Leaked source code of windows server 2003
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//----------------------------------------------------------------------------
//
// dprim2.cpp
//
// Implements DrawPrimitives2.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//----------------------------------------------------------------------------
#include "pch.cpp"
#pragma hdrstop
//---------------------------------------------------------------------
// Entry is texture count. Clears all texture format bits in the FVF DWORD,
// that correspond to the texture count
// for this count
//---------------------------------------------------------------------
const DWORD g_TextureFormatMask[9] = {
~0x0000FFFF,
~0x0003FFFF,
~0x000FFFFF,
~0x003FFFFF,
~0x00FFFFFF,
~0x03FFFFFF,
~0x0FFFFFFF,
~0x3FFFFFFF,
~0xFFFFFFFF
};
HRESULT
RDFVFCheckAndStride( DWORD dwFVF, DWORD* pdwStride )
{
// If the runtime is DX8+, the dwFVF might be 0
// in which case the stride is obtained from the streams
if( dwFVF == 0 ) return S_OK;
DWORD dwTexCoord = FVF_TEXCOORD_NUMBER(dwFVF);
DWORD vertexType = dwFVF & D3DFVF_POSITION_MASK;
// Texture format bits above texture count should be zero
// Reserved field 0 and 2 should be 0
// Reserved 1 should be set only for LVERTEX
// Only two vertex position types allowed
if( dwFVF & g_TextureFormatMask[dwTexCoord] )
{
DPFERR( "FVF has incorrect texture format" );
return DDERR_INVALIDPARAMS;
}
if( dwFVF & (D3DFVF_RESERVED2 | D3DFVF_RESERVED0) )
{
DPFERR( "FVF has reserved bit(s) set" );
return DDERR_INVALIDPARAMS;
}
if( !(vertexType == D3DFVF_XYZRHW ||
vertexType == D3DFVF_XYZ ||
vertexType == D3DFVF_XYZB1 ||
vertexType == D3DFVF_XYZB2 ||
vertexType == D3DFVF_XYZB3 ||
vertexType == D3DFVF_XYZB4 ||
vertexType == D3DFVF_XYZB5) )
{
DPFERR( "FVF has incorrect position type" );
return DDERR_INVALIDPARAMS;
}
if( (vertexType == D3DFVF_XYZRHW) && (dwFVF & D3DFVF_NORMAL) )
{
DPFERR( "Normal should not be used with XYZRHW position type" );
return DDERR_INVALIDPARAMS;
}
*pdwStride = GetFVFVertexSize( dwFVF );
return D3D_OK;
}
inline D3DPRIMITIVETYPE ConvertDP2OPToPrimType(D3DHAL_DP2OPERATION Dp2Op)
{
switch (Dp2Op)
{
case D3DDP2OP_POINTS :
return D3DPT_POINTLIST;
case D3DDP2OP_INDEXEDLINELIST :
case D3DDP2OP_INDEXEDLINELIST2 :
case D3DDP2OP_LINELIST_IMM :
case D3DDP2OP_LINELIST :
return D3DPT_LINELIST;
case D3DDP2OP_TRIANGLELIST :
case D3DDP2OP_INDEXEDTRIANGLELIST :
case D3DDP2OP_INDEXEDTRIANGLELIST2:
return D3DPT_TRIANGLELIST;
case D3DDP2OP_LINESTRIP :
case D3DDP2OP_INDEXEDLINESTRIP :
return D3DPT_LINESTRIP;
case D3DDP2OP_TRIANGLESTRIP :
case D3DDP2OP_INDEXEDTRIANGLESTRIP:
return D3DPT_TRIANGLESTRIP;
case D3DDP2OP_TRIANGLEFAN :
case D3DDP2OP_INDEXEDTRIANGLEFAN :
case D3DDP2OP_TRIANGLEFAN_IMM :
return D3DPT_TRIANGLEFAN;
case D3DDP2OP_RENDERSTATE :
case D3DDP2OP_TEXTURESTAGESTATE :
case D3DDP2OP_VIEWPORTINFO :
case D3DDP2OP_WINFO :
default:
DPFM(4, DRV, ("(RefRast)Non primitive operation operation in DrawPrimitives2"));
return (D3DPRIMITIVETYPE)0;
}
}
//----------------------------------------------------------------------------
//
// FvfToRDVertex
//
// Converts a series of FVF vertices to RDVertices, which are the internal
// currency of the RefDev.
