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634 lines
17 KiB
634 lines
17 KiB
//----------------------------------------------------------------------------
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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// d3dflt.h
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//
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// Floating-point constants and operations on FP values.
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//
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//----------------------------------------------------------------------------
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#ifndef _D3DFLT_H_
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#define _D3DFLT_H_
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#include <math.h>
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#include <float.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef union tagFLOATINT32
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{
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FLOAT f;
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INT32 i;
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UINT32 u;
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} FLOATINT32, *PFLOATINT32;
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//
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// Type-forcing macros to access FP as integer and vice-versa.
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// ATTENTION - VC5's optimizer turns these macros into ftol sometimes,
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// completely breaking them.
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// Using FLOATINT32 works around the problem but is not as flexible,
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// so the old code is kept around for the time when the compiler is fixed.
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// Note that pointer casting with FLOATINT32 fails just as the direct
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// pointer casting does, so it's not a remedy.
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//
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// Use these macros with extreme care.
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//
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#define ASFLOAT(i) (*(FLOAT *)&(i))
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#define ASINT32(f) (*(INT32 *)&(f))
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#define ASUINT32(f) (*(UINT32 *)&(f))
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//
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// FP constants.
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//
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// Powers of two for snap values. These should not be used in code.
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#define CONST_TWOPOW0 1
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#define CONST_TWOPOW1 2
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#define CONST_TWOPOW2 4
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#define CONST_TWOPOW3 8
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#define CONST_TWOPOW4 16
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#define CONST_TWOPOW5 32
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#define CONST_TWOPOW6 64
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#define CONST_TWOPOW7 128
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#define CONST_TWOPOW8 256
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#define CONST_TWOPOW9 512
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#define CONST_TWOPOW10 1024
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#define CONST_TWOPOW11 2048
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#define CONST_TWOPOW12 4096
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#define CONST_TWOPOW13 8192
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#define CONST_TWOPOW14 16384
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#define CONST_TWOPOW15 32768
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#define CONST_TWOPOW16 65536
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#define CONST_TWOPOW17 131072
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#define CONST_TWOPOW18 262144
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#define CONST_TWOPOW19 524288
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#define CONST_TWOPOW20 1048576
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#define CONST_TWOPOW21 2097152
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#define CONST_TWOPOW22 4194304
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#define CONST_TWOPOW23 8388608
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#define CONST_TWOPOW24 16777216
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#define CONST_TWOPOW25 33554432
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#define CONST_TWOPOW26 67108864
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#define CONST_TWOPOW27 134217728
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#define CONST_TWOPOW28 268435456
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#define CONST_TWOPOW29 536870912
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#define CONST_TWOPOW30 1073741824
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#define CONST_TWOPOW31 2147483648
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#define CONST_TWOPOW32 4294967296
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#define CONST_TWOPOW33 8589934592
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#define CONST_TWOPOW34 17179869184
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#define CONST_TWOPOW35 34359738368
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#define CONST_TWOPOW36 68719476736
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#define CONST_TWOPOW37 137438953472
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#define CONST_TWOPOW38 274877906944
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#define CONST_TWOPOW39 549755813888
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#define CONST_TWOPOW40 1099511627776
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#define CONST_TWOPOW41 2199023255552
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#define CONST_TWOPOW42 4398046511104
