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342 lines
10 KiB
342 lines
10 KiB
//----------------------------------------------------------------------------
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//
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// tri.cpp
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//
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// PrimProcessor top-level triangle methods.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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//----------------------------------------------------------------------------
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#include "rgb_pch.h"
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#pragma hdrstop
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#include "d3dutil.h"
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#include "setup.hpp"
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#include "attrs_mh.h"
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#include "tstp_mh.h"
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#include "walk_mh.h"
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#include "rsdbg.hpp"
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DBG_DECLARE_FILE();
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// Disallow fixed-point edge walkers to be chosen or not.
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#if 0
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#define DISALLOW_FIXED
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#endif
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// Maximum length of a PWL span. Short to make piecewise-linear
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// approximation more accurate.
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#define MAX_PWL_SPAN_LEN 16
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// Maximum normal span length.
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#define MAX_SPAN_LEN 256
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//----------------------------------------------------------------------------
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//
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// PrimProcessor::SetTriFunctions
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//
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// Set up function pointers for triangle processing.
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//
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//----------------------------------------------------------------------------
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inline void
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PrimProcessor::SetTriFunctions(void)
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{
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#if DBG
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if ((RSGETFLAGS(DBG_USER_FLAGS) & RSU_FORCE_PIXEL_SPANS) == 0)
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#else
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if ((m_StpCtx.uFlags & TRIF_RASTPRIM_OVERFLOW) == 0)
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#endif
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{
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// Valid deltas. If mipmapping or global fog is on then
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// only allow short subspans so that they can be done
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// reasonably accurately via piecewise linear interpolation.
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#ifdef PWL_FOG
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if (m_StpCtx.uFlags & (PRIMSF_LOD_USED | PRIMSF_GLOBAL_FOG_USED))
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#else
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if (m_StpCtx.uFlags & PRIMSF_LOD_USED)
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#endif
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{
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m_StpCtx.cMaxSpan = MAX_PWL_SPAN_LEN;
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}
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else
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{
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// No mipmapping so we can handle much larger spans.
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// Color values only have 8 bits of fraction so
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// we still need to worry about error accumulation.
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// Cut long spans to cap accumulated error.
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m_StpCtx.cMaxSpan = MAX_SPAN_LEN;
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}
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}
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else
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{
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// Invalid deltas. There's no way to communicate deltas to
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// the span routines so chop spans into pixels.
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// This case can only occur with very narrow triangles so
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// this isn't as expensive as it might seem at first.
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m_StpCtx.cMaxSpan = 1;
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}
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BOOL bFixed = FALSE;
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#ifdef STEP_FIXED
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// No ramp support.
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RSASSERT(m_StpCtx.pCtx->BeadSet != D3DIBS_RAMP);
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#endif
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if ((m_StpCtx.uFlags & PRIMF_TRIVIAL_ACCEPT_X) &&
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#if DBG
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(RSGETFLAGS(DBG_USER_FLAGS) & RSU_FORCE_GENERAL_WALK) == 0 &&
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#endif
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m_iXWidth <= m_StpCtx.cMaxSpan)
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{
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if ((m_StpCtx.uFlags & PRIMSF_SLOW_USED) != PRIMSF_Z_USED)
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{
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// If any slow attrs are on or Z is off use the general
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// function.
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m_StpCtx.pfnWalkTrapSpans = WalkTrapEitherSpans_Any_NoClip;
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}
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#if defined(STEP_FIXED) && !defined(DISALLOW_FIXED)
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// Attribute conversion can be a dominant cost for
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// triangles with very few spans, so avoid using fixed point
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// edge walking for them.
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else if ((m_StpCtx.uFlags & PRIMF_FIXED_OVERFLOW) == 0 &&
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m_uHeight20 > 3)
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{
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m_StpCtx.pfnWalkTrapSpans =
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g_pfnWalkTrapFixedSpansNoClipTable[m_iAttrFnIdx];
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bFixed = TRUE;
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}
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#endif
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else if (m_StpCtx.pCtx->BeadSet == D3DIBS_RAMP)
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{
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m_StpCtx.pfnWalkTrapSpans =
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g_pfnRampWalkTrapFloatSpansNoClipTable[m_iAttrFnIdx];
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}
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else
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{
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m_StpCtx.pfnWalkTrapSpans =
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g_pfnWalkTrapFloatSpansNoClipTable[m_iAttrFnIdx];
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}
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}
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else
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{
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// No special cases, just a general function.
