTATEDATA;
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typedef struct _D3D8_RENDERPRIMITIVEDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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DWORD dwOffset; // in: Where to find primitive data in buffer
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DWORD dwStatus; // in/out: Condition branch status
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HANDLE hExeBuf; // in: Execute buffer containing data
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DWORD dwTLOffset; // in: Byte offset in lpTLBuf for start of vertex data
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HANDLE hTLBuf; // in: Execute buffer containing TLVertex data
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D3DINSTRUCTION diInstruction; // in: Primitive instruction
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HRESULT ddrval; // out: Return value
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} D3D8_RENDERPRIMITIVEDATA, *PD3D8_RENDERPRIMITIVEDATA;
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typedef struct _D3D8_DRAWPRIMITIVES2DATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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DWORD dwFlags; // in: flags
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DWORD dwVertexType; // in: vertex type
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HANDLE hDDCommands; // in: vertex buffer command data
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DWORD dwCommandOffset; // in: offset to start of vertex buffer commands
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DWORD dwCommandLength; // in: number of bytes of command data
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union
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{ // based on D3DHALDP2_USERMEMVERTICES flag
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HANDLE hDDVertex; // in: surface containing vertex data
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LPVOID lpVertices; // in: User mode pointer to vertices
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};
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DWORD dwVertexOffset; // in: offset to start of vertex data
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DWORD dwVertexLength; // in: number of vertices of vertex data
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DWORD dwReqVertexBufSize; // in: number of bytes required for the next vertex buffer
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DWORD dwReqCommandBufSize; // in: number of bytes required for the next commnand buffer
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LPDWORD lpdwRStates; // in: Pointer to the array where render states are updated
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union
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{
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DWORD dwVertexSize; // in: Size of each vertex in bytes
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HRESULT ddrval; // out: return value
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};
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DWORD dwErrorOffset; // out: offset in lpDDCommands to first D3DHAL_COMMAND not handled
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// Private data for the thunk
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ULONG_PTR fpVidMem_CB; // out: fpVidMem for the command buffer
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DWORD dwLinearSize_CB; // out: dwLinearSize for the command buffer
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ULONG_PTR fpVidMem_VB; // out: fpVidMem for the vertex buffer
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DWORD dwLinearSize_VB; // out: dwLinearSize for the vertex buffer
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} D3D8_DRAWPRIMITIVES2DATA, *PD3D8_DRAWPRIMITIVES2DATA;
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typedef struct _D3D8_VALIDATETEXTURESTAGESTATEDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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DWORD dwFlags; // in: Flags, currently set to 0
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ULONG_PTR dwReserved; //
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DWORD dwNumPasses; // out: Number of passes the hardware
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// can perform the operation in
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HRESULT ddrval; // out: return value
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} D3D8_VALIDATETEXTURESTAGESTATEDATA, * PD3D8_VALIDATETEXTURESTAGESTATEDATA;
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typedef struct _D3D8_SCENECAPTUREDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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DWORD dwFlag; // in: Indicates beginning or end
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HRESULT ddrval; // out: Return value
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} D3D8_SCENECAPTUREDATA, * PD3D8_SCENECAPTUREDATA;
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typedef struct _D3D8_CLEAR2DATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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// dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
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DWORD dwFlags; // in: surfaces to clear
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DWORD dwFillColor; // in: Color value for rtarget
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D3DVALUE dvFillDepth; // in: Depth value for Z buffer (0.0-1.0)
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DWORD dwFillStencil; // in: value used to clear stencil buffer
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LPD3DRECT lpRects; // in: Rectangles to clear
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DWORD dwNumRects; // in: Number of rectangles
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HRESULT ddrval; // out: Return value
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// This is extra stuff passed down to the thunk layer for emulation
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// of Clear for those drivers (DX6) that cant do it themselves.
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HANDLE hDDS; // in: render target
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HANDLE hDDSZ; // in: Z buffer
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} D3D8_CLEAR2DATA, * PD3D8_CLEAR2DATA;
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typedef struct _D3D8_CLEARDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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// dwFlags can contain D3DCLEAR_TARGET or D3DCLEAR_ZBUFFER
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DWORD dwFlags; // in: surfaces to clear
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DWORD dwFillColor; // in: Color value for rtarget
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DWORD dwFillDepth; // in: Depth value for Z buffer
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LPD3DRECT lpRects; // in: Rectangles to clear
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DWORD dwNumRects; // in: Number of rectangles
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HRESULT ddrval; // out: Return value
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} D3D8_CLEARDATA, * PD3D8_CLEARDATA;
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typedef struct _D3D8_SETRENDERTARGETDATA
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{
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ULONG_PTR dwhContext; // in: Context handle
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HANDLE hDDS; // in: new render target
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HANDLE hDDSZ; // in: new Z buffer
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HRESULT ddrval; // out: Return value
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BOOL bNeedUpdate;// out: Does runtime need to update
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// driver state.