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#define CONST_TWOPOW43 8796093022208
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#define CONST_TWOPOW44 17592186044416
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#define CONST_TWOPOW45 35184372088832
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#define CONST_TWOPOW46 70368744177664
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#define CONST_TWOPOW47 140737488355328
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#define CONST_TWOPOW48 281474976710656
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#define CONST_TWOPOW49 562949953421312
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#define CONST_TWOPOW50 1125899906842624
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#define CONST_TWOPOW51 2251799813685248
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#define CONST_TWOPOW52 4503599627370496
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#define FLOAT_TWOPOW0 ((FLOAT)(CONST_TWOPOW0))
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#define FLOAT_TWOPOW1 ((FLOAT)(CONST_TWOPOW1))
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#define FLOAT_TWOPOW2 ((FLOAT)(CONST_TWOPOW2))
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#define FLOAT_TWOPOW3 ((FLOAT)(CONST_TWOPOW3))
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#define FLOAT_TWOPOW4 ((FLOAT)(CONST_TWOPOW4))
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#define FLOAT_TWOPOW5 ((FLOAT)(CONST_TWOPOW5))
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#define FLOAT_TWOPOW6 ((FLOAT)(CONST_TWOPOW6))
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#define FLOAT_TWOPOW7 ((FLOAT)(CONST_TWOPOW7))
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#define FLOAT_TWOPOW8 ((FLOAT)(CONST_TWOPOW8))
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#define FLOAT_TWOPOW9 ((FLOAT)(CONST_TWOPOW9))
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#define FLOAT_TWOPOW10 ((FLOAT)(CONST_TWOPOW10))
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#define FLOAT_TWOPOW11 ((FLOAT)(CONST_TWOPOW11))
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#define FLOAT_TWOPOW12 ((FLOAT)(CONST_TWOPOW12))
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#define FLOAT_TWOPOW13 ((FLOAT)(CONST_TWOPOW13))
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#define FLOAT_TWOPOW14 ((FLOAT)(CONST_TWOPOW14))
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#define FLOAT_TWOPOW15 ((FLOAT)(CONST_TWOPOW15))
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#define FLOAT_TWOPOW16 ((FLOAT)(CONST_TWOPOW16))
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#define FLOAT_TWOPOW17 ((FLOAT)(CONST_TWOPOW17))
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#define FLOAT_TWOPOW18 ((FLOAT)(CONST_TWOPOW18))
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#define FLOAT_TWOPOW19 ((FLOAT)(CONST_TWOPOW19))
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#define FLOAT_TWOPOW20 ((FLOAT)(CONST_TWOPOW20))
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#define FLOAT_TWOPOW21 ((FLOAT)(CONST_TWOPOW21))
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#define FLOAT_TWOPOW22 ((FLOAT)(CONST_TWOPOW22))
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#define FLOAT_TWOPOW23 ((FLOAT)(CONST_TWOPOW23))
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#define FLOAT_TWOPOW24 ((FLOAT)(CONST_TWOPOW24))
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#define FLOAT_TWOPOW25 ((FLOAT)(CONST_TWOPOW25))
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#define FLOAT_TWOPOW26 ((FLOAT)(CONST_TWOPOW26))
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#define FLOAT_TWOPOW27 ((FLOAT)(CONST_TWOPOW27))
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#define FLOAT_TWOPOW28 ((FLOAT)(CONST_TWOPOW28))
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#define FLOAT_TWOPOW29 ((FLOAT)(CONST_TWOPOW29))
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#define FLOAT_TWOPOW30 ((FLOAT)(CONST_TWOPOW30))
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#define FLOAT_TWOPOW31 ((FLOAT)(CONST_TWOPOW31))
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#define FLOAT_TWOPOW32 ((FLOAT)(CONST_TWOPOW32))
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#define FLOAT_TWOPOW33 ((FLOAT)(CONST_TWOPOW33))
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#define FLOAT_TWOPOW34 ((FLOAT)(CONST_TWOPOW34))
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#define FLOAT_TWOPOW35 ((FLOAT)(CONST_TWOPOW35))
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#define FLOAT_TWOPOW36 ((FLOAT)(CONST_TWOPOW36))
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#define FLOAT_TWOPOW37 ((FLOAT)(CONST_TWOPOW37))
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#define FLOAT_TWOPOW38 ((FLOAT)(CONST_TWOPOW38))
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#define FLOAT_TWOPOW39 ((FLOAT)(CONST_TWOPOW39))
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#define FLOAT_TWOPOW40 ((FLOAT)(CONST_TWOPOW40))
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#define FLOAT_TWOPOW41 ((FLOAT)(CONST_TWOPOW41))
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#define FLOAT_TWOPOW42 ((FLOAT)(CONST_TWOPOW42))
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#define FLOAT_TWOPOW43 ((FLOAT)(CONST_TWOPOW43))
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#define FLOAT_TWOPOW44 ((FLOAT)(CONST_TWOPOW44))
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#define FLOAT_TWOPOW45 ((FLOAT)(CONST_TWOPOW45))
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#define FLOAT_TWOPOW46 ((FLOAT)(CONST_TWOPOW46))
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#define FLOAT_TWOPOW47 ((FLOAT)(CONST_TWOPOW47))
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#define FLOAT_TWOPOW48 ((FLOAT)(CONST_TWOPOW48))
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#define FLOAT_TWOPOW49 ((FLOAT)(CONST_TWOPOW49))
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#define FLOAT_TWOPOW50 ((FLOAT)(CONST_TWOPOW50))
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#define FLOAT_TWOPOW51 ((FLOAT)(CONST_TWOPOW51))
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#define FLOAT_TWOPOW52 ((FLOAT)(CONST_TWOPOW52))
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// Values that are smaller than the named value by the smallest
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// representable amount. Since this depends on the type used
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// there is no CONST form.