//
//----------------------------------------------------------------------------
void
RefDev::FvfToRDVertex( PUINT8 pVtx, GArrayT<RDVertex>& dstArray, DWORD dwFvf,
DWORD dwStride, UINT cVertices )
{
for (DWORD i = 0; i < cVertices; i++)
{
dstArray[i].SetFvfData( (LPDWORD)pVtx, dwFvf );
pVtx += dwStride;
}
}
//----------------------------------------------------------------------------
//
// RefRastDrawPrimitives2
//
// This is called by D3DIM for API DrawPrimitives2 to draw a set of primitives
// using a vertex buffer.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastDrawPrimitives2(LPD3DHAL_DRAWPRIMITIVES2DATA pDPrim2Data)
{
HRESULT hr = D3D_OK;
RefDev *pRefDev;
DWORD dwStride = 0;
DWORD dwFVF = pDPrim2Data->dwVertexType;
PUINT8 pVtData = NULL;
PUINT8 pUMVtx = NULL;
DWORD dwNumVertices = pDPrim2Data->dwVertexLength;
VALIDATE_REFRAST_CONTEXT("RefRastDrawPrimitives", pDPrim2Data);
if( pDPrim2Data->lpVertices )
{
if (pDPrim2Data->dwFlags & D3DHALDP2_USERMEMVERTICES)
{
pUMVtx = (PUINT8)pDPrim2Data->lpVertices;
pVtData = pUMVtx + pDPrim2Data->dwVertexOffset;
}
else
{
pVtData = (PUINT8)pDPrim2Data->lpDDVertex->lpGbl->fpVidMem +
pDPrim2Data->dwVertexOffset;
}
}
LPD3DHAL_DP2COMMAND pCmd = (LPD3DHAL_DP2COMMAND)
((PUINT8)pDPrim2Data->lpDDCommands->lpGbl->fpVidMem +
pDPrim2Data->dwCommandOffset);
UINT_PTR CmdBoundary = (UINT_PTR)pCmd +
pDPrim2Data->dwCommandLength;
// Unconditionally get the vertex stride, since it can not change
if ((pDPrim2Data->ddrval = RDFVFCheckAndStride(
(DWORD)pDPrim2Data->dwVertexType, &dwStride)) != D3D_OK)
{
return DDHAL_DRIVER_HANDLED;
}
//
// If this is a pre-DX8 DDI, then the FVF shader needs to be set as
// the current shader. ONLY IF it requires vertex processing.
// Else, convert its data into the RDVertex array.
//
if( pRefDev->GetDDIType() < RDDDI_DX8HAL )
{
if( !FVF_TRANSFORMED( dwFVF ) )
{
BYTE CmdBytes[ sizeof( D3DHAL_DP2COMMAND ) +
sizeof( D3DHAL_DP2VERTEXSHADER ) ];
D3DHAL_DP2COMMAND& cmd = *(LPD3DHAL_DP2COMMAND)CmdBytes;
D3DHAL_DP2VERTEXSHADER& vs =
*(LPD3DHAL_DP2VERTEXSHADER)((LPD3DHAL_DP2COMMAND)CmdBytes + 1);
cmd.bCommand = D3DDP2OP_SETVERTEXSHADER;
cmd.wStateCount = 1;
vs.dwHandle = dwFVF;
pRefDev->Dp2SetVertexShader( (LPD3DHAL_DP2COMMAND)CmdBytes );
// Set the 0th stream here as well.
pRefDev->GetVStream( 0 ).m_pData = pVtData;
pRefDev->GetVStream( 0 ).m_dwStride = dwStride;
}
else
{
// Ask the RefDev to grow its TLVBuf Array and copy the
// FVF data into it.
HR_RET( pRefDev->GrowTLVArray( dwNumVertices ) );
pRefDev->FvfToRDVertex( pVtData, pRefDev->GetTLVArray(), dwFVF,
dwStride, dwNumVertices );
}
}
// Skip state check and texture lock if the first thing is state change
//
// WINFO is excluded here because it currently does not affect RGB/MMX
// and refrast does not care if it changes between begin/endrendering.
//
// VIEWPORTINFO is excluded here because it is OK to change the viewport
// between begin/endrendering on both RGB/MMX and Ref.
