Leaked source code of windows server 2003
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629 lines
19 KiB

;-----------------------------------------------------------------------------
;
; This file contains the source and destination alpha blend functions.
;
; Currently Im assuming that uBB, uBG, uBR, uBA are in mm1,
; DestC is in mm3 in the lower 8 bits of each word
; and that the result will be in mm1.
;
; mm3 is preserved in Src Blend Functions since Dest Blend
; function call will be right afterwards
;
; mm2 is used as a temporary in these routines. All other
; registers are okay to use.
;
; Called by ColorBld in BlendAll cases.
;
; Optimization Note: All routines shift mm1 down by 8, which I could
; do before I call the routines and it could eliminate
; one shift since I would only do it once instead of in
; both the src and dest blend cases. Only one cycle savings though.
;
;-----------------------------------------------------------------------------
.586
.model flat
.data
PUBLIC Val0x0000ffffffffffff
Val0x0000ffffffffffff dq 0000ffffffffffffh
PUBLIC Val0x0100000000000000
Val0x0100000000000000 dq 0100000000000000h
.code
INCLUDE iammx.inc
INCLUDE offs_acp.inc
;-----------------------------------------------------------------------------
;
; SrcBlendZero
;
; (0, 0, 0, 0) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendZero(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_Zero
_MMX_SrcBlend_Zero:
;*pR = 0;
;*pG = 0;
;*pB = 0;
;*pA = 0;
pxor mm1, mm1
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendOne
;
; (1, 1, 1, 1) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendOne(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_One
_MMX_SrcBlend_One:
;*pR = pCtx->SI.uBR;
;*pG = pCtx->SI.uBG;
;*pB = pCtx->SI.uBB;
;*pA = pCtx->SI.uBA;
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendSrcColor
;
; (Rs, Gs, Bs, As) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_SrcColor
_MMX_SrcBlend_SrcColor:
;*pR = (pCtx->SI.uBR>>8)*(pCtx->SI.uBR>>8);
;*pG = (pCtx->SI.uBG>>8)*(pCtx->SI.uBG>>8);
;*pB = (pCtx->SI.uBB>>8)*(pCtx->SI.uBB>>8);
;*pA = (pCtx->SI.uBA>>8)*(pCtx->SI.uBA>>8);
psrlw mm1, 8
pmullw mm1, mm1
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendInvSrcColor
;
; (1-Rs, 1-Gs, 1-Bs, 1-As) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendInvSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_InvSrcColor
_MMX_SrcBlend_InvSrcColor:
;*pR = (0xff - (pCtx->SI.uBR>>8))*(pCtx->SI.uBR>>8);
;*pG = (0xff - (pCtx->SI.uBG>>8))*(pCtx->SI.uBG>>8);
;*pB = (0xff - (pCtx->SI.uBB>>8))*(pCtx->SI.uBB>>8);
;*pA = (0xff - (pCtx->SI.uBA>>8))*(pCtx->SI.uBA>>8);
pcmpeqw mm2, mm2 ; generate one
psrlw mm2, 8
psrlw mm1, 8
psubw mm2, mm1 ; generate 1-color
pmullw mm1, mm2 ; multiply by color
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendSrcAlpha
;
; (As, As, As, As) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_SrcAlpha
_MMX_SrcBlend_SrcAlpha:
;UINT16 f = pCtx->SI.uBA>>8;
psrlw mm1, 8
movq mm2, mm1 ; Save color for a bit.
;TBD Make sure replication process is in correct order.
punpckhwd mm1, mm1 ; Replicate alpha
punpckhdq mm1, mm1 ; Replicate alpha again
;*pR = f*(pCtx->SI.uBR>>8);
;*pG = f*(pCtx->SI.uBG>>8);
;*pB = f*(pCtx->SI.uBB>>8);
;*pA = f*(pCtx->SI.uBA>>8);
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendInvSrcAlpha
;
; (1-As, 1-As, 1-As, 1-As) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendInvSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_InvSrcAlpha
_MMX_SrcBlend_InvSrcAlpha:
;UINT16 f = 0xff - (pCtx->SI.uBA>>8);
psrlw mm1, 8
pcmpeqw mm2, mm2 ; generate one
psrlw mm2, 8
psubw mm2, mm1 ; generate 1-alpha
;TBD Make sure replication process is in correct order.