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#define FLOAT_NEARTWOPOW31 ((FLOAT)2147483583)
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#define FLOAT_NEARTWOPOW32 ((FLOAT)4294967167)
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// Value close enough to zero to consider zero. This can't be too small
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// but it can't be too large. In other words, it's picked by guessing.
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#define FLOAT_NEARZERO (1e-5f)
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// General FP constants.
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#define FLOAT_E ((FLOAT)2.7182818284590452354)
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// Integer value of first exponent bit in a float. Provides a scaling factor
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// for exponent values extracted directly from float representation.
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#define FLOAT_EXPSCALE ((FLOAT)0x00800000)
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// Integer representation of 1.0f.
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#define INT32_FLOAT_ONE 0x3f800000
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#ifdef _X86_
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// All FP values are loaded from memory so declare them all as global
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// variables.
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extern FLOAT g_fE;
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extern FLOAT g_fZero;
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extern FLOAT g_fNearZero;
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extern FLOAT g_fHalf;
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extern FLOAT g_fp95;
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extern FLOAT g_fOne;
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extern FLOAT g_fOneMinusEps;
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extern FLOAT g_fExpScale;
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extern FLOAT g_fOoExpScale;
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extern FLOAT g_f255oTwoPow15;
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extern FLOAT g_fOo255;
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extern FLOAT g_fOo256;
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extern FLOAT g_fTwoPow7;
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extern FLOAT g_fTwoPow8;
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extern FLOAT g_fTwoPow11;
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extern FLOAT g_fTwoPow15;
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extern FLOAT g_fOoTwoPow15;
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extern FLOAT g_fTwoPow16;
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extern FLOAT g_fOoTwoPow16;
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extern FLOAT g_fTwoPow20;
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extern FLOAT g_fOoTwoPow20;
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extern FLOAT g_fTwoPow27;
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extern FLOAT g_fOoTwoPow27;
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extern FLOAT g_fTwoPow30;
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extern FLOAT g_fTwoPow31;
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extern FLOAT g_fNearTwoPow31;
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extern FLOAT g_fOoTwoPow31;
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extern FLOAT g_fOoNearTwoPow31;
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extern FLOAT g_fTwoPow32;
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extern FLOAT g_fNearTwoPow32;
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extern FLOAT g_fTwoPow39;
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extern FLOAT g_fTwoPow47;
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#else
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// Leave FP values as constants.
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#define g_fE FLOAT_E
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#define g_fNearZero FLOAT_NEARZERO
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#define g_fZero (0.0f)
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#define g_fHalf (0.5f)
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#define g_fp95 (0.95f)
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#define g_fOne (1.0f)
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#define g_fOneMinusEps (1.0f - FLT_EPSILON)
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#define g_fExpScale FLOAT_EXPSCALE
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#define g_fOoExpScale ((FLOAT)(1.0 / (double)FLOAT_EXPSCALE))
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#define g_f255oTwoPow15 ((FLOAT)(255.0 / (double)CONST_TWOPOW15))
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#define g_fOo255 ((FLOAT)(1.0 / 255.0))
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#define g_fOo256 ((FLOAT)(1.0 / 256.0))
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#define g_fTwoPow7 FLOAT_TWOPOW7
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#define g_fTwoPow8 FLOAT_TWOPOW8
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#define g_fTwoPow11 FLOAT_TWOPOW11
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#define g_fTwoPow15 FLOAT_TWOPOW15
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#define g_fOoTwoPow15 ((FLOAT)(1.0 / (double)CONST_TWOPOW15))
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#define g_fTwoPow16 FLOAT_TWOPOW16
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#define g_fOoTwoPow16 ((FLOAT)(1.0 / (double)CONST_TWOPOW16))
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#define g_fTwoPow20 FLOAT_TWOPOW20
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#define g_fOoTwoPow20 ((FLOAT)(1.0 / (double)CONST_TWOPOW20))
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#define g_fTwoPow27 FLOAT_TWOPOW27
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#define g_fOoTwoPow27 ((FLOAT)(1.0 / (double)CONST_TWOPOW27))
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#define g_fTwoPow30 FLOAT_TWOPOW30
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#define g_fTwoPow31 FLOAT_TWOPOW31
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#define g_fNearTwoPow31 FLOAT_NEARTWOPOW31
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#define g_fOoTwoPow31 ((FLOAT)(1.0 / (double)CONST_TWOPOW31))
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#define g_fOoNearTwoPow31 ((FLOAT)(1.0 / ((double)FLOAT_NEARTWOPOW31)))
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#define g_fTwoPow32 FLOAT_TWOPOW32
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#define g_fNearTwoPow32 FLOAT_NEARTWOPOW32
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#define g_fTwoPow39 FLOAT_TWOPOW39
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#define g_fTwoPow47 FLOAT_TWOPOW47
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#endif // _X86_
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//
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// Conversion tables.