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} D3D8_SETRENDERTARGETDATA, * PD3D8_SETRENDERTARGETDATA;
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typedef struct _D3D8_SETPALETTEDATA
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{
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HANDLE hDD; // in: Driver struct
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HANDLE hSurface; // in: Surface to be used as target
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DWORD Palette; // in: Palette identifier
|
|
HRESULT ddRVal; // out: Return value
|
|
} D3D8_SETPALETTEDATA, * PD3D8_SETPALETTEDATA;
|
|
|
|
typedef struct _D3D8_UPDATEPALETTEDATA
|
|
{
|
|
HANDLE hDD; // in: Driver struct
|
|
DWORD Palette; // in: Palette identifier
|
|
LPPALETTEENTRY ColorTable; // in: 256 entry color table
|
|
HRESULT ddRVal; // out: Return value
|
|
} D3D8_UPDATEPALETTEDATA, * PD3D8_UPDATEPALETTEDATA;
|
|
|
|
//
|
|
// Driver callback table
|
|
//
|
|
|
|
DEFINE_GUID( GUID_D3D8Callbacks, 0xb497a1f3, 0x46cc, 0x4fc7, 0xb4, 0xf2, 0x32, 0xd8, 0x9e, 0xf9, 0xcc, 0x27);
|
|
|
|
typedef HRESULT (FAR PASCAL *PD3D8DDI_CREATESURFACE)(PD3D8_CREATESURFACEDATA);
|
|
typedef HRESULT (FAR PASCAL *PD3D8DDI_DESTROYSURFACE)(PD3D8_DESTROYSURFACEDATA);
|
|
typedef HRESULT (FAR PASCAL *PD3D8DDI_LOCK)(PD3D8_LOCKDATA);
|
|
typedef HRESULT (FAR PASCAL *PD3D8DDI_UNLOCK)(PD3D8_UNLOCKDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_CONTEXTCREATE)(PD3D8_CONTEXTCREATEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_CONTEXTDESTROY)(PD3D8_CONTEXTDESTROYDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_CONTEXTDESTROYALL)(PD3D8_CONTEXTDESTROYALLDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_RENDERSTATE) (PD3D8_RENDERSTATEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_RENDERPRIMITIVE) (PD3D8_RENDERPRIMITIVEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_DRAWPRIM2)(PD3D8_DRAWPRIMITIVES2DATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_GETDRIVERSTATE)(PD3D8_GETDRIVERSTATEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_VALIDATETEXTURESTAGESTATE)(PD3D8_VALIDATETEXTURESTAGESTATEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SCENECAPTURE)(PD3D8_SCENECAPTUREDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_CLEAR2)(PD3D8_CLEAR2DATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_BLT)(PD3D8_BLTDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_GETSCANLINE)(PD3D8_GETSCANLINEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_WAITFORVERTICALBLANK)(PD3D8_WAITFORVERTICALBLANKDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_FLIP)(PD3D8_FLIPDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_GETBLTSTATUS)(PD3D8_GETBLTSTATUSDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_GETFLIPSTATUS)(PD3D8_GETFLIPSTATUSDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_GETAVAILDRIVERMEMORY)(PD3D8_GETAVAILDRIVERMEMORYDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SETMODE)(PD3D8_SETMODEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_FLIPTOGDISURFACE)(PD3D8_FLIPTOGDISURFACEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SETCOLORKEY)(PD3D8_SETCOLORKEYDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SETEXCLUSIVEMODE)(PD3D8_SETEXCLUSIVEMODEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_DESTROYDDLOCAL)(PD3D8_DESTROYDDLOCALDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SETRENDERTARGET)(PD3D8_SETRENDERTARGETDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_CLEAR)(PD3D8_CLEARDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_SETPALETTE)(PD3D8_SETPALETTEDATA);