punpckhwd mm2, mm2 ; Replicate 1-alpha
punpckhdq mm2, mm2 ; Replicate 1-alpha again
;*pR = f*(pCtx->SI.uBR>>8);
;*pG = f*(pCtx->SI.uBG>>8);
;*pB = f*(pCtx->SI.uBB>>8);
;*pA = f*(pCtx->SI.uBA>>8);
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendDestAlpha
;
; (Ad, Ad, Ad, Ad) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_DestAlpha
_MMX_SrcBlend_DestAlpha:
;UINT16 f = (UINT16)RGBA_GETALPHA(DestC);
;TBD Make sure replication process is in correct order.
psrlw mm1, 8
movq mm2, mm3 ; Dont destory mm3 in Src routines. Okay to
; destory in Dest routines.
punpckhwd mm2, mm2 ; Replicate alpha
punpckhdq mm2, mm2 ; Replicate alpha again
;*pR = f*(pCtx->SI.uBR>>8);
;*pG = f*(pCtx->SI.uBG>>8);
;*pB = f*(pCtx->SI.uBB>>8);
;*pA = f*(pCtx->SI.uBA>>8);
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendInvDestAlpha
;
; (1-Ad, 1-Ad, 1-Ad, 1-Ad) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendInvDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_InvDestAlpha
_MMX_SrcBlend_InvDestAlpha:
;UINT16 f = 0xff - (UINT16)RGBA_GETALPHA(DestC);
psrlw mm1, 8
pcmpeqw mm2, mm2 ; generate one
psrlw mm2, 8
psubw mm2, mm3 ; generate 1-alpha
;TBD Make sure replication process is in correct order.
punpckhwd mm2, mm2 ; Replicate 1-alpha
punpckhdq mm2, mm2 ; Replicate 1-alpha again
;*pR = f*(pCtx->SI.uBR>>8);
;*pG = f*(pCtx->SI.uBG>>8);
;*pB = f*(pCtx->SI.uBB>>8);
;*pA = f*(pCtx->SI.uBA>>8);
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendDestColor
;
; (Rd, Gd, Bd, Ad) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_DestColor
_MMX_SrcBlend_DestColor:
;*pR = (UINT16)RGBA_GETRED(DestC) *(pCtx->SI.uBR>>8);
;*pG = (UINT16)RGBA_GETGREEN(DestC)*(pCtx->SI.uBG>>8);
;*pB = (UINT16)RGBA_GETBLUE(DestC) *(pCtx->SI.uBB>>8);
;*pA = (UINT16)RGBA_GETALPHA(DestC)*(pCtx->SI.uBA>>8);
psrlw mm1, 8
pmullw mm1, mm3
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendInvDestColor
;
; (1-Rd, 1-Gd, 1-Bd, 1-Ad) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendInvDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_InvDestColor
_MMX_SrcBlend_InvDestColor:
;*pR = (0xff - (UINT16)RGBA_GETRED(DestC) )*(pCtx->SI.uBR>>8);
;*pG = (0xff - (UINT16)RGBA_GETGREEN(DestC))*(pCtx->SI.uBG>>8);
;*pB = (0xff - (UINT16)RGBA_GETBLUE(DestC) )*(pCtx->SI.uBB>>8);
;*pA = (0xff - (UINT16)RGBA_GETALPHA(DestC))*(pCtx->SI.uBA>>8);
;UINT16 f = 0xff - (UINT16)RGBA_GETALPHA(DestC);
psrlw mm1, 8
pcmpeqw mm2, mm2 ; generate one
psrlw mm2, 8
psubw mm2, mm3 ; generate 1-destC
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; SrcBlendSrcAlphaSat
;
; f = min(as, 1-Ad); (f, f, f, 1) * Src
;
;-----------------------------------------------------------------------------
;void SrcBlendSrcAlphaSat(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_SrcBlend_SrcAlphaSat
_MMX_SrcBlend_SrcAlphaSat:
; TBD do code fore this.