//
#ifndef __D3D_NULL_REF
// Loop through the data, update render states
// and then draw the primitive
for (;;)
{
LPDWORD lpdwRStates;
if (pDPrim2Data->dwFlags & D3DHALDP2_EXECUTEBUFFER)
lpdwRStates = pDPrim2Data->lpdwRStates;
else
lpdwRStates = NULL;
pDPrim2Data->ddrval = pRefDev->DrawPrimitives2( pUMVtx,
(UINT16)dwStride,
dwFVF,
dwNumVertices,
&pCmd,
lpdwRStates );
if (pDPrim2Data->ddrval != D3D_OK)
{
if (pDPrim2Data->ddrval == D3DERR_COMMAND_UNPARSED)
{
pDPrim2Data->dwErrorOffset = (UINT32)((ULONG_PTR)pCmd -
(UINT_PTR)(pDPrim2Data->lpDDCommands->lpGbl->fpVidMem));
}
goto EH_Exit;
}
if ((UINT_PTR)pCmd >= CmdBoundary)
break;
}
EH_Exit:
#else //__D3D_NULL_REF
pDPrim2Data->ddrval = S_OK;
#endif //__D3D_NULL_REF
hr = pRefDev->EndRendering();
if (pDPrim2Data->ddrval == D3D_OK)
{
pDPrim2Data->ddrval = hr;
}
return DDHAL_DRIVER_HANDLED;
}
#ifndef __D3D_NULL_REF
HRESULT FASTCALL
DoDrawIndexedTriList2( RefDev *pCtx,
WORD cPrims,
D3DHAL_DP2INDEXEDTRIANGLELIST *pTriList)
{
INT i;
D3DHAL_DP2INDEXEDTRIANGLELIST *pTri = pTriList;
GArrayT<RDVertex>& VtxArray = pCtx->GetTLVArray();
for (i = 0; i < cPrims; i ++)
{
HRESULT hr;
PUINT8 pVtx0, pVtx1, pVtx2;
RDVertex& Vtx0 = VtxArray[pTri->wV1];
RDVertex& Vtx1 = VtxArray[pTri->wV2];
RDVertex& Vtx2 = VtxArray[pTri->wV3];
pCtx->DrawTriangle( &Vtx0, &Vtx1, &Vtx2, pTri->wFlags);
pTri ++;
}
return D3D_OK;
}
//----------------------------------------------------------------------------
//
// DoDrawPrimitives2
//
// It's called by RefRastDrawPrimitives2. .
//
//----------------------------------------------------------------------------
HRESULT
RefDev::DrawPrimitives2( PUINT8 pUMVtx,
UINT16 dwStride,
DWORD dwFvf,
DWORD dwNumVertices,
LPD3DHAL_DP2COMMAND *ppCmd,
LPDWORD lpdwRStates )
{
LPD3DHAL_DP2COMMAND pCmd = *ppCmd;
HRESULT hr = S_OK;
DPFM(7, DRV, ("(RefRast)Read Ins: %08lx", *(LPDWORD)pCmd));
BOOL bWireframe =
(GetRS()[D3DRENDERSTATE_FILLMODE] == D3DFILL_WIREFRAME);
//
// Lock textures and setup the floating point state if the
// command is a drawing command, only if it has not been locked before
//
switch(pCmd->bCommand)
{
case D3DDP2OP_POINTS:
case D3DDP2OP_LINELIST:
case D3DDP2OP_LINESTRIP:
case D3DDP2OP_TRIANGLELIST:
case D3DDP2OP_TRIANGLESTRIP:
case D3DDP2OP_TRIANGLEFAN:
case D3DDP2OP_INDEXEDLINELIST:
case D3DDP2OP_INDEXEDLINELIST2:
case D3DDP2OP_INDEXEDLINESTRIP:
case D3DDP2OP_INDEXEDTRIANGLELIST:
case D3DDP2OP_INDEXEDTRIANGLELIST2:
case D3DDP2OP_INDEXEDTRIANGLESTRIP:
case D3DDP2OP_INDEXEDTRIANGLEFAN:
case D3DDP2OP_TRIANGLEFAN_IMM:
case D3DDP2OP_LINELIST_IMM:
_ASSERT( GetDDIType() < RDDDI_DX8HAL, "Older drawing tokens"
" received for DX8+ DDI" );
// Fall through
case D3DDP2OP_DRAWPRIMITIVE:
case D3DDP2OP_DRAWINDEXEDPRIMITIVE:
case D3DDP2OP_CLIPPEDTRIANGLEFAN:
case D3DDP2OP_DRAWPRIMITIVE2:
case D3DDP2OP_DRAWINDEXEDPRIMITIVE2:
case D3DDP2OP_DRAWRECTPATCH:
case D3DDP2OP_DRAWTRIPATCH:
// Turn off the TCI override, this will be set if needed later
// on during vertex processing by the fixed function pipeline.
m_bOverrideTCI = FALSE;
// This stuff needs to be updated only on pre DX7 drivers.
HR_RET(RefRastUpdatePalettes( this ));
HR_RET(BeginRendering());
}
switch(pCmd->bCommand)
{
case D3DDP2OP_STATESET:
{
LPD3DHAL_DP2STATESET pStateSetOp =
(LPD3DHAL_DP2STATESET)(pCmd + 1);
switch (pStateSetOp->dwOperation)
{
case D3DHAL_STATESETBEGIN :
HR_RET(BeginStateSet(pStateSetOp->dwParam));
break;
case D3DHAL_STATESETEND :
HR_RET(EndStateSet());
break;
case D3DHAL_STATESETDELETE :
HR_RET(DeleteStateSet(pStateSetOp->dwParam));
break;
case D3DHAL_STATESETEXECUTE:
HR_RET(ExecuteStateSet(pStateSetOp->dwParam));
break;
case D3DHAL_STATESETCAPTURE:
HR_RET(CaptureStateSet(pStateSetOp->dwParam));
break;
case D3DHAL_STATESETCREATE:
HR_RET(CreateStateSet(pStateSetOp->dwParam,
pStateSetOp->sbType));
break;
default :
return DDERR_INVALIDPARAMS;
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pStateSetOp + pCmd->wStateCount);
}
break;
case D3DDP2OP_VIEWPORTINFO:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetViewport(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VIEWPORTINFO *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_WINFO:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetWRange(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2WINFO *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_RENDERSTATE:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetRenderStates(this, dwFvf, pCmd,
lpdwRStates));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2RENDERSTATE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_TEXTURESTAGESTATE:
{
HR_RET(pStateSetFuncTbl->pfnDp2TextureStageState(this, dwFvf,
pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((LPD3DHAL_DP2TEXTURESTAGESTATE)(pCmd + 1) + pCmd->wStateCount);
}
break;
// This is a special case because it has edge flags. Other D3DDP2OP
// can actually make use of DrawOneIndexedPrimitive/DrawOnePrimitive.
