Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) Microsoft Corporation, 2000.
//
// errlog.hpp
//
// Direct3D Reference Device - Error log for shader validation.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __ERRLOG_HPP__
#define __ERRLOG_HPP__
#define ERRORLOG_STRINGSIZE 1024
typedef struct _ErrorLogNode
{
char String[ERRORLOG_STRINGSIZE]; // For individual errors.
_ErrorLogNode* pNext;
} ErrorLogNode;
class CErrorLog
{
ErrorLogNode* m_pHead;
ErrorLogNode* m_pTail;
DWORD m_TotalStringLength;
BOOL m_bRememberAllSpew;
public:
CErrorLog( BOOL bRememberAllSpew );
~CErrorLog();
void AppendText( const char* pszFormat, ... );
DWORD GetRequiredLogBufferSize() {return m_TotalStringLength + 1;}
void WriteLogToBuffer( char* pBuffer ); // call GetLogBufferSizeRequired first.
};
#endif // __ERRLOG_HPP__