;UINT16 f = min(pCtx->SI.uBA>>8, 0xff - (UINT16)RGBA_GETALPHA(DestC));
psrlw mm1, 8
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm3
movq mm7, mm1 ; Cant destory mm3 or could use it here,
; This does min. Only interested in alpha in this anyway.
pcmpgtw mm7, mm2 ; mask true if DestCA < uBA
pand mm2, mm7 ;
pandn mm7, mm1 ;
por mm2, mm7
punpckhwd mm2, mm2 ; Replicate alpha
punpckhdq mm2, mm2 ; Replicate alpha again
; Make alpha value b
pand mm2, MMWORD PTR Val0x0000ffffffffffff
por mm2, MMWORD PTR Val0x0100000000000000
;*pR = f*(pCtx->SI.uBR>>8);
;*pG = f*(pCtx->SI.uBG>>8);
;*pB = f*(pCtx->SI.uBB>>8);
;*pA = pCtx->SI.uBA;
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendZero
;
; (0, 0, 0, 0) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendZero(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_Zero
_MMX_DestBlend_Zero:
;*pR = 0;
;*pG = 0;
;*pB = 0;
;*pA = 0;
pxor mm1, mm1
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendOne
;
; (1, 1, 1, 1) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendOne(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_One
_MMX_DestBlend_One:
;*pR = ((UINT16)RGBA_GETRED(DestC) <<8);
;*pG = ((UINT16)RGBA_GETGREEN(DestC)<<8);
;*pB = ((UINT16)RGBA_GETBLUE(DestC) <<8);
;*pA = ((UINT16)RGBA_GETALPHA(DestC)<<8);
movq mm1, mm3
psllw mm1, 8
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendSrcColor
;
; (Rs, Gs, Bs, As) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_SrcColor
_MMX_DestBlend_SrcColor:
;*pR = (pCtx->SI.uBR>>8)*((UINT16)RGBA_GETRED(DestC) );
;*pG = (pCtx->SI.uBG>>8)*((UINT16)RGBA_GETGREEN(DestC));
;*pB = (pCtx->SI.uBB>>8)*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = (pCtx->SI.uBA>>8)*((UINT16)RGBA_GETALPHA(DestC));
psrlw mm1, 8
pmullw mm1, mm3
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendInvSrcColor
;
; (1-Rs, 1-Gs, 1-Bs, 1-As) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendInvSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_InvSrcColor
_MMX_DestBlend_InvSrcColor:
;*pR = (0xff - (pCtx->SI.uBR>>8))*((UINT16)RGBA_GETRED(DestC) );
;*pG = (0xff - (pCtx->SI.uBG>>8))*((UINT16)RGBA_GETGREEN(DestC));
;*pB = (0xff - (pCtx->SI.uBB>>8))*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = (0xff - (pCtx->SI.uBA>>8))*((UINT16)RGBA_GETALPHA(DestC));
psrlw mm1, 8
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm1
pmullw mm2, mm3
movq mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendSrcAlpha
;
; (As, As, As, As) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_SrcAlpha
_MMX_DestBlend_SrcAlpha:
;UINT16 f = pCtx->SI.uBA>>8;
psrlw mm1, 8
punpckhwd mm1, mm1 ; Replicate alpha
punpckhdq mm1, mm1 ; Replicate alpha again
;*pR = f*((UINT16)RGBA_GETRED(DestC) );
;*pG = f*((UINT16)RGBA_GETGREEN(DestC));
;*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = f*((UINT16)RGBA_GETALPHA(DestC));
pmullw mm1, mm3
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendInvSrcAlpha
;
; (1-As, 1-As, 1-As, 1-As) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendInvSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_InvSrcAlpha
_MMX_DestBlend_InvSrcAlpha:
; Register could be done differently here.
;UINT16 f = 0xff - (pCtx->SI.uBA>>8);
psrlw mm1, 8
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm1
punpckhwd mm2, mm2 ; Replicate alpha
punpckhdq mm2, mm2 ; Replicate alpha again
;*pR = f*((UINT16)RGBA_GETRED(DestC) );
;*pG = f*((UINT16)RGBA_GETGREEN(DestC));
;*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = f*((UINT16)RGBA_GETALPHA(DestC));
pmullw mm2, mm3
movq mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendDestAlpha
;
; (Ad, Ad, Ad, Ad) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_DestAlpha
_MMX_DestBlend_DestAlpha:
;UINT16 f = (UINT16)RGBA_GETALPHA(DestC);
movq mm1, mm3 ; Save color for a bit.