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//
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// Takes an unsigned byte to a float in [0.0, 1.0]. 257'th entry is
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// also one to allow overflow.
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extern FLOAT g_fUInt8ToFloat[257];
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// Floating-point pinning values for float-int conversion.
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extern double g_dSnap[33];
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//
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// x86 FP control for optimized FTOI and single-precision divides.
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//
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#ifdef _X86_
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#define FPU_GET_MODE(uMode) \
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__asm fnstcw WORD PTR uMode
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#define FPU_SET_MODE(uMode) \
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__asm fldcw WORD PTR uMode
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#define FPU_SAFE_SET_MODE(uMode) \
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__asm fnclex \
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__asm fldcw WORD PTR uMode
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#define FPU_MODE_CHOP_ROUND(uMode) \
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((uMode) | 0xc00)
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#define FPU_MODE_LOW_PRECISION(uMode) \
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((uMode) & 0xfcff)
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#define FPU_MODE_MASK_EXCEPTIONS(uMode) \
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((uMode) | 0x3f)
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#if DBG
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#define ASSERT_CHOP_ROUND() \
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{ \
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WORD cw; \
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__asm fnstcw cw \
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DDASSERT((cw & 0xc00) == 0xc00); \
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}
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#else
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#define ASSERT_CHOP_ROUND()
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#endif // DBG
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#else
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// Initialize with zero to avoid use-before-set errors.
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#define FPU_GET_MODE(uMode) \
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((uMode) = 0)
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#define FPU_SET_MODE(uMode)
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#define FPU_SAFE_SET_MODE(uMode)
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#define FPU_MODE_CHOP_ROUND(uMode) 0
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#define FPU_MODE_LOW_PRECISION(uMode) 0
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#define FPU_MODE_MASK_EXCEPTIONS(uMode) 0
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#define ASSERT_CHOP_ROUND()
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#endif // _X86_
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//
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// Single-precision FP functions.
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// May produce invalid results for exceptional or denormal values.
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// ATTENTION - Alpha exposes float math routines and they may be a small win.
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//
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#define COSF(fV) ((FLOAT)cos((double)(fV)))
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#define SINF(fV) ((FLOAT)sin((double)(fV)))
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#define SQRTF(fV) ((FLOAT)sqrt((double)(fV)))
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#define POWF(fV, fE) ((FLOAT)pow((double)(fV), (double)(fE)))
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// Approximate log and power functions using Jim Blinn's CG&A technique.
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// Only work for positive values.