case D3DDP2OP_INDEXEDTRIANGLELIST:
{
// This command is used in execute buffers. So untransformed
// vertices are not expected by this refrast.
_ASSERT( FVF_TRANSFORMED(dwFvf), "Untransformed vertices in "
"D3DDP2OP_INDEXEDTRIANGLELIST" );
WORD cPrims = pCmd->wPrimitiveCount;
HR_RET(DoDrawIndexedTriList2(
this, cPrims, (D3DHAL_DP2INDEXEDTRIANGLELIST *)(pCmd + 1)));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(pCmd + 1) +
sizeof(D3DHAL_DP2INDEXEDTRIANGLELIST) * cPrims);
}
break;
case D3DDP2OP_INDEXEDLINELIST:
{
// This command is used in execute buffers. So untransformed
// vertices are not expected by this refrast.
_ASSERT( FVF_TRANSFORMED(dwFvf),
"Untransformed vertices in D3DDP2OP_INDEXEDLINELIST" );
HR_RET(DrawOneIndexedPrimitive( GetTLVArray(),
0,
(LPWORD)(pCmd + 1),
0,
pCmd->wPrimitiveCount * 2,
D3DPT_LINELIST));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(pCmd + 1) +
pCmd->wPrimitiveCount * sizeof(D3DHAL_DP2INDEXEDLINELIST));
}
break;
// Following ops All use DrawOneIndexedPrimitive/DrawOnePrimitive.
// There are some extra overheads introduced because those two functions
// need to switch over the PrimTypes while we already know it here.
// Striping out the code to add inline functions for each PrimType means
// adding about twenty functions(considering the types of prim times types
// of vertex). So I have used DrawOneIndexedPrimitive/DrawOnePrimitive
// here anyway. We can later change it if necessary.
case D3DDP2OP_POINTS:
{
WORD cPrims = pCmd->wPrimitiveCount;
D3DHAL_DP2POINTS *pPt = (D3DHAL_DP2POINTS *)(pCmd + 1);
WORD i;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
for (i = 0; i < cPrims; i++)
{
HR_RET(ProcessPrimitive( D3DPT_POINTLIST,
pPt->wVStart,
pPt->wCount,
0, 0 ));
pPt ++;
}
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
for (i = 0; i < cPrims; i++)
{
HR_RET(m_Clipper.DrawOnePrimitive( GetTLVArray(),
pPt->wVStart,
D3DPT_POINTLIST,
pPt->wCount));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
pPt ++;
}
}
else
{
for (i = 0; i < cPrims; i++)
{
HR_RET(DrawOnePrimitive( GetTLVArray(),
pPt->wVStart,
D3DPT_POINTLIST,
pPt->wCount));
pPt ++;
}
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)pPt;
}
break;
case D3DDP2OP_LINELIST:
{
D3DHAL_DP2LINELIST *pLine = (D3DHAL_DP2LINELIST *)(pCmd + 1);
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive( D3DPT_LINELIST, pLine->wVStart,
pCmd->wPrimitiveCount * 2, 0, 0 ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOnePrimitive(
GetTLVArray(),
pLine->wVStart,
D3DPT_LINELIST,
pCmd->wPrimitiveCount * 2));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOnePrimitive(
GetTLVArray(),
pLine->wVStart,
D3DPT_LINELIST,
pCmd->wPrimitiveCount * 2));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pLine + 1);
}
break;
case D3DDP2OP_INDEXEDLINELIST2:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount*2;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
// Set the Index Stream
m_IndexStream.m_pData = (LPBYTE)(lpStartVertex + 1);
m_IndexStream.m_dwStride = 2;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive(
D3DPT_LINELIST,
lpStartVertex->wVStart,
dwNumVertices-lpStartVertex->wVStart,
0,
dwNumIndices ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_LINELIST));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_LINELIST));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
pCmd->wPrimitiveCount * sizeof(D3DHAL_DP2INDEXEDLINELIST));
}
break;
case D3DDP2OP_LINESTRIP:
{
D3DHAL_DP2LINESTRIP *pLine = (D3DHAL_DP2LINESTRIP *)(pCmd + 1);
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive( D3DPT_LINESTRIP,
pLine->wVStart,
pCmd->wPrimitiveCount + 1,
0, 0 ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOnePrimitive(
GetTLVArray(),
pLine->wVStart,
D3DPT_LINESTRIP,
pCmd->wPrimitiveCount + 1));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOnePrimitive(
GetTLVArray(),
pLine->wVStart,
D3DPT_LINESTRIP,
pCmd->wPrimitiveCount + 1));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pLine + 1);
}
break;
case D3DDP2OP_INDEXEDLINESTRIP:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount + 1;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
// Set the Index Stream
m_IndexStream.m_pData = (LPBYTE)(lpStartVertex + 1);
m_IndexStream.m_dwStride = 2;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive(
