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63 lines
1.9 KiB
63 lines
1.9 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1998
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//
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// File: d3drmfacearrayobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmFaceArrayObj.h : Declaration of the C_dxj_Direct3dRMFaceArrayObject
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#include "resource.h" // main symbols
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#define typedef__dxj_Direct3dRMFaceArray LPDIRECT3DRMFACEARRAY
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMFaceArrayObject :
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public I_dxj_Direct3dRMFaceArray,
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//public CComCoClass<C_dxj_Direct3dRMFaceArrayObject, &CLSID__dxj_Direct3dRMFaceArray>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMFaceArrayObject();
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virtual ~C_dxj_Direct3dRMFaceArrayObject();
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BEGIN_COM_MAP(C_dxj_Direct3dRMFaceArrayObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFaceArray)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMFaceArray, "DIRECT.Direct3dRMFaceArray.3", "DIRECT.Direct3dRMFaceArray.3", IDS_D3DRMFACEARRAY_DESC, THREADFLAGS_BOTH)
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// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject) if you don't want your object
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// to support aggregation
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject)
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// I_dxj_Direct3dRMFaceArray
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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STDMETHOD(getSize)( long *retval);
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#ifdef DX5
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STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace **retval);
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#else
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STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace2 **retval);
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#endif
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private:
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DECL_VARIABLE(_dxj_Direct3dRMFaceArray);
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFaceArray )
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};
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