Leaked source code of windows server 2003
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36 lines
990 B

//-----------------------------------------------------------------------------
//
// This file generates the headers for the texture addressing functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
// WARNING WARNING WARNING
// This h file generated from a mh file.
// EDIT THE MH FILE.
// I warned you.
// WARNING WARNING WARNING
//
//-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
include(`texaddra.mh')dnl
#ifdef __cplusplus
extern "C" {
#endif
d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(0, AA, BB, CC, DD)',
`AA', `TexAddrWrapMirror', `TexAddrAll')',
`BB', `NoPersp', `Persp')',
`CC', ifelse(DD, NoLOD, `Point, Bilinear', `Point, Bilinear, MaybeBilinear'))',
`DD', `NoLOD', `LOD')dnl
dnl
void MMX_Tex1Addr_Filt_All_Mip(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
PD3DI_RASTSPAN pS);
#ifdef __cplusplus
}
#endif