Leaked source code of windows server 2003
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85 lines
1.1 KiB

#include "pch.cpp"
#pragma hdrstop
HRESULT
RefDev::DrawPrimitives2( PUINT8 pUMVtx,
UINT16 dwStride,
DWORD dwFvf,
DWORD dwNumVertices,
LPD3DHAL_DP2COMMAND *ppCmd,
LPDWORD lpdwRStates )
{
return S_OK;
}
void
RefDev::SetSetStateFunctions(void)
{
}
void
RefRast::SetSampleMode( UINT MultiSamples, BOOL bAntialias )
{
}
HRESULT
RefDev::Dp2SetVertexShader(LPD3DHAL_DP2COMMAND pCmd)
{
return S_OK;
}
void
RefRast::UpdateTextureControls( void )
{
}
void
RefRast::UpdateLegacyPixelShader( void )
{
}
RDVShader::RDVShader()
{
}
RDVShader::~RDVShader()
{
}
RDVDeclaration::~RDVDeclaration()
{
}
RefRast::~RefRast()
{
}
void
RefRast::Init( RefDev* pRD )
{
}
RefClipper::RefClipper()
{
}
RefVP::RefVP()
{
}
RDPShader::~RDPShader()
{
}
RDLight::RDLight()
{
}
RDVStreamDecl::RDVStreamDecl()
{
}
RDHOCoeffs& RDHOCoeffs::operator=(const RDHOCoeffs &coeffs)
{
return *this;
}