D3DPT_LINESTRIP,
lpStartVertex->wVStart,
dwNumVertices-lpStartVertex->wVStart,
0,
dwNumIndices ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_LINESTRIP));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_LINESTRIP));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLELIST:
{
D3DHAL_DP2TRIANGLELIST *pTri = (D3DHAL_DP2TRIANGLELIST *)(pCmd + 1);
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive( D3DPT_TRIANGLELIST,
pTri->wVStart,
pCmd->wPrimitiveCount * 3,
0, 0 ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOnePrimitive(
GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLELIST,
pCmd->wPrimitiveCount * 3));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOnePrimitive( GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLELIST,
pCmd->wPrimitiveCount * 3));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLELIST2:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount*3;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
// Set the Index Stream
m_IndexStream.m_pData = (LPBYTE)(lpStartVertex + 1);
m_IndexStream.m_dwStride = 2;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive(
D3DPT_TRIANGLELIST,
lpStartVertex->wVStart,
dwNumVertices-lpStartVertex->wVStart,
0,
dwNumIndices));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLELIST));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLELIST));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLESTRIP:
{
D3DHAL_DP2TRIANGLESTRIP *pTri = (D3DHAL_DP2TRIANGLESTRIP *)(pCmd + 1);
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive( D3DPT_TRIANGLESTRIP,
pTri->wVStart,
pCmd->wPrimitiveCount + 2,
0, 0 ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOnePrimitive(
GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLESTRIP,
pCmd->wPrimitiveCount + 2));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOnePrimitive(
GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLESTRIP,
pCmd->wPrimitiveCount + 2));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLESTRIP:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount+2;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
// Set the Index Stream
m_IndexStream.m_pData = (LPBYTE)(lpStartVertex + 1);
m_IndexStream.m_dwStride = 2;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive(
D3DPT_TRIANGLESTRIP,
lpStartVertex->wVStart,
dwNumVertices-lpStartVertex->wVStart,
0,
dwNumIndices ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLESTRIP));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLESTRIP));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLEFAN:
{
D3DHAL_DP2TRIANGLEFAN *pTri = (D3DHAL_DP2TRIANGLEFAN *)(pCmd + 1);
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive( D3DPT_TRIANGLEFAN,
pTri->wVStart,
pCmd->wPrimitiveCount + 2,
0, 0 ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOnePrimitive(
GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLEFAN,
pCmd->wPrimitiveCount + 2));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOnePrimitive(
GetTLVArray(),
pTri->wVStart,
D3DPT_TRIANGLEFAN,
pCmd->wPrimitiveCount + 2));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLEFAN:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount + 2;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
// Set the Index Stream
m_IndexStream.m_pData = (LPBYTE)(lpStartVertex + 1);
m_IndexStream.m_dwStride = 2;
// Check if the primitive is transformed or not
if (!FVF_TRANSFORMED(dwFvf))
{
HR_RET(ProcessPrimitive(
D3DPT_TRIANGLEFAN,
lpStartVertex->wVStart,
dwNumVertices-lpStartVertex->wVStart,
0,
dwNumIndices ));
}
else
{
if( GetRS()[D3DRENDERSTATE_CLIPPING] )
{
HR_RET( UpdateClipper() );
HR_RET(m_Clipper.DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLEFAN));
// Clean up the FVFP_CLIP bit for the
// copied vertices.
}
else
{
HR_RET(DrawOneIndexedPrimitive(
GetTLVArray(),
lpStartVertex->wVStart,
(LPWORD)(lpStartVertex + 1),
0,
dwNumIndices,
D3DPT_TRIANGLEFAN));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLEFAN_IMM:
{
DWORD vertexCount = pCmd->wPrimitiveCount + 2;
// Make sure the pFanVtx pointer is DWORD aligned: (pFanVtx +3) % 4
PUINT8 pFanVtx = (PUINT8)
(((ULONG_PTR)(pCmd + 1) +
sizeof(D3DHAL_DP2TRIANGLEFAN_IMM) + 3) & ~3);
// Assert here. This case should never be reached.