|
|
typedef DWORD (FAR PASCAL *PD3D8DDI_UPDATEPALETTE)(PD3D8_UPDATEPALETTEDATA);
|
|
|
|
typedef struct _D3D8_CALLBACKS
|
|
{
|
|
PD3D8DDI_CREATESURFACE CreateSurface;
|
|
PD3D8DDI_DESTROYSURFACE DestroySurface;
|
|
PD3D8DDI_LOCK Lock;
|
|
PD3D8DDI_UNLOCK Unlock;
|
|
PD3D8DDI_CONTEXTCREATE CreateContext;
|
|
PD3D8DDI_CONTEXTDESTROY ContextDestroy;
|
|
PD3D8DDI_CONTEXTDESTROYALL ContextDestroyAll;
|
|
PD3D8DDI_RENDERSTATE RenderState;
|
|
PD3D8DDI_RENDERPRIMITIVE RenderPrimitive;
|
|
PD3D8DDI_DRAWPRIM2 DrawPrimitives2;
|
|
PD3D8DDI_GETDRIVERSTATE GetDriverState;
|
|
PD3D8DDI_VALIDATETEXTURESTAGESTATE ValidateTextureStageState;
|
|
PD3D8DDI_SCENECAPTURE SceneCapture;
|
|
PD3D8DDI_CLEAR2 Clear2;
|
|
PD3D8DDI_BLT Blt;
|
|
PD3D8DDI_GETSCANLINE GetScanLine;
|
|
PD3D8DDI_WAITFORVERTICALBLANK WaitForVerticalBlank;
|
|
PD3D8DDI_FLIP Flip;
|
|
PD3D8DDI_GETBLTSTATUS GetBltStatus;
|
|
PD3D8DDI_GETFLIPSTATUS GetFlipStatus;
|
|
PD3D8DDI_GETAVAILDRIVERMEMORY GetAvailDriverMemory;
|
|
PD3D8DDI_GETBLTSTATUS GetSysmemBltStatus;
|
|
PD3D8DDI_SETMODE SetMode;
|
|
PD3D8DDI_SETEXCLUSIVEMODE SetExclusiveMode;
|
|
PD3D8DDI_FLIPTOGDISURFACE FlipToGDISurface;
|
|
PD3D8DDI_SETCOLORKEY SetColorkey;
|
|
|
|
PD3D8DDI_DESTROYDDLOCAL DestroyDDLocal;
|
|
PD3D8DDI_SETRENDERTARGET SetRenderTarget;
|
|
PD3D8DDI_CLEAR Clear;
|
|
PD3D8DDI_SETPALETTE SetPalette;
|
|
PD3D8DDI_UPDATEPALETTE UpdatePalette;
|
|
LPVOID Reserved1; // For device alignment
|
|
LPVOID Reserved2; // For device alignment
|
|
} D3D8_CALLBACKS, * PD3D8_CALLBACKS;
|
|
|
|
|
|
//
|
|
// D3D8xxx function prototypes to replace the NT Ddxxxx prototypes from GDI32.
|
|
// On NT, these are internal functions, but on Win9X DDRAW.DLL must export
|
|
// them, so we will change the export names
|
|
//
|
|
|
|
#ifdef WIN95
|
|
#define D3D8CreateDirectDrawObject DdEntry1
|
|
#define D3D8QueryDirectDrawObject DdEntry2
|
|
#define D3D8DeleteDirectDrawObject DdEntry3
|
|
#define D3D8GetDC DdEntry4
|
|
#define D3D8ReleaseDC DdEntry5
|
|
#define D3D8ReenableDirectDrawObject DdEntry6
|
|
#define D3D8SetGammaRamp DdEntry7
|
|
#define D3D8BuildModeTable DdEntry8
|
|
#define D3D8IsDeviceLost DdEntry9
|
|
#define D3D8CanRestoreNow DdEntry10
|
|
#define D3D8RestoreDevice DdEntry11
|
|
#define D3D8DoVidmemSurfacesExist DdEntry12
|
|
#define D3D8SetMode DdEntry13
|
|
#define D3D8BeginProfile DdEntry14
|
|
#define D3D8EndProfile DdEntry15
|
|
#define D3D8GetMode DdEntry16
|
|
#define D3D8SetCooperativeLevel DdEntry17
|
|
#define D3D8IsDummySurface DdEntry18
|
|
#define D3D8LoseDevice DdEntry19
|
|
#define D3D8GetHALName DdEntry20
|
|
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#ifdef WIN95
|
|
|
|