;TBD Make sure replication process is in correct order.
punpckhwd mm3, mm3 ; Replicate alpha
punpckhdq mm3, mm3 ; Replicate alpha again
;*pR = f*((UINT16)RGBA_GETRED(DestC) );
;*pG = f*((UINT16)RGBA_GETGREEN(DestC));
;*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = f*((UINT16)RGBA_GETALPHA(DestC));
pmullw mm1, mm3
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendInvDestAlpha
;
; (1-Ad, 1-Ad, 1-Ad, 1-Ad) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendInvDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_InvDestAlpha
_MMX_DestBlend_InvDestAlpha:
;UINT16 f = 0xff - (UINT16)RGBA_GETALPHA(DestC);
movq mm1, mm3 ; Save color for a bit.
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm3
;TBD Make sure replication process is in correct order.
punpckhwd mm2, mm2 ; Replicate alpha
punpckhdq mm2, mm2 ; Replicate alpha again
;*pR = f*((UINT16)RGBA_GETRED(DestC) );
;*pG = f*((UINT16)RGBA_GETGREEN(DestC));
;*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = f*((UINT16)RGBA_GETALPHA(DestC));
pmullw mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendDestColor
;
; (Rd, Gd, Bd, Ad) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_DestColor
_MMX_DestBlend_DestColor:
;*pR = ((UINT16)RGBA_GETRED(DestC) )*((UINT16)RGBA_GETRED(DestC) );
;*pG = ((UINT16)RGBA_GETGREEN(DestC))*((UINT16)RGBA_GETGREEN(DestC));
;*pB = ((UINT16)RGBA_GETBLUE(DestC) )*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = ((UINT16)RGBA_GETALPHA(DestC))*((UINT16)RGBA_GETALPHA(DestC));
movq mm1, mm3
pmullw mm1, mm1
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendInvDestColor
;
; (1-Rd, 1-Gd, 1-Bd, 1-Ad) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendInvDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_InvDestColor
_MMX_DestBlend_InvDestColor:
;*pR = (0xff - (UINT16)RGBA_GETRED(DestC) )*((UINT16)RGBA_GETRED(DestC) );
;*pG = (0xff - (UINT16)RGBA_GETGREEN(DestC))*((UINT16)RGBA_GETGREEN(DestC));
;*pB = (0xff - (UINT16)RGBA_GETBLUE(DestC) )*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = (0xff - (UINT16)RGBA_GETALPHA(DestC))*((UINT16)RGBA_GETALPHA(DestC));
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm3
pmullw mm2, mm3
movq mm1, mm2
ret
;}
;-----------------------------------------------------------------------------
;
; DestBlendSrcAlphaSat
;
; f = min(As, 1-Ad); (f, f, f, 1) * Dest
;
;-----------------------------------------------------------------------------
;void DestBlendSrcAlphaSat(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
;{
PUBLIC _MMX_DestBlend_SrcAlphaSat
_MMX_DestBlend_SrcAlphaSat:
; TBD need to write this code also.
;UINT16 f = min(pCtx->SI.uBA>>8, 0xff - (UINT16)RGBA_GETALPHA(DestC));
psrlw mm1, 8
pcmpeqw mm2, mm2
psrlw mm2, 8
psubw mm2, mm3
movq mm7, mm1
; This does min. Only interested in alpha in this anyway.
pcmpgtw mm7, mm2 ; mask true if DestCA < uBA
pand mm2, mm7 ;
pandn mm7, mm1 ;
por mm2, mm7
punpckhwd mm2, mm2 ; Replicate alpha
punpckhdq mm2, mm2 ; Replicate alpha again
; Make alpha value b
pand mm2, MMWORD PTR Val0x0000ffffffffffff
por mm2, MMWORD PTR Val0x0100000000000000
;*pR = f*((UINT16)RGBA_GETRED(DestC) );
;*pG = f*((UINT16)RGBA_GETGREEN(DestC));
;*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
;*pA = (UINT16)RGBA_GETALPHA(DestC);
pmullw mm3, mm2
movq mm1, mm3
ret
;}
END