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#ifdef POINTER_CASTING
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__inline FLOAT
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APPXLG2F(FLOAT f)
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{
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return (FLOAT)(ASINT32(f) - INT32_FLOAT_ONE) * g_fOoExpScale;
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}
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__inline FLOAT
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APPXPOW2F(FLOAT f)
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{
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INT32 i = (INT32)(f * g_fExpScale) + INT32_FLOAT_ONE;
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return ASFLOAT(i);
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}
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__inline FLOAT
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APPXINVF(FLOAT f)
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{
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INT32 i = (INT32_FLOAT_ONE << 1) - ASINT32(f);
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return ASFLOAT(i);
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}
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__inline FLOAT
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APPXSQRTF(FLOAT f)
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{
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INT32 i = (ASINT32(f) >> 1) + (INT32_FLOAT_ONE >> 1);
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return ASFLOAT(i);
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}
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__inline FLOAT
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APPXISQRTF(FLOAT f)
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{
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INT32 i = INT32_FLOAT_ONE + (INT32_FLOAT_ONE >> 1) - (ASINT32(f) >> 1);
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return ASFLOAT(i);
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}
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__inline FLOAT
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APPXPOWF(FLOAT f, FLOAT exp)
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{
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INT32 i = (INT32)(exp * (ASINT32(f) - INT32_FLOAT_ONE)) + INT32_FLOAT_ONE;
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return ASFLOAT(i);
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}
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#else
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__inline FLOAT
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APPXLG2F(FLOAT f)
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{
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FLOATINT32 fi;
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fi.f = f;
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return (FLOAT)(fi.i - INT32_FLOAT_ONE) * g_fOoExpScale;
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}
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__inline FLOAT
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APPXPOW2F(FLOAT f)
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{
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FLOATINT32 fi;
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fi.i = (INT32)(f * g_fExpScale) + INT32_FLOAT_ONE;
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return fi.f;
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}
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__inline FLOAT
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APPXINVF(FLOAT f)
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{
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FLOATINT32 fi;
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fi.f = f;
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fi.i = (INT32_FLOAT_ONE << 1) - fi.i;
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return fi.f;
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}
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__inline FLOAT
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APPXSQRTF(FLOAT f)
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{
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FLOATINT32 fi;
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fi.f = f;
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fi.i = (fi.i >> 1) + (INT32_FLOAT_ONE >> 1);
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return fi.f;
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}
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__inline FLOAT
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APPXISQRTF(FLOAT f)
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{
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FLOATINT32 fi;
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fi.f = f;
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fi.i = INT32_FLOAT_ONE + (INT32_FLOAT_ONE >> 1) - (fi.i >> 1);
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return fi.f;
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}
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__inline FLOAT
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APPXPOWF(FLOAT f, FLOAT exp)
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{
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FLOATINT32 fi;
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fi.f = f;
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fi.i = (INT32)(exp * (fi.i - INT32_FLOAT_ONE)) + INT32_FLOAT_ONE;
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return fi.f;
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}
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#endif
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#ifdef _X86_
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// Uses a table
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float __fastcall TableInvSqrt(float value);
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// Uses Jim Blinn's floating point trick
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float __fastcall JBInvSqrt(float value);
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#define ISQRTF(fV) TableInvSqrt(fV);
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#ifdef POINTER_CASTING
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// Strip sign bit in integer.
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__inline FLOAT
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ABSF(FLOAT f)
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{
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UINT32 i = ASUINT32(f) & 0x7fffffff;
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return ASFLOAT(i);
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}
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// Toggle sign bit in integer.
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__inline FLOAT
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NEGF(FLOAT f)
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{
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UINT32 i = ASUINT32(f) ^ 0x80000000;
|
|
return ASFLOAT(i);
|
|
}
|
|
|
|
#else
|
|
|
|
// Strip sign bit in integer.
|
|
__inline FLOAT
|
|
ABSF(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
fi.u &= 0x7fffffff;
|
|
return fi.f;
|
|
}
|
|
|
|
// Toggle sign bit in integer.
|
|
__inline FLOAT
|
|
NEGF(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
fi.u ^= 0x80000000;
|
|
return fi.f;
|
|
}
|
|
|
|
#endif // POINTER_CASTING
|
|
|
|
// Requires chop rounding.
|
|
__inline INT32
|
|
SCALED_FRACTION(FLOAT f)
|
|
{
|
|
LARGE_INTEGER i;
|
|
|
|
__asm
|
|
{
|
|
fld f
|
|
fmul g_fTwoPow31
|
|
fistp i
|
|
}
|
|
|
|
return i.LowPart;
|
|
}
|
|
|
|
// Requires chop rounding.
|
|
__inline INT
|
|
FTOI(FLOAT f)
|
|
{
|
|
LARGE_INTEGER i;
|
|
|
|
__asm
|
|
{
|
|
fld f
|
|
fistp i
|
|
}
|
|
|
|
return i.LowPart;
|
|
}
|
|
|
|
// Requires chop rounding.
|
|
#define ICEILF(f) (FLOAT_LEZ(f) ? FTOI(f) : FTOI((f) + g_fOneMinusEps))
|
|
#define CEILF(f) ((FLOAT)ICEILF(f))
|
|
#define IFLOORF(f) (FLOAT_LTZ(f) ? FTOI((f) - g_fOneMinusEps) : FTOI(f))
|
|
#define FLOORF(f) ((FLOAT)IFLOORF(f))
|
|
|
|
#else // _X86_
|
|
|
|
#define ISQRTF(fV) (1.0f / (FLOAT)sqrt((double)(fV)))
|
|
#define ABSF(f) ((FLOAT)fabs((double)(f)))
|
|
#define NEGF(f) (-(f))
|
|
#define SCALED_FRACTION(f) ((INT32)((f) * g_fTwoPow31))
|
|
#define FTOI(f) ((INT)(f))
|
|
#define CEILF(f) ((FLOAT)ceil((double)(f)))
|
|
#define ICEILF(f) ((INT)CEILF(f))
|
|
#define FLOORF(f) ((FLOAT)floor((double)(f)))
|
|
#define IFLOORF(f) ((INT)FLOORF(f))
|
|
|
|
#endif // _X86_
|
|
|
|
//
|
|
// Overlapped divide support.
