Leaked source code of windows server 2003
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291 lines
13 KiB

#include "rgb_pch.h"
#pragma hdrstop
namespace D3D8RGBRast
{
const D3DCAPS8 CRGBDriver::c_D3DCaps=
{
// Indicates this is software rasterizer.
/*D3DDEVTYPE_HAL|| D3DDEVTYPE_REF||*/ D3DDEVTYPE_SW,
// Adapter ordinal (isn't used to report anything).
0,
// Caps (See ddraw.h & d3d8caps.h for details of each CAP).
/*DDCAPS_3D| DDCAPS_ALIGNBOUNDARYDEST| DDCAPS_ALIGNSIZEDEST|
DDCAPS_ALIGNBOUNDARYSRC| DDCAPS_ALIGNSIZESRC| DDCAPS_ALIGNSTRIDE|
DDCAPS_BLT| DDCAPS_BLTQUEUE| DDCAPS_BLTFOURCC| DDCAPS_BLTSTRETCH|
DDCAPS_GDI| DDCAPS_OVERLAY| DDCAPS_OVERLAYCANTCLIP| DDCAPS_OVERLAYFOURCC|
DDCAPS_OVERLAYSTRETCH|*/ DDCAPS_PALETTE| /*DDCAPS_PALETTEVSYNC|
DDCAPS_READSCANLINE| DDCAPS_VBI| DDCAPS_ZBLTS| DDCAPS_ZOVERLAYS|
DDCAPS_COLORKEY| DDCAPS_ALPHA| DDCAPS_COLORKEYHWASSIST| DDCAPS_NOHARDWARE|
DDCAPS_BLTCOLORFILL| DDCAPS_BANKSWITCHED| DDCAPS_BLTDEPTHFILL|
DDCAPS_CANCLIP| DDCAPS_CANCLIPSTRETCHED| DDCAPS_CANBLTSYSMEM|
D3DCAPS_READ_SCANLINE|*/ 0,
// Caps2
/*DDCAPS2_CERTIFIED| DDCAPS2_NO2DDURING3DSCENE| DDCAPS2_VIDEOPORT|
DDCAPS2_AUTOFLIPOVERLAY| DDCAPS2_CANBOBINTERLEAVED|
DDCAPS2_CANBOBNONINTERLEAVED| DDCAPS2_COLORCONTROLOVERLAY|
DDCAPS2_COLORCONTROLPRIMARY|*/ DDCAPS2_CANDROPZ16BIT|
/*DDCAPS2_NONLOCALVIDMEM| DDCAPS2_NONLOCALVIDMEMCAPS|
DDCAPS2_NOPAGELOCKREQUIRED|*/ DDCAPS2_WIDESURFACES|
/*DDCAPS2_CANFLIPODDEVEN| DDCAPS2_CANBOBHARDWARE| DDCAPS2_COPYFOURCC|
DDCAPS2_PRIMARYGAMMA|*/ DDCAPS2_CANRENDERWINDOWED|
/*DDCAPS2_CANCALIBRATEGAMMA| DDCAPS2_FLIPINTERVAL|
DDCAPS2_FLIPNOVSYNC| DDCAPS2_CANMANAGETEXTURE|
DDCAPS2_TEXMANINNONLOCALVIDMEM| DDCAPS2_STEREO|
DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL| D3DCAPS2_NO2DDURING3DSCENE|
D3DCAPS2_FULLSCREENGAMMA|*/ D3DCAPS2_CANRENDERWINDOWED|
/*D3DCAPS2_CANCALIBRATEGAMMA|*/ 0,
// Caps3
0,
// Presentation Intervals
0,
// Cursor Caps
0,
// DevCaps (See d3d8caps.h & d3dhal.h)
// The SDDI driver should keep D3DDEVCAPS_TEXTUREVIDEOMEMORY enabled. The
// runtime does not behave correctly if the driver does not enable and
// support this cap. In other words, all textures must be able to be
// vid mem (driver allocated) textures, at least.
