Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dsoundbufferobj.cpp
//
//--------------------------------------------------------------------------
// dSoundBufferObj.cpp : Implementation of CDirectApp and DLL registration.
// DHF_DS entire file
#define DIRECTSOUND_VERSION 0x600
#include "stdafx.h"
#include "Direct.h"
#include "dSound.h"
#include "dms.h"
#include "dSoundBufferObj.h"
#include "dSoundObj.h"
#include "dSound3DListener.h"
#include "dSound3DBuffer.h"
extern HRESULT InternalSaveToFile(IDirectSoundBuffer *pBuff,BSTR file);
CONSTRUCTOR(_dxj_DirectSoundBuffer, {});
DESTRUCTOR(_dxj_DirectSoundBuffer, {});
GETSET_OBJECT(_dxj_DirectSoundBuffer);
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, getVolume, GetVolume, long*);
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, getPan, GetPan, long*);
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, getFrequency, GetFrequency, long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, getStatus, GetStatus, long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, setCurrentPosition, SetCurrentPosition, long,(DWORD));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, setFormat, SetFormat, WaveFormatex*, (LPWAVEFORMATEX));
// PASS_THROUGH1_R(_dxj_DirectSoundBuffer, setVolume, SetVolume, LONG);
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, setPan, SetPan, LONG);
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, setFrequency, SetFrequency, long,(DWORD));
PASS_THROUGH_R(_dxj_DirectSoundBuffer, stop, Stop);
PASS_THROUGH_R(_dxj_DirectSoundBuffer, restore, Restore);
STDMETHODIMP C_dxj_DirectSoundBufferObject::setVolume(LONG vol)
{
#ifdef JAVA
IDxSecurity *ids=0;
HRESULT hr = CoCreateInstance(CLSID_DxSecurity, 0, 1, IID_IDxSecurity, (void **)&ids);
if(hr == S_OK)
hr = ids->isFullDirectX();
if(hr != S_OK )
return E_FAIL;
#endif
return m__dxj_DirectSoundBuffer->SetVolume(vol);
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::getDirectSound3dListener(I_dxj_DirectSound3dListener **retval)
{
IDirectSound3DListener *lp3dl;
HRESULT hr = DD_OK;
if( (hr=m__dxj_DirectSoundBuffer->QueryInterface(IID_IDirectSound3DListener, (void**) &lp3dl)) != DD_OK)
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dListener, lp3dl, retval);
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::getDirectSound3dBuffer(I_dxj_DirectSound3dBuffer **retval)
{
IDirectSound3DBuffer *lp3db;
HRESULT hr = DD_OK;
if( (hr=m__dxj_DirectSoundBuffer->QueryInterface(IID_IDirectSound3DBuffer, (void**) &lp3db)) != DD_OK)
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dBuffer, lp3db, retval);
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::getCaps(DSBCaps* caps)
{
if(!caps)
return E_POINTER;
caps->lSize = sizeof(DSBCAPS);
return m__dxj_DirectSoundBuffer->GetCaps((LPDSBCAPS)caps);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::getCurrentPosition(DSCursors *desc)
{
if(!desc)
return E_POINTER;
return (m__dxj_DirectSoundBuffer->GetCurrentPosition((DWORD*)&desc->lPlay, (DWORD*)&desc->lWrite) );
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own buffer
//which is passed into WriteBuffer(). Because the environment is now double
//buffered there is no need to Lock Java memory. WriteBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::writeBuffer(long start, long totsz,
void *buf, long flags)
{
#pragma message ("SoundBuffer writeBuffer ")
byte *buffer=(byte*)buf; //(byte*)((SAFEARRAY*)*ppsa)->pvData;
if(!buffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundBuffer->Lock((DWORD)start, (DWORD)totsz, &p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
if (size1)
memcpy (p1, &buffer[start], size1);
if (size2)
memcpy(p2, &buffer, size2);
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
val=m__dxj_DirectSoundBuffer->Unlock(p1, size1, p2, size2);
}
__except(0,0){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own buffer
//which is passed into WriteBuffer(). Because the environment is now double
//buffered there is no need to Lock Java memory. WriteBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::readBuffer(long start, long totsz,
void *buf, long flags)
{
//byte *buffer=(byte*)((SAFEARRAY*)*ppsa)->pvData;
byte *buffer=(byte*)buf;
if(!buffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundBuffer->Lock((DWORD)start, (DWORD)totsz, &p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
if (size1)
memcpy (&buffer[start],p1, size1);
if (size2)
memcpy(&buffer,p2, size2);
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
val= m__dxj_DirectSoundBuffer->Unlock(p1, size1, p2, size2);
}
__except(1,1){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::getFormat(WaveFormatex *format)
{
DWORD *wsize=0; // docdoc: throw away returned written size
HRESULT hr=DS_OK;
hr=m__dxj_DirectSoundBuffer->GetFormat((LPWAVEFORMATEX)format, (DWORD)sizeof(WaveFormatex), wsize);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::initialize(I_dxj_DirectSound *ds, DSBufferDesc *buf,
BYTE *wave)
{
if(! (ds && buf && wave) )
return E_POINTER;
// make Java desc look like DirectX desc
buf->lSize = sizeof(DSBUFFERDESC);
buf->lpwfxFormat = PtrToLong(wave); //bugbug SUNDOWN
DO_GETOBJECT_NOTNULL(LPDIRECTSOUND, lpds, ds)
m__dxj_DirectSoundBuffer->Initialize(lpds, (LPDSBUFFERDESC)buf);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::play(long flags)
{
HRESULT hr=DS_OK;
if((hr=m__dxj_DirectSoundBuffer->Play(0, 0, (DWORD)flags)) != DS_OK)
return hr;
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::setNotificationPositions (long nElements,SAFEARRAY **ppsa)
{
if (!ISSAFEARRAY1D(ppsa,(DWORD)nElements))
return E_INVALIDARG;
HRESULT hr;
LPDIRECTSOUNDNOTIFY pDSN=NULL;
hr=m__dxj_DirectSoundBuffer->QueryInterface(IID_IDirectSoundNotify,(void**)&pDSN);
if FAILED(hr) return hr;
hr=pDSN->SetNotificationPositions((DWORD)nElements,(LPCDSBPOSITIONNOTIFY)((SAFEARRAY*)*ppsa)->pvData);
pDSN->Release();
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::saveToFile(BSTR file)
{
HRESULT hr= InternalSaveToFile(m__dxj_DirectSoundBuffer,file);
return hr;
}