// This command is used by front end to give clipped
// primitives inside the command itself. Since TL Hals
// do their own clipping untransformed vertices but yet
// clipped are not expected here.
// Assert that only transformed vertices can reach here
_ASSERT( FVF_TRANSFORMED(dwFvf),
"Untransformed vertices in D3DDP2OP_TRIANGLEFAN_IMM" );
GArrayT<RDVertex> ClipVtxArray;
HR_RET(ClipVtxArray.Grow( vertexCount ) );
FvfToRDVertex( pFanVtx, ClipVtxArray, dwFvf, dwStride,
vertexCount );
if (bWireframe)
{
// Read edge flags
UINT32 dwEdgeFlags =
((LPD3DHAL_DP2TRIANGLEFAN_IMM)(pCmd + 1))->dwEdgeFlags;
HR_RET(DrawOneEdgeFlagTriangleFan( ClipVtxArray,
vertexCount,
dwEdgeFlags));
}
else
{
HR_RET(DrawOnePrimitive( ClipVtxArray,
0,
D3DPT_TRIANGLEFAN,
vertexCount));
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)pFanVtx +
vertexCount * dwStride);
}
break;
case D3DDP2OP_LINELIST_IMM:
{
DWORD vertexCount = pCmd->wPrimitiveCount * 2;
// Make sure the pLineVtx pointer is DWORD aligned:
// (pLineVtx +3) % 4
PUINT8 pLineVtx = (PUINT8)(((ULONG_PTR)(pCmd + 1) + 3) & ~3);
// Assert here. This case should never be reached.
// This command is used by front end to give clipped
// primitives inside the command itself. Since TL Hals
// do their own clipping untransformed vertices but yet
// clipped are not expected here.
// Assert that only transformed vertices can reach here
_ASSERT( FVF_TRANSFORMED(dwFvf),
"Untransformed vertices in D3DDP2OP_LINELIST_IMM" );
GArrayT<RDVertex> ClipVtxArray;
HR_RET(ClipVtxArray.Grow( vertexCount ) );
FvfToRDVertex( pLineVtx, ClipVtxArray, dwFvf, dwStride,
vertexCount );
HR_RET(DrawOnePrimitive( ClipVtxArray,
0,
D3DPT_LINELIST,
vertexCount));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)pLineVtx +
vertexCount * dwStride);
}
break;
case D3DDP2OP_DRAWPRIMITIVE:
{
HR_RET(Dp2DrawPrimitive(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWPRIMITIVE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWPRIMITIVE2:
{
HR_RET(Dp2DrawPrimitive2(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWPRIMITIVE2 *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWRECTPATCH:
{
LPD3DHAL_DP2DRAWRECTPATCH pDP =
(LPD3DHAL_DP2DRAWRECTPATCH)(pCmd + 1);
for( int i = 0; i < pCmd->wStateCount; i++ )
{
HR_RET(DrawRectPatch(pDP));
bool hassegs = (pDP->Flags & RTPATCHFLAG_HASSEGS) != 0;
bool hasinfo = (pDP->Flags & RTPATCHFLAG_HASINFO) != 0;
if(hassegs)
{
pDP = (LPD3DHAL_DP2DRAWRECTPATCH)((BYTE*)(pDP + 1) +
sizeof(FLOAT) * 4);
}
else
{
++pDP;
}
if(hasinfo)
{
pDP = (LPD3DHAL_DP2DRAWRECTPATCH)((BYTE*)pDP + sizeof(D3DRECTPATCH_INFO));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)pDP;
}
break;
case D3DDP2OP_DRAWTRIPATCH:
{
LPD3DHAL_DP2DRAWTRIPATCH pDP =
(LPD3DHAL_DP2DRAWTRIPATCH)(pCmd + 1);
for( int i = 0; i < pCmd->wStateCount; i++ )
{
HR_RET(DrawTriPatch(pDP));
bool hassegs = (pDP->Flags & RTPATCHFLAG_HASSEGS) != 0;
bool hasinfo = (pDP->Flags & RTPATCHFLAG_HASINFO) != 0;
if(hassegs)
{
pDP = (LPD3DHAL_DP2DRAWTRIPATCH)((BYTE*)(pDP + 1) +
sizeof(FLOAT) * 3);
}
else
{
++pDP;
}
if(hasinfo)
{
pDP = (LPD3DHAL_DP2DRAWTRIPATCH)((BYTE*)pDP + sizeof(D3DTRIPATCH_INFO));
}
}
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)pDP;
}
break;
case D3DDP2OP_DRAWINDEXEDPRIMITIVE:
{
HR_RET(Dp2DrawIndexedPrimitive(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWINDEXEDPRIMITIVE *)(pCmd + 1) +
pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWINDEXEDPRIMITIVE2:
{
HR_RET(Dp2DrawIndexedPrimitive2(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 *)(pCmd + 1) +
pCmd->wStateCount);
}
break;
case D3DDP2OP_CLIPPEDTRIANGLEFAN:
{
HR_RET(Dp2DrawClippedTriFan(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_CLIPPEDTRIANGLEFAN*)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_ZRANGE:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetZRange(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2ZRANGE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETMATERIAL:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetMaterial(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETMATERIAL *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETLIGHT:
{
DWORD dwSLStride = 0;