|
|
//
|
|
|
|
#ifdef _X86_
|
|
|
|
// Starts a divide directly from memory. Result field is provided for
|
|
// compatibility with non-x86 code that does the divide immediately.
|
|
#define FLD_BEGIN_DIVIDE(Num, Den, Res) { __asm fld Num __asm fdiv Den }
|
|
#define FLD_BEGIN_IDIVIDE(Num, Den, Res) { __asm fld Num __asm fidiv Den }
|
|
// Store a divide result directly to memory.
|
|
#define FSTP_END_DIVIDE(Res) { __asm fstp Res }
|
|
|
|
#else // _X86_
|
|
|
|
#define FLD_BEGIN_DIVIDE(Num, Den, Res) ((Res) = (Num) / (Den))
|
|
#define FLD_BEGIN_IDIVIDE(Num, Den, Res) ((Res) = (Num) / (FLOAT)(Den))
|
|
#define FSTP_END_DIVIDE(Res)
|
|
|
|
#endif // _X86_
|
|
|
|
//
|
|
// Specialized FP comparison functions.
|
|
//
|
|
// On the x86, it's faster to do compares with an integer cast
|
|
// than it is to do the fcom.
|
|
//
|
|
// The zero operations work for all normalized FP numbers, -0 included.
|
|
//
|
|
|
|
#ifdef _X86_
|
|
|
|
#define FLOAT_CMP_POS(fa, op, fb) (ASINT32(fa) op ASINT32(fb))
|
|
#define FLOAT_CMP_PONE(flt, op) (ASINT32(flt) op INT32_FLOAT_ONE)
|
|
|
|
#ifdef POINTER_CASTING
|
|
|
|
#define FLOAT_GTZ(flt) (ASINT32(flt) > 0)
|
|
#define FLOAT_LTZ(flt) (ASUINT32(flt) > 0x80000000)
|
|
#define FLOAT_GEZ(flt) (ASUINT32(flt) <= 0x80000000)
|
|
#define FLOAT_LEZ(flt) (ASINT32(flt) <= 0)
|
|
#define FLOAT_EQZ(flt) ((ASUINT32(flt) & 0x7fffffff) == 0)
|
|
#define FLOAT_NEZ(flt) ((ASUINT32(flt) & 0x7fffffff) != 0)
|
|
|
|
#else
|
|
|
|
__inline int FLOAT_GTZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return fi.i > 0;
|
|
}
|
|
__inline int FLOAT_LTZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return fi.u > 0x80000000;
|
|
}
|
|
__inline int FLOAT_GEZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return fi.u <= 0x80000000;
|
|
}
|
|
__inline int FLOAT_LEZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return fi.i <= 0;
|
|
}
|
|
__inline int FLOAT_EQZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return (fi.u & 0x7fffffff) == 0;
|
|
}
|
|
__inline int FLOAT_NEZ(FLOAT f)
|
|
{
|
|
FLOATINT32 fi;
|
|
fi.f = f;
|
|
return (fi.u & 0x7fffffff) != 0;
|
|
}
|
|
|
|
#endif // POINTER_CASTING
|
|
|
|
#else
|
|
|
|
#define FLOAT_GTZ(flt) ((flt) > g_fZero)
|
|
#define FLOAT_LTZ(flt) ((flt) < g_fZero)
|
|
#define FLOAT_GEZ(flt) ((flt) >= g_fZero)
|
|
#define FLOAT_LEZ(flt) ((flt) <= g_fZero)
|
|
#define FLOAT_EQZ(flt) ((flt) == g_fZero)
|
|
#define FLOAT_NEZ(flt) ((flt) != g_fZero)
|
|
#define FLOAT_CMP_POS(fa, op, fb) ((fa) op (fb))
|
|
#define FLOAT_CMP_PONE(flt, op) ((flt) op g_fOne)
|
|
|
|
#endif // _X86_
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // #ifndef _D3DFLT_H_
|