Leaked source code of windows server 2003
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306 lines
11 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dMusAudioPathObj.h"
#include "dsound3dbuffer.h"
#include "dsoundbufferobj.h"
#include "dsoundprimarybufferobj.h"
#include "dsound3dlistener.h"
#include "dsoundFXGargleobj.h"
#include "dsoundFXEchoobj.h"
#include "dsoundFXChorusobj.h"
#include "dsoundFXCompressorobj.h"
#include "dsoundFXDistortionobj.h"
#include "dsoundFXFlangerobj.h"
#include "dsoundfxi3dl2reverbobj.h"
#if 0
#include "dsoundfxi3dl2sourceobj.h"
#include "dsoundfxsendobj.h"
#endif
#include "dsoundfxparameqobj.h"
#include "dsoundfxwavesreverbobj.h"
extern void *g_dxj_DirectSoundFXWavesReverb;
extern void *g_dxj_DirectSoundFXCompressor;
extern void *g_dxj_DirectSoundFXChorus;
extern void *g_dxj_DirectSoundFXGargle;
extern void *g_dxj_DirectSoundFXEcho;
extern void *g_dxj_DirectSoundFXSend;
extern void *g_dxj_DirectSoundFXDistortion;
extern void *g_dxj_DirectSoundFXFlanger;
extern void *g_dxj_DirectSoundFXParamEQ;
extern void *g_dxj_DirectSoundFXI3DL2Reverb;
#if 0
extern void *g_dxj_DirectSoundFXI3DL2Source;
#endif
extern HRESULT AudioBSTRtoGUID(LPGUID,BSTR);
extern void *g_dxj_DirectMusicAudioPath;
extern void *g_dxj_DirectSoundPrimaryBuffer;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectMusicAudioPathObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectMusicAudioPath [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectMusicAudioPathObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectMusicAudioPath [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectMusicAudioPathObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectMusicAudioPathObject::C_dxj_DirectMusicAudioPathObject(){
DPF1(1,"Constructor Creation DirectMusicAudioPath Object[%d] \n ",g_creationcount);
m__dxj_DirectMusicAudioPath = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectMusicAudioPath;
creationid = ++g_creationcount;
g_dxj_DirectMusicAudioPath = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectMusicAudioPathObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectMusicAudioPathObject::~C_dxj_DirectMusicAudioPathObject()
{
DPF(1,"Entering ~C_dxj_DirectMusicAudioPathObject destructor \n");
C_dxj_DirectMusicAudioPathObject *prev=NULL;
for(C_dxj_DirectMusicAudioPathObject *ptr=(C_dxj_DirectMusicAudioPathObject *)g_dxj_DirectMusicAudioPath ; ptr; ptr=(C_dxj_DirectMusicAudioPathObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectMusicAudioPath = (void*)ptr->nextobj;
DPF(1,"DirectMusicAudioPathObject found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectMusicAudioPath){
int count = IUNK(m__dxj_DirectMusicAudioPath)->Release();
#ifdef DEBUG
char AudioPath[256];
wsprintf(AudioPath,"DirectX IDirectMusicAudioPath Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectMusicAudioPath = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectMusicAudioPathObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectMusicAudioPath;
return S_OK;
}
HRESULT C_dxj_DirectMusicAudioPathObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectMusicAudioPath=(IDirectMusicAudioPath8*)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectMusicAudioPathObject::GetObjectInPath(long lPChannel, long lStage, long lBuffer, BSTR guidObject, long lIndex, BSTR iidInterface, IUnknown **ppObject)
{
HRESULT hr;
GUID guidObj;
GUID guidIID;
__try {
if (FAILED (hr = AudioBSTRtoGUID(&guidObj, guidObject) ) )
return hr;
if (FAILED (hr = AudioBSTRtoGUID(&guidIID, iidInterface ) ) )
return hr;
if( 0==_wcsicmp(iidInterface,L"iid_idirectsound3dbuffer")){
IDirectSound3DBuffer *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dBuffer, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(iidInterface,L"iid_idirectsoundbuffer8")){
IDirectSoundBuffer8 *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundBuffer, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(iidInterface,L"iid_idirectsoundbuffer")){
IDirectSoundBuffer *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundPrimaryBuffer, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(iidInterface,L"iid_idirectsound3dlistener")){
IDirectSound3DListener *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dListener, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_gargle")){
IDirectSoundFXGargle *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXGargle, lpRetObj, ppObject);
}
#if 0
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_send")){
IDirectSoundFXSend *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXSend, lpRetObj, ppObject);
}
#endif
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_echo")){
IDirectSoundFXEcho *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXEcho, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_chorus")){
IDirectSoundFXChorus *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXChorus, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_compressor")){
IDirectSoundFXCompressor *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXCompressor, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_distortion")){
IDirectSoundFXDistortion *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXDistortion, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_flanger")){
IDirectSoundFXFlanger *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXFlanger, lpRetObj, ppObject);
}
#if 0
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_i3dl2source")){
IDirectSoundFXI3DL2Source *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXI3DL2Source, lpRetObj, ppObject);
}
#endif
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_i3dl2reverb")){
IDirectSoundFXI3DL2Reverb *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXI3DL2Reverb, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_standard_parameq")){
IDirectSoundFXParamEq *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXParamEQ, lpRetObj, ppObject);
}
else if( 0==_wcsicmp(guidObject,L"guid_dsfx_waves_reverb")){
IDirectSoundFXWavesReverb *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectMusicAudioPath->GetObjectInPath((DWORD) lPChannel, (DWORD) lStage, (DWORD) lBuffer, guidObj, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXWavesReverb, lpRetObj, ppObject);
}
else
return E_INVALIDARG;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectMusicAudioPathObject::Activate(VARIANT_BOOL fActive)
{
HRESULT hr;
__try {
if (FAILED (hr = m__dxj_DirectMusicAudioPath->Activate((BOOL) fActive) ) )
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectMusicAudioPathObject::SetVolume(long lVolume, long lDuration)
{
HRESULT hr;
__try {
if (FAILED (hr = m__dxj_DirectMusicAudioPath->SetVolume(lVolume, (DWORD) lDuration) ) )
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}