HR_RET(pStateSetFuncTbl->pfnDp2SetLight(this, pCmd, &dwSLStride));
*ppCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)pCmd + dwSLStride);
}
break;
case D3DDP2OP_CREATELIGHT:
{
HR_RET(pStateSetFuncTbl->pfnDp2CreateLight(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2CREATELIGHT *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETTRANSFORM:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetTransform(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETTRANSFORM *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_MULTIPLYTRANSFORM:
{
HR_RET(pStateSetFuncTbl->pfnDp2MultiplyTransform(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2MULTIPLYTRANSFORM *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_EXT:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetExtention(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2EXT *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETRENDERTARGET:
{
HR_RET(Dp2SetRenderTarget(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETRENDERTARGET*)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_CLEAR:
{
HR_RET(Clear(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pCmd + 1) +
sizeof(D3DHAL_DP2CLEAR) + (pCmd->wStateCount - 1) * sizeof(RECT));
}
break;
case D3DDP2OP_SETCLIPPLANE:
{
HR_RET(pStateSetFuncTbl->pfnDp2SetClipPlane(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETCLIPPLANE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DOP_SPAN:
// Skip over
*ppCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pCmd + 1) +
pCmd->wPrimitiveCount * pCmd->bReserved );
break;
case D3DDP2OP_CREATEVERTEXSHADER:
{
LPD3DHAL_DP2CREATEVERTEXSHADER pCVS =
(LPD3DHAL_DP2CREATEVERTEXSHADER)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pDecl = (LPDWORD)(pCVS + 1);
LPDWORD pCode = (LPDWORD)((LPBYTE)pDecl + pCVS->dwDeclSize);
hr = Dp2CreateVertexShader( pCVS->dwHandle,
pCVS->dwDeclSize, pDecl,
pCVS->dwCodeSize, pCode );
if( FAILED( hr ) ) break;
// Update the pointer
pCVS = (LPD3DHAL_DP2CREATEVERTEXSHADER)((LPBYTE)pCode +
pCVS->dwCodeSize);
}
// Successful termination of the loop:
// Update the command buffer pointer
if( i == pCmd->wStateCount )
*ppCmd = (LPD3DHAL_DP2COMMAND)pCVS;
else
return hr;
break;
}
case D3DDP2OP_DELETEVERTEXSHADER:
HR_RET(Dp2DeleteVertexShader(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VERTEXSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETVERTEXSHADER:
HR_RET(pStateSetFuncTbl->pfnDp2SetVertexShader(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VERTEXSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETVERTEXSHADERCONST:
{
LPD3DHAL_DP2SETVERTEXSHADERCONST pSVC =
(LPD3DHAL_DP2SETVERTEXSHADERCONST)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pData = (LPDWORD)(pSVC + 1);
hr = pStateSetFuncTbl->pfnDp2SetVertexShaderConsts(
this, pSVC->dwRegister, pSVC->dwCount, pData );
if( FAILED( hr ) ) break;
// Update the pointer
pSVC = (LPD3DHAL_DP2SETVERTEXSHADERCONST)((LPBYTE)pData +
pSVC->dwCount * 4 *
sizeof( float ) );
}
// Successful termination of the loop:
// Update the command buffer pointer
if( i == pCmd->wStateCount )
*ppCmd = (LPD3DHAL_DP2COMMAND)pSVC;
else
return hr;
break;
}
case D3DDP2OP_SETSTREAMSOURCE:
// This function also updates the ppCmd pointer
HR_RET(pStateSetFuncTbl->pfnDp2SetStreamSource(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETSTREAMSOURCE *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETSTREAMSOURCEUM:
// This function also updates the ppCmd pointer
HR_RET(Dp2SetStreamSourceUM( pCmd, pUMVtx ));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETSTREAMSOURCEUM *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETINDICES:
// This function also updates the ppCmd pointer
HR_RET(pStateSetFuncTbl->pfnDp2SetIndices(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETINDICES *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_CREATEPIXELSHADER:
{
LPD3DHAL_DP2CREATEPIXELSHADER pCPS =
(LPD3DHAL_DP2CREATEPIXELSHADER)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pCode = (LPDWORD)(pCPS + 1);
hr = Dp2CreatePixelShader( pCPS->dwHandle,
pCPS->dwCodeSize, pCode );
if( FAILED( hr ) ) break;
// Update the pointer