D3DDEVCAPS_EXECUTESYSTEMMEMORY| /*D3DDEVCAPS_EXECUTEVIDEOMEMORY|*/
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY| /*D3DDEVCAPS_TLVERTEXVIDEOMEMORY|*/
D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY|
D3DDEVCAPS_DRAWPRIMTLVERTEX| /*D3DDEVCAPS_CANRENDERAFTERFLIP|
D3DDEVCAPS_TEXTURENONLOCALVIDMEM|*/ D3DDEVCAPS_DRAWPRIMITIVES2|
/*D3DDEVCAPS_SEPARATETEXTUREMEMORIES|*/ D3DDEVCAPS_DRAWPRIMITIVES2EX|
/*D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL|
D3DDEVCAPS_HWRASTERIZATION| D3DDEVCAPS_PUREDEVICE|
D3DDEVCAPS_QUINTICRTPATCHES| D3DDEVCAPS_RTPATCHES|
D3DDEVCAPS_RTPATCHHANDLEZERO| D3DDEVCAPS_NPATCHES|
D3DDEVCAPS_HWVERTEXBUFFER| D3DDEVCAPS_HWINDEXBUFFER|*/ 0,
// Primitive Misc Caps
/*D3DPMISCCAPS_MASKZ| D3DPMISCCAPS_LINEPATTERNREP|*/ D3DPMISCCAPS_CULLNONE|
D3DPMISCCAPS_CULLCW| D3DPMISCCAPS_CULLCCW| /*D3DPMISCCAPS_COLORWRITEENABLE|
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS| D3DPMISCCAPS_CLIPTLVERTS|
D3DPMISCCAPS_TSSARGTEMP| D3DPMISCCAPS_BLENDOP|*/ 0,
// Raster Caps
D3DPRASTERCAPS_DITHER| D3DPRASTERCAPS_ROP2| D3DPRASTERCAPS_XOR|
/*D3DPRASTERCAPS_PAT|*/ D3DPRASTERCAPS_ZTEST| D3DPRASTERCAPS_FOGVERTEX|
D3DPRASTERCAPS_FOGTABLE| /*D3DPRASTERCAPS_ANTIALIASEDGES|*/
D3DPRASTERCAPS_MIPMAPLODBIAS| /*D3DPRASTERCAPS_ZBIAS|
D3DPRASTERCAPS_ZBUFFERLESSHSR|*/ D3DPRASTERCAPS_FOGRANGE|
/*D3DPRASTERCAPS_ANISOTROPY| D3DPRASTERCAPS_WBUFFER|
D3DPRASTERCAPS_WFOG| D3DPRASTERCAPS_ZFOG|
D3DPRASTERCAPS_COLORPERSPECTIVE| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE|
*/ 0,
// Z Compare Caps
D3DPCMPCAPS_NEVER| D3DPCMPCAPS_LESS| D3DPCMPCAPS_EQUAL|
D3DPCMPCAPS_LESSEQUAL| D3DPCMPCAPS_GREATER| D3DPCMPCAPS_NOTEQUAL|
D3DPCMPCAPS_GREATEREQUAL| D3DPCMPCAPS_ALWAYS| 0,
// Src Blend Caps
D3DPBLENDCAPS_ZERO| D3DPBLENDCAPS_ONE| D3DPBLENDCAPS_SRCCOLOR|
D3DPBLENDCAPS_INVSRCCOLOR| D3DPBLENDCAPS_SRCALPHA|
D3DPBLENDCAPS_INVSRCALPHA| D3DPBLENDCAPS_DESTALPHA|
D3DPBLENDCAPS_INVDESTALPHA| D3DPBLENDCAPS_DESTCOLOR|
D3DPBLENDCAPS_INVDESTCOLOR| D3DPBLENDCAPS_SRCALPHASAT|
D3DPBLENDCAPS_BOTHINVSRCALPHA| 0,
// Dest Blend Caps
D3DPBLENDCAPS_ZERO| D3DPBLENDCAPS_ONE| D3DPBLENDCAPS_SRCCOLOR|
D3DPBLENDCAPS_INVSRCCOLOR| D3DPBLENDCAPS_SRCALPHA|
D3DPBLENDCAPS_INVSRCALPHA| D3DPBLENDCAPS_DESTALPHA|
D3DPBLENDCAPS_INVDESTALPHA| D3DPBLENDCAPS_DESTCOLOR|
D3DPBLENDCAPS_INVDESTCOLOR| D3DPBLENDCAPS_SRCALPHASAT| 0,
// Alpha Compare Caps
D3DPCMPCAPS_NEVER| D3DPCMPCAPS_LESS| D3DPCMPCAPS_EQUAL|
D3DPCMPCAPS_LESSEQUAL| D3DPCMPCAPS_GREATER| D3DPCMPCAPS_NOTEQUAL|
D3DPCMPCAPS_GREATEREQUAL| D3DPCMPCAPS_ALWAYS| 0,
// Shade Caps
D3DPSHADECAPS_COLORGOURAUDRGB| D3DPSHADECAPS_SPECULARGOURAUDRGB|
D3DPSHADECAPS_ALPHAGOURAUDBLEND| D3DPSHADECAPS_FOGGOURAUD| 0,
// Texture Caps
D3DPTEXTURECAPS_PERSPECTIVE| D3DPTEXTURECAPS_POW2|
D3DPTEXTURECAPS_ALPHA| /*D3DPTEXTURECAPS_SQUAREONLY|*/
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE| D3DPTEXTURECAPS_ALPHAPALETTE|
/*D3DPTEXTURECAPS_NONPOW2CONDITIONAL| D3DPTEXTURECAPS_PROJECTED|
D3DPTEXTURECAPS_CUBEMAP| D3DPTEXTURECAPS_VOLUMEMAP|*/
D3DPTEXTURECAPS_MIPMAP| /*D3DPTEXTURECAPS_MIPVOLUMEMAP|
D3DPTEXTURECAPS_MIPCUBEMAP| D3DPTEXTURECAPS_CUBEMAP_POW2|
D3DPTEXTURECAPS_VOLUMEMAP_POW2|*/ 0,
// Texture Filter Caps
D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
