Leaked source code of windows server 2003
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42 lines
1.1 KiB

MAJORCOMP=d3dim
MINORCOMP=d3dim800
TARGETNAME=psgp
TARGETPATH=obj
TARGETTYPE=DYNLINK
DLLDEF=..\$(TARGETNAME).def
DLLENTRY = _DllMainCRTStartup
SYNCHRONIZE_DRAIN = 1
INCLUDES=..; \
$(_OBJ_DIR)\$(TARGET_DIRECTORY); \
$(DXGROOT)\d3d8\inc; \
$(SDXROOT)\multimedia\directx\dxg\inc; \
$(DXGROOT)\d3d8\util
C_DEFINES = $(C_DEFINES) -DPSGPDLL
USE_NATIVE_EH = 1
NTTARGETFILE0= \
$O\pvvid.cpp \
$O\pvone.cpp \
$O\loops.cpp
LINKLIBS = \
$(BASEDIR)\public\sdk\lib\*\user32.lib\
$(BASEDIR)\public\sdk\lib\*\advapi32.lib\
$(BASEDIR)\public\sdk\lib\*\uuid.lib\
$(BASEDIR)\public\sdk\lib\*\version.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(DXGROOT)\d3d8\util\$(PLAT_DIR)\$(_OBJ_DIR)\*\d3dutil.lib
SOURCES= \
..\clipper.cpp \
..\dpclip.cpp \
..\vvm.cpp \
..\psgp.cpp \
..\dpf.c \
$O\pvvid.cpp \
$O\pvone.cpp \
$O\loops.cpp
PRECOMPILED_INCLUDE = ..\pch.cpp