pCPS = (LPD3DHAL_DP2CREATEPIXELSHADER)((LPBYTE)pCode +
pCPS->dwCodeSize);
}
// Successful termination of the loop:
// Update the command buffer pointer
if( i == pCmd->wStateCount )
*ppCmd = (LPD3DHAL_DP2COMMAND)pCPS;
else
return hr;
break;
}
case D3DDP2OP_DELETEPIXELSHADER:
HR_RET(Dp2DeletePixelShader(pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2PIXELSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETPIXELSHADER:
HR_RET(pStateSetFuncTbl->pfnDp2SetPixelShader(this, pCmd));
// Update the command buffer pointer
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2PIXELSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETPIXELSHADERCONST:
{
LPD3DHAL_DP2SETPIXELSHADERCONST pSVC =
(LPD3DHAL_DP2SETPIXELSHADERCONST)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pData = (LPDWORD)(pSVC + 1);
hr = pStateSetFuncTbl->pfnDp2SetPixelShaderConsts(
this, pSVC->dwRegister, pSVC->dwCount, pData );
if( FAILED( hr ) ) break;
// Update the pointer
pSVC = (LPD3DHAL_DP2SETPIXELSHADERCONST)((LPBYTE)pData +
pSVC->dwCount * 4 *
sizeof( float ) );
}
// Successful termination of the loop:
// Update the command buffer pointer
if( i == pCmd->wStateCount )
*ppCmd = (LPD3DHAL_DP2COMMAND)pSVC;
else
return hr;
break;
}
case D3DDP2OP_SETPALETTE:
{
HR_RET(Dp2SetPalette(pCmd));
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETPALETTE *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_UPDATEPALETTE:
{
LPD3DHAL_DP2UPDATEPALETTE pUP = (LPD3DHAL_DP2UPDATEPALETTE)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
PALETTEENTRY* pEntries = (PALETTEENTRY *)(pUP + 1);
HR_RET(Dp2UpdatePalette(pUP, pEntries));
pUP = (LPD3DHAL_DP2UPDATEPALETTE)(pEntries + pUP->wNumEntries);
}
if( i == pCmd->wStateCount )
*ppCmd = (LPD3DHAL_DP2COMMAND)pUP;
else
return hr;
break;
}
case D3DDP2OP_SETTEXLOD:
{
HR_RET(Dp2SetTexLod(pCmd));
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETTEXLOD *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_SETPRIORITY:
{
// Skip these tokens. RefDev doesnt need to handle SetPriority
*ppCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETPRIORITY *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_TEXBLT:
{
LPD3DHAL_DP2TEXBLT pTB = (LPD3DHAL_DP2TEXBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
if( pTB->dwDDDestSurface == 0 )
{
// This is a PreLoad command, ignore it since
// RefDev just fakes driver management.
}
else
{
DPFERR( "TEXBLT not supported by RefDev\n" );
}
pTB++;
}
*ppCmd = (LPD3DHAL_DP2COMMAND)pTB;
break;
}
case D3DDP2OP_BUFFERBLT:
{
LPD3DHAL_DP2BUFFERBLT pBB = (LPD3DHAL_DP2BUFFERBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
if( pBB->dwDDDestSurface == 0 )
{
// This is a PreLoad command, ignore it since
// RefDev just fakes driver management.
}
else
{
DPFERR( "BUFFERBLT not supported by RefDev\n" );
}
pBB++;
}
*ppCmd = (LPD3DHAL_DP2COMMAND)pBB;
break;
}
case D3DDP2OP_VOLUMEBLT:
{
LPD3DHAL_DP2VOLUMEBLT pVB = (LPD3DHAL_DP2VOLUMEBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
if( pVB->dwDDDestSurface == 0 )
{
// This is a PreLoad command, ignore it since
// RefDev just fakes driver management.
}
else
{
DPFERR( "VOLUMEBLT not supported by RefDev\n" );
}
pVB++;
}
*ppCmd = (LPD3DHAL_DP2COMMAND)pVB;
break;
}
case D3DOP_MATRIXLOAD:
{
DPFERR( "MATRIXLOAD not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_MATRIXMULTIPLY:
{
DPFERR( "MATRIXMULTIPLY not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_STATETRANSFORM:
{
DPFERR( "STATETRANSFORM not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_STATELIGHT:
{
DPFERR( "STATELIGHT not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_TEXTURELOAD:
{
DPFERR( "TEXTURELOAD not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_BRANCHFORWARD:
{
DPFERR( "BRANCHFORWARD not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_SETSTATUS:
{
DPFERR( "SETSTATUS not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_EXIT:
{
DPFERR( "EXIT not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
case D3DOP_PROCESSVERTICES:
{
DPFERR( "PROCESSVERTICES not supported by RefDev\n" );
hr = D3DERR_COMMAND_UNPARSED;
break;
}
default:
DPFERR( "Unknown command encountered" );
return E_FAIL;
}
return hr;
}
#endif //__D3D_NULL_REF