/*D3DPTFILTERCAPS_MINFANISOTROPIC|*/ D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| /*D3DPTFILTERCAPS_MAGFANISOTROPIC|*/
/*D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC|*/ 0,
// Cube Texture Filter Caps
/*D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
D3DPTFILTERCAPS_MINFANISOTROPIC| D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| D3DPTFILTERCAPS_MAGFANISOTROPIC|
D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC|*/ 0,
// Volume Texture Filter Caps
/*D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
D3DPTFILTERCAPS_MINFANISOTROPIC| D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| D3DPTFILTERCAPS_MAGFANISOTROPIC|
D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC|*/ 0,
// Texture Address Caps
D3DPTADDRESSCAPS_WRAP| D3DPTADDRESSCAPS_MIRROR|
D3DPTADDRESSCAPS_CLAMP| D3DPTADDRESSCAPS_BORDER|
D3DPTADDRESSCAPS_INDEPENDENTUV| /*D3DPTADDRESSCAPS_MIRRORONCE|*/ 0,
// Volume Texture Address Caps
/*D3DPTADDRESSCAPS_WRAP| D3DPTADDRESSCAPS_MIRROR|
D3DPTADDRESSCAPS_CLAMP| D3DPTADDRESSCAPS_BORDER|
D3DPTADDRESSCAPS_INDEPENDENTUV| D3DPTADDRESSCAPS_MIRRORONCE|*/ 0,
// Line Caps
D3DLINECAPS_TEXTURE| D3DLINECAPS_ZTEST| D3DLINECAPS_BLEND|
D3DLINECAPS_ALPHACMP| D3DLINECAPS_FOG| 0,
// Max Texture Width, Height, Volume Extent
1024, 1024, 0,
// Max Texture Repeat, Texture Aspect Ratio, Anisotropy
256, 0, 1,
// Max VertexW
10000.0,
// Guard Band left, top, right, bottom
-4096.0f, -4096.0f, 4095.0f, 4095.0f,
// Extents Adjust
0.0f,
// Stencil Caps
D3DSTENCILCAPS_KEEP| D3DSTENCILCAPS_ZERO| D3DSTENCILCAPS_REPLACE|
D3DSTENCILCAPS_INCRSAT| D3DSTENCILCAPS_DECRSAT| D3DSTENCILCAPS_INVERT|
D3DSTENCILCAPS_INCR| D3DSTENCILCAPS_DECR| 0,
// FVF Caps
(8& D3DFVFCAPS_TEXCOORDCOUNTMASK)| D3DFVFCAPS_DONOTSTRIPELEMENTS|
D3DFVFCAPS_PSIZE| 0,
// TextureOpCaps
D3DTEXOPCAPS_DISABLE| D3DTEXOPCAPS_SELECTARG1| D3DTEXOPCAPS_SELECTARG2|
D3DTEXOPCAPS_MODULATE| D3DTEXOPCAPS_MODULATE2X|
D3DTEXOPCAPS_MODULATE4X| D3DTEXOPCAPS_ADD| D3DTEXOPCAPS_ADDSIGNED|
/*D3DTEXOPCAPS_ADDSIGNED2X| D3DTEXOPCAPS_SUBTRACT|
D3DTEXOPCAPS_ADDSMOOTH|*/ D3DTEXOPCAPS_BLENDDIFFUSEALPHA|
D3DTEXOPCAPS_BLENDTEXTUREALPHA| D3DTEXOPCAPS_BLENDFACTORALPHA|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM| /*D3DTEXOPCAPS_BLENDCURRENTALPHA|
D3DTEXOPCAPS_PREMODULATE| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR|
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA| D3DTEXOPCAPS_BUMPENVMAP|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE| D3DTEXOPCAPS_DOTPRODUCT3|
D3DTEXOPCAPS_MULTIPLYADD| D3DTEXOPCAPS_LERP|*/ 0,
// Max Texture Blend Stages, Simulatenous Textures
D3DHAL_TSS_MAXSTAGES, D3DHAL_TSS_MAXSTAGES,
// Vertex Processing Caps
/*D3DVTXPCAPS_TEXGEN| D3DVTXPCAPS_MATERIALSOURCE7|
D3DVTXPCAPS_DIRECTIONALLIGHTS| D3DVTXPCAPS_POSITIONALLIGHTS|
D3DVTXPCAPS_LOCALVIEWER| D3DVTXPCAPS_TWEENING|*/ 0,
// Max Active Lights, User Clip Planes, Vertex Blend Matrices
0, 0, 0,
// Max Vertex Blend Matrix Index, Point Size, Primitive Count
0, 128.0f, 0x0000FFFF,
// Max Vertex Index, Streams, Stream Stride,
0x0000FFFF, 1, 256,
// Vertex Shader version, Max Vertex Shader Const
D3DVS_VERSION(0,0), 0,
// Pixel Shader version, Max Pixel Shader Value