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m_StpCtx.pfnWalkTrapSpans = WalkTrapEitherSpans_Any_Clip;
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}
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#ifdef STEP_FIXED
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if (bFixed)
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{
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RSASSERT((m_StpCtx.uFlags & PRIMSF_SLOW_USED) == PRIMSF_Z_USED);
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m_StpCtx.pfnAddAttrs = g_pfnAddFixedAttrsTable[m_iAttrFnIdx];
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m_StpCtx.pfnFillSpanAttrs =
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g_pfnFillSpanFixedAttrsTable[m_iAttrFnIdx];
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PFN_FLOATATTRSTOFIXED pfnFloatAttrsToFixed;
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pfnFloatAttrsToFixed = g_pfnFloatAttrsToFixedTable[m_iAttrFnIdx];
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pfnFloatAttrsToFixed(&m_StpCtx.Attr, &m_StpCtx.Attr);
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pfnFloatAttrsToFixed(&m_StpCtx.DAttrNC, &m_StpCtx.DAttrNC);
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pfnFloatAttrsToFixed(&m_StpCtx.DAttrCY, &m_StpCtx.DAttrCY);
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}
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else
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{
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if ((m_StpCtx.uFlags & PRIMSF_SLOW_USED) != PRIMSF_Z_USED)
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{
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// If any slow attrs are on or Z is off use the general functions.
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m_StpCtx.pfnAddAttrs = AddFloatAttrs_Any;
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m_StpCtx.pfnFillSpanAttrs = FillSpanFloatAttrs_Any_Either;
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}
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else
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{
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m_StpCtx.pfnAddAttrs = g_pfnAddFloatAttrsTable[m_iAttrFnIdx];
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m_StpCtx.pfnFillSpanAttrs =
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g_pfnFillSpanFloatAttrsTable[m_iAttrFnIdx];
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}
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}
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// Scaled attr functions already set since they only depend on
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// m_iAttrFnIdx.
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#else // STEP_FIXED
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// All attr functions already set since they only depend on
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// m_iAttrFnIdx.
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#endif // STEP_FIXED
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}
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//----------------------------------------------------------------------------
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//
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// PrimProcessor::Tri
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//
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// Calls triangle setup. If a triangle is produced by setup
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// this routine walks edges, generating spans into the buffer.
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//
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//----------------------------------------------------------------------------
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HRESULT
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PrimProcessor::Tri(LPD3DTLVERTEX pV0,
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LPD3DTLVERTEX pV1,
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LPD3DTLVERTEX pV2)
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{
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HRESULT hr;
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hr = DD_OK;
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#if DBG
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hr = ValidateVertex(pV0);
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if (hr != DD_OK)
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{
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RSDPF(("PrimProcessor::Tri, Invalid V0\n"));
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return hr;
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}
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hr = ValidateVertex(pV1);
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if (hr != DD_OK)
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{
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RSDPF(("PrimProcessor::Tri, Invalid V1\n"));
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return hr;
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}
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hr = ValidateVertex(pV2);
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if (hr != DD_OK)
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{
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RSDPF(("PrimProcessor::Tri, Invalid V2\n"));
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return hr;
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}
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#endif
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// Clear per-triangle flags.
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m_StpCtx.uFlags &= ~(PRIMF_ALL | TRIF_ALL);
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RSDPFM((RSM_FLAGS, "m_uPpFlags: 0x%08X, m_StpCtx.uFlags: 0x%08X\n",
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m_uPpFlags, m_StpCtx.uFlags));
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RSDPFM((RSM_TRIS, "Tri\n"));
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RSDPFM((RSM_TRIS, " V0 (%f,%f,%f)\n",
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pV0->dvSX, pV0->dvSY, pV0->dvSZ));
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RSDPFM((RSM_TRIS, " V1 (%f,%f,%f)\n",
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pV1->dvSX, pV1->dvSY, pV1->dvSZ));
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RSDPFM((RSM_TRIS, " V2 (%f,%f,%f)\n",
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pV2->dvSX, pV2->dvSY, pV2->dvSZ));
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GET_PRIM();
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// Set up the triangle and see if anything was produced.
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// Triangles may not be produced due to:
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// Face culling.
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// Trivial rejection against the clip rect.
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// Zero pixel coverage.
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if (TriSetup(pV0, pV1, pV2))
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{
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// Compute initial buffer pointers for the scanline.
