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284 lines
8.0 KiB
284 lines
8.0 KiB
//----------------------------------------------------------------------------
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//
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// line.cpp
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//
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// Line processing.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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//----------------------------------------------------------------------------
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#include "rgb_pch.h"
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#pragma hdrstop
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#include "d3dutil.h"
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#include "setup.hpp"
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#include "attrs_mh.h"
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#include "tstp_mh.h"
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#include "walk_mh.h"
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#include "rsdbg.hpp"
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DBG_DECLARE_FILE();
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//----------------------------------------------------------------------------
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//
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// LinePatternStateMachine
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//
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// Runs the line pattern state machine and returns TRUE if the pixel is to be
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// drawn, false otherwise.
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//
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//----------------------------------------------------------------------------
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static inline BOOL LinePatternStateMachine(WORD wRepeatFactor, WORD wLinePattern, WORD& wRepeati, WORD& wPatterni)
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{
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if (wRepeatFactor == 0)
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{
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return TRUE;
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}
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WORD wBit = (wLinePattern >> wPatterni) & 1;
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if (++wRepeati >= wRepeatFactor)
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{
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wRepeati = 0;
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wPatterni = (wPatterni+1) & 0xf;
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}
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return (BOOL)wBit;
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}
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#define CLAMP_COLOR(fVal, uVal) \
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if (FLOAT_LTZ(fVal)) \
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{ \
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uVal = 0; \
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} \
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else \
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{ \
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if (uVal > 0xffff) \
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{ \
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uVal = 0xffff; \
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} \
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} \
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#define CLAMP_Z(fVal, uVal) \
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if (FLOAT_LTZ(fVal)) \
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{ \
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uVal = 0; \
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} \
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//----------------------------------------------------------------------------
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//
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// ClampPixel
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//
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// Clamp color, specular and z(if any) of a pixel. Right now, it's done for
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// first and last pixel of a line only.
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//
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//----------------------------------------------------------------------------
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inline void
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ClampPixel(PATTRSET pAttrs, PD3DI_RASTSPAN pSpan)
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{
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CLAMP_COLOR(pAttrs->fB, pSpan->uB);
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CLAMP_COLOR(pAttrs->fG, pSpan->uG);
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CLAMP_COLOR(pAttrs->fR, pSpan->uR);
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CLAMP_COLOR(pAttrs->fA, pSpan->uA);
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CLAMP_COLOR(pAttrs->fBS, pSpan->uBS);
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CLAMP_COLOR(pAttrs->fGS, pSpan->uGS);
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CLAMP_COLOR(pAttrs->fRS, pSpan->uRS);
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CLAMP_Z(pAttrs->fZ, pSpan->uZ);
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}
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//----------------------------------------------------------------------------
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//
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// WalkLinePattern
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//
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// Walks a line and generates the pixels touched according to the pattern.
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// If wRepeatFactor >= 1, we are patterning, otherwise, we are not
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//
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//----------------------------------------------------------------------------
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HRESULT
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WalkLinePattern(PSETUPCTX pStpCtx, WORD wRepeatFactor, WORD wLinePattern)
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{
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HRESULT hr;
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UINT uSpansAvail;
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PD3DI_RASTSPAN pSpan;
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WORD wRepeati = 0;
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WORD wPatterni = 0;
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BOOL bFirst = TRUE;
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RSASSERT(pStpCtx->cLinePix > 0);
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hr = DD_OK;
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uSpansAvail = 0;
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RSASSERT((pStpCtx->uFlags & PRIMSF_LOD_USED) == 0);
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#ifdef PWL_FOG
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pStpCtx->uPwlFlags = PWL_NO_NEXT_FOG;
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#endif
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for (;;)
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{
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if (pStpCtx->iX >= pStpCtx->pCtx->Clip.left &&
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pStpCtx->iX < pStpCtx->pCtx->Clip.right &&
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pStpCtx->iY >= pStpCtx->pCtx->Clip.top &&
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pStpCtx->iY < pStpCtx->pCtx->Clip.bottom)
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{
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if (LinePatternStateMachine(wRepeatFactor, wLinePattern, wRepeati, wPatterni))
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{
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if (uSpansAvail == 0)
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{
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uSpansAvail = pStpCtx->cLinePix;
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hr = ALLOC_SPANS(pStpCtx, &uSpansAvail, &pSpan);
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if (hr != DD_OK)
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{
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// uSpansAvail is set to zero on failure.
