Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dsoundPrimaryBufferobj.cpp
//
//--------------------------------------------------------------------------
// dSoundPrimaryBufferObj.cpp : Implementation of CDirectApp and DLL registration.
// DHF_DS entire file
#include "stdafx.h"
#include "Direct.h"
#include "dSound.h"
#include "dms.h"
#include "dSoundPrimaryBufferObj.h"
#include "dSoundObj.h"
#include "dSound3DListener.h"
#define SAFE_DELETE(p) { free(p); p = NULL; }
extern HRESULT AudioBSTRtoGUID(LPGUID,BSTR);
extern void *g_dxj_DirectSoundPrimaryBuffer;
CONSTRUCTOR(_dxj_DirectSoundPrimaryBuffer, {});
DESTRUCTOR(_dxj_DirectSoundPrimaryBuffer, {});
GETSET_OBJECT(_dxj_DirectSoundPrimaryBuffer);
PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, getVolume, GetVolume, long*);
PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, getPan, GetPan, long*);
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundPrimaryBuffer, getStatus, GetStatus, long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundPrimaryBuffer, setFormat, SetFormat, WAVEFORMATEX_CDESC*, (LPWAVEFORMATEX));
PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, setPan, SetPan, LONG);
PASS_THROUGH_R(_dxj_DirectSoundPrimaryBuffer, stop, Stop);
PASS_THROUGH_R(_dxj_DirectSoundPrimaryBuffer, restore, Restore);
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::setVolume(LONG vol)
{
return m__dxj_DirectSoundPrimaryBuffer->SetVolume(vol);
}
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getDirectSound3dListener(I_dxj_DirectSound3dListener **retval)
{
IDirectSound3DListener *lp3dl;
HRESULT hr = S_OK;
if((hr=m__dxj_DirectSoundPrimaryBuffer->QueryInterface(IID_IDirectSound3DListener, (void**) &lp3dl)) != S_OK)
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dListener, lp3dl, retval);
return hr;
}
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getCaps(DSBCAPS_CDESC* caps)
{
if(!caps)
return E_POINTER;
caps->lSize = sizeof(DSBCAPS);
return m__dxj_DirectSoundPrimaryBuffer->GetCaps((LPDSBCAPS)caps);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getCurrentPosition(DSCURSORS_CDESC *desc)
{
if(!desc) return E_POINTER;
return (m__dxj_DirectSoundPrimaryBuffer->GetCurrentPosition((DWORD*)&desc->lPlay, (DWORD*)&desc->lWrite) );
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own PrimaryBuffer
//which is passed into WritePrimaryBuffer(). Because the environment is now double
//PrimaryBuffered there is no need to Lock Java memory. WritePrimaryBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::writeBuffer(long start, long totsz,
void *buf, long flags)
{
#pragma message ("SoundPrimaryBuffer writePrimaryBuffer ")
byte *PrimaryBuffer=(byte*)buf; //(byte*)((SAFEARRAY*)*ppsa)->pvData;
if(!PrimaryBuffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundPrimaryBuffer->Lock((DWORD)start, (DWORD)totsz,
&p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
if (p1)
{
DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
memcpy (p1, PrimaryBuffer, size1);
}
if (p2) //There was wrapping
{
DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size2 = %d )\n",size2);
memcpy(p2, &PrimaryBuffer[size1], size2);
}
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
DPF(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) Unlocking buffer.\n");
val=m__dxj_DirectSoundPrimaryBuffer->Unlock(p1, size1, p2, size2);
}
__except(0,0){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own PrimaryBuffer
//which is passed into WritePrimaryBuffer(). Because the environment is now double
//PrimaryBuffered there is no need to Lock Java memory. WritePrimaryBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::readBuffer(long start, long totsz,
void *buf, long flags)
{
byte *PrimaryBuffer=(byte*)buf;
if(!PrimaryBuffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundPrimaryBuffer->Lock((DWORD)start, (DWORD)totsz, &p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
if (p1)
{
DPF1(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) about to copy to buffer (size1 = %d )\n",size1);
memcpy (PrimaryBuffer,p1, size1);
}
if (p2) //There was wrapping
{
DPF1(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) about to copy to buffer (size2 = %d )\n",size2);
memcpy(&PrimaryBuffer[size1],p2, size2);
}
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
DPF(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) Unlocking buffer.\n");
val= m__dxj_DirectSoundPrimaryBuffer->Unlock(p1, size1, p2, size2);
}
__except(1,1){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getFormat(WAVEFORMATEX_CDESC *format)
{
DWORD *wsize=0; // docdoc: throw away returned written size
HRESULT hr=DS_OK;
hr=m__dxj_DirectSoundPrimaryBuffer->GetFormat((LPWAVEFORMATEX)format, (DWORD)sizeof(WAVEFORMATEX_CDESC), wsize);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::initialize(I_dxj_DirectSound *ds,
DSBUFFERDESC_CDESC *buf, unsigned char *wave)
{
if(! (ds && buf && wave) )
return E_POINTER;
LPDSBUFFERDESC lpds = NULL;
lpds = (LPDSBUFFERDESC)malloc(sizeof(DSBUFFERDESC));
if (!lpds)
return E_OUTOFMEMORY;
ZeroMemory(lpds, sizeof(DSBUFFERDESC));
lpds->dwSize = sizeof(DSBUFFERDESC);
lpds->dwFlags = buf->lFlags;
lpds->dwBufferBytes = buf->lBufferBytes;
lpds->dwReserved = buf->lReserved;
#ifdef _WIN64
lpds->lpwfxFormat = (WAVEFORMATEX*)wave;
#else
lpds->lpwfxFormat = (WAVEFORMATEX*)PtrToLong(wave);
#endif
AudioBSTRtoGUID(&lpds->guid3DAlgorithm, buf->guid3DAlgorithm);
DO_GETOBJECT_NOTNULL(LPDIRECTSOUND, lpdsound, ds)
m__dxj_DirectSoundPrimaryBuffer->Initialize(lpdsound, (LPDSBUFFERDESC)lpds);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::play(long flags)
{
HRESULT hr=DS_OK;
if((hr=m__dxj_DirectSoundPrimaryBuffer->Play(0, 0, (DWORD)flags)) != DS_OK)
return hr;
return hr;
}