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m_StpCtx.Attr.pSurface = m_StpCtx.pCtx->pSurfaceBits +
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m_StpCtx.iX * m_StpCtx.pCtx->iSurfaceStep +
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m_StpCtx.iY * m_StpCtx.pCtx->iSurfaceStride;
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if (m_StpCtx.uFlags & PRIMSF_Z_USED)
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{
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m_StpCtx.Attr.pZ = m_StpCtx.pCtx->pZBits +
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m_StpCtx.iX * m_StpCtx.pCtx->iZStep +
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m_StpCtx.iY * m_StpCtx.pCtx->iZStride;
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}
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// uSpans and pNext have already been initialized.
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SetTriFunctions();
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COMMIT_PRIM(FALSE);
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if (m_uHeight10 > 0)
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{
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hr = m_StpCtx.pfnWalkTrapSpans(m_uHeight10, &m_StpCtx.X10,
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&m_StpCtx, m_uHeight21 > 0);
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if (hr != DD_OK)
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{
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return hr;
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}
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}
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if (m_uHeight21 > 0)
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{
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hr = m_StpCtx.pfnWalkTrapSpans(m_uHeight21, &m_StpCtx.X21,
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&m_StpCtx, FALSE);
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if (hr != DD_OK)
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{
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return hr;
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}
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}
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#if DBG
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if (RSGETFLAGS(DBG_USER_FLAGS) & RSU_FLUSH_AFTER_PRIM)
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{
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Flush();
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}
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#endif
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}
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return hr;
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}
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#if DBG
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//----------------------------------------------------------------------------
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//
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// PrimProcessor::ValidateVertex
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//
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// Checks the ranges of verifiable contents of vertex, to avoid setting up
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// garbage.
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//
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//----------------------------------------------------------------------------
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inline HRESULT PrimProcessor::ValidateVertex(LPD3DTLVERTEX pV)
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{
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// from the OptSwExtCaps.dvGuardBand caps.
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if ((pV->sx < -32768.f) || (pV->sx > 32767.f) ||
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(pV->sy < -32768.f) || (pV->sy > 32767.f))
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{
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RSDPF(("ValidateVertex: x,y out of guardband range (%f,%f)\n",pV->sx,pV->sy));
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return DDERR_INVALIDPARAMS;
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}
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if (m_StpCtx.pCtx->pdwRenderState[D3DRS_ZENABLE] ||
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m_StpCtx.pCtx->pdwRenderState[D3DRS_ZWRITEENABLE])
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{
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// Allow a little slack for those generating triangles exactly on the
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// depth limit. Needed for Quake.
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if ((pV->sz < -0.00015f) || (pV->sz > 1.00015f))
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{
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RSDPF(("ValidateVertex: z out of range (%f)\n",pV->sz));
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return DDERR_INVALIDPARAMS;
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}
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}
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if (m_StpCtx.pCtx->cActTex > 0)
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{
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if (true ||m_StpCtx.pCtx->pdwRenderState[D3DRENDERSTATE_TEXTUREPERSPECTIVE])
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{
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if (pV->rhw <= 0 )
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{
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RSDPF(("ValidateVertex: rhw out of range (%f)\n",pV->rhw));
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return DDERR_INVALIDPARAMS;
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}
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}
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// from OptSwExtCaps.dwMaxTextureRepeat cap.
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if ((pV->tu > 256.0F) || (pV->tu < -256.0F) ||
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(pV->tv > 256.0F) || (pV->tv < -256.0F))
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{
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RSDPF(("ValidateVertex: tu,tv out of range (%f,%f)\n",pV->tu,pV->tv));
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return DDERR_INVALIDPARAMS;
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}
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if (m_StpCtx.pCtx->cActTex > 1)
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{
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PRAST_GENERIC_VERTEX pGV = (PRAST_GENERIC_VERTEX)pV;
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if ((pGV->texCoord[1].tu > 256.0F) || (pGV->texCoord[1].tu < -256.0F) ||
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(pGV->texCoord[1].tv > 256.0F) || (pGV->texCoord[1].tv < -256.0F))
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{
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RSDPF(("ValidateVertex: texCoord[1].tu,texCoord[1].tv out of range (%f,%f)\n",pGV->texCoord[1].tu,pGV->texCoord[1].tv));
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return DDERR_INVALIDPARAMS;
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}
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}
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}
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return DD_OK;
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}
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#endif
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