Leaked source code of windows server 2003
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189 lines
4.7 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundFXI3DL2ReverbObj.h"
extern void *g_dxj_DirectSoundFXI3DL2Reverb;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXI3DL2ReverbObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectSoundFXI3DL2Reverb [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXI3DL2ReverbObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectSoundFXI3DL2Reverb [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundFXI3DL2ReverbObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXI3DL2ReverbObject::C_dxj_DirectSoundFXI3DL2ReverbObject(){
DPF1(1,"Constructor Creation DirectSoundFXI3DL2Reverb Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundFXI3DL2Reverb = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectSoundFXI3DL2Reverb;
creationid = ++g_creationcount;
g_dxj_DirectSoundFXI3DL2Reverb = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundFXI3DL2ReverbObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXI3DL2ReverbObject::~C_dxj_DirectSoundFXI3DL2ReverbObject()
{
DPF(1,"Entering ~C_dxj_DirectSoundFXI3DL2ReverbObject destructor \n");
C_dxj_DirectSoundFXI3DL2ReverbObject *prev=NULL;
for(C_dxj_DirectSoundFXI3DL2ReverbObject *ptr=(C_dxj_DirectSoundFXI3DL2ReverbObject *)g_dxj_DirectSoundFXI3DL2Reverb ; ptr; ptr=(C_dxj_DirectSoundFXI3DL2ReverbObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectSoundFXI3DL2Reverb = (void*)ptr->nextobj;
DPF(1,"DirectSoundFXI3DL2ReverbObject found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectSoundFXI3DL2Reverb){
int count = IUNK(m__dxj_DirectSoundFXI3DL2Reverb)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectSoundFXI3DL2Reverb Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectSoundFXI3DL2Reverb = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectSoundFXI3DL2Reverb;
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectSoundFXI3DL2Reverb=(LPDIRECTSOUNDFXI3DL2REVERB8)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetAllParameters(DSFXI3DL2REVERB_CDESC *params)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetAllParameters((DSFXI3DL2Reverb*) params) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetAllParameters(DSFXI3DL2REVERB_CDESC *params)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetAllParameters((DSFXI3DL2Reverb*) params) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetPreset(long lPreset)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetPreset((DWORD) lPreset) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetPreset(long *ret)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetPreset((DWORD*) ret) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetQuality(long lQuality)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetQuality(lQuality) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetQuality(long *ret)
{
HRESULT hr;
__try {
if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetQuality(ret) ))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}