Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: dsound3dbuffer.h
//
//--------------------------------------------------------------------------
// dSound3DBuffer.h : Declaration of the C_dxj_DirectSound3dBufferObject
// DHF_DS entire file
#include "resource.h" // main symbols
#define typedef__dxj_DirectSound3dBuffer LPDIRECTSOUND3DBUFFER
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectSound3dBufferObject :
public I_dxj_DirectSound3dBuffer,
//public CComCoClass<C_dxj_DirectSound3dBufferObject, &CLSID__dxj_DirectSound3dBuffer>,
public CComObjectRoot
{
public:
C_dxj_DirectSound3dBufferObject() ;
virtual ~C_dxj_DirectSound3dBufferObject() ;
BEGIN_COM_MAP(C_dxj_DirectSound3dBufferObject)
COM_INTERFACE_ENTRY(I_dxj_DirectSound3dBuffer)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_DirectSound3dBuffer, "DIRECT.DirectSound3dBuffer.3", "DIRECT.DirectSound3dBuffer.3", IDS_DSOUND3DBUFFER_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_DirectSound3dBufferObject)
// I_dxj_DirectSound3dBuffer
public:
/*** IDirectSoundBuffer3D methods ***/
//updated
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE getDirectSound3dListener(
/* [retval][out] */ I_dxj_DirectSound3dListener __RPC_FAR *__RPC_FAR *retVal);
HRESULT STDMETHODCALLTYPE getDirectSoundBuffer(
/* [retval][out] */ I_dxj_DirectSoundBuffer __RPC_FAR *__RPC_FAR *retVal);
HRESULT STDMETHODCALLTYPE getAllParameters(
/* [out][in] */ DS3dBuffer __RPC_FAR *buffer);
HRESULT STDMETHODCALLTYPE getConeAngles(
/* [out][in] */ long __RPC_FAR *inCone,
/* [out][in] */ long __RPC_FAR *outCone);
HRESULT STDMETHODCALLTYPE getConeOrientation(
/* [out][in] */ D3dVector __RPC_FAR *orientation);
HRESULT STDMETHODCALLTYPE getConeOutsideVolume(
/* [retval][out] */ long __RPC_FAR *coneOutsideVolume);
HRESULT STDMETHODCALLTYPE getMaxDistance(
/* [retval][out] */ float __RPC_FAR *maxDistance);
HRESULT STDMETHODCALLTYPE getMinDistance(
/* [retval][out] */ float __RPC_FAR *minDistance);
HRESULT STDMETHODCALLTYPE getMode(
/* [retval][out] */ long __RPC_FAR *mode);
HRESULT STDMETHODCALLTYPE getPosition(
/* [out][in] */ D3dVector __RPC_FAR *position);
HRESULT STDMETHODCALLTYPE getVelocity(
/* [out][in] */ D3dVector __RPC_FAR *velocity);
HRESULT STDMETHODCALLTYPE setAllParameters(
/* [in] */ DS3dBuffer __RPC_FAR *buffer,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setConeAngles(
/* [in] */ long inCone,
/* [in] */ long outCone,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setConeOrientation(
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setConeOutsideVolume(
/* [in] */ long coneOutsideVolume,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setMaxDistance(
/* [in] */ float maxDistance,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setMinDistance(
/* [in] */ float minDistance,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setMode(
/* [in] */ long mode,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setPosition(
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z,
/* [in] */ long applyFlag);
HRESULT STDMETHODCALLTYPE setVelocity(
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z,
/* [in] */ long applyFlag);
private:
DECL_VARIABLE(_dxj_DirectSound3dBuffer);
public:
DX3J_GLOBAL_LINKS( _dxj_DirectSound3dBuffer )
};