D3DPS_VERSION(0,0), 16.0f,
};
CSupportedSurface CRGBDriver::c_aSurfaces[11];
void InitSupportedSurface( CSupportedSurface& SS, const D3DFORMAT D3DFmt,
CRGBSurfAllocator::TCreateSurfFn CFn,
const bool bTexture, const bool bVolTexture, const bool bCubeTexture,
const bool bOffScreenTarget, const bool bSameFmtTarget,
const bool bZStencil, const bool bZStencilWithColor,
const bool bSameFmtUpToAlpha, const bool b3DAccel,
const DWORD dwPrivateFmtBitCount= 0, const WORD wFlipMSTypes= 0,
const WORD wBltMSTypes= 0)
{
DDSURFACEDESC SDesc;
ZeroMemory( &SDesc, sizeof( SDesc));
SDesc.dwSize= sizeof( SDesc);
DWORD dwOps( 0);
if( bTexture) dwOps|= D3DFORMAT_OP_TEXTURE;
if( bVolTexture) dwOps|= D3DFORMAT_OP_VOLUMETEXTURE;
if( bCubeTexture) dwOps|= D3DFORMAT_OP_CUBETEXTURE;
if( bOffScreenTarget) dwOps|= D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
if( bSameFmtTarget) dwOps|= D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET;
if( bZStencil) dwOps|= D3DFORMAT_OP_ZSTENCIL;
if( bZStencilWithColor) dwOps|= D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH;
if( bSameFmtUpToAlpha) dwOps|= D3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
if( b3DAccel) dwOps|= D3DFORMAT_OP_3DACCELERATION;
SDesc.ddpfPixelFormat.dwFlags= DDPF_D3DFORMAT;
SDesc.ddpfPixelFormat.dwFourCC= static_cast<DWORD>(D3DFmt);
SDesc.ddpfPixelFormat.dwOperations= dwOps;
SDesc.ddpfPixelFormat.dwPrivateFormatBitCount= dwPrivateFmtBitCount;
SDesc.ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes= wFlipMSTypes;
SDesc.ddpfPixelFormat.MultiSampleCaps.wBltMSTypes= wBltMSTypes;
SS= CSupportedSurface( SDesc, CFn);
}
void CRGBDriver::InitSupportedSurfaceArray( void)
{
// Tex, VTex, CTex, OffSTarg, SameFmtTarg, Z/S, Z/SWColor, SameFmtToA, 3D
InitSupportedSurface( c_aSurfaces[ 0], D3DFMT_X1R5G5B5, CX1R5G5B5Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 1], D3DFMT_A1R5G5B5, CA1R5G5B5Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 2], D3DFMT_P8, CP8Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 3], D3DFMT_L8, CL8Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 4], D3DFMT_A8L8, CA8L8Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 5], D3DFMT_A4R4G4B4, CA4R4G4B4Surface::Create,
true, false, false, false, false, false, false, false, false);
InitSupportedSurface( c_aSurfaces[ 6], D3DFMT_R5G6B5, CR5G6B5Surface::Create,
true, false, false, true, true, false, false, false, true);
InitSupportedSurface( c_aSurfaces[ 7], D3DFMT_A8R8G8B8, CA8R8G8B8Surface::Create,
true, false, false, true, true, false, false, true, true);
InitSupportedSurface( c_aSurfaces[ 8], D3DFMT_X8R8G8B8, CX8R8G8B8Surface::Create,
true, false, false, true, true, false, false, false, true);
InitSupportedSurface( c_aSurfaces[ 9], D3DFMT_D16_LOCKABLE, CD16Surface::Create,
false, false, false, false, false, true, true, false, false);
InitSupportedSurface( c_aSurfaces[10], D3DFMT_D24S8, CD24S8Surface::Create,
false, false, false, false, false, true, true, false, false);
};
CRGBDriver::CRGBDriver() throw()
:TSubDriver( c_aSurfaces,
c_aSurfaces+ sizeof(c_aSurfaces)/ sizeof(c_aSurfaces[0]),
TSurfAlloc( c_aSurfaces,
c_aSurfaces+ sizeof(c_aSurfaces)/ sizeof(c_aSurfaces[0])) )
{ }
}