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goto EH_Exit;
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}
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}
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else
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{
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pSpan++;
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}
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uSpansAvail--;
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pStpCtx->pPrim->uSpans++;
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pSpan->uPix = 1;
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pSpan->uX = (UINT16)pStpCtx->iX;
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pSpan->uY = (UINT16)pStpCtx->iY;
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pStpCtx->pfnFillSpanAttrs(&pStpCtx->Attr, pSpan, pStpCtx, 1);
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// Clamp first/last pixel
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if (bFirst || pStpCtx->cLinePix == 1)
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{
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bFirst = FALSE;
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ClampPixel(&pStpCtx->Attr, pSpan);
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}
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}
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}
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if (--pStpCtx->cLinePix == 0)
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{
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break;
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}
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#ifdef VERBOSE_LINES
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RSDPF((" %4d,%4d: %10d %11d => ",
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pStpCtx->iX, pStpCtx->iY,
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pStpCtx->iLineFrac, pStpCtx->iLineFrac + pStpCtx->iDLineFrac));
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#endif
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pStpCtx->iLineFrac += pStpCtx->iDLineFrac;
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if (pStpCtx->iLineFrac < 0)
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{
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pStpCtx->iLineFrac &= 0x7fffffff;
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pStpCtx->iX += pStpCtx->iDXCY;
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pStpCtx->iY += pStpCtx->iDYCY;
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pStpCtx->DAttrDMajor.ipSurface = pStpCtx->DAttrCY.ipSurface;
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pStpCtx->DAttrDMajor.ipZ = pStpCtx->DAttrCY.ipZ;
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}
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else
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{
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pStpCtx->iX += pStpCtx->iDXNC;
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pStpCtx->iY += pStpCtx->iDYNC;
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pStpCtx->DAttrDMajor.ipSurface = pStpCtx->DAttrNC.ipSurface;
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pStpCtx->DAttrDMajor.ipZ = pStpCtx->DAttrNC.ipZ;
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}
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#ifdef VERBOSE_LINES
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RSDPFM((DBG_MASK_FORCE | DBG_MASK_NO_PREFIX, "%4d,%4d: %10d\n",
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pStpCtx->iX, pStpCtx->iY,
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pStpCtx->iLineFrac));
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#endif
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pStpCtx->pfnAddAttrs(&pStpCtx->Attr, &pStpCtx->DAttrDMajor, pStpCtx);
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}
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EH_Exit:
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if (uSpansAvail > 0)
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{
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FREE_SPANS(pStpCtx, uSpansAvail);
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}
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return hr;
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}
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//----------------------------------------------------------------------------
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//
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// PrimProcessor::Line
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//
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// Provides a line for processing.
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//
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//----------------------------------------------------------------------------
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HRESULT
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PrimProcessor::Line(LPD3DTLVERTEX pV0,
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LPD3DTLVERTEX pV1,
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LPD3DTLVERTEX pFlatVtx)
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{
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HRESULT hr;
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hr = DD_OK;
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#if DBG
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hr = ValidateVertex(pV0);
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if (hr != DD_OK)
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{
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return hr;
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}
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hr = ValidateVertex(pV1);
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if (hr != DD_OK)
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{
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return hr;
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}
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#endif
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// Clear per-line flags.
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m_StpCtx.uFlags &= ~(PRIMF_ALL | LNF_ALL);
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RSDPFM((RSM_FLAGS, "m_uPpFlags: 0x%08X, m_StpCtx.uFlags: 0x%08X\n",
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m_uPpFlags, m_StpCtx.uFlags));
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RSDPFM((RSM_LINES, "Line\n"));
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RSDPFM((RSM_LINES, " V0 (%f,%f,%f)\n",
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pV0->dvSX, pV0->dvSY, pV0->dvSZ));
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RSDPFM((RSM_LINES, " V1 (%f,%f,%f)\n",
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pV1->dvSX, pV1->dvSY, pV1->dvSZ));
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// Remember flat color controlling vertex for setup.
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m_StpCtx.pFlatVtx = pFlatVtx;
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if (LineSetup(pV0, pV1))
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{
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// Compute initial buffer pointers for the scanline.
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m_StpCtx.Attr.pSurface = m_StpCtx.pCtx->pSurfaceBits +
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m_StpCtx.iX * m_StpCtx.pCtx->iSurfaceStep +
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m_StpCtx.iY * m_StpCtx.pCtx->iSurfaceStride;
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if (m_StpCtx.uFlags & PRIMSF_Z_USED)
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{
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m_StpCtx.Attr.pZ = m_StpCtx.pCtx->pZBits +
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m_StpCtx.iX * m_StpCtx.pCtx->iZStep +
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m_StpCtx.iY * m_StpCtx.pCtx->iZStride;
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}
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// Line walking only generates single-pixel spans so
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// the prim deltas are unused. Therefore, line spans
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// are simply added to whatever primitive happens to
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// be sitting in the buffer.
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hr = AppendPrim();
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if (hr != DD_OK)
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{
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return hr;
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}
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union
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{
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D3DLINEPATTERN LPat;
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DWORD dwLPat;
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} LinePat;
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LinePat.dwLPat = m_StpCtx.pCtx->pdwRenderState[D3DRS_LINEPATTERN];
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hr = WalkLinePattern(&m_StpCtx, LinePat.LPat.wRepeatFactor, LinePat.LPat.wLinePattern);
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}
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return hr;
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}
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