Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmdevicearrayobj.h
//
//--------------------------------------------------------------------------
// d3drmDeviceArrayObj.h : Declaration of the C_dxj_Direct3dRMDeviceArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMDeviceArray LPDIRECT3DRMDEVICEARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMDeviceArrayObject :
public I_dxj_Direct3dRMDeviceArray,
//public CComCoClass<C_dxj_Direct3dRMDeviceArrayObject, &CLSID__dxj_Direct3dRMDeviceArray>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMDeviceArrayObject() ;
virtual ~C_dxj_Direct3dRMDeviceArrayObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMDeviceArrayObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMDeviceArray)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMDeviceArray, "DIRECT.Direct3dRMDeviceArray.3", "DIRECT.Direct3dRMDeviceArray.3", IDS_D3DRMDEVICEARRAY_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMDeviceArrayObject)
// I_dxj_Direct3dRMDeviceArray
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)( long *retval);
#ifdef DX5
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMDevice2 **retval);
#else
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMDevice3 **retval);
#endif
private:
DECL_VARIABLE(_dxj_Direct3dRMDeviceArray);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMDeviceArray )
};