VOID APIENTRY D3D8CreateDirectDrawObject(
|
|
LPGUID pGuid,
|
|
char* szDeviceName,
|
|
HANDLE* phDD,
|
|
D3DDEVTYPE Type,
|
|
HINSTANCE* phLibrary,
|
|
VOID* pInitFunction
|
|
);
|
|
|
|
#else
|
|
|
|
VOID APIENTRY D3D8CreateDirectDrawObject(
|
|
HDC hdc,
|
|
char* szDeviceName,
|
|
HANDLE* phDD,
|
|
D3DDEVTYPE Type,
|
|
HINSTANCE* phLibrary,
|
|
VOID* pInitFunction
|
|
);
|
|
|
|
#endif
|
|
|
|
BOOL APIENTRY D3D8QueryDirectDrawObject(
|
|
HANDLE hDD,
|
|
PD3D8_DRIVERCAPS DriverCaps,
|
|
PD3D8_CALLBACKS Callbacks,
|
|
char* DeviceName,
|
|
HINSTANCE hLibrary,
|
|
D3D8_GLOBALDRIVERDATA* pGblDriverData,
|
|
D3DHAL_D3DEXTENDEDCAPS* pExtendedCaps,
|
|
LPDDSURFACEDESC pTextureFormats,
|
|
LPDDPIXELFORMAT pZStencilFormats,
|
|
UINT* pcTextureFormats,
|
|
UINT* pcZStencilFormats
|
|
);
|
|
|
|
HDC APIENTRY D3D8GetDC(
|
|
HANDLE hSurface,
|
|
LPPALETTEENTRY pPalette
|
|
);
|
|
|
|
BOOL APIENTRY D3D8ReleaseDC(
|
|
HANDLE hSurface,
|
|
HDC hdc
|
|
);
|
|
|
|
BOOL APIENTRY D3D8ReenableDirectDrawObject(
|
|
HANDLE hDD,
|
|
BOOL* pbNewMode
|
|
);
|
|
|
|
BOOL APIENTRY D3D8SetGammaRamp(
|
|
HANDLE hDD,
|
|
HDC hdc,
|
|
LPVOID lpGammaRamp
|
|
);
|
|
|
|
VOID APIENTRY D3D8BuildModeTable(
|
|
char* pDeviceName,
|
|
D3DDISPLAYMODE* pModeTable,
|
|
DWORD* pNumEntries,
|
|
D3DFORMAT Unknown16,
|
|
HANDLE hProfile,
|
|
BOOL b16bppSupported,
|
|
BOOL b32bppSupported
|
|
);
|
|
|
|
BOOL APIENTRY D3D8IsDeviceLost(
|
|
HANDLE hDD
|
|
);
|
|
|
|
BOOL APIENTRY D3D8CanRestoreNow(
|
|
HANDLE hDD
|
|
);
|
|
|
|
VOID APIENTRY D3D8RestoreDevice(
|
|
HANDLE hDD
|
|
);
|
|
|
|
BOOL APIENTRY D3D8DoVidmemSurfacesExist(
|
|
HANDLE hDD
|
|
);
|
|
|
|
VOID APIENTRY D3D8DeleteDirectDrawObject(
|
|
HANDLE hDD
|
|
);
|
|
|
|
HANDLE APIENTRY D3D8BeginProfile(
|
|
char* pDeviceName
|
|
);
|
|
|
|
VOID APIENTRY D3D8EndProfile(
|
|
HANDLE Handle
|
|
);
|
|
|
|
DWORD APIENTRY D3D8GetMode(
|
|
HANDLE Handle,
|
|
char* pDeviceName,
|
|
D3DDISPLAYMODE* pMode,
|
|
D3DFORMAT Unknown16
|
|
);
|
|
|
|
DWORD APIENTRY D3D8SetMode(
|
|
HANDLE Handle,
|
|
char* pDeviceName,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT BPP,
|
|
UINT RefreshRate,
|
|
BOOL bRestore
|
|
);
|
|
|
|
DWORD APIENTRY D3D8SetCooperativeLevel(
|
|
HANDLE hDD,
|
|
HWND hWnd,
|
|
DWORD dwFlags );
|
|
|
|
VOID APIENTRY D3D8LoseDevice(
|
|
HANDLE hDD);
|
|
|
|
__inline DWORD D3D8GetDrawPrimHandle(HANDLE hSurface)
|
|
{
|
|
return *(DWORD *)(hSurface);
|
|
}
|
|
|
|
BOOL APIENTRY D3D8IsDummySurface(
|
|
HANDLE hSurface );
|
|
|
|
VOID APIENTRY D3D8GetHALName(
|
|
char* pDisplayName,
|
|
char *pDriverName );
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
typedef struct _D3D8_DEVICEDATA
|
|
{
|
|
D3D8_DRIVERCAPS DriverData;
|
|
D3D8_CALLBACKS Callbacks;
|
|
DWORD dwFlags;
|
|
char DriverName[MAX_DRIVER_NAME];
|
|
// RECT DeviceRect;
|
|
HDC hDC;
|
|
GUID Guid;
|
|
HANDLE hDD;
|
|
D3DDEVTYPE DeviceType;
|
|
HINSTANCE hLibrary;
|
|
struct _D3D8_DEVICEDATA* pLink;
|
|
// D3DDISPLAYMODE* pModeTable;
|
|
// DWORD dwNumModes;
|
|
} D3D8_DEVICEDATA, * PD3D8_DEVICEDATA;
|
|
|
|
#define DD_DISPLAYDRV 0x00000001
|
|
#define DD_GDIDRV 0x00000002
|
